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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
minetest/src/server.cpp

4929 lines
116 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "server.h"
#include "utility.h"
#include <iostream>
#include "clientserver.h"
#include "map.h"
#include "jmutexautolock.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
#include "materials.h"
#include "mineral.h"
#include "config.h"
#include "servercommand.h"
#include "filesys.h"
#include "content_mapnode.h"
#include "content_craft.h"
#include "content_nodemeta.h"
#include "mapblock.h"
#include "serverobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "script.h"
#include "scriptapi.h"
#include "nodedef.h"
#include "tooldef.h"
#include "craftdef.h"
#include "mapgen.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
class MapEditEventIgnorer
{
public:
MapEditEventIgnorer(bool *flag):
m_flag(flag)
{
if(*m_flag == false)
*m_flag = true;
else
m_flag = NULL;
}
~MapEditEventIgnorer()
{
if(m_flag)
{
assert(*m_flag);
*m_flag = false;
}
}
private:
bool *m_flag;
};
void * ServerThread::Thread()
{
ThreadStarted();
log_register_thread("ServerThread");
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
while(getRun())
{
try{
//TimeTaker timer("AsyncRunStep() + Receive()");
{
//TimeTaker timer("AsyncRunStep()");
m_server->AsyncRunStep();
}
//infostream<<"Running m_server->Receive()"<<std::endl;
m_server->Receive();
}
catch(con::NoIncomingDataException &e)
{
}
catch(con::PeerNotFoundException &e)
{
infostream<<"Server: PeerNotFoundException"<<std::endl;
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
void * EmergeThread::Thread()
{
ThreadStarted();
log_register_thread("EmergeThread");
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
/*
Get block info from queue, emerge them and send them
to clients.
After queue is empty, exit.
*/
while(getRun())
{
QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
if(qptr == NULL)
break;
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
v2s16 p2d(p.X,p.Z);
/*
Do not generate over-limit
*/
if(blockpos_over_limit(p))
continue;
//infostream<<"EmergeThread::Thread(): running"<<std::endl;
//TimeTaker timer("block emerge");
/*
Try to emerge it from somewhere.
If it is only wanted as optional, only loading from disk
will be allowed.
*/
/*
Check if any peer wants it as non-optional. In that case it
will be generated.
Also decrement the emerge queue count in clients.
*/
bool only_from_disk = true;
{
core::map<u16, u8>::Iterator i;
for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
{
//u16 peer_id = i.getNode()->getKey();
// Check flags
u8 flags = i.getNode()->getValue();
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
only_from_disk = false;
}
}
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: p="
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
<<"only_from_disk="<<only_from_disk<<std::endl;
ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
MapBlock *block = NULL;
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
/*
Try to fetch block from memory or disk.
If not found and asked to generate, initialize generator.
*/
bool started_generate = false;
mapgen::BlockMakeData data;
{
JMutexAutoLock envlock(m_server->m_env_mutex);
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
map.loadSectorMeta(p2d);
// Attempt to load block
block = map.getBlockNoCreateNoEx(p);
if(!block || block->isDummy() || !block->isGenerated())
{
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: not in memory, "
<<"attempting to load from disk"<<std::endl;
block = map.loadBlock(p);
}
// If could not load and allowed to generate, start generation
// inside this same envlock
if(only_from_disk == false &&
(block == NULL || block->isGenerated() == false)){
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: generating"<<std::endl;
started_generate = true;
map.initBlockMake(&data, p);
}
}
/*
If generator was initialized, generate now when envlock is free.
*/
if(started_generate)
{
{
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
SPT_AVG);
TimeTaker t("mapgen::make_block()");
mapgen::make_block(&data);
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
}
{
// Lock environment again to access the map
JMutexAutoLock envlock(m_server->m_env_mutex);
ScopeProfiler sp(g_profiler, "EmergeThread: after "
"mapgen::make_block (envlock)", SPT_AVG);
// Blit data back on map, update lighting, add mobs and
// whatever this does
map.finishBlockMake(&data, modified_blocks);
// Get central block
block = map.getBlockNoCreateNoEx(p);
/*
Do some post-generate stuff
*/
v3s16 minp = block->getPos()*MAP_BLOCKSIZE;
v3s16 maxp = minp + v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
scriptapi_environment_on_generated(m_server->m_lua,
minp, maxp);
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: ended up with: "
<<analyze_block(block)<<std::endl;
/*
Ignore map edit events, they will not need to be
sent to anybody because the block hasn't been sent
to anybody
*/
MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
// Activate objects and stuff
m_server->m_env->activateBlock(block, 3600);
}
}
if(block == NULL)
got_block = false;
/*
Set sent status of modified blocks on clients
*/
// NOTE: Server's clients are also behind the connection mutex
JMutexAutoLock lock(m_server->m_con_mutex);
/*
Add the originally fetched block to the modified list
*/
if(got_block)
{
modified_blocks.insert(p, block);
}
/*
Set the modified blocks unsent for all the clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_server->m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
void RemoteClient::GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
/*u32 timer_result;
TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
{
return;
}
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
("max_simultaneous_block_sends_per_client"))
{
//infostream<<"Not sending any blocks, Queue full."<<std::endl;
return;
}
//TimeTaker timer("RemoteClient::GetNextBlocks");
Player *player = server->m_env->getPlayer(peer_id);
assert(player != NULL);
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();
// Predict to next block
v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
/*
Get the starting value of the block finder radius.
*/
if(m_last_center != center)
{
m_nearest_unsent_d = 0;
m_last_center = center;
}
/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
// Reset periodically to workaround for some bugs or stuff
if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
//infostream<<"d_start="<<d_start<<std::endl;
u16 max_simul_sends_setting = g_settings->getU16
("max_simultaneous_block_sends_per_client");
u16 max_simul_sends_usually = max_simul_sends_setting;
/*
Check the time from last addNode/removeNode.
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
if(m_time_from_building < g_settings->getFloat(
"full_block_send_enable_min_time_from_building"))
{
max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
}
/*
Number of blocks sending + number of blocks selected for sending
*/
u32 num_blocks_selected = m_blocks_sending.size();
/*
next time d will be continued from the d from which the nearest
unsent block was found this time.
This is because not necessarily any of the blocks found this
time are actually sent.
*/
s32 new_nearest_unsent_d = -1;
s16 d_max = g_settings->getS16("max_block_send_distance");
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
// Don't loop very much at a time
s16 max_d_increment_at_time = 2;
if(d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
//infostream<<"Starting from "<<d_start<<std::endl;
s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
{
/*errorstream<<"checking d="<<d<<" for "
<<server->getPlayerName(peer_id)<<std::endl;*/
//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
/*
If m_nearest_unsent_d was changed by the EmergeThread
(it can change it to 0 through SetBlockNotSent),
update our d to it.
Else update m_nearest_unsent_d
*/
/*if(m_nearest_unsent_d != last_nearest_unsent_d)
{
d = m_nearest_unsent_d;
last_nearest_unsent_d = m_nearest_unsent_d;
}*/
/*
Get the border/face dot coordinates of a "d-radiused"
box
*/
core::list<v3s16> list;
getFacePositions(list, d);
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
{
v3s16 p = *li + center;
/*
Send throttling
- Don't allow too many simultaneous transfers
- EXCEPT when the blocks are very close
Also, don't send blocks that are already flying.
*/
// Start with the usual maximum
u16 max_simul_dynamic = max_simul_sends_usually;
// If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
max_simul_dynamic = max_simul_sends_setting;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
queue_is_full = true;
goto queue_full_break;
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
continue;
/*
Do not go over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
// If this is true, inexistent block will be made from scratch
bool generate = d <= d_max_gen;
{
/*// Limit the generating area vertically to 2/3
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
generate = false;*/
// Limit the send area vertically to 1/2
if(abs(p.Y - center.Y) > d_max / 2)
continue;
}
#if 0
/*
If block is far away, don't generate it unless it is
near ground level.
*/
if(d >= 4)
{
#if 1
// Block center y in nodes
f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
// Don't generate if it's very high or very low
if(y < -64 || y > 64)
generate = false;
#endif
#if 0
v2s16 p2d_nodes_center(
MAP_BLOCKSIZE*p.X,
MAP_BLOCKSIZE*p.Z);
// Get ground height in nodes
s16 gh = server->m_env->getServerMap().findGroundLevel(
p2d_nodes_center);
// If differs a lot, don't generate
if(fabs(gh - y) > MAP_BLOCKSIZE*2)
generate = false;
// Actually, don't even send it
//continue;
#endif
}
#endif
//infostream<<"d="<<d<<std::endl;
#if 1
/*
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
FOV setting. The default of 72 degrees is fine.
*/
float camera_fov = (72.0*PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
{
continue;
}
#endif
/*
Don't send already sent blocks
*/
{
if(m_blocks_sent.find(p) != NULL)
{
continue;
}
}
/*
Check if map has this block
*/
MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
if(block != NULL)
{
// Reset usage timer, this block will be of use in the future.
block->resetUsageTimer();
// Block is dummy if data doesn't exist.
// It means it has been not found from disk and not generated
if(block->isDummy())
{
surely_not_found_on_disk = true;
}
// Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
}
/*if(block->isFullyGenerated() == false)
{
block_is_invalid = true;
}*/
#if 0
v2s16 p2d(p.X, p.Z);
ServerMap *map = (ServerMap*)(&server->m_env->getMap());
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
#endif
if(block->isGenerated() == false)
block_is_invalid = true;
#if 1
/*
If block is not close, don't send it unless it is near
ground level.
