mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-16 14:25:19 -05:00
697 lines
16 KiB
C++
697 lines
16 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAP_HEADER
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#define MAP_HEADER
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#include <jmutex.h>
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#include <jthread.h>
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#include <iostream>
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#include <malloc.h>
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#ifdef _WIN32
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#include <windows.h>
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#define sleep_s(x) Sleep((x*1000))
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#else
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#include <unistd.h>
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#define sleep_s(x) sleep(x)
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#endif
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#include "common_irrlicht.h"
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//#include "heightmap.h"
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#include "mapnode.h"
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#include "mapblock.h"
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#include "mapsector.h"
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#include "constants.h"
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#include "voxel.h"
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#include "mapchunk.h"
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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class Map : public NodeContainer
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{
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public:
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Map(std::ostream &dout);
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virtual ~Map();
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAP;
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}
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virtual s32 mapType() const
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{
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return MAPTYPE_BASE;
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}
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virtual void drop()
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{
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delete this;
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}
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void updateCamera(v3f pos, v3f dir)
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{
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JMutexAutoLock lock(m_camera_mutex);
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m_camera_position = pos;
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m_camera_direction = dir;
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}
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static core::aabbox3d<f32> getNodeBox(v3s16 p)
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{
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return core::aabbox3d<f32>(
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(float)p.X * BS - 0.5*BS,
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(float)p.Y * BS - 0.5*BS,
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(float)p.Z * BS - 0.5*BS,
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(float)p.X * BS + 0.5*BS,
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(float)p.Y * BS + 0.5*BS,
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(float)p.Z * BS + 0.5*BS
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);
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}
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// On failure returns NULL
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MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
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// On failure returns NULL
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MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
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// On failure throws InvalidPositionException
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MapSector * getSectorNoGenerate(v2s16 p2d);
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// Gets an existing sector or creates an empty one
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//MapSector * getSectorCreate(v2s16 p2d);
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/*
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This is overloaded by ClientMap and ServerMap to allow
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p){ return NULL; }
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virtual MapSector * emergeSector(v2s16 p,
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core::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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// Returns NULL if not found
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MapBlock * getBlockNoCreateNoEx(v3s16 p);
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// Gets an existing block or creates an empty one
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//MapBlock * getBlockCreate(v3s16 p);
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// Returns InvalidPositionException if not found
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f32 getGroundHeight(v2s16 p, bool generate=false);
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void setGroundHeight(v2s16 p, f32 y, bool generate=false);
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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// virtual from NodeContainer
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bool isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *blockref;
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try{
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blockref = getBlockNoCreate(blockpos);
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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return true;
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/*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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bool is_valid = blockref->isValidPosition(relpos);
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return is_valid;*/
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}
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// virtual from NodeContainer
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// throws InvalidPositionException if not found
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MapNode getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNodeNoCheck(relpos);
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}
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// virtual from NodeContainer
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// throws InvalidPositionException if not found
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void setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setNodeNoCheck(relpos, n);
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}
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/*MapNode getNodeGenerate(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlock(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNode(relpos);
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}*/
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/*void setNodeGenerate(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlock(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setNode(relpos, n);
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}*/
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void unspreadLight(enum LightBank bank,
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core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void spreadLight(enum LightBank bank,
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core::map<v3s16, bool> & from_nodes,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void lightNeighbors(enum LightBank bank,
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v3s16 pos,
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core::map<v3s16, MapBlock*> & modified_blocks);
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v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
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s16 propagateSunlight(v3s16 start,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(enum LightBank bank,
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core::map<v3s16, MapBlock*> & a_blocks,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
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core::map<v3s16, MapBlock*> & modified_blocks);
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/*
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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core::map<v3s16, MapBlock*> &modified_blocks);
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void removeNodeAndUpdate(v3s16 p,
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core::map<v3s16, MapBlock*> &modified_blocks);
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#ifndef SERVER
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void expireMeshes(bool only_daynight_diffed);
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/*
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Update the faces of the given block and blocks on the
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leading edge.
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*/
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void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
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// Update meshes that touch the node
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//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
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#endif
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/*
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Takes the blocks at the edges into account
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*/
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bool dayNightDiffed(v3s16 blockpos);
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//core::aabbox3d<s16> getDisplayedBlockArea();
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//bool updateChangedVisibleArea();
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virtual void save(bool only_changed){assert(0);};
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/*
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Updates usage timers
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*/
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void timerUpdate(float dtime);
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// Takes cache into account
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// sector mutex should be locked when calling
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void deleteSectors(core::list<v2s16> &list, bool only_blocks);
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// Returns count of deleted sectors
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u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
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core::list<v3s16> *deleted_blocks=NULL);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
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/*
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Variables
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*/
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protected:
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std::ostream &m_dout;
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core::map<v2s16, MapSector*> m_sectors;
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JMutex m_sector_mutex;
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v3f m_camera_position;
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v3f m_camera_direction;
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JMutex m_camera_mutex;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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//WrapperHeightmap m_hwrapper;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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};
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/*
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ServerMap
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This is the only map class that is able to generate map.
