mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-11 20:05:05 -05:00
ca7043e52d
the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
562 lines
13 KiB
C++
562 lines
13 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAP_HEADER
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#define MAP_HEADER
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include <jthread.h>
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#include <iostream>
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#include <sstream>
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#include <set>
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#include <map>
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#include <list>
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#include "irrlichttypes_bloated.h"
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#include "mapnode.h"
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#include "constants.h"
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#include "voxel.h"
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#include "mapgen.h" //for BlockMakeData and EmergeManager
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#include "modifiedstate.h"
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#include "util/container.h"
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#include "nodetimer.h"
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extern "C" {
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#include "sqlite3.h"
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}
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class ClientMap;
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class MapSector;
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class ServerMapSector;
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class MapBlock;
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class NodeMetadata;
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class IGameDef;
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class IRollbackReportSink;
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class EmergeManager;
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struct BlockMakeData;
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/*
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MapEditEvent
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*/
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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enum MapEditEventType{
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// Node added (changed from air or something else to something)
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MEET_ADDNODE,
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// Node removed (changed to air)
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MEET_REMOVENODE,
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// Node metadata of block changed (not knowing which node exactly)
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// p stores block coordinate
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MEET_BLOCK_NODE_METADATA_CHANGED,
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// Anything else (modified_blocks are set unsent)
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MEET_OTHER
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};
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struct MapEditEvent
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{
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MapEditEventType type;
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v3s16 p;
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MapNode n;
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std::set<v3s16> modified_blocks;
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u16 already_known_by_peer;
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MapEditEvent():
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type(MEET_OTHER),
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already_known_by_peer(0)
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{
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}
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MapEditEvent * clone()
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{
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MapEditEvent *event = new MapEditEvent();
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event->type = type;
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event->p = p;
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event->n = n;
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event->modified_blocks = modified_blocks;
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return event;
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}
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VoxelArea getArea()
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{
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switch(type){
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case MEET_ADDNODE:
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return VoxelArea(p);
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case MEET_REMOVENODE:
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return VoxelArea(p);
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case MEET_BLOCK_NODE_METADATA_CHANGED:
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{
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v3s16 np1 = p*MAP_BLOCKSIZE;
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v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
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return VoxelArea(np1, np2);
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}
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case MEET_OTHER:
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{
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VoxelArea a;
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for(std::set<v3s16>::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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v3s16 p = *i;
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v3s16 np1 = p*MAP_BLOCKSIZE;
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v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
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a.addPoint(np1);
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a.addPoint(np2);
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}
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return a;
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}
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}
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return VoxelArea();
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}
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};
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class MapEventReceiver
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{
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public:
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// event shall be deleted by caller after the call.
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virtual void onMapEditEvent(MapEditEvent *event) = 0;
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};
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class Map /*: public NodeContainer*/
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{
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public:
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Map(std::ostream &dout, IGameDef *gamedef);
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virtual ~Map();
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/*virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAP;
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}*/
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virtual s32 mapType() const
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{
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return MAPTYPE_BASE;
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}
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/*
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Drop (client) or delete (server) the map.
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*/
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virtual void drop()
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{
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delete this;
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}
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void addEventReceiver(MapEventReceiver *event_receiver);
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void removeEventReceiver(MapEventReceiver *event_receiver);
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// event shall be deleted by caller after the call.
