mirror of
https://github.com/moparisthebest/minetest
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e396fb2984
The real problem was that MapBlocks were not activated before getting sent to the client
4267 lines
101 KiB
C++
4267 lines
101 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "mapsector.h"
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#include "mapblock.h"
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#include "main.h"
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#include "filesys.h"
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#include "voxel.h"
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#include "porting.h"
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#include "serialization.h"
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#include "nodemetadata.h"
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#include "settings.h"
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#include "log.h"
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#include "profiler.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#include "util/directiontables.h"
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#include "util/mathconstants.h"
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#include "rollback_interface.h"
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#include "environment.h"
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "biome.h"
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#include "config.h"
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#include "server.h"
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#include "database.h"
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#include "database-dummy.h"
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#include "database-sqlite3.h"
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#if USE_LEVELDB
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#include "database-leveldb.h"
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#endif
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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/*
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SQLite format specification:
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- Initially only replaces sectors/ and sectors2/
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If map.sqlite does not exist in the save dir
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or the block was not found in the database
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the map will try to load from sectors folder.
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In either case, map.sqlite will be created
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and all future saves will save there.
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Structure of map.sqlite:
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Tables:
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blocks
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(PK) INT pos
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BLOB data
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*/
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/*
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Map
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*/
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Map::Map(std::ostream &dout, IGameDef *gamedef):
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m_dout(dout),
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m_gamedef(gamedef),
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m_sector_cache(NULL)
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{
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/*m_sector_mutex.Init();
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assert(m_sector_mutex.IsInitialized());*/
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}
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Map::~Map()
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{
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/*
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Free all MapSectors
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*/
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for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
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i != m_sectors.end(); ++i)
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{
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delete i->second;
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}
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}
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void Map::addEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.insert(event_receiver);
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}
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void Map::removeEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.erase(event_receiver);
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}
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void Map::dispatchEvent(MapEditEvent *event)
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{
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for(std::set<MapEventReceiver*>::iterator
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i = m_event_receivers.begin();
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i != m_event_receivers.end(); ++i)
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{
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(*i)->onMapEditEvent(event);
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}
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}
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MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
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{
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if(m_sector_cache != NULL && p == m_sector_cache_p){
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MapSector * sector = m_sector_cache;
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return sector;
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}
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std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
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if(n == m_sectors.end())
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return NULL;
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MapSector *sector = n->second;
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// Cache the last result
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m_sector_cache_p = p;
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m_sector_cache = sector;
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return sector;
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}
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MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
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{
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return getSectorNoGenerateNoExNoLock(p);
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}
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MapSector * Map::getSectorNoGenerate(v2s16 p)
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{
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MapSector *sector = getSectorNoGenerateNoEx(p);
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if(sector == NULL)
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throw InvalidPositionException();
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return sector;
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}
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MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerateNoEx(p2d);
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if(sector == NULL)
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return NULL;
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MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
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return block;
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}
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MapBlock * Map::getBlockNoCreate(v3s16 p3d)
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{
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MapBlock *block = getBlockNoCreateNoEx(p3d);
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if(block == NULL)
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throw InvalidPositionException();
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return block;
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}
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bool Map::isNodeUnderground(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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try{
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MapBlock * block = getBlockNoCreate(blockpos);
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return block->getIsUnderground();
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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}
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bool Map::isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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return (block != NULL);
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}
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// Returns a CONTENT_IGNORE node if not found
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MapNode Map::getNodeNoEx(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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return MapNode(CONTENT_IGNORE);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return block->getNodeNoCheck(relpos);
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}
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// throws InvalidPositionException if not found
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MapNode Map::getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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throw InvalidPositionException();
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return block->getNodeNoCheck(relpos);
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}
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// throws InvalidPositionException if not found
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void Map::setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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// Never allow placing CONTENT_IGNORE, it fucks up stuff
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if(n.getContent() == CONTENT_IGNORE){
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errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
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<<" while trying to replace \""
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<<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
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<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
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debug_stacks_print_to(infostream);
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return;
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}
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block->setNodeNoCheck(relpos, n);
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}
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/*
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Goes recursively through the neighbours of the node.
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Alters only transparent nodes.
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If the lighting of the neighbour is lower than the lighting of
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the node was (before changing it to 0 at the step before), the
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lighting of the neighbour is set to 0 and then the same stuff
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repeats for the neighbour.
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The ending nodes of the routine are stored in light_sources.
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This is useful when a light is removed. In such case, this
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routine can be called for the light node and then again for
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light_sources to re-light the area without the removed light.
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values of from_nodes are lighting values.
