mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "clientobject.h"
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#include "debug.h"
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#include "porting.h"
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#include "constants.h"
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/*
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ClientActiveObject
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*/
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ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
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ClientEnvironment *env):
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ActiveObject(id),
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m_gamedef(gamedef),
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m_env(env)
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{
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}
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ClientActiveObject::~ClientActiveObject()
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{
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removeFromScene();
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}
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ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
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ClientEnvironment *env)
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{
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// Find factory function
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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if(n == NULL)
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{
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// If factory is not found, just return.
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dstream<<"WARNING: ClientActiveObject: No factory for type="
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<<(int)type<<std::endl;
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return NULL;
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}
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Factory f = n->getValue();
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ClientActiveObject *object = (*f)(gamedef, env);
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return object;
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}
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void ClientActiveObject::registerType(u16 type, Factory f)
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{
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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if(n)
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return;
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m_types.insert(type, f);
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}
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