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void dispatchEvent(MapEditEvent *event);
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// On failure returns NULL
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MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
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// Same as the above (there exists no lock anymore)
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MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
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// On failure throws InvalidPositionException
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MapSector * getSectorNoGenerate(v2s16 p2d);
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// Gets an existing sector or creates an empty one
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//MapSector * getSectorCreate(v2s16 p2d);
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/*
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This is overloaded by ClientMap and ServerMap to allow
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p){ return NULL; }
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virtual MapSector * emergeSector(v2s16 p,
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std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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// Returns NULL if not found
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MapBlock * getBlockNoCreateNoEx(v3s16 p);
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/* Server overrides */
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virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
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{ return getBlockNoCreateNoEx(p); }
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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bool isValidPosition(v3s16 p);
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// throws InvalidPositionException if not found
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MapNode getNode(v3s16 p);
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// throws InvalidPositionException if not found
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void setNode(v3s16 p, MapNode & n);
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// Returns a CONTENT_IGNORE node if not found
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MapNode getNodeNoEx(v3s16 p);
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void unspreadLight(enum LightBank bank,
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std::map<v3s16, u8> & from_nodes,
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std::set<v3s16> & light_sources,
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std::map<v3s16, MapBlock*> & modified_blocks);
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void unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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std::set<v3s16> & light_sources,
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std::map<v3s16, MapBlock*> & modified_blocks);
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void spreadLight(enum LightBank bank,
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std::set<v3s16> & from_nodes,
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std::map<v3s16, MapBlock*> & modified_blocks);
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void lightNeighbors(enum LightBank bank,
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v3s16 pos,
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std::map<v3s16, MapBlock*> & modified_blocks);
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v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
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s16 propagateSunlight(v3s16 start,
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std::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(enum LightBank bank,
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std::map<v3s16, MapBlock*> & a_blocks,
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std::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
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std::map<v3s16, MapBlock*> & modified_blocks);
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/*
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks);
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void removeNodeAndUpdate(v3s16 p,
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std::map<v3s16, MapBlock*> &modified_blocks);
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/*
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Wrappers for the latter ones.
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These emit events.
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Return true if succeeded, false if not.
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*/
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bool addNodeWithEvent(v3s16 p, MapNode n);
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bool removeNodeWithEvent(v3s16 p);
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/*
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Takes the blocks at the edges into account
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*/
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bool getDayNightDiff(v3s16 blockpos);
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//core::aabbox3d<s16> getDisplayedBlockArea();
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//bool updateChangedVisibleArea();
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// Call these before and after saving of many blocks
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virtual void beginSave() {return;};
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virtual void endSave() {return;};
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virtual void save(ModifiedState save_level){assert(0);};
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// Server implements this.
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// Client leaves it as no-op.
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virtual void saveBlock(MapBlock *block){};
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/*
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Updates usage timers and unloads unused blocks and sectors.
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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*/
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void timerUpdate(float dtime, float unload_timeout,
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std::list<v3s16> *unloaded_blocks=NULL);
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// Deletes sectors and their blocks from memory
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// Takes cache into account
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// If deleted sector is in sector cache, clears cache
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void deleteSectors(std::list<v2s16> &list);
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#if 0
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/*
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Unload unused data
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= flush changed to disk and delete from memory, if usage timer of
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block is more than timeout
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*/
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void unloadUnusedData(float timeout,
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core::list<v3s16> *deleted_blocks=NULL);
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#endif
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// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
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virtual void PrintInfo(std::ostream &out);
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void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
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void transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks);
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/*
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Node metadata
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These are basically coordinate wrappers to MapBlock
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*/
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NodeMetadata* getNodeMetadata(v3s16 p);
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void setNodeMetadata(v3s16 p, NodeMetadata *meta);
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void removeNodeMetadata(v3s16 p);
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/*
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Node Timers
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These are basically coordinate wrappers to MapBlock
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*/
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NodeTimer getNodeTimer(v3s16 p);
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void setNodeTimer(v3s16 p, NodeTimer t);
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void removeNodeTimer(v3s16 p);
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/*
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Misc.
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*/
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std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
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/*
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Variables
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*/
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void transforming_liquid_add(v3s16 p);
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s32 transforming_liquid_size();
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protected:
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std::ostream &m_dout; // A bit deprecated, could be removed
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IGameDef *m_gamedef;
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std::set<MapEventReceiver*> m_event_receivers;
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std::map<v2s16, MapSector*> m_sectors;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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};
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/*
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ServerMap
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This is the only map class that is able to generate map.
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*/
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class ServerMap : public Map
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{
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public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
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~ServerMap();
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s32 mapType() const
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{
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return MAPTYPE_SERVER;
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}
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (doesn't load blocks)
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- Create blank one
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*/
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ServerMapSector * createSector(v2s16 p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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bool initBlockMake(BlockMakeData *data, v3s16 blockpos);
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MapBlock *finishBlockMake(BlockMakeData *data,
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std::map<v3s16, MapBlock*> &changed_blocks);
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/*
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Get a block from somewhere.