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*/
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class ServerMap : public Map
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{
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public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(std::string savedir);
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~ServerMap();
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s32 mapType() const
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{
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return MAPTYPE_SERVER;
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}
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/*
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Map generation
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*/
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// Returns the position of the chunk where the sector is in
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v2s16 sector_to_chunk(v2s16 sectorpos)
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{
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sectorpos.X += m_chunksize / 2;
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sectorpos.Y += m_chunksize / 2;
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v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize);
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return chunkpos;
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}
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// Returns the position of the (0,0) sector of the chunk
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v2s16 chunk_to_sector(v2s16 chunkpos)
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{
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v2s16 sectorpos(
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chunkpos.X * m_chunksize,
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chunkpos.Y * m_chunksize
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);
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sectorpos.X -= m_chunksize / 2;
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sectorpos.Y -= m_chunksize / 2;
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return sectorpos;
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}
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/*
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Get a chunk.
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*/
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MapChunk *getChunk(v2s16 chunkpos)
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{
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core::map<v2s16, MapChunk*>::Node *n;
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n = m_chunks.find(chunkpos);
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if(n == NULL)
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return NULL;
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return n->getValue();
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}
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/*
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True if the chunk and its neighbors are fully generated.
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It means the chunk will not be touched in the future by the
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generator. If false, generateChunk will make it true.
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*/
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bool chunkNonVolatile(v2s16 chunkpos)
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{
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/*for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)*/
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s16 x=0;
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s16 y=0;
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{
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v2s16 chunkpos0 = chunkpos + v2s16(x,y);
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MapChunk *chunk = getChunk(chunkpos);
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if(chunk == NULL)
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return false;
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if(chunk->getGenLevel() != GENERATED_FULLY)
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return false;
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}
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return true;
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}
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/*
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Generate a chunk.
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All chunks touching this one can be altered also.
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*/
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MapChunk* generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*
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Generate a chunk and its neighbors so that it won't be touched
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anymore.
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*/
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MapChunk* generateChunk(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*
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Generate a sector.
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This is mainly called by generateChunkRaw.
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*/
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//ServerMapSector * generateSector(v2s16 p);
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (loads blocks also)
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- Create blank one
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*/
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ServerMapSector * createSector(v2s16 p);
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (loads blocks also)
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- Generate chunk
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*/
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MapSector * emergeSector(v2s16 p,
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core::map<v3s16, MapBlock*> &changed_blocks);
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MapSector * emergeSector(v2s16 p)
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{
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core::map<v3s16, MapBlock*> changed_blocks;
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return emergeSector(p, changed_blocks);
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}
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MapBlock * generateBlock(
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v3s16 p,
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MapBlock *original_dummy,
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ServerMapSector *sector,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);
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/*
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Get a block from somewhere.
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- Memory
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- Create blank
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*/
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MapBlock * createBlock(v3s16 p);
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/*
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only_from_disk, changed_blocks and lighting_invalidated_blocks
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are not properly used by the new map generator.
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*/
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MapBlock * emergeBlock(
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v3s16 p,
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bool only_from_disk,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);
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#if 0
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/*
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Forcefully get a block from somewhere.
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Exceptions:
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- InvalidPositionException: possible if only_from_disk==true
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changed_blocks:
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- All already existing blocks that were modified are added.
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- If found on disk, nothing will be added.
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- If generated, the new block will not be included.
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lighting_invalidated_blocks:
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- All blocks that have heavy-to-calculate lighting changes
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are added.
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- updateLighting() should be called for these.
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- A block that is in changed_blocks may not be in
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lighting_invalidated_blocks.
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*/
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MapBlock * emergeBlock(
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v3s16 p,
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bool only_from_disk,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);
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#endif
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/*
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Misc. helper functions for fiddling with directory and file
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names when saving
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*/
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void createDir(std::string path);
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void createSaveDir();
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// returns something like "xxxxxxxx"
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std::string getSectorSubDir(v2s16 pos);
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// returns something like "map/sectors/xxxxxxxx"
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std::string getSectorDir(v2s16 pos);
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std::string createSectorDir(v2s16 pos);
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// dirname: final directory name
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v2s16 getSectorPos(std::string dirname);
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v3s16 getBlockPos(std::string sectordir, std::string blockfile);
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void save(bool only_changed);
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void loadAll();
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// TODO
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void saveMapMeta();
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void loadMapMeta();
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// TODO
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void saveChunkMeta();
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void loadChunkMeta();
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// DEPRECATED
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void saveMasterHeightmap();
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void loadMasterHeightmap();
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// The sector mutex should be locked when calling most of these
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// This only saves sector-specific data such as the heightmap
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// (no MapBlocks)
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// DEPRECATED? Sectors have no metadata anymore.
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void saveSectorMeta(ServerMapSector *sector);
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MapSector* loadSectorMeta(std::string dirname);
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// Full load of a sector including all blocks.
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// returns true on success, false on failure.
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bool loadSectorFull(v2s16 p2d);
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// If sector is not found in memory, try to load it from disk.
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// Returns true if sector now resides in memory
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//bool deFlushSector(v2s16 p2d);
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void saveBlock(MapBlock *block);
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// This will generate a sector with getSector if not found.