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
if(d >= 4)
{
if(block->dayNightDiffed() == false)
continue;
}
#endif
}
/*
If block has been marked to not exist on disk (dummy)
and generating new ones is not wanted, skip block.
*/
if(generate == false && surely_not_found_on_disk == true)
{
// get next one.
continue;
}
/*
Add inexistent block to emerge queue.
*/
if(block == NULL || surely_not_found_on_disk || block_is_invalid)
{
//TODO: Get value from somewhere
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
// Allow two blocks in queue per client
//if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
u32 max_emerge = 25;
// Make it more responsive when needing to generate stuff
if(surely_not_found_on_disk)
max_emerge = 5;
if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
{
//infostream<<"Adding block to emerge queue"<<std::endl;
// Add it to the emerge queue and trigger the thread
u8 flags = 0;
if(generate == false)
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
if(nearest_emerged_d == -1)
nearest_emerged_d = d;
} else {
if(nearest_emergefull_d == -1)
nearest_emergefull_d = d;
}
// get next one.
continue;
}
if(nearest_sent_d == -1)
nearest_sent_d = d;
/*
Add block to send queue
*/
/*errorstream<<"sending from d="<<d<<" to "
<<server->getPlayerName(peer_id)<<std::endl;*/
PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
num_blocks_selected += 1;
}
}
queue_full_break:
//infostream<<"Stopped at "<<d<<std::endl;
// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
if(nearest_emerged_d != -1){
new_nearest_unsent_d = nearest_emerged_d;
} else if(nearest_emergefull_d != -1){
new_nearest_unsent_d = nearest_emergefull_d;
} else {
if(d > g_settings->getS16("max_block_send_distance")){
new_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 2.0;
/*infostream<<"GetNextBlocks(): d wrapped around for "
<<server->getPlayerName(peer_id)
<<"; setting to 0 and pausing"<<std::endl;*/
} else {
if(nearest_sent_d != -1)
new_nearest_unsent_d = nearest_sent_d;
else
new_nearest_unsent_d = d;
}
}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
/*timer_result = timer.stop(true);
if(timer_result != 0)
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
}
void RemoteClient::SendObjectData(
Server *server,
float dtime,
core::map<v3s16, bool> &stepped_blocks
)
{
DSTACK(__FUNCTION_NAME);
// Can't send anything without knowing version
if(serialization_version == SER_FMT_VER_INVALID)
{
infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
<<std::endl;
return;
}
/*
Send a TOCLIENT_OBJECTDATA packet.
Sent as unreliable.
u16 command
u16 number of player positions
for each player:
u16 peer_id
v3s32 position*100
v3s32 speed*100
s32 pitch*100
s32 yaw*100
u16 count of blocks
for each block:
block objects
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_OBJECTDATA);
os.write((char*)buf, 2);
/*
Get and write player data
*/
// Get connected players
core::list<Player*> players = server->m_env->getPlayers(true);
// Write player count
u16 playercount = players.size();
writeU16(buf, playercount);
os.write((char*)buf, 2);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f pf = player->getPosition();
v3f sf = player->getSpeed();
v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch_i (player->getPitch() * 100);
s32 yaw_i (player->getYaw() * 100);
writeU16(buf, player->peer_id);
os.write((char*)buf, 2);
writeV3S32(buf, position_i);
os.write((char*)buf, 12);
writeV3S32(buf, speed_i);
os.write((char*)buf, 12);
writeS32(buf, pitch_i);
os.write((char*)buf, 4);
writeS32(buf, yaw_i);
os.write((char*)buf, 4);
}
/*
Get and write object data (dummy, for compatibility)
*/
// Write block count
writeU16(buf, 0);
os.write((char*)buf, 2);
/*
Send data
*/
//infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as unreliable
server->m_con.Send(peer_id, 0, data, false);
}
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
else
{
/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
" m_blocks_sending"<<std::endl;*/
m_excess_gotblocks++;
}
m_blocks_sent.insert(p, true);
}
void RemoteClient::SentBlock(v3s16 p)
{
if(m_blocks_sending.find(p) == NULL)
m_blocks_sending.insert(p, 0.0);
else
infostream<<"RemoteClient::SentBlock(): Sent block"
" already in m_blocks_sending"<<std::endl;
}
void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
for(core::map<v3s16, MapBlock*>::Iterator
i = blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
}
/*
PlayerInfo
*/
PlayerInfo::PlayerInfo()
{
name[0] = 0;
avg_rtt = 0;
}
void PlayerInfo::PrintLine(std::ostream *s)
{
(*s)<<id<<": ";
(*s)<<"\""<<name<<"\" ("
<<(position.X/10)<<","<<(position.Y/10)
<<","<<(position.Z/10)<<") ";
address.print(s);
(*s)<<" avg_rtt="<<avg_rtt;
(*s)<<std::endl;
}
u32 PIChecksum(core::list<PlayerInfo> &l)
{
core::list<PlayerInfo>::Iterator i;
u32 checksum = 1;
u32 a = 10;
for(i=l.begin(); i!=l.end(); i++)
{
checksum += a * (i->id+1);
checksum ^= 0x435aafcd;
a *= 10;
}
return checksum;
}
struct ModSpec
{
std::string name;
std::string path;
ModSpec(const std::string &name_="", const std::string path_=""):
name(name_),
path(path_)
{}
};
static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
{
core::list<ModSpec> mods;
for(core::list<std::string>::Iterator i = modspaths.begin();
i != modspaths.end(); i++){
std::string modspath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
std::string modname = dirlist[j].name;
std::string modpath = modspath + DIR_DELIM + modname;
mods.push_back(ModSpec(modname, modpath));
}
}
return mods;
}
/*
Server
*/
Server::Server(
std::string mapsavedir,
std::string configpath
):
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
m_lua(NULL),
m_toolmgr(createToolDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0),
m_mapsavedir(mapsavedir),
m_configpath(configpath),
m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
{
m_liquid_transform_timer = 0.0;
m_print_info_timer = 0.0;
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
m_env_mutex.Init();
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
infostream<<"m_nodedef="<<m_nodedef<<std::endl;
// Path to builtin.lua
std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
// Add default global mod path
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
// Initialize scripting
infostream<<"Server: Initializing scripting"<<std::endl;
m_lua = script_init();
assert(m_lua);
// Export API
scriptapi_export(m_lua, this);
// Load and run builtin.lua
infostream<<"Server: Loading builtin Lua stuff from \""<<builtinpath
<<"\""<<std::endl;
bool success = script_load(m_lua, builtinpath.c_str());
if(!success){
errorstream<<"Server: Failed to load and run "
<<builtinpath<<std::endl;
assert(0);
}
// Load and run "mod" scripts
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
bool success = script_load(m_lua, scriptpath.c_str());
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
assert(0);
}
}
// Initialize Environment
m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
m_env->getMap().addEventReceiver(this);
// If file exists, load environment metadata
if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
{
infostream<<"Server: Loading environment metadata"<<std::endl;
m_env->loadMeta(m_mapsavedir);
}
// Load players
infostream<<"Server: Loading players"<<std::endl;
m_env->deSerializePlayers(m_mapsavedir);
}
Server::~Server()
{
infostream<<"Server::~Server()"<<std::endl;
/*
Send shutdown message
*/
{
JMutexAutoLock conlock(m_con_mutex);
std::wstring line = L"*** Server shutting down";
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
try{
SendChatMessage(client->peer_id, line);
}
catch(con::PeerNotFoundException &e)
{}
}
}
{
JMutexAutoLock envlock(m_env_mutex);
/*
Save players
*/
infostream<<"Server: Saving players"<<std::endl;
m_env->serializePlayers(m_mapsavedir);
/*
Save environment metadata
*/
infostream<<"Server: Saving environment metadata"<<std::endl;
m_env->saveMeta(m_mapsavedir);
}
/*
Stop threads
*/
stop();
/*
Delete clients
*/
{
JMutexAutoLock clientslock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
/*// Delete player
// NOTE: These are removed by env destructor
{
u16 peer_id = i.getNode()->getKey();
JMutexAutoLock envlock(m_env_mutex);
m_env->removePlayer(peer_id);
}*/
// Delete client
delete i.getNode()->getValue();
}
}
// Delete Environment
delete m_env;
delete m_toolmgr;
delete m_nodedef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
script_deinit(m_lua);
}
void Server::start(unsigned short port)
{
DSTACK(__FUNCTION_NAME);
// Stop thread if already running
m_thread.stop();
// Initialize connection
m_con.SetTimeoutMs(30);
m_con.Serve(port);
// Start thread
m_thread.setRun(true);
m_thread.Start();
infostream<<"Server: Started on port "<<port<<std::endl;
}
void Server::stop()
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
m_thread.setRun(false);
m_emergethread.setRun(false);
m_thread.stop();
m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
}
void Server::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
{
JMutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}
}
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
g_profiler->add("Server::AsyncRunStep (num)", 1);
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
dtime = m_step_dtime;
}
{
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
// Send blocks to clients
SendBlocks(dtime);
}
if(dtime < 0.001)
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
//infostream<<"Server steps "<<dtime<<std::endl;
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
m_step_dtime -= dtime;
}
/*
Update uptime
*/
{
m_uptime.set(m_uptime.get() + dtime);
}
{
// Process connection's timeouts
JMutexAutoLock lock2(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
m_con.RunTimeouts(dtime);
}
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
handlePeerChanges();
}
/*
Update m_time_of_day and overall game time
*/
{
JMutexAutoLock envlock(m_env_mutex);
m_time_counter += dtime;
f32 speed = g_settings->getFloat("time_speed") * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000);
//infostream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
/*
Send to clients at constant intervals
*/
m_time_of_day_send_timer -= dtime;
if(m_time_of_day_send_timer < 0.0)
{
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
//Player *player = m_env->getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_env->getTimeOfDay());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
}
}
{
JMutexAutoLock lock(m_env_mutex);
// Step environment
ScopeProfiler sp(g_profiler, "SEnv step");
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
m_env->step(dtime);
}
const float map_timer_and_unload_dtime = 2.92;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
JMutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("server_unload_unused_data_timeout"));
}
/*
Do background stuff
*/
/*
Check player movements
NOTE: Actually the server should handle player physics like the
client does and compare player's position to what is calculated
on our side. This is required when eg. players fly due to an
explosion.
*/
{
JMutexAutoLock lock(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
//float player_max_speed = BS * 4.0; // Normal speed
float player_max_speed = BS * 20; // Fast speed
float player_max_speed_up = BS * 20;
player_max_speed *= 1.7; // Tolerance
player_max_speed_up *= 1.7;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
ServerRemotePlayer *player =
(ServerRemotePlayer*)m_env->getPlayer(client->peer_id);
if(player==NULL)
continue;
player->m_last_good_position_age += dtime;
if(player->m_last_good_position_age >= 2.0){
float age = player->m_last_good_position_age;
v3f diff = (player->getPosition() - player->m_last_good_position);
float d_vert = diff.Y;
diff.Y = 0;
float d_horiz = diff.getLength();
/*infostream<<player->getName()<<"'s horizontal speed is "
<<(d_horiz/age)<<std::endl;*/
if(d_horiz <= age * player_max_speed &&
(d_vert < 0 || d_vert < age * player_max_speed_up)){
player->m_last_good_position = player->getPosition();
} else {
actionstream<<"Player "<<player->getName()
<<" moved too fast; resetting position"
<<std::endl;
player->setPosition(player->m_last_good_position);
SendMovePlayer(player);
}
player->m_last_good_position_age = 0;
}
}
}
/* Transform liquids */
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= 1.00)
{
m_liquid_transform_timer -= 1.00;
JMutexAutoLock lock(m_env_mutex);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
core::map<v3s16, MapBlock*> modified_blocks;
m_env->getMap().transformLiquids(modified_blocks);
#if 0
/*
Update lighting
*/
core::map<v3s16, MapBlock*> lighting_modified_blocks;
ServerMap &map = ((ServerMap&)m_env->getMap());
map.updateLighting(modified_blocks, lighting_modified_blocks);
// Add blocks modified by lighting to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator
i = lighting_modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
#endif
/*
Set the modified blocks unsent for all the clients
*/
JMutexAutoLock lock2(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
// Periodically print some info
{
float &counter = m_print_info_timer;
counter += dtime;
if(counter >= 30.0)
{
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
continue;
infostream<<"* "<<player->getName()<<"\t";
client->PrintInfo(infostream);
}
}
}
//if(g_settings->getBool("enable_experimental"))
{
/*
Check added and deleted active objects
*/
{
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
s16 radius = g_settings->getS16("active_object_send_range_blocks");
radius *= MAP_BLOCKSIZE;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
{
// This can happen if the client timeouts somehow
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
continue;
}
v3s16 pos = floatToInt(player->getPosition(), BS);
core::map<u16, bool> removed_objects;
core::map<u16, bool> added_objects;
m_env->getRemovedActiveObjects(pos, radius,
client->m_known_objects, removed_objects);
m_env->getAddedActiveObjects(pos, radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
{
//infostream<<"active objects: none changed"<<std::endl;
continue;
}
std::string data_buffer;
char buf[4];
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = removed_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
writeU16((u8*)buf, i.getNode()->getKey());
data_buffer.append(buf, 2);
// Remove from known objects
client->m_known_objects.remove(i.getNode()->getKey());
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = added_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
data_buffer.append(buf, 2);
writeU8((u8*)buf, type);
data_buffer.append(buf, 1);
if(obj)
data_buffer.append(serializeLongString(
obj->getClientInitializationData()));
else
data_buffer.append(serializeLongString(""));
// Add to known objects
client->m_known_objects.insert(i.getNode()->getKey(), false);
if(obj)
obj->m_known_by_count++;
}
// Send packet
SharedBuffer<u8> reply(2 + data_buffer.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
memcpy((char*)&reply[2], data_buffer.c_str(),
data_buffer.size());
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
infostream<<"Server: Sent object remove/add: "
<<removed_objects.size()<<" removed, "
<<added_objects.size()<<" added, "
<<"packet size is "<<reply.getSize()<<std::endl;
}
#if 0
/*
Collect a list of all the objects known by the clients
and report it back to the environment.
*/
core::map<u16, bool> all_known_objects;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
// Go through all known objects of client
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
all_known_objects[id] = true;
}
}
m_env->setKnownActiveObjects(whatever);
#endif
}
/*
Send object messages
*/
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
//ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
for(;;)
{
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
if(aom.id == 0)
break;
core::list<ActiveObjectMessage>* message_list = NULL;
core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
n = buffered_messages.find(aom.id);
if(n == NULL)
{
message_list = new core::list<ActiveObjectMessage>;
buffered_messages.insert(aom.id, message_list);
}
else
{
message_list = n->getValue();
}
message_list->push_back(aom);
}
// Route data to every client
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
j = buffered_messages.getIterator();
j.atEnd()==false; j++)
{
// If object is not known by client, skip it
u16 id = j.getNode()->getKey();
if(client->m_known_objects.find(id) == NULL)
continue;
// Get message list of object
core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
// Go through every message
for(core::list<ActiveObjectMessage>::Iterator
k = list->begin(); k != list->end(); k++)
{
// Compose the full new data with header
ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
writeU16((u8*)&buf[0], aom.id);
new_data.append(buf, 2);
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
if(aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
}
}
/*
reliable_data and unreliable_data are now ready.
Send them.
*/
if(reliable_data.size() > 0)
{
SharedBuffer<u8> reply(2 + reliable_data.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
memcpy((char*)&reply[2], reliable_data.c_str(),
reliable_data.size());
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
if(unreliable_data.size() > 0)
{
SharedBuffer<u8> reply(2 + unreliable_data.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
memcpy((char*)&reply[2], unreliable_data.c_str(),
unreliable_data.size());
// Send as unreliable
m_con.Send(client->peer_id, 0, reply, false);
}
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
{
infostream<<"Server: Size of object message data: "
<<"reliable: "<<reliable_data.size()
<<", unreliable: "<<unreliable_data.size()
<<std::endl;
}*/
}
// Clear buffered_messages
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
i = buffered_messages.getIterator();
i.atEnd()==false; i++)
{
delete i.getNode()->getValue();
}
}
} // enable_experimental
/*
Send queued-for-sending map edit events.
*/
{
// Don't send too many at a time
//u32 count = 0;
// Single change sending is disabled if queue size is not small
bool disable_single_change_sending = false;
if(m_unsent_map_edit_queue.size() >= 4)
disable_single_change_sending = true;
bool got_any_events = false;
// We'll log the amount of each
Profiler prof;
while(m_unsent_map_edit_queue.size() != 0)
{
got_any_events = true;
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
core::list<u16> far_players;
if(event->type == MEET_ADDNODE)
{
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
prof.add("MEET_ADDNODE", 1);
if(disable_single_change_sending)
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 5);
else
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 30);
}
else if(event->type == MEET_REMOVENODE)
{
//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
prof.add("MEET_REMOVENODE", 1);
if(disable_single_change_sending)
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 5);
else
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 30);
}
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
{
infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
setBlockNotSent(event->p);
}
else if(event->type == MEET_OTHER)
{
infostream<<"Server: MEET_OTHER"<<std::endl;
prof.add("MEET_OTHER", 1);
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
setBlockNotSent(p);
}
}
else
{
prof.add("unknown", 1);
infostream<<"WARNING: Server: Unknown MapEditEvent "
<<((u32)event->type)<<std::endl;
}
/*
Set blocks not sent to far players
*/
if(far_players.size() > 0)
{
// Convert list format to that wanted by SetBlocksNotSent
core::map<v3s16, MapBlock*> modified_blocks2;
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
modified_blocks2.insert(p,
m_env->getMap().getBlockNoCreateNoEx(p));
}
// Set blocks not sent
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks2);
}
}
delete event;
/*// Don't send too many at a time
count++;
if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
break;*/
}
if(got_any_events)
{
infostream<<"Server: MapEditEvents:"<<std::endl;
prof.print(infostream);
}
}
/*
Send object positions
*/
{
float &counter = m_objectdata_timer;
counter += dtime;
if(counter >= g_settings->getFloat("objectdata_interval"))
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
//ScopeProfiler sp(g_profiler, "Server: sending player positions");
SendObjectData(counter);
counter = 0.0;
}
}
/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
*/
{
float &counter = m_emergethread_trigger_timer;
counter += dtime;
if(counter >= 2.0)
{
counter = 0.0;
m_emergethread.trigger();
}
}
// Save map, players and auth stuff
{
float &counter = m_savemap_timer;
counter += dtime;
if(counter >= g_settings->getFloat("server_map_save_interval"))
{
counter = 0.0;
ScopeProfiler sp(g_profiler, "Server: saving stuff");
// Auth stuff
if(m_authmanager.isModified())
m_authmanager.save();
//Bann stuff
if(m_banmanager.isModified())
m_banmanager.save();
// Map
JMutexAutoLock lock(m_env_mutex);
/*// Unload unused data (delete from memory)
m_env->getMap().unloadUnusedData(
g_settings->getFloat("server_unload_unused_sectors_timeout"));
*/
/*u32 deleted_count = m_env->getMap().unloadUnusedData(
g_settings->getFloat("server_unload_unused_sectors_timeout"));
*/
// Save only changed parts
m_env->getMap().save(true);
/*if(deleted_count > 0)
{
infostream<<"Server: Unloaded "<<deleted_count
<<" blocks from memory"<<std::endl;
}*/
// Save players
m_env->serializePlayers(m_mapsavedir);
// Save environment metadata
m_env->saveMeta(m_mapsavedir);
}
}
}
void Server::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 peer_id;
u32 datasize;
try{
{
JMutexAutoLock conlock(m_con_mutex);
datasize = m_con.Receive(peer_id, data);
}
// This has to be called so that the client list gets synced
// with the peer list of the connection
handlePeerChanges();
ProcessData(*data, datasize, peer_id);
}
catch(con::InvalidIncomingDataException &e)
{
infostream<<"Server::Receive(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
catch(con::PeerNotFoundException &e)
{
//NOTE: This is not needed anymore
// The peer has been disconnected.
