.. |
jthread
|
CMake working on Linux (not on windows)
|
2011-01-08 03:10:20 +02:00 |
client.cpp
|
now it works nicely
|
2011-02-11 20:37:54 +02:00 |
client.h
|
Reworked texture, material, mineral and whatever handling
|
2011-01-26 00:41:06 +02:00 |
clientserver.h
|
changes to handing of digging (non backwards-compatible i guess)
|
2010-12-23 22:35:53 +02:00 |
cmake_config.h.in
|
made old build system to work too. the cmake one doesn't make working binaries for some computers.
|
2011-01-18 15:05:29 +02:00 |
CMakeLists.txt
|
Use random-generated fallback textures when real textures are not found
|
2011-02-12 14:01:23 +02:00 |
common_irrlicht.h
|
added sand to map generator
|
2011-02-04 14:32:30 +02:00 |
config.h
|
made old build system to work too. the cmake one doesn't make working binaries for some computers.
|
2011-01-18 15:05:29 +02:00 |
connection.cpp
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
connection.h
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
constants.h
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
debug.cpp
|
fixes toward mingw compatibility
|
2011-02-10 15:55:15 +02:00 |
debug.h
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
defaultsettings.cpp
|
now it works nicely
|
2011-02-11 20:37:54 +02:00 |
environment.cpp
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
environment.h
|
Now texture handling is fast. Also now players are saved on disk.
|
2011-01-28 01:38:16 +02:00 |
exceptions.h
|
framework for modifying textures
|
2010-12-20 22:03:49 +02:00 |
filesys.cpp
|
should work now
|
2011-01-26 01:06:45 +02:00 |
filesys.h
|
should work now
|
2011-01-26 01:06:45 +02:00 |
gettime.h
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
guiInventoryMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
guiMainMenu.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
guiMainMenu.h
|
Map deletion button
|
2011-01-26 00:40:33 +02:00 |
guiMessageMenu.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
guiMessageMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
guiPauseMenu.cpp
|
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
|
2011-02-12 20:15:57 +02:00 |
guiPauseMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
guiTextInputMenu.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
guiTextInputMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
iirrlichtwrapper.h
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
inventory.cpp
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
inventory.h
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
irrlichtwrapper.cpp
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
irrlichtwrapper.h
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
light.cpp
|
all kinds of tweaking and fixing
|
2011-02-04 01:22:07 +02:00 |
light.h
|
all kinds of tweaking and fixing
|
2011-02-04 01:22:07 +02:00 |
main.cpp
|
changed sky color and made new style leaves a bit more bright
|
2011-02-13 14:21:31 +02:00 |
main.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
map.cpp
|
mapgen parameter tweaking
|
2011-02-13 15:25:00 +02:00 |
map.h
|
some fixes to make compiling on some bsd easier
|
2011-02-11 22:34:34 +02:00 |
mapblock.cpp
|
changed sky color and made new style leaves a bit more bright
|
2011-02-13 14:21:31 +02:00 |
mapblock.h
|
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
|
2011-02-01 03:06:02 +02:00 |
mapblockobject.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
mapblockobject.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
mapchunk.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
mapnode.cpp
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
mapnode.h
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
mapsector.cpp
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
mapsector.h
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
materials.cpp
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
materials.h
|
better debug output in segfaults and stack overflows in windows
|
2010-12-27 14:34:17 +02:00 |
mineral.cpp
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
mineral.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
modalMenu.h
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
noise.cpp
|
made it to work with my windows compiler
|
2011-02-08 10:11:26 +02:00 |
noise.h
|
mapgen tweaking
|
2011-02-06 16:35:27 +02:00 |
player.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
player.h
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
porting.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
porting.h
|
some fixes to make compiling on some bsd easier
|
2011-02-11 22:34:34 +02:00 |
serialization.cpp
|
better graphics, zlib to work on vc++
|
2010-12-14 01:56:24 +02:00 |
serialization.h
|
all kinds of tweaking and fixing
|
2011-02-04 01:22:07 +02:00 |
server.cpp
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
server.h
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
servermain.cpp
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
socket.cpp
|
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
|
2011-02-08 11:24:07 +02:00 |
socket.h
|
some fixes to make compiling on some bsd easier
|
2011-02-11 22:34:34 +02:00 |
strfnd.h
|
crafting system!
|
2010-12-22 16:30:23 +02:00 |
test.cpp
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
test.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
texture.h
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
threads.h
|
added some missing files
|
2010-12-20 22:23:24 +02:00 |
tile.cpp
|
Use random-generated fallback textures when real textures are not found
|
2011-02-12 14:01:23 +02:00 |
tile.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
utility.cpp
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
utility.h
|
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
|
2011-02-12 20:15:57 +02:00 |
voxel.cpp
|
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
|
2011-02-01 03:06:02 +02:00 |
voxel.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |