mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-11 20:05:05 -05:00
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "subgame.h"
|
|
#include "porting.h"
|
|
#include "filesys.h"
|
|
#include "settings.h"
|
|
|
|
SubgameSpec findSubgame(const std::string &id)
|
|
{
|
|
if(id == "")
|
|
return SubgameSpec();
|
|
std::string share_server = porting::path_share + DIR_DELIM + "server";
|
|
std::string user_server = porting::path_user + DIR_DELIM + "server";
|
|
// Find game directory
|
|
std::string game_path =
|
|
user_server + DIR_DELIM + "games" + DIR_DELIM + id;
|
|
bool user_game = true; // Game is in user's directory
|
|
if(!fs::PathExists(game_path)){
|
|
game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
|
|
user_game = false;
|
|
}
|
|
if(!fs::PathExists(game_path))
|
|
return SubgameSpec();
|
|
// Find addon directories
|
|
std::set<std::string> addon_paths;
|
|
if(!user_game)
|
|
addon_paths.insert(share_server + DIR_DELIM + "addons"
|
|
+ DIR_DELIM + id);
|
|
addon_paths.insert(user_server + DIR_DELIM + "addons"
|
|
+ DIR_DELIM + id);
|
|
return SubgameSpec(id, game_path, addon_paths);
|
|
}
|
|
|
|
std::set<std::string> getAvailableGameIds()
|
|
{
|
|
std::set<std::string> gameids;
|
|
std::set<std::string> gamespaths;
|
|
gamespaths.insert(porting::path_share + DIR_DELIM + "server"
|
|
+ DIR_DELIM + "games");
|
|
gamespaths.insert(porting::path_user + DIR_DELIM + "server"
|
|
+ DIR_DELIM + "games");
|
|
for(std::set<std::string>::const_iterator i = gamespaths.begin();
|
|
i != gamespaths.end(); i++){
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
|
|
for(u32 j=0; j<dirlist.size(); j++){
|
|
if(!dirlist[j].dir)
|
|
continue;
|
|
gameids.insert(dirlist[j].name);
|
|
}
|
|
}
|
|
return gameids;
|
|
}
|
|
|
|
std::string getWorldGameId(const std::string &world_path)
|
|
{
|
|
std::string conf_path = world_path + DIR_DELIM + "world.mt";
|
|
Settings conf;
|
|
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
|
if(!succeeded)
|
|
return "";
|
|
if(!conf.exists("gameid"))
|
|
return "";
|
|
return conf.get("gameid");
|
|
}
|
|
|