// Find the associated player and remove it.
/*JMutexAutoLock envlock(m_env_mutex);
infostream<<"ServerThread: peer_id="<<peer_id
<<" has apparently closed connection. "
<<"Removing player."<<std::endl;
m_env->removePlayer(peer_id);*/
}
}
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
// Environment is locked first.
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
try{
Address address = m_con.GetPeerAddress(peer_id);
// drop player if is ip is banned
if(m_banmanager.isIpBanned(address.serializeString())){
SendAccessDenied(m_con, peer_id,
L"Your ip is banned. Banned name was "
+narrow_to_wide(m_banmanager.getBanName(
address.serializeString())));
m_con.DeletePeer(peer_id);
return;
}
}
catch(con::PeerNotFoundException &e)
{
infostream<<"Server::ProcessData(): Cancelling: peer "
<<peer_id<<" not found"<<std::endl;
return;
}
u8 peer_ser_ver = getClient(peer_id)->serialization_version;
try
{
if(datasize < 2)
return;
ToServerCommand command = (ToServerCommand)readU16(&data[0]);
if(command == TOSERVER_INIT)
{
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
// [23] u8[28] password <--- can be sent without this, from old versions
if(datasize < 2+1+PLAYERNAME_SIZE)
return;
infostream<<"Server: Got TOSERVER_INIT from "
<<peer_id<<std::endl;
// First byte after command is maximum supported
// serialization version
u8 client_max = data[2];
u8 our_max = SER_FMT_VER_HIGHEST;
// Use the highest version supported by both
u8 deployed = core::min_(client_max, our_max);
// If it's lower than the lowest supported, give up.
if(deployed < SER_FMT_VER_LOWEST)
deployed = SER_FMT_VER_INVALID;
//peer->serialization_version = deployed;
getClient(peer_id)->pending_serialization_version = deployed;
if(deployed == SER_FMT_VER_INVALID)
{
infostream<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Your client is too old (map format)");
return;
}
/*
Read and check network protocol version
*/
u16 net_proto_version = 0;
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
{
net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
}
getClient(peer_id)->net_proto_version = net_proto_version;
if(net_proto_version == 0)
{
SendAccessDenied(m_con, peer_id,
L"Your client is too old. Please upgrade.");
return;
}
/* Uhh... this should actually be a warning but let's do it like this */
if(g_settings->getBool("strict_protocol_version_checking"))
{
if(net_proto_version < PROTOCOL_VERSION)
{
SendAccessDenied(m_con, peer_id,
L"Your client is too old. Please upgrade.");
return;
}
}
/*
Set up player
*/
// Get player name
char playername[PLAYERNAME_SIZE];
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
{
playername[i] = data[3+i];
}
playername[PLAYERNAME_SIZE-1] = 0;
if(playername[0]=='\0')
{
infostream<<"Server: Player has empty name"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Empty name");
return;
}
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{
infostream<<"Server: Player has invalid name"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Name contains unallowed characters");
return;
}
// Get password
char password[PASSWORD_SIZE];
if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
{
// old version - assume blank password
password[0] = 0;
}
else
{
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
password[i] = data[23+i];
}
password[PASSWORD_SIZE-1] = 0;
}
std::string checkpwd;
if(m_authmanager.exists(playername))
{
checkpwd = m_authmanager.getPassword(playername);
}
else
{
checkpwd = g_settings->get("default_password");
}
/*infostream<<"Server: Client gave password '"<<password
<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
if(password != checkpwd && m_authmanager.exists(playername))
{
infostream<<"Server: peer_id="<<peer_id
<<": supplied invalid password for "
<<playername<<std::endl;
SendAccessDenied(m_con, peer_id, L"Invalid password");
return;
}
// Add player to auth manager
if(m_authmanager.exists(playername) == false)
{
infostream<<"Server: adding player "<<playername
<<" to auth manager"<<std::endl;
m_authmanager.add(playername);
m_authmanager.setPassword(playername, checkpwd);
m_authmanager.setPrivs(playername,
stringToPrivs(g_settings->get("default_privs")));
m_authmanager.save();
}
// Enforce user limit.
// Don't enforce for users that have some admin right
if(m_clients.size() >= g_settings->getU16("max_users") &&
(m_authmanager.getPrivs(playername)
& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
playername != g_settings->get("name"))
{
SendAccessDenied(m_con, peer_id, L"Too many users.");
return;
}
// Get player
Player *player = emergePlayer(playername, password, peer_id);
// If failed, cancel
if(player == NULL)
{
infostream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
return;
}
/*
Answer with a TOCLIENT_INIT
*/
{
SharedBuffer<u8> reply(2+1+6+8);
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
// Send as reliable
m_con.Send(peer_id, 0, reply, true);
}
/*
Send complete position information
*/
SendMovePlayer(player);
return;
}
if(command == TOSERVER_INIT2)
{
infostream<<"Server: Got TOSERVER_INIT2 from "
<<peer_id<<std::endl;
getClient(peer_id)->serialization_version
= getClient(peer_id)->pending_serialization_version;
/*
Send some initialization data
*/
// Send tool definitions
SendToolDef(m_con, peer_id, m_toolmgr);
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
// Send textures
SendTextures(peer_id);
// Send player info to all players
SendPlayerInfos();
// Send inventory to player
UpdateCrafting(peer_id);
SendInventory(peer_id);
// Send player items to all players
SendPlayerItems();
Player *player = m_env->getPlayer(peer_id);
// Send HP
SendPlayerHP(player);
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_env->getTimeOfDay());
m_con.Send(peer_id, 0, data, true);
}
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
// Send information about joining in chat
{
std::wstring name = L"unknown";
Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
std::wstring message;
message += L"*** ";
message += name;
message += L" joined game";
BroadcastChatMessage(message);
}
// Warnings about protocol version can be issued here
if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
{
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
}
/*
Check HP, respawn if necessary
*/
HandlePlayerHP(player, 0);
/*
Print out action
*/
{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" joins game. List of players: "
<<os.str()<<std::endl;
}
return;
}
if(peer_ser_ver == SER_FMT_VER_INVALID)
{
infostream<<"Server::ProcessData(): Cancelling: Peer"
" serialization format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
Player *player = m_env->getPlayer(peer_id);
if(player == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
"No player for peer_id="<<peer_id
<<std::endl;
return;
}
if(command == TOSERVER_PLAYERPOS)
{
if(datasize < 2+12+12+4+4)
return;
u32 start = 0;
v3s32 ps = readV3S32(&data[start+2]);
v3s32 ss = readV3S32(&data[start+2+12]);
f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
pitch = wrapDegrees(pitch);
yaw = wrapDegrees(yaw);
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
}
else if(command == TOSERVER_GOTBLOCKS)
{
if(datasize < 2+1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u16 count = data[2];
for(u16 i=0; i<count; i++)
{
if((s16)datasize < 2+1+(i+1)*6)
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
/*infostream<<"Server: GOTBLOCKS ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->GotBlock(p);
}
}
else if(command == TOSERVER_DELETEDBLOCKS)
{
if(datasize < 2+1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u16 count = data[2];
for(u16 i=0; i<count; i++)
{
if((s16)datasize < 2+1+(i+1)*6)
throw con::InvalidIncomingDataException
("DELETEDBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
/*infostream<<"Server: DELETEDBLOCKS ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->SetBlockNotSent(p);
}
}
else if(command == TOSERVER_CLICK_OBJECT)
{
infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
return;
}
else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
{
if(datasize < 7)
return;
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
u8 button = readU8(&data[2]);
u16 id = readS16(&data[3]);
u16 item_i = readU16(&data[5]);
ServerActiveObject *obj = m_env->getActiveObject(id);
if(obj == NULL)
{
infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
<<std::endl;
return;
}
// Skip if object has been removed
if(obj->m_removed)
return;
//TODO: Check that object is reasonably close
// Get ServerRemotePlayer
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
// Update wielded item
srp->wieldItem(item_i);
// Left click, pick/punch
if(button == 0)
{
actionstream<<player->getName()<<" punches object "
<<obj->getId()<<std::endl;
// Do stuff
obj->punch(srp);
#if 0
/*
Try creating inventory item
*/
InventoryItem *item = obj->createPickedUpItem();
if(item)
{
InventoryList *ilist = player->inventory.getList("main");
if(ilist != NULL)
{
actionstream<<player->getName()<<" picked up "
<<item->getName()<<std::endl;
if(g_settings->getBool("creative_mode") == false)
{
// Skip if inventory has no free space
if(ilist->roomForItem(item) == false)
{
infostream<<"Player inventory has no free space"<<std::endl;
return;
}
// Add to inventory and send inventory
ilist->addItem(item);
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
// Remove object from environment
obj->m_removed = true;
}
}
else
{
/*
Item cannot be picked up. Punch it instead.
