mirror of
https://github.com/moparisthebest/minetest
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87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MG_BIOME_HEADER
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#define MG_BIOME_HEADER
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#include "mapgen.h"
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#include "noise.h"
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enum BiomeType
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{
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BIOME_TYPE_NORMAL,
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BIOME_TYPE_LIQUID,
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BIOME_TYPE_NETHER,
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BIOME_TYPE_AETHER,
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BIOME_TYPE_FLAT
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};
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extern NoiseParams nparams_biome_def_heat;
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extern NoiseParams nparams_biome_def_humidity;
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class Biome : public GenElement {
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public:
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u32 flags;
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content_t c_top;
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content_t c_filler;
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content_t c_stone;
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content_t c_water;
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content_t c_dust;
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content_t c_dust_water;
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s16 depth_top;
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s16 depth_filler;
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s16 height_min;
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s16 height_max;
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float heat_point;
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float humidity_point;
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};
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class BiomeManager : public GenElementManager {
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public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x100;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;
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BiomeManager(IGameDef *gamedef);
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~BiomeManager();
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Biome *create(int btt)
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{
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return new Biome;
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}
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void clear();
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void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
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s16 *height_map, u8 *biomeid_map);
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Biome *getBiome(float heat, float humidity, s16 y);
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private:
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NodeResolver *m_resolver;
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};
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#endif
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