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- Memory
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- Create blank
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*/
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MapBlock * createBlock(v3s16 p);
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/*
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Forcefully get a block from somewhere.
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- Memory
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- Load from disk
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- Create blank filled with CONTENT_IGNORE
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*/
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MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
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// Helper for placing objects on ground level
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s16 findGroundLevel(v2s16 p2d);
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/*
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Misc. helper functions for fiddling with directory and file
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names when saving
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*/
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void createDirs(std::string path);
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// returns something like "map/sectors/xxxxxxxx"
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std::string getSectorDir(v2s16 pos, int layout = 2);
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// dirname: final directory name
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v2s16 getSectorPos(std::string dirname);
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v3s16 getBlockPos(std::string sectordir, std::string blockfile);
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static std::string getBlockFilename(v3s16 p);
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/*
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Database functions
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*/
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// Create the database structure
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void createDatabase();
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// Verify we can read/write to the database
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void verifyDatabase();
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// Get an integer suitable for a block
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static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
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static v3s16 getIntegerAsBlock(sqlite3_int64 i);
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// Returns true if the database file does not exist
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bool loadFromFolders();
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// Call these before and after saving of blocks
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void beginSave();
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void endSave();
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void save(ModifiedState save_level);
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//void loadAll();
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void listAllLoadableBlocks(std::list<v3s16> &dst);
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// Saves map seed and possibly other stuff
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void saveMapMeta();
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void loadMapMeta();
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/*void saveChunkMeta();
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void loadChunkMeta();*/
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// The sector mutex should be locked when calling most of these
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// This only saves sector-specific data such as the heightmap
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// (no MapBlocks)
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// DEPRECATED? Sectors have no metadata anymore.
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void saveSectorMeta(ServerMapSector *sector);
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MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
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bool loadSectorMeta(v2s16 p2d);
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// Full load of a sector including all blocks.
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// returns true on success, false on failure.
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bool loadSectorFull(v2s16 p2d);
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// If sector is not found in memory, try to load it from disk.
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// Returns true if sector now resides in memory
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//bool deFlushSector(v2s16 p2d);
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void saveBlock(MapBlock *block);
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// This will generate a sector with getSector if not found.
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void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
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MapBlock* loadBlock(v3s16 p);
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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u64 getSeed(){ return m_seed; }
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MapgenParams *getMapgenParams(){ return m_mgparams; }
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// Parameters fed to the Mapgen
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MapgenParams *m_mgparams;
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private:
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// Seed used for all kinds of randomness in generation
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u64 m_seed;
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// Emerge manager
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EmergeManager *m_emerge;
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std::string m_savedir;
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bool m_map_saving_enabled;
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#if 0
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// Chunk size in MapSectors
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// If 0, chunks are disabled.
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s16 m_chunksize;
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// Chunks
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core::map<v2s16, MapChunk*> m_chunks;
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#endif
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/*
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Metadata is re-written on disk only if this is true.
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed;
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/*
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SQLite database and statements
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*/
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sqlite3 *m_database;
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sqlite3_stmt *m_database_read;
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sqlite3_stmt *m_database_write;
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sqlite3_stmt *m_database_list;
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};
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#define VMANIP_BLOCK_DATA_INEXIST 1
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#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
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class MapVoxelManipulator : public VoxelManipulator
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{
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public:
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MapVoxelManipulator(Map *map);
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virtual ~MapVoxelManipulator();
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virtual void clear()
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{
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VoxelManipulator::clear();
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m_loaded_blocks.clear();
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}
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void blitBack(std::map<v3s16, MapBlock*> & modified_blocks);
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protected:
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Map *m_map;
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/*
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key = blockpos
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value = flags describing the block
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*/
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std::map<v3s16, u8> m_loaded_blocks;
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};
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class ManualMapVoxelManipulator : public MapVoxelManipulator
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{
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public:
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ManualMapVoxelManipulator(Map *map);
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virtual ~ManualMapVoxelManipulator();
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void setMap(Map *map)
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{m_map = map;}
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
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// This is much faster with big chunks of generated data
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);
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protected:
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bool m_create_area;
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};
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#endif
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