*/
actionstream<<player->getName()<<" punches object "
<<obj->getId()<<std::endl;
ToolItem *titem = NULL;
std::string toolname = "";
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(item_i);
if(item && (std::string)item->getName() == "ToolItem")
{
titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
v3f playerpos = player->getPosition();
v3f objpos = obj->getBasePosition();
v3f dir = (objpos - playerpos).normalize();
u16 wear = obj->punch(toolname, dir, player->getName());
if(titem)
{
bool weared_out = titem->addWear(wear);
if(weared_out)
mlist->deleteItem(item_i);
SendInventory(player->peer_id);
}
}
#endif
}
// Right click, do something with object
if(button == 1)
{
actionstream<<player->getName()<<" right clicks object "
<<obj->getId()<<std::endl;
// Do stuff
obj->rightClick(srp);
}
/*
Update player state to client
*/
SendPlayerHP(player);
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
else if(command == TOSERVER_GROUND_ACTION)
{
if(datasize < 17)
return;
/*
length: 17
[0] u16 command
[2] u8 action
[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging
1: place block
2: stop digging (all parameters ignored)
3: digging completed
*/
u8 action = readU8(&data[2]);
v3s16 p_under;
p_under.X = readS16(&data[3]);
p_under.Y = readS16(&data[5]);
p_under.Z = readS16(&data[7]);
v3s16 p_over;
p_over.X = readS16(&data[9]);
p_over.Y = readS16(&data[11]);
p_over.Z = readS16(&data[13]);
u16 item_i = readU16(&data[15]);
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
/*
Check that target is reasonably close
*/
{
v3f np_f = intToFloat(p_under, BS);
float max_d = BS * 8; // Just some large enough value
float d = srp->m_last_good_position.getDistanceFrom(np_f);
if(d > max_d){
actionstream<<"Player "<<player->getName()
<<" tried to access node from too far: "
<<"d="<<d<<", max_d="<<max_d
<<". ignoring."<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(p_under);
client->SetBlockNotSent(blockpos);
// Do nothing else
return;
}
}
/*
0: start digging
*/
if(action == 0)
{
/*
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
bool cannot_punch_node = false;
MapNode n(CONTENT_IGNORE);
try
{
n = m_env->getMap().getNode(p_under);
}
catch(InvalidPositionException &e)
{
infostream<<"Server: Not punching: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
cannot_punch_node = true;
}
if(cannot_punch_node)
return;
/*
Run script hook
*/
scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
} // action == 0
/*
2: stop digging
*/
else if(action == 2)
{
#if 0
RemoteClient *client = getClient(peer_id);
JMutexAutoLock digmutex(client->m_dig_mutex);
client->m_dig_tool_item = -1;
#endif
}
/*
3: Digging completed
*/
else if(action == 3)
{
// Mandatory parameter; actually used for nothing
core::map<v3s16, MapBlock*> modified_blocks;
content_t material = CONTENT_IGNORE;
u8 mineral = MINERAL_NONE;
bool cannot_remove_node = false;
MapNode n(CONTENT_IGNORE);
try
{
n = m_env->getMap().getNode(p_under);
// Get mineral
mineral = n.getMineral(m_nodedef);
// Get material at position
material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
// If it's not diggable, do nothing
if(m_nodedef->get(material).diggable == false)
{
infostream<<"Server: Not finishing digging: "
<<"Node not diggable"
<<std::endl;
cannot_remove_node = true;
}
}
// If not yet cancelled
if(cannot_remove_node == false)
{
// Get node metadata
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
if(meta && meta->nodeRemovalDisabled() == true)
{
infostream<<"Server: Not finishing digging: "
<<"Node metadata disables removal"
<<std::endl;
cannot_remove_node = true;
}
}
}
catch(InvalidPositionException &e)
{
infostream<<"Server: Not finishing digging: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
cannot_remove_node = true;
}
// Make sure the player is allowed to do it
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
infostream<<"Player "<<player->getName()<<" cannot remove node"
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
cannot_remove_node = true;
}
/*
If node can't be removed, set block to be re-sent to
client and quit.
*/
if(cannot_remove_node)
{
infostream<<"Server: Not finishing digging."<<std::endl;
// Client probably has wrong data.
// Set block not sent, so that client will get
// a valid one.
infostream<<"Client "<<peer_id<<" tried to dig "
<<"node; but node cannot be removed."
<<" setting MapBlock not sent."<<std::endl;
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(p_under);
client->SetBlockNotSent(blockpos);
return;
}
actionstream<<player->getName()<<" digs "<<PP(p_under)
<<", gets material "<<(int)material<<", mineral "
<<(int)mineral<<std::endl;
/*
Send the removal to all close-by players.
- If other player is close, send REMOVENODE
- Otherwise set blocks not sent
*/
core::list<u16> far_players;
sendRemoveNode(p_under, peer_id, &far_players, 30);
/*
Update and send inventory
*/
if(g_settings->getBool("creative_mode") == false)
{
/*
Wear out tool
*/
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(item_i);
if(item && (std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
std::string toolname = titem->getToolName();
// Get digging properties for material and tool
ToolDiggingProperties tp =
m_toolmgr->getDiggingProperties(toolname);
DiggingProperties prop =
getDiggingProperties(material, &tp, m_nodedef);
if(prop.diggable == false)
{
infostream<<"Server: WARNING: Player digged"
<<" with impossible material + tool"
<<" combination"<<std::endl;
}
bool weared_out = titem->addWear(prop.wear);
if(weared_out)
{
mlist->deleteItem(item_i);
}
}
}
/*
Add dug item to inventory
*/
InventoryItem *item = NULL;
if(mineral != MINERAL_NONE)
item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
const std::string &dug_s = m_nodedef->get(material).dug_item;
if(dug_s != "")
{
std::istringstream is(dug_s, std::ios::binary);
item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
// Add a item to inventory
player->inventory.addItem("main", item);
// Send inventory
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
item = NULL;
if(mineral != MINERAL_NONE)
item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0)
{
std::istringstream is(extra_dug_s, std::ios::binary);
item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
// Add a item to inventory
player->inventory.addItem("main", item);
// Send inventory
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
}
/*
Remove the node
(this takes some time so it is done after the quick stuff)
*/
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
}
/*
Set blocks not sent to far players
*/
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks);
}
/*
Run script hook
*/
scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
}
/*
1: place block
*/
else if(action == 1)
{
InventoryList *ilist = player->inventory.getList("main");
if(ilist == NULL)
return;
// Get item
InventoryItem *item = ilist->getItem(item_i);
// If there is no item, it is not possible to add it anywhere
if(item == NULL)
return;
/*
Handle material items
*/
if(std::string("MaterialItem") == item->getName())
{
try{
// Don't add a node if this is not a free space
MapNode n2 = m_env->getMap().getNode(p_over);
bool no_enough_privs =
((getPlayerPrivs(player) & PRIV_BUILD)==0);
if(no_enough_privs)
infostream<<"Player "<<player->getName()<<" cannot add node"
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
if(m_nodedef->get(n2).buildable_to == false
|| no_enough_privs)
{
// Client probably has wrong data.
// Set block not sent, so that client will get
// a valid one.
infostream<<"Client "<<peer_id<<" tried to place"
<<" node in invalid position; setting"
<<" MapBlock not sent."<<std::endl;
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(p_over);
client->SetBlockNotSent(blockpos);
return;
}
}
catch(InvalidPositionException &e)
{
infostream<<"Server: Ignoring ADDNODE: Node not found"
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
return;
}
// Reset build time counter
getClient(peer_id)->m_time_from_building = 0.0;
// Create node data
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
n.setContent(mitem->getMaterial());
actionstream<<player->getName()<<" places material "
<<(int)mitem->getMaterial()
<<" at "<<PP(p_under)<<std::endl;
// Calculate direction for wall mounted stuff
if(m_nodedef->get(n).wall_mounted)
n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
blockpos = blockpos.normalize();
n.param1 = 0;
if (fabs(blockpos.X) > fabs(blockpos.Z)) {
if (blockpos.X < 0)
n.param1 = 3;
else
n.param1 = 1;
} else {
if (blockpos.Z < 0)
n.param1 = 2;
else
n.param1 = 0;
}
}
/*
Send to all close-by players
*/
core::list<u16> far_players;
sendAddNode(p_over, n, 0, &far_players, 30);
/*
Handle inventory
*/
InventoryList *ilist = player->inventory.getList("main");
if(g_settings->getBool("creative_mode") == false && ilist)
{
// Remove from inventory and send inventory
if(mitem->getCount() == 1)
ilist->deleteItem(item_i);
else
mitem->remove(1);
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
}
/*
Add node.
This takes some time so it is done after the quick stuff
*/
core::map<v3s16, MapBlock*> modified_blocks;
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
std::string p_name = std::string(player->getName());
m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
}
/*
Set blocks not sent to far players
*/
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks);
}
/*
Run script hook
*/
scriptapi_environment_on_placenode(m_lua, p_over, n, srp);
/*
Calculate special events
*/
/*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
{
u32 count = 0;
for(s16 z=-1; z<=1; z++)
for(s16 y=-1; y<=1; y++)
for(s16 x=-1; x<=1; x++)
{
}
}*/
}
/*
Place other item (not a block)
*/
else
{
v3s16 blockpos = getNodeBlockPos(p_over);
/*
Check that the block is loaded so that the item
can properly be added to the static list too
*/
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block==NULL)
{
infostream<<"Error while placing object: "
"block not found"<<std::endl;
return;
}
/*
If in creative mode, item dropping is disabled unless
player has build privileges
*/
if(g_settings->getBool("creative_mode") &&
(getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
infostream<<"Not allowing player to drop item: "
"creative mode and no build privs"<<std::endl;
return;
}
// Calculate a position for it
v3f pos = intToFloat(p_over, BS);
//pos.Y -= BS*0.45;
/*pos.Y -= BS*0.25; // let it drop a bit
// Randomize a bit
pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
/*
Create the object
*/
ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
if(obj == NULL)
{
infostream<<"WARNING: item resulted in NULL object, "
<<"not placing onto map"
<<std::endl;
}
else
{
actionstream<<player->getName()<<" places "<<item->getName()
<<" at "<<PP(p_over)<<std::endl;
// Add the object to the environment
m_env->addActiveObject(obj);
infostream<<"Placed object"<<std::endl;
if(g_settings->getBool("creative_mode") == false)
{
// Delete the right amount of items from the slot
u16 dropcount = item->getDropCount();
// Delete item if all gone
if(item->getCount() <= dropcount)
{
if(item->getCount() < dropcount)
infostream<<"WARNING: Server: dropped more items"
<<" than the slot contains"<<std::endl;
InventoryList *ilist = player->inventory.getList("main");
if(ilist)
// Remove from inventory and send inventory
ilist->deleteItem(item_i);
}
// Else decrement it
else
item->remove(dropcount);
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
}
}
}
} // action == 1
/*
Catch invalid actions
*/
else
{
infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
}
}
#if 0
else if(command == TOSERVER_RELEASE)
{
if(datasize < 3)
return;
/*
length: 3
[0] u16 command
[2] u8 button
*/
infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
}
#endif
else if(command == TOSERVER_SIGNTEXT)
{
infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
<<std::endl;
return;
}
else if(command == TOSERVER_SIGNNODETEXT)
{
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
u16 command
v3s16 p
u16 textlen
textdata
*/
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 buf[6];
// Read stuff
is.read((char*)buf, 6);
v3s16 p = readV3S16(buf);
is.read((char*)buf, 2);
u16 textlen = readU16(buf);
std::string text;
for(u16 i=0; i<textlen; i++)
{
is.read((char*)buf, 1);
text += (char)buf[0];
}
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(!meta)
return;
if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
return;
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
signmeta->setText(text);
actionstream<<player->getName()<<" writes \""<<text<<"\" to sign "
<<" at "<<PP(p)<<std::endl;
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
{
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"sign node text");
}
setBlockNotSent(blockpos);
}
else if(command == TOSERVER_INVENTORY_ACTION)
{
/*// Ignore inventory changes if in creative mode
if(g_settings->getBool("creative_mode") == true)
{
infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
<<std::endl;
return;
}*/
// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if(a != NULL)
{
// Create context
InventoryContext c;
c.current_player = player;
/*
Handle craftresult specially if not in creative mode
*/
bool disable_action = false;
if(a->getType() == IACTION_MOVE
&& g_settings->getBool("creative_mode") == false)
{
IMoveAction *ma = (IMoveAction*)a;
if(ma->to_inv == "current_player" &&
ma->from_inv == "current_player")
{
InventoryList *rlist = player->inventory.getList("craftresult");
assert(rlist);
InventoryList *clist = player->inventory.getList("craft");
assert(clist);
InventoryList *mlist = player->inventory.getList("main");
assert(mlist);
/*
Craftresult is no longer preview if something
is moved into it
*/
if(ma->to_list == "craftresult"
&& ma->from_list != "craftresult")
{
// If it currently is a preview, remove
// its contents
if(player->craftresult_is_preview)
{
rlist->deleteItem(0);
}
player->craftresult_is_preview = false;
}
/*
Crafting takes place if this condition is true.
*/
if(player->craftresult_is_preview &&
ma->from_list == "craftresult")
{
player->craftresult_is_preview = false;
clist->decrementMaterials(1);
/* Print out action */
InventoryList *list =
player->inventory.getList("craftresult");
assert(list);
InventoryItem *item = list->getItem(0);
std::string itemname = "NULL";
if(item)
itemname = item->getName();
actionstream<<player->getName()<<" crafts "
<<itemname<<std::endl;
}
/*
If the craftresult is placed on itself, move it to
main inventory instead of doing the action
*/
if(ma->to_list == "craftresult"
&& ma->from_list == "craftresult")
{
disable_action = true;
InventoryItem *item1 = rlist->changeItem(0, NULL);
mlist->addItem(item1);
}
}
// Disallow moving items if not allowed to build
else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
return;
}
// if it's a locking chest, only allow the owner or server admins to move items
else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(ma->from_inv);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
return;
}
}
}
else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(ma->to_inv);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
return;
}
}
}
}
if(disable_action == false)
{
// Feed action to player inventory
a->apply(&c, this);
// Eat the action
delete a;
}
else
{
// Send inventory
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
}
else
{
infostream<<"TOSERVER_INVENTORY_ACTION: "
<<"InventoryAction::deSerialize() returned NULL"
<<std::endl;
}
}
else if(command == TOSERVER_CHAT_MESSAGE)
{
/*
u16 command
u16 length
wstring message
*/
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
std::wstring message;
for(u16 i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
// Get player name of this client
std::wstring name = narrow_to_wide(player->getName());
// Line to send to players
std::wstring line;
// Whether to send to the player that sent the line
bool send_to_sender = false;
// Whether to send to other players
bool send_to_others = false;
// Local player gets all privileges regardless of
// what's set on their account.
