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minetest/src/subgame.cpp
2012-03-11 14:54:23 +02:00

83 lines
2.5 KiB
C++

/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "subgame.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
std::string share_server = porting::path_share + DIR_DELIM + "server";
std::string user_server = porting::path_user + DIR_DELIM + "server";
// Find game directory
std::string game_path =
user_server + DIR_DELIM + "games" + DIR_DELIM + id;
bool user_game = true; // Game is in user's directory
if(!fs::PathExists(game_path)){
game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
user_game = false;
}
if(!fs::PathExists(game_path))
return SubgameSpec();
// Find addon directories
std::set<std::string> addon_paths;
if(!user_game)
addon_paths.insert(share_server + DIR_DELIM + "addons"
+ DIR_DELIM + id);
addon_paths.insert(user_server + DIR_DELIM + "addons"
+ DIR_DELIM + id);
return SubgameSpec(id, game_path, addon_paths);
}
std::set<std::string> getAvailableGameIds()
{
std::set<std::string> gameids;
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "server"
+ DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "server"
+ DIR_DELIM + "games");
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
gameids.insert(dirlist[j].name);
}
}
return gameids;
}
std::string getWorldGameId(const std::string &world_path)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
if(!succeeded)
return "";
if(!conf.exists("gameid"))
return "";
return conf.get("gameid");
}