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void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector);
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// Gets from master heightmap
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// DEPRECATED?
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void getSectorCorners(v2s16 p2d, s16 *corners);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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private:
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// Seed used for all kinds of randomness
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u64 m_seed;
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std::string m_savedir;
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bool m_map_saving_enabled;
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// Chunk size in MapSectors
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s16 m_chunksize;
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// Chunks
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core::map<v2s16, MapChunk*> m_chunks;
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};
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/*
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ClientMap stuff
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*/
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#ifndef SERVER
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struct MapDrawControl
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{
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MapDrawControl():
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range_all(false),
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wanted_range(50),
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wanted_max_blocks(0),
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wanted_min_range(0),
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blocks_drawn(0),
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blocks_would_have_drawn(0)
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{
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}
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// Overrides limits by drawing everything
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bool range_all;
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// Wanted drawing range
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float wanted_range;
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// Maximum number of blocks to draw
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u32 wanted_max_blocks;
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// Blocks in this range are drawn regardless of number of blocks drawn
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float wanted_min_range;
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// Number of blocks rendered is written here by the renderer
|
|
u32 blocks_drawn;
|
|
// Number of blocks that would have been drawn in wanted_range
|
|
u32 blocks_would_have_drawn;
|
|
};
|
|
|
|
class Client;
|
|
|
|
/*
|
|
ClientMap
|
|
|
|
This is the only map class that is able to render itself on screen.
|
|
*/
|
|
|
|
class ClientMap : public Map, public scene::ISceneNode
|
|
{
|
|
public:
|
|
ClientMap(
|
|
Client *client,
|
|
MapDrawControl &control,
|
|
scene::ISceneNode* parent,
|
|
scene::ISceneManager* mgr,
|
|
s32 id
|
|
);
|
|
|
|
~ClientMap();
|
|
|
|
s32 mapType() const
|
|
{
|
|
return MAPTYPE_CLIENT;
|
|
}
|
|
|
|
void drop()
|
|
{
|
|
ISceneNode::drop();
|
|
}
|
|
|
|
/*
|
|
Forcefully get a sector from somewhere
|
|
*/
|
|
MapSector * emergeSector(v2s16 p);
|
|
|
|
void deSerializeSector(v2s16 p2d, std::istream &is);
|
|
|
|
/*
|
|
ISceneNode methods
|
|
*/
|
|
|
|
virtual void OnRegisterSceneNode();
|
|
|
|
virtual void render()
|
|
{
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
|
renderMap(driver, SceneManager->getSceneNodeRenderPass());
|
|
}
|
|
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const
|
|
{
|
|
return m_box;
|
|
}
|
|
|
|
void renderMap(video::IVideoDriver* driver, s32 pass);
|
|
|
|
/*
|
|
Methods for setting temporary modifications to nodes for
|
|
drawing.
|
|
|
|
Returns true if something changed.
|
|
|
|
All blocks whose mesh could have been changed are inserted
|
|
to affected_blocks.
|
|
*/
|
|
bool setTempMod(v3s16 p, NodeMod mod,
|
|
core::map<v3s16, MapBlock*> *affected_blocks=NULL);
|
|
bool clearTempMod(v3s16 p,
|
|
core::map<v3s16, MapBlock*> *affected_blocks=NULL);
|
|
// Efficient implementation needs a cache of TempMods
|
|
//void clearTempMods();
|
|
|
|
// For debug printing
|
|
virtual void PrintInfo(std::ostream &out);
|
|
|
|
private:
|
|
Client *m_client;
|
|
|
|
core::aabbox3d<f32> m_box;
|
|
|
|
// This is the master heightmap mesh
|
|
//scene::SMesh *mesh;
|
|
//JMutex mesh_mutex;
|
|
|
|
MapDrawControl &m_control;
|
|
};
|
|
|
|
#endif
|
|
|
|
class MapVoxelManipulator : public VoxelManipulator
|
|
{
|
|
public:
|
|
MapVoxelManipulator(Map *map);
|
|
virtual ~MapVoxelManipulator();
|
|
|
|
virtual void clear()
|
|
{
|
|
VoxelManipulator::clear();
|
|
m_loaded_blocks.clear();
|
|
}
|
|
|
|
virtual void emerge(VoxelArea a, s32 caller_id=-1);
|
|
|
|
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
|
|
|
|
protected:
|
|
Map *m_map;
|
|
/*
|
|
key = blockpos
|
|
value = block existed when loaded
|
|
*/
|
|
core::map<v3s16, bool> m_loaded_blocks;
|
|
};
|
|
|
|
class ManualMapVoxelManipulator : public MapVoxelManipulator
|
|
{
|
|
public:
|
|
ManualMapVoxelManipulator(Map *map);
|
|
virtual ~ManualMapVoxelManipulator();
|
|
|
|
virtual void emerge(VoxelArea a, s32 caller_id=-1);
|
|
|
|
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
|
|
|
|
// This is much faster with big chunks of generated data
|
|
void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);
|
|
|
|
protected:
|
|
bool m_create_area;
|
|
};
|
|
|
|
#endif
|
|
|