u64 privs = getPlayerPrivs(player);
// Parse commands
if(message[0] == L'/')
{
size_t strip_size = 1;
if (message[1] == L'#') // support old-style commans
++strip_size;
message = message.substr(strip_size);
WStrfnd f1(message);
f1.next(L" "); // Skip over /#whatever
std::wstring paramstring = f1.next(L"");
ServerCommandContext *ctx = new ServerCommandContext(
str_split(message, L' '),
paramstring,
this,
m_env,
player,
privs);
std::wstring reply(processServerCommand(ctx));
send_to_sender = ctx->flags & SEND_TO_SENDER;
send_to_others = ctx->flags & SEND_TO_OTHERS;
if (ctx->flags & SEND_NO_PREFIX)
line += reply;
else
line += L"Server: " + reply;
delete ctx;
}
else
{
if(privs & PRIV_SHOUT)
{
line += L"<";
line += name;
line += L"> ";
line += message;
send_to_others = true;
}
else
{
line += L"Server: You are not allowed to shout";
send_to_sender = true;
}
}
if(line != L"")
{
if(send_to_others)
actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Filter recipient
bool sender_selected = (peer_id == client->peer_id);
if(sender_selected == true && send_to_sender == false)
continue;
if(sender_selected == false && send_to_others == false)
continue;
SendChatMessage(client->peer_id, line);
}
}
}
else if(command == TOSERVER_DAMAGE)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 damage = readU8(is);
if(g_settings->getBool("enable_damage"))
{
actionstream<<player->getName()<<" damaged by "
<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
<<std::endl;
HandlePlayerHP(player, damage);
}
else
{
SendPlayerHP(player);
}
}
else if(command == TOSERVER_PASSWORD)
{
/*
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
if(datasize != 2+PASSWORD_SIZE*2)
return;
/*char password[PASSWORD_SIZE];
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
password[i] = data[2+i];
password[PASSWORD_SIZE-1] = 0;*/
std::string oldpwd;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
char c = data[2+i];
if(c == 0)
break;
oldpwd += c;
}
std::string newpwd;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
char c = data[2+PASSWORD_SIZE+i];
if(c == 0)
break;
newpwd += c;
}
infostream<<"Server: Client requests a password change from "
<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
std::string playername = player->getName();
if(m_authmanager.exists(playername) == false)
{
infostream<<"Server: playername not found in authmanager"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"playername not found in authmanager");
return;
}
std::string checkpwd = m_authmanager.getPassword(playername);
if(oldpwd != checkpwd)
{
infostream<<"Server: invalid old password"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
return;
}
actionstream<<player->getName()<<" changes password"<<std::endl;
m_authmanager.setPassword(playername, newpwd);
infostream<<"Server: password change successful for "<<playername
<<std::endl;
SendChatMessage(peer_id, L"Password change successful");
}
else if(command == TOSERVER_PLAYERITEM)
{
if (datasize < 2+2)
return;
u16 item = readU16(&data[2]);
player->wieldItem(item);
SendWieldedItem(player);
}
else if(command == TOSERVER_RESPAWN)
{
if(player->hp != 0)
return;
RespawnPlayer(player);
actionstream<<player->getName()<<" respawns at "
<<PP(player->getPosition()/BS)<<std::endl;
}
else
{
infostream<<"Server::ProcessData(): Ignoring "
"unknown command "<<command<<std::endl;
}
} //try
catch(SendFailedException &e)
{
errorstream<<"Server::ProcessData(): SendFailedException: "
<<"what="<<e.what()
<<std::endl;
}
}
void Server::onMapEditEvent(MapEditEvent *event)
{
//infostream<<"Server::onMapEditEvent()"<<std::endl;
if(m_ignore_map_edit_events)
return;
MapEditEvent *e = event->clone();
m_unsent_map_edit_queue.push_back(e);
}
Inventory* Server::getInventory(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
return &(c->current_player->inventory);
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta)
return meta->getInventory();
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
<<"no metadata found"<<std::endl;
return NULL;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
void Server::inventoryModified(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
// Send inventory
UpdateCrafting(c->current_player->peer_id);
SendInventory(c->current_player->peer_id);
return;
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
v3s16 blockpos = getNodeBlockPos(p);
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta)
meta->inventoryModified();
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED);
setBlockNotSent(blockpos);
return;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
}
core::list<PlayerInfo> Server::getPlayerInfo()
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
core::list<PlayerInfo> list;
core::list<Player*> players = m_env->getPlayers();
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
PlayerInfo info;
Player *player = *i;
try{
// Copy info from connection to info struct
info.id = player->peer_id;
info.address = m_con.GetPeerAddress(player->peer_id);
info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
}
catch(con::PeerNotFoundException &e)
{
// Set dummy peer info
info.id = 0;
info.address = Address(0,0,0,0,0);
info.avg_rtt = 0.0;
}
snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
info.position = player->getPosition();
list.push_back(info);
}
return list;
}
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
PeerChange c;
c.type = PEER_ADDED;
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
PeerChange c;
c.type = PEER_REMOVED;
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
}
/*
Static send methods
*/
void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_HP);
writeU8(os, hp);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_ACCESS_DENIED);
os<<serializeWideString(reason);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
bool set_camera_point_target, v3f camera_point_target)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_DEATHSCREEN);
writeU8(os, set_camera_point_target);
writeV3F1000(os, camera_point_target);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendToolDef(con::Connection &con, u16 peer_id,
IToolDefManager *tooldef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
serialized ToolDefManager
*/
writeU16(os, TOCLIENT_TOOLDEF);
std::ostringstream tmp_os(std::ios::binary);
tooldef->serialize(tmp_os);
os<<serializeLongString(tmp_os.str());
// Make data buffer
std::string s = os.str();
infostream<<"Server::SendToolDef(): Sending tool definitions: size="
<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
serialized NodeDefManager
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os);
os<<serializeLongString(tmp_os.str());
// Make data buffer
std::string s = os.str();
infostream<<"Server::SendNodeDef(): Sending node definitions: size="
<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
/*
Non-static send methods
*/
void Server::SendObjectData(float dtime)
{
DSTACK(__FUNCTION_NAME);
core::map<v3s16, bool> stepped_blocks;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == peer_id);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
client->SendObjectData(this, dtime, stepped_blocks);
}
}
void Server::SendPlayerInfos()
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock envlock(m_env_mutex);
// Get connected players
core::list<Player*> players = m_env->getPlayers(true);
u32 player_count = players.getSize();
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOCLIENT_PLAYERINFO);
u32 start = 2;
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
/*infostream<<"Server sending player info for player with "
"peer_id="<<player->peer_id<<std::endl;*/
writeU16(&data[start], player->peer_id);
memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
start += 2+PLAYERNAME_SIZE;
}
//JMutexAutoLock conlock(m_con_mutex);
// Send as reliable
m_con.SendToAll(0, data, true);
}
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
Player* player = m_env->getPlayer(peer_id);
assert(player);
/*
Serialize it
*/
std::ostringstream os;
//os.imbue(std::locale("C"));
player->inventory.serialize(os);
std::string s = os.str();
SharedBuffer<u8> data(s.size()+2);
writeU16(&data[0], TOCLIENT_INVENTORY);
memcpy(&data[2], s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
std::string getWieldedItemString(const Player *player)
{
const InventoryItem *item = player->getWieldItem();
if (item == NULL)
return std::string("");
std::ostringstream os(std::ios_base::binary);
item->serialize(os);
return os.str();
}
void Server::SendWieldedItem(const Player* player)
{
DSTACK(__FUNCTION_NAME);
assert(player);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, 1);
writeU16(os, player->peer_id);
os<<serializeString(getWieldedItemString(player));
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
m_con.SendToAll(0, data, true);
}
void Server::SendPlayerItems()
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
core::list<Player *> players = m_env->getPlayers(true);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, players.size());
core::list<Player *>::Iterator i;
for(i = players.begin(); i != players.end(); ++i)
{
Player *p = *i;
writeU16(os, p->peer_id);
os<<serializeString(getWieldedItemString(p));
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
m_con.SendToAll(0, data, true);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_CHAT_MESSAGE);
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
// Write string
for(u32 i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
os.write((char*)buf, 2);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
SendChatMessage(client->peer_id, message);
}
}
void Server::SendPlayerHP(Player *player)
{
SendHP(m_con, player->peer_id, player->hp);
}
void Server::SendMovePlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_MOVE_PLAYER);
writeV3F1000(os, player->getPosition());
writeF1000(os, player->getPitch());
writeF1000(os, player->getYaw());
{
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
f32 yaw = player->getYaw();
infostream<<"Server sending TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(player->peer_id, 0, data, true);
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
// Create packet
u32 replysize = 8;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_REMOVENODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
if(far_players)
{
// Get player
Player *player = m_env->getPlayer(client->peer_id);
if(player)
{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
{
far_players->push_back(client->peer_id);
continue;
}
}
}
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
if(far_players)
{
// Get player
Player *player = m_env->getPlayer(client->peer_id);
if(player)
{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
{
far_players->push_back(client->peer_id);
continue;
}
}
}
// Create packet
u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_ADDNODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
n.serialize(&reply[8], client->serialization_version);
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
void Server::setBlockNotSent(v3s16 p)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
client->SetBlockNotSent(p);
}
}
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
{
DSTACK(__FUNCTION_NAME);
v3s16 p = block->getPos();
#if 0
// Analyze it a bit
bool completely_air = true;
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
{
completely_air = false;
x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
}
}
// Print result
infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
if(completely_air)
infostream<<"[completely air] ";
infostream<<std::endl;
#endif
/*
Create a packet with the block in the right format
*/
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver);
std::string s = os.str();
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
u32 replysize = 8 + blockdata.getSize();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_BLOCKDATA);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
/*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
Send packet
*/
m_con.Send(peer_id, 1, reply, true);
}
void Server::SendBlocks(float dtime)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
//TimeTaker timer("Server::SendBlocks");
core::array<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
{
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
total_sending += client->SendingCount();
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
client->GetNextBlocks(this, dtime, queue);
}
}
// Sort.
// Lowest priority number comes first.
// Lowest is most important.
queue.sort();
for(u32 i=0; i<queue.size(); i++)
{
//TODO: Calculate limit dynamically
if(total_sending >= g_settings->getS32
("max_simultaneous_block_sends_server_total"))
break;
PrioritySortedBlockTransfer q = queue[i];
MapBlock *block = NULL;
try
{
block = m_env->getMap().getBlockNoCreate(q.pos);
}
catch(InvalidPositionException &e)
{
continue;
}
RemoteClient *client = getClient(q.peer_id);
SendBlockNoLock(q.peer_id, block, client->serialization_version);
client->SentBlock(q.pos);
total_sending++;
}
}
struct SendableTexture
{
std::string name;
std::string path;
std::string data;
SendableTexture(const std::string &name_="", const std::string path_="",
const std::string &data_=""):
name(name_),
path(path_),
data(data_)
{}
};
void Server::SendTextures(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
/* Read textures */
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
core::array< core::list<SendableTexture> > texture_bunches;
texture_bunches.push_back(core::list<SendableTexture>());
u32 texture_size_bunch_total = 0;
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
std::string texturepath = mod.path + DIR_DELIM + "textures";
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
for(u32 j=0; j<dirlist.size(); j++){
if(dirlist[j].dir) // Ignode dirs
continue;
std::string tname = dirlist[j].name;
std::string tpath = texturepath + DIR_DELIM + tname;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
if(fis.good() == false){
errorstream<<"Server::SendTextures(): Could not open \""
<<tname<<"\" for reading"<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
texture_size_bunch_total += len;
if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
}
}
if(bad){
errorstream<<"Server::SendTextures(): Failed to read \""
<<tname<<"\""<<std::endl;
continue;
}
/*infostream<<"Server::SendTextures(): Loaded \""
<<tname<<"\""<<std::endl;*/
// Put in list
texture_bunches[texture_bunches.size()-1].push_back(
SendableTexture(tname, tpath, tmp_os.str()));
// Start next bunch if got enough data
if(texture_size_bunch_total >= bytes_per_bunch){
texture_bunches.push_back(core::list<SendableTexture>());
texture_size_bunch_total = 0;
}
}
}
/* Create and send packets */
u32 num_bunches = texture_bunches.size();
for(u32 i=0; i<num_bunches; i++)
{
/*
u16 command
u16 total number of texture bunches
u16 index of this bunch
u32 number of textures in this bunch
for each texture {
u16 length of name
string name
u32 length of data
data
}
*/
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_TEXTURES);
writeU16(os, num_bunches);
writeU16(os, i);
writeU32(os, texture_bunches[i].size());
for(core::list<SendableTexture>::Iterator
j = texture_bunches[i].begin();
j != texture_bunches[i].end(); j++){
os<<serializeString(j->name);
os<<serializeLongString(j->data);
}
// Make data buffer
std::string s = os.str();
infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
<<" textures="<<texture_bunches[i].size()
<<" size=" <<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
}
/*
Something random
*/
void Server::HandlePlayerHP(Player *player, s16 damage)
{
if(player->hp > damage)
{
player->hp -= damage;
SendPlayerHP(player);
}
else
{
infostream<<"Server::HandlePlayerHP(): Player "
<<player->getName()<<" dies"<<std::endl;
player->hp = 0;
//TODO: Throw items around
// Handle players that are not connected
if(player->peer_id == PEER_ID_INEXISTENT){
RespawnPlayer(player);
return;
}
SendPlayerHP(player);
RemoteClient *client = getClient(player->peer_id);
if(client->net_proto_version >= 3)
{
SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
}
else
{
RespawnPlayer(player);
}
}
}
void Server::RespawnPlayer(Player *player)
{
player->hp = 20;
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
srp->m_last_good_position = pos;
srp->m_last_good_position_age = 0;
}
SendMovePlayer(player);
SendPlayerHP(player);
}
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
Player* player = m_env->getPlayer(peer_id);
assert(player);
/*
Calculate crafting stuff
*/
if(g_settings->getBool("creative_mode") == false)
{
InventoryList *clist = player->inventory.getList("craft");
InventoryList *rlist = player->inventory.getList("craftresult");
if(rlist && rlist->getUsedSlots() == 0)
player->craftresult_is_preview = true;
if(rlist && player->craftresult_is_preview)
{
rlist->clearItems();
}
if(clist && rlist && player->craftresult_is_preview)
{
// Get result of crafting grid
std::vector<InventoryItem*> items;
for(u16 i=0; i<9; i++){
if(clist->getItem(i) == NULL)
items.push_back(NULL);
else
items.push_back(clist->getItem(i)->clone());
}
CraftPointerInput cpi(3, items);
InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
//InventoryItem *result = craft_get_result(items, this);
if(result)
rlist->addItem(result);
}
} // if creative_mode == false
}
RemoteClient* Server::getClient(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex);
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(peer_id);
// A client should exist for all peers
assert(n != NULL);
return n->getValue();
}
std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
// Version
os<<L"version="<<narrow_to_wide(VERSION_STRING);
// Uptime
os<<L", uptime="<<m_uptime.get();
// Information about clients
os<<L", clients={";
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
Player *player = m_env->getPlayer(client->peer_id);
// Get name of player
std::wstring name = L"unknown";
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
os<<name<<L",";
}
os<<L"}";
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
if(g_settings->get("motd") != "")
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
return os.str();
}
// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{
if(m_configpath != "")
g_settings->updateConfigFile(m_configpath.c_str());
}
void Server::notifyPlayer(const char *name, const std::wstring msg)
{
Player *player = m_env->getPlayer(name);
if(!player)
return;
SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
}
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
}
// IGameDef interface
// Under envlock
IToolDefManager* Server::getToolDefManager()
{
return m_toolmgr;
}
INodeDefManager* Server::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Server::getCraftDefManager()
{
return m_craftdef;
}
ITextureSource* Server::getTextureSource()
{
return NULL;
}
u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
}
IWritableToolDefManager* Server::getWritableToolDefManager()
{
return m_toolmgr;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
return m_nodedef;
}
IWritableCraftDefManager* Server::getWritableCraftDefManager()
{
return m_craftdef;
}
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
v3s16 nodepos;
#if 0
nodepos = v2s16(0,0);
groundheight = 20;
#endif
#if 1
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
{
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
-range + (myrand()%(range*2)));
//v2s16 sectorpos = getNodeSectorPos(nodepos2d);
// Get ground height at point (fallbacks to heightmap function)
s16 groundheight = map.findGroundLevel(nodepos2d);
// Don't go underwater
if(groundheight < WATER_LEVEL)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
// Don't go to high places
if(groundheight > WATER_LEVEL + 4)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for(s32 i=0; i<10; i++){
v3s16 blockpos = getNodeBlockPos(nodepos);
map.emergeBlock(blockpos, true);
MapNode n = map.getNodeNoEx(nodepos);
if(n.getContent() == CONTENT_AIR){
air_count++;
if(air_count >= 2){
is_good = true;
nodepos.Y -= 1;
break;
}
}
nodepos.Y++;
}
if(is_good){
// Found a good place
//infostream<<"Searched through "<<i<<" places."<<std::endl;
break;
}
}
#endif
return intToFloat(nodepos, BS);
}
Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
{
/*
Try to get an existing player
*/
Player *player = m_env->getPlayer(name);
if(player != NULL)
{
// If player is already connected, cancel
if(player->peer_id != 0)
{
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
// Got one.
player->peer_id = peer_id;
// Reset inventory to creative if in creative mode
if(g_settings->getBool("creative_mode"))
{
// Warning: double code below
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player, this);
}
return player;
}
/*
If player with the wanted peer_id already exists, cancel.
*/
if(m_env->getPlayer(peer_id) != NULL)
{
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
/*
Create a new player
*/
{
// Add authentication stuff
m_authmanager.add(name);
m_authmanager.setPassword(name, password);
m_authmanager.setPrivs(name,
stringToPrivs(g_settings->get("default_privs")));
/* Set player position */
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
v3f pos = findSpawnPos(m_env->getServerMap());
player = new ServerRemotePlayer(m_env, pos, peer_id, name);
/* Add player to environment */
m_env->addPlayer(player);
/* Run scripts */
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
scriptapi_on_newplayer(m_lua, srp);
/* Add stuff to inventory */
if(g_settings->getBool("creative_mode"))
{
// Warning: double code above
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player, this);
}
return player;
} // create new player
}
void Server::handlePeerChange(PeerChange &c)
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
if(c.type == PEER_ADDED)
{
/*
Add
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(c.peer_id);
// The client shouldn't already exist
assert(n == NULL);
// Create client
RemoteClient *client = new RemoteClient();
client->peer_id = c.peer_id;
m_clients.insert(client->peer_id, client);
} // PEER_ADDED
else if(c.type == PEER_REMOVED)
{
/*
Delete
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(c.peer_id);
// The client should exist
assert(n != NULL);
/*
Mark objects to be not known by the client
*/
RemoteClient *client = n->getValue();
// Handle objects
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Collect information about leaving in chat
std::wstring message;
{
Player *player = m_env->getPlayer(c.peer_id);
if(player != NULL)
{
std::wstring name = narrow_to_wide(player->getName());
message += L"*** ";
message += name;
message += L" left game";
if(c.timeout)
message += L" (timed out)";
}
}
/*// Delete player
{
m_env->removePlayer(c.peer_id);
}*/
// Set player client disconnected
{
Player *player = m_env->getPlayer(c.peer_id);
if(player != NULL)
player->peer_id = 0;
/*
Print out action
*/
if(player != NULL)
{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" "
<<(c.timeout?"times out.":"leaves game.")
<<" List of players: "
<<os.str()<<std::endl;
}
}
// Delete client
delete m_clients[c.peer_id];
m_clients.remove(c.peer_id);
// Send player info to all remaining clients
SendPlayerInfos();
// Send leave chat message to all remaining clients
BroadcastChatMessage(message);
} // PEER_REMOVED
else
{
assert(0);
}
}
void Server::handlePeerChanges()
{
while(m_peer_change_queue.size() > 0)
{
PeerChange c = m_peer_change_queue.pop_front();
infostream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
<<std::endl;
handlePeerChange(c);
}
}
u64 Server::getPlayerPrivs(Player *player)
{
if(player==NULL)
return 0;
std::string playername = player->getName();
// Local player gets all privileges regardless of
// what's set on their account.
if(g_settings->get("name") == playername)
{
return PRIV_ALL;
}
else
{
return getPlayerAuthPrivs(playername);
}
}
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(__FUNCTION_NAME);
infostream<<DTIME<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<"Running dedicated server"<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<std::endl;
IntervalLimiter m_profiler_interval;
for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
{
ScopeProfiler sp(g_profiler, "dedicated server sleep");
sleep_ms(30);
}
server.step(0.030);
if(server.getShutdownRequested() || kill)
{
infostream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
break;
}
/*
Profiler
*/
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
if(profiler_print_interval != 0)
{
if(m_profiler_interval.step(0.030, profiler_print_interval))
{
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
g_profiler->clear();
}
}
/*
Player info
*/
static int counter = 0;
counter--;
if(counter <= 0)
{
counter = 10;
core::list<PlayerInfo> list = server.getPlayerInfo();
core::list<PlayerInfo>::Iterator i;
static u32 sum_old = 0;
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
infostream<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
i->PrintLine(&infostream);
}
}
sum_old = sum;
}
}
}