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*/
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void Map::unspreadLight(enum LightBank bank,
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std::map<v3s16, u8> & from_nodes,
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std::set<v3s16> & light_sources,
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std::map<v3s16, MapBlock*> & modified_blocks)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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std::map<v3s16, u8> unlighted_nodes;
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
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j != from_nodes.end(); ++j)
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{
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v3s16 pos = j->first;
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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//v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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//MapNode n = block->getNode(relpos);
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u8 oldlight = j->second;
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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//TODO: Optimize output by optimizing light_sources?
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/*
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If the neighbor is dimmer than what was specified
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as oldlight (the light of the previous node)
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*/
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if(n2.getLight(bank, nodemgr) < oldlight)
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{
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/*
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And the neighbor is transparent and it has some light
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*/
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if(nodemgr->get(n2).light_propagates
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&& n2.getLight(bank, nodemgr) != 0)
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{
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/*
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Set light to 0 and add to queue
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*/
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u8 current_light = n2.getLight(bank, nodemgr);
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n2.setLight(bank, 0, nodemgr);
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block->setNode(relpos, n2);
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unlighted_nodes[n2pos] = current_light;
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changed = true;
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/*
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Remove from light_sources if it is there
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NOTE: This doesn't happen nearly at all
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*/
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/*if(light_sources.find(n2pos))
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{
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infostream<<"Removed from light_sources"<<std::endl;
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light_sources.remove(n2pos);
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}*/
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}
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/*// DEBUG
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if(light_sources.find(n2pos) != NULL)
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light_sources.remove(n2pos);*/
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}
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else{
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light_sources.insert(n2pos);
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}
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// Add to modified_blocks
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if(changed == true && block_checked_in_modified == false)
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{
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// If the block is not found in modified_blocks, add.
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if(modified_blocks.find(blockpos) == modified_blocks.end())
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{
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modified_blocks[blockpos] = block;
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}
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block_checked_in_modified = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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}
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}
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/*infostream<<"unspreadLight(): Changed block "
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(unlighted_nodes.size() > 0)
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unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
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}
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/*
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A single-node wrapper of the above
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*/
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void Map::unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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std::set<v3s16> & light_sources,
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std::map<v3s16, MapBlock*> & modified_blocks)
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{
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std::map<v3s16, u8> from_nodes;
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from_nodes[pos] = lightwas;
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unspreadLight(bank, from_nodes, light_sources, modified_blocks);
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}
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/*
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Lights neighbors of from_nodes, collects all them and then
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goes on recursively.
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*/
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void Map::spreadLight(enum LightBank bank,
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std::set<v3s16> & from_nodes,
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std::map<v3s16, MapBlock*> & modified_blocks)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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const v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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std::set<v3s16> lighted_nodes;
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(std::set<v3s16>::iterator j = from_nodes.begin();
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j != from_nodes.end(); ++j)
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{
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v3s16 pos = *j;
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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u8 oldlight = n.getLight(bank, nodemgr);
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u8 newlight = diminish_light(oldlight);
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++){
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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/*
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If the neighbor is brighter than the current node,
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add to list (it will light up this node on its turn)
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*/
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if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
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{
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lighted_nodes.insert(n2pos);
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changed = true;
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}
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/*
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If the neighbor is dimmer than how much light this node
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would spread on it, add to list
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*/
|
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if(n2.getLight(bank, nodemgr) < newlight)
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{
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if(nodemgr->get(n2).light_propagates)
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{
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n2.setLight(bank, newlight, nodemgr);
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block->setNode(relpos, n2);
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lighted_nodes.insert(n2pos);
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changed = true;
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}
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}
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// Add to modified_blocks
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if(changed == true && block_checked_in_modified == false)
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{
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// If the block is not found in modified_blocks, add.
|
|
if(modified_blocks.find(blockpos) == modified_blocks.end())
|
|
{
|
|
modified_blocks[blockpos] = block;
|
|
}
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*infostream<<"spreadLight(): Changed block "
|
|
<<blockchangecount<<" times"
|
|
<<" for "<<from_nodes.size()<<" nodes"
|
|
<<std::endl;*/
|
|
|
|
if(lighted_nodes.size() > 0)
|
|
spreadLight(bank, lighted_nodes, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
A single-node source variation of the above.
|
|
*/
|
|
void Map::lightNeighbors(enum LightBank bank,
|
|
v3s16 pos,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
std::set<v3s16> from_nodes;
|
|
from_nodes.insert(pos);
|
|
spreadLight(bank, from_nodes, modified_blocks);
|
|
}
|
|
|
|
v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
u8 brightest_light = 0;
|
|
v3s16 brightest_pos(0,0,0);
|
|
bool found_something = false;
|
|
|
|
// Loop through 6 neighbors
|
|
for(u16 i=0; i<6; i++){
|
|
// Get the position of the neighbor node
|
|
v3s16 n2pos = p + dirs[i];
|
|
MapNode n2;
|
|
try{
|
|
n2 = getNode(n2pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
|
|
brightest_light = n2.getLight(bank, nodemgr);
|
|
brightest_pos = n2pos;
|
|
found_something = true;
|
|
}
|
|
}
|
|
|
|
if(found_something == false)
|
|
throw InvalidPositionException();
|
|
|
|
return brightest_pos;
|
|
}
|
|
|
|
/*
|
|
Propagates sunlight down from a node.
|
|
Starting point gets sunlight.
|
|
|
|
Returns the lowest y value of where the sunlight went.
|
|
|
|
Mud is turned into grass in where the sunlight stops.
|
|
*/
|
|
s16 Map::propagateSunlight(v3s16 start,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
s16 y = start.Y;
|
|
for(; ; y--)
|
|
{
|
|
v3s16 pos(start.X, y, start.Z);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(pos);
|
|
MapBlock *block;
|
|
try{
|
|
block = getBlockNoCreate(blockpos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
break;
|
|
}
|
|
|
|
v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
|
|
MapNode n = block->getNode(relpos);
|
|
|
|
if(nodemgr->get(n).sunlight_propagates)
|
|
{
|
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
|
|
block->setNode(relpos, n);
|
|
|
|
modified_blocks[blockpos] = block;
|
|
}
|
|
else
|
|
{
|
|
// Sunlight goes no further
|
|
break;
|
|
}
|
|
}
|
|
return y + 1;
|
|
}
|
|
|
|
void Map::updateLighting(enum LightBank bank,
|
|
std::map<v3s16, MapBlock*> & a_blocks,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
/*m_dout<<DTIME<<"Map::updateLighting(): "
|
|
<<a_blocks.size()<<" blocks."<<std::endl;*/
|
|
|
|
//TimeTaker timer("updateLighting");
|
|
|
|
// For debugging
|
|
//bool debug=true;
|
|
//u32 count_was = modified_blocks.size();
|
|
|
|
std::map<v3s16, MapBlock*> blocks_to_update;
|
|
|
|
std::set<v3s16> light_sources;
|
|
|
|
std::map<v3s16, u8> unlight_from;
|
|
|
|
int num_bottom_invalid = 0;
|
|
|
|
{
|
|
//TimeTaker t("first stuff");
|
|
|
|
for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
|
|
i != a_blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = i->second;
|
|
|
|
for(;;)
|
|
{
|
|
// Don't bother with dummy blocks.
|
|
if(block->isDummy())
|
|
break;
|
|
|
|
v3s16 pos = block->getPos();
|
|
v3s16 posnodes = block->getPosRelative();
|
|
modified_blocks[pos] = block;
|
|
blocks_to_update[pos] = block;
|
|
|
|
/*
|
|
Clear all light from block
|
|
*/
|
|
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
|
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
|
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
|
{
|
|
|
|
try{
|
|
v3s16 p(x,y,z);
|
|
MapNode n = block->getNode(p);
|
|
u8 oldlight = n.getLight(bank, nodemgr);
|
|
n.setLight(bank, 0, nodemgr);
|
|
block->setNode(p, n);
|
|
|
|
// If node sources light, add to list
|
|
u8 source = nodemgr->get(n).light_source;
|
|
if(source != 0)
|
|
light_sources.insert(p + posnodes);
|
|
|
|
// Collect borders for unlighting
|
|
if((x==0 || x == MAP_BLOCKSIZE-1
|
|
|| y==0 || y == MAP_BLOCKSIZE-1
|
|
|| z==0 || z == MAP_BLOCKSIZE-1)
|
|
&& oldlight != 0)
|
|
{
|
|
v3s16 p_map = p + posnodes;
|
|
unlight_from[p_map] = oldlight;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
/*
|
|
This would happen when dealing with a
|
|
dummy block.
|
|
*/
|
|
//assert(0);
|
|
infostream<<"updateLighting(): InvalidPositionException"
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
if(bank == LIGHTBANK_DAY)
|
|
{
|
|
bool bottom_valid = block->propagateSunlight(light_sources);
|
|
|
|
if(!bottom_valid)
|
|
num_bottom_invalid++;
|
|
|
|
// If bottom is valid, we're done.
|
|
if(bottom_valid)
|
|
break;
|
|
}
|
|
else if(bank == LIGHTBANK_NIGHT)
|
|
{
|
|
// For night lighting, sunlight is not propagated
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Invalid lighting bank
|
|
assert(0);
|
|
}
|
|
|
|
/*infostream<<"Bottom for sunlight-propagated block ("
|
|
<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
|
|
<<std::endl;*/
|
|
|
|
// Bottom sunlight is not valid; get the block and loop to it
|
|
|
|
pos.Y--;
|
|
try{
|
|
block = getBlockNoCreate(pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
assert(0);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
Enable this to disable proper lighting for speeding up map
|
|
generation for testing or whatever
|
|
*/
|
|
#if 0
|
|
//if(g_settings->get(""))
|
|
{
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
block->setLightingExpired(false);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#if 1
|
|
{
|
|
//TimeTaker timer("unspreadLight");
|
|
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
infostream<<"unspreadLight modified "<<diff<<std::endl;
|
|
}*/
|
|
|
|
{
|
|
//TimeTaker timer("spreadLight");
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
infostream<<"spreadLight modified "<<diff<<std::endl;
|
|
}*/
|
|
#endif
|
|
|
|
#if 0
|
|
{
|
|
//MapVoxelManipulator vmanip(this);
|
|
|
|
// Make a manual voxel manipulator and load all the blocks
|
|
// that touch the requested blocks
|
|
ManualMapVoxelManipulator vmanip(this);
|
|
|
|
{
|
|
//TimeTaker timer("initialEmerge");
|
|
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
|
|
// Add all surrounding blocks
|
|
vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
|
|
|
|
/*
|
|
Add all surrounding blocks that have up-to-date lighting
|
|
NOTE: This doesn't quite do the job (not everything
|
|
appropriate is lighted)
|
|
*/
|
|
/*for(s16 z=-1; z<=1; z++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 x=-1; x<=1; x++)
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p2);
|
|
if(block == NULL)
|
|
continue;
|
|
if(block->isDummy())
|
|
continue;
|
|
if(block->getLightingExpired())
|
|
continue;
|
|
vmanip.initialEmerge(p2, p2);
|
|
}*/
|
|
|
|
// Lighting of block will be updated completely
|
|
block->setLightingExpired(false);
|
|
}
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer("unSpreadLight");
|
|
vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
|
|
}
|
|
{
|
|
//TimeTaker timer("spreadLight");
|
|
vmanip.spreadLight(bank, light_sources, nodemgr);
|
|
}
|
|
{
|
|
//TimeTaker timer("blitBack");
|
|
vmanip.blitBack(modified_blocks);
|
|
}
|
|
/*infostream<<"emerge_time="<<emerge_time<<std::endl;
|
|
emerge_time = 0;*/
|
|
}
|
|
#endif
|
|
|
|
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
|
|
}
|
|
|
|
void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
|
|
std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
|
|
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = i->second;
|
|
block->expireDayNightDiff();
|
|
}
|
|
}
|
|
|
|
/*
|
|
*/
|
|
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|
std::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
INodeDefManager *ndef = m_gamedef->ndef();
|
|
|
|
/*PrintInfo(m_dout);
|
|
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
/*
|
|
From this node to nodes underneath:
|
|
If lighting is sunlight (1.0), unlight neighbours and
|
|
set lighting to 0.
|
|
Else discontinue.
|
|
*/
|
|
|
|
v3s16 toppos = p + v3s16(0,1,0);
|
|
//v3s16 bottompos = p + v3s16(0,-1,0);
|
|
|
|
bool node_under_sunlight = true;
|
|
std::set<v3s16> light_sources;
|
|
|
|
/*
|
|
Collect old node for rollback
|
|
*/
|
|
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
|
|
|
/*
|
|
If there is a node at top and it doesn't have sunlight,
|
|
there has not been any sunlight going down.
|
|
|
|
Otherwise there probably is.
|
|
*/
|
|
try{
|
|
MapNode topnode = getNode(toppos);
|
|
|
|
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
|
|
node_under_sunlight = false;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
/*
|
|
Remove all light that has come out of this node
|
|
*/
|
|
|
|
enum LightBank banks[] =
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
u8 lightwas = getNode(p).getLight(bank, ndef);
|
|
|
|
// Add the block of the added node to modified_blocks
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
assert(block != NULL);
|
|
modified_blocks[blockpos] = block;
|
|
|
|
assert(isValidPosition(p));
|
|
|
|
// Unlight neighbours of node.
|
|
// This means setting light of all consequent dimmer nodes
|
|
// to 0.
|
|
// This also collects the nodes at the border which will spread
|
|
// light again into this.
|
|
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
|
|
|
|
n.setLight(bank, 0, ndef);
|
|
}
|
|
|
|
/*
|
|
If node lets sunlight through and is under sunlight, it has
|
|
sunlight too.
|
|
*/
|
|
if(node_under_sunlight && ndef->get(n).sunlight_propagates)
|
|
{
|
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
|
|
}
|
|
|
|
/*
|
|
Remove node metadata
|
|
*/
|
|
|
|
removeNodeMetadata(p);
|
|
|
|
/*
|
|
Set the node on the map
|
|
*/
|
|
|
|
setNode(p, n);
|
|
|
|
/*
|
|
If node is under sunlight and doesn't let sunlight through,
|
|
take all sunlighted nodes under it and clear light from them
|
|
and from where the light has been spread.
|
|
TODO: This could be optimized by mass-unlighting instead
|
|
of looping
|
|
*/
|
|
if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
|
|
{
|
|
s16 y = p.Y - 1;
|
|
for(;; y--){
|
|
//m_dout<<DTIME<<"y="<<y<<std::endl;
|
|
v3s16 n2pos(p.X, y, p.Z);
|
|
|
|
MapNode n2;
|
|
try{
|
|
n2 = getNode(n2pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
|
|
{
|
|
unLightNeighbors(LIGHTBANK_DAY,
|
|
n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
|
|
light_sources, modified_blocks);
|
|
n2.setLight(LIGHTBANK_DAY, 0, ndef);
|
|
setNode(n2pos, n2);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Spread light from all nodes that might be capable of doing so
|
|
*/
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
i->second->expireDayNightDiff();
|
|
}
|
|
|
|
/*
|
|
Report for rollback
|
|
*/
|
|
if(m_gamedef->rollback())
|
|
{
|
|
RollbackNode rollback_newnode(this, p, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes and the node itself if it is
|
|
liquid (=water node was added) to transform queue.
|
|
note: todo: for liquid_finite enough to add only self node
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // self
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
*/
|
|
void Map::removeNodeAndUpdate(v3s16 p,
|
|
std::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
INodeDefManager *ndef = m_gamedef->ndef();
|
|
|
|
/*PrintInfo(m_dout);
|
|
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
bool node_under_sunlight = true;
|
|
|
|
v3s16 toppos = p + v3s16(0,1,0);
|
|
|
|
// Node will be replaced with this
|
|
content_t replace_material = CONTENT_AIR;
|
|
|
|
/*
|
|
Collect old node for rollback
|
|
*/
|
|
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
|
|
|
/*
|
|
If there is a node at top and it doesn't have sunlight,
|
|
there will be no sunlight going down.
|
|
*/
|
|
try{
|
|
MapNode topnode = getNode(toppos);
|
|
|
|
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
|
|
node_under_sunlight = false;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
std::set<v3s16> light_sources;
|
|
|
|
enum LightBank banks[] =
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Unlight neighbors (in case the node is a light source)
|
|
*/
|
|
unLightNeighbors(bank, p,
|
|
getNode(p).getLight(bank, ndef),
|
|
light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Remove node metadata
|
|
*/
|
|
|
|
removeNodeMetadata(p);
|
|
|
|
/*
|
|
Remove the node.
|
|
This also clears the lighting.
|
|
*/
|
|
|
|
MapNode n;
|
|
n.setContent(replace_material);
|
|
setNode(p, n);
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Recalculate lighting
|
|
*/
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
// Add the block of the removed node to modified_blocks
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
assert(block != NULL);
|
|
modified_blocks[blockpos] = block;
|
|
|
|
/*
|
|
If the removed node was under sunlight, propagate the
|
|
sunlight down from it and then light all neighbors
|
|
of the propagated blocks.
|
|
*/
|
|
if(node_under_sunlight)
|
|
{
|
|
s16 ybottom = propagateSunlight(p, modified_blocks);
|
|
/*m_dout<<DTIME<<"Node was under sunlight. "
|
|
"Propagating sunlight";
|
|
m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
|
|
s16 y = p.Y;
|
|
for(; y >= ybottom; y--)
|
|
{
|
|
v3s16 p2(p.X, y, p.Z);
|
|
/*m_dout<<DTIME<<"lighting neighbors of node ("
|
|
<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
|
|
<<std::endl;*/
|
|
lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Set the lighting of this node to 0
|
|
// TODO: Is this needed? Lighting is cleared up there already.
|
|
try{
|
|
MapNode n = getNode(p);
|
|
n.setLight(LIGHTBANK_DAY, 0, ndef);
|
|
setNode(p, n);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
// Get the brightest neighbour node and propagate light from it
|
|
v3s16 n2p = getBrightestNeighbour(bank, p);
|
|
try{
|
|
//MapNode n2 = getNode(n2p);
|
|
lightNeighbors(bank, n2p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
i->second->expireDayNightDiff();
|
|
}
|
|
|
|
/*
|
|
Report for rollback
|
|
*/
|
|
if(m_gamedef->rollback())
|
|
{
|
|
RollbackNode rollback_newnode(this, p, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes and this node to transform queue.
|
|
(it's vital for the node itself to get updated last.)
|
|
note: todo: for liquid_finite enough to add only self node
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
v3s16(0,0,0), // self
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Map::addNodeWithEvent(v3s16 p, MapNode n)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_ADDNODE;
|
|
event.p = p;
|
|
event.n = n;
|
|
|
|
bool succeeded = true;
|
|
try{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
addNodeAndUpdate(p, n, modified_blocks);
|
|
|
|
// Copy modified_blocks to event
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
succeeded = false;
|
|
}
|
|
|
|
dispatchEvent(&event);
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Map::removeNodeWithEvent(v3s16 p)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_REMOVENODE;
|
|
event.p = p;
|
|
|
|
bool succeeded = true;
|
|
try{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
removeNodeAndUpdate(p, modified_blocks);
|
|
|
|
// Copy modified_blocks to event
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
succeeded = false;
|
|
}
|
|
|
|
dispatchEvent(&event);
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Map::getDayNightDiff(v3s16 blockpos)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Trailing edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->getDayNightDiff())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Updates usage timers
|
|
*/
|
|
void Map::timerUpdate(float dtime, float unload_timeout,
|
|
std::list<v3s16> *unloaded_blocks)
|
|
{
|
|
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
std::list<v2s16> sector_deletion_queue;
|
|
u32 deleted_blocks_count = 0;
|
|
u32 saved_blocks_count = 0;
|
|
u32 block_count_all = 0;
|
|
|
|
beginSave();
|
|
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
|
si != m_sectors.end(); ++si)
|
|
{
|
|
MapSector *sector = si->second;
|
|
|
|
bool all_blocks_deleted = true;
|
|
|
|
std::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(std::list<MapBlock*>::iterator i = blocks.begin();
|
|
i != blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = (*i);
|
|
|
|
block->incrementUsageTimer(dtime);
|
|
|
|
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
|
|
{
|
|
v3s16 p = block->getPos();
|
|
|
|
// Save if modified
|
|
if(block->getModified() != MOD_STATE_CLEAN
|
|
&& save_before_unloading)
|
|
{
|
|
modprofiler.add(block->getModifiedReason(), 1);
|
|
saveBlock(block);
|
|
saved_blocks_count++;
|
|
}
|
|
|
|
// Delete from memory
|
|
sector->deleteBlock(block);
|
|
|
|
if(unloaded_blocks)
|
|
unloaded_blocks->push_back(p);
|
|
|
|
deleted_blocks_count++;
|
|
}
|
|
else
|
|
{
|
|
all_blocks_deleted = false;
|
|
block_count_all++;
|
|
}
|
|
}
|
|
|
|
if(all_blocks_deleted)
|
|
{
|
|
sector_deletion_queue.push_back(si->first);
|
|
}
|
|
}
|
|
endSave();
|
|
|
|
// Finally delete the empty sectors
|
|
deleteSectors(sector_deletion_queue);
|
|
|
|
if(deleted_blocks_count != 0)
|
|
{
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Unloaded "<<deleted_blocks_count
|
|
<<" blocks from memory";
|
|
if(save_before_unloading)
|
|
infostream<<", of which "<<saved_blocks_count<<" were written";
|
|
infostream<<", "<<block_count_all<<" blocks in memory";
|
|
infostream<<"."<<std::endl;
|
|
if(saved_blocks_count != 0){
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks)
|
|
{
|
|
timerUpdate(0.0, -1.0, unloaded_blocks);
|
|
}
|
|
|
|
void Map::deleteSectors(std::list<v2s16> &list)
|
|
{
|
|
for(std::list<v2s16>::iterator j = list.begin();
|
|
j != list.end(); ++j)
|
|
{
|
|
MapSector *sector = m_sectors[*j];
|
|
// If sector is in sector cache, remove it from there
|
|
if(m_sector_cache == sector)
|
|
m_sector_cache = NULL;
|
|
// Remove from map and delete
|
|
m_sectors.erase(*j);
|
|
delete sector;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void Map::unloadUnusedData(float timeout,
|
|
core::list<v3s16> *deleted_blocks)
|
|
{
|
|
core::list<v2s16> sector_deletion_queue;
|
|
u32 deleted_blocks_count = 0;
|
|
u32 saved_blocks_count = 0;
|
|
|
|
core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
|
|
bool all_blocks_deleted = true;
|
|
|
|
core::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
for(core::list<MapBlock*>::Iterator i = blocks.begin();
|
|
i != blocks.end(); i++)
|
|
{
|
|
MapBlock *block = (*i);
|
|
|
|
if(block->getUsageTimer() > timeout)
|
|
{
|
|
// Save if modified
|
|
if(block->getModified() != MOD_STATE_CLEAN)
|
|
{
|
|
saveBlock(block);
|
|
saved_blocks_count++;
|
|
}
|
|
// Delete from memory
|
|
sector->deleteBlock(block);
|
|
deleted_blocks_count++;
|
|
}
|
|
else
|
|
{
|
|
all_blocks_deleted = false;
|
|
}
|
|
}
|
|
|
|
if(all_blocks_deleted)
|
|
{
|
|
sector_deletion_queue.push_back(si.getNode()->getKey());
|
|
}
|
|
}
|
|
|
|
deleteSectors(sector_deletion_queue);
|
|
|
|
infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
|
|
<<", of which "<<saved_blocks_count<<" were wr."
|
|
<<std::endl;
|
|
|
|
//return sector_deletion_queue.getSize();
|
|
//return deleted_blocks_count;
|
|
}
|
|
#endif
|
|
|
|
void Map::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"Map: ";
|
|
}
|
|
|
|
#define WATER_DROP_BOOST 4
|
|
|
|
enum NeighborType {
|
|
NEIGHBOR_UPPER,
|
|
NEIGHBOR_SAME_LEVEL,
|
|
NEIGHBOR_LOWER
|
|
};
|
|
struct NodeNeighbor {
|
|
MapNode n;
|
|
NeighborType t;
|
|
v3s16 p;
|
|
bool l; //can liquid
|
|
bool i; //infinity
|
|
};
|
|
|
|
void Map::transforming_liquid_add(v3s16 p) {
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
|
|
s32 Map::transforming_liquid_size() {
|
|
return m_transforming_liquid.size();
|
|
}
|
|
|
|
const v3s16 g_7dirs[7] =
|
|
{
|
|
// +right, +top, +back
|
|
v3s16( 0,-1, 0), // bottom
|
|
v3s16( 0, 0, 0), // self
|
|
v3s16( 0, 0, 1), // back
|
|
v3s16( 0, 0,-1), // front
|
|
v3s16( 1, 0, 0), // right
|
|
v3s16(-1, 0, 0), // left
|
|
v3s16( 0, 1, 0) // top
|
|
};
|
|
|
|
#define D_BOTTOM 0
|
|
#define D_TOP 6
|
|
#define D_SELF 1
|
|
|
|
void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
//TimeTaker timer("transformLiquids()");
|
|
|
|
u32 loopcount = 0;
|
|
u32 initial_size = m_transforming_liquid.size();
|
|
|
|
u8 relax = g_settings->getS16("liquid_relax");
|
|
bool fast_flood = g_settings->getS16("liquid_fast_flood");
|
|
int water_level = g_settings->getS16("water_level");
|
|
|
|
// list of nodes that due to viscosity have not reached their max level height
|
|
UniqueQueue<v3s16> must_reflow, must_reflow_second;
|
|
|
|
// List of MapBlocks that will require a lighting update (due to lava)
|
|
std::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
|
|
u16 loop_max = g_settings->getU16("liquid_loop_max");
|
|
|
|
//if (m_transforming_liquid.size() > 0) errorstream << "Liquid queue size="<<m_transforming_liquid.size()<<std::endl;
|
|
|
|
while (m_transforming_liquid.size() > 0)
|
|
{
|
|
// This should be done here so that it is done when continue is used
|
|
if (loopcount >= initial_size || loopcount >= loop_max)
|
|
break;
|
|
loopcount++;
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.pop_front();
|
|
u16 total_level = 0;
|
|
// surrounding flowing liquid nodes
|
|
NodeNeighbor neighbors[7];
|
|
// current level of every block
|
|
s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
|
|
// target levels
|
|
s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1};
|
|
s8 can_liquid_same_level = 0;
|
|
content_t liquid_kind = CONTENT_IGNORE;
|
|
content_t liquid_kind_flowing = CONTENT_IGNORE;
|
|
/*
|
|
Collect information about the environment
|
|
*/
|
|
const v3s16 *dirs = g_7dirs;
|
|
for (u16 i = 0; i < 7; i++) {
|
|
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
switch (i) {
|
|
case D_TOP:
|
|
nt = NEIGHBOR_UPPER;
|
|
break;
|
|
case D_BOTTOM:
|
|
nt = NEIGHBOR_LOWER;
|
|
break;
|
|
}
|
|
v3s16 npos = p0 + dirs[i];
|
|
|
|
neighbors[i].n = getNodeNoEx(npos);
|
|
neighbors[i].t = nt;
|
|
neighbors[i].p = npos;
|
|
neighbors[i].l = 0;
|
|
neighbors[i].i = 0;
|
|
NodeNeighbor & nb = neighbors[i];
|
|
|
|
switch (nodemgr->get(nb.n.getContent()).liquid_type) {
|
|
case LIQUID_NONE:
|
|
if (nb.n.getContent() == CONTENT_AIR) {
|
|
liquid_levels[i] = 0;
|
|
nb.l = 1;
|
|
}
|
|
break;
|
|
case LIQUID_SOURCE:
|
|
// if this node is not (yet) of a liquid type,
|
|
// choose the first liquid type we encounter
|
|
if (liquid_kind_flowing == CONTENT_IGNORE)
|
|
liquid_kind_flowing = nodemgr->getId(
|
|
nodemgr->get(nb.n).liquid_alternative_flowing);
|
|
if (liquid_kind == CONTENT_IGNORE)
|
|
liquid_kind = nb.n.getContent();
|
|
if (nb.n.getContent() == liquid_kind) {
|
|
liquid_levels[i] = nb.n.getLevel(nodemgr); //LIQUID_LEVEL_SOURCE;
|
|
nb.l = 1;
|
|
nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK);
|
|
}
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
// if this node is not (yet) of a liquid type,
|
|
// choose the first liquid type we encounter
|
|
if (liquid_kind_flowing == CONTENT_IGNORE)
|
|
liquid_kind_flowing = nb.n.getContent();
|
|
if (liquid_kind == CONTENT_IGNORE)
|
|
liquid_kind = nodemgr->getId(
|
|
nodemgr->get(nb.n).liquid_alternative_source);
|
|
if (nb.n.getContent() == liquid_kind_flowing) {
|
|
liquid_levels[i] = nb.n.getLevel(nodemgr); //(nb.n.param2 & LIQUID_LEVEL_MASK);
|
|
nb.l = 1;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL)
|
|
++can_liquid_same_level;
|
|
if (liquid_levels[i] > 0)
|
|
total_level += liquid_levels[i];
|
|
|
|
/*
|
|
infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="
|
|
<< nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="
|
|
<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="
|
|
<< nodemgr->get(nb.n.getContent()).liquid_type
|
|
//<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
|
|
<< " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i]
|
|
<< " tlevel=" << (int)total_level << " cansame="
|
|
<< (int)can_liquid_same_level << std::endl;
|
|
*/
|
|
}
|
|
|
|
if (liquid_kind == CONTENT_IGNORE ||
|
|
!neighbors[D_SELF].l ||
|
|
total_level <= 0)
|
|
continue;
|
|
|
|
// fill bottom block
|
|
if (neighbors[D_BOTTOM].l) {
|
|
liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ?
|
|
LIQUID_LEVEL_SOURCE : total_level;
|
|
total_level -= liquid_levels_want[D_BOTTOM];
|
|
}
|
|
|
|
//relax up
|
|
if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
|
|
liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
|
|
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
|
|
(can_liquid_same_level - relax) &&
|
|
can_liquid_same_level >= relax + 1) {
|
|
total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
|
|
}
|
|
|
|
// prevent lakes in air above unloaded blocks
|
|
if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE && !(loopcount % 3)) {
|
|
--total_level;
|
|
}
|
|
|
|
// calculate self level 5 blocks
|
|
u8 want_level =
|
|
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level
|
|
? LIQUID_LEVEL_SOURCE
|
|
: total_level / can_liquid_same_level;
|
|
total_level -= want_level * can_liquid_same_level;
|
|
|
|
//relax down
|
|
if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 &&
|
|
liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 &&
|
|
total_level <= (can_liquid_same_level - relax) &&
|
|
can_liquid_same_level >= relax + 1) {
|
|
total_level = 0;
|
|
}
|
|
|
|
for (u16 ii = D_SELF; ii < D_TOP; ++ii) { // fill only same level
|
|
if (!neighbors[ii].l)
|
|
continue;
|
|
liquid_levels_want[ii] = want_level;
|
|
if (liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE && total_level > 0) {
|
|
if (loopcount % 3 || liquid_levels[ii] <= 0){
|
|
if (liquid_levels[ii] > liquid_levels_want[ii]) {
|
|
++liquid_levels_want[ii];
|
|
--total_level;
|
|
}
|
|
} else if (neighbors[ii].l > 0){
|
|
++liquid_levels_want[ii];
|
|
--total_level;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u16 ii = 0; ii < 7; ++ii) {
|
|
if (total_level < 1) break;
|
|
if (liquid_levels_want[ii] >= 0 &&
|
|
liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
|
|
++liquid_levels_want[ii];
|
|
--total_level;
|
|
}
|
|
}
|
|
|
|
// fill top block if can
|
|
if (neighbors[D_TOP].l) {
|
|
liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ?
|
|
LIQUID_LEVEL_SOURCE : total_level;
|
|
total_level -= liquid_levels_want[D_TOP];
|
|
}
|
|
|
|
for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization
|
|
if ( neighbors[ii].i ||
|
|
(liquid_levels_want[ii] >= 0 &&
|
|
(fast_flood && p0.Y < water_level &&
|
|
(initial_size >= 1000
|
|
&& ii != D_TOP
|
|
&& want_level >= LIQUID_LEVEL_SOURCE/4
|
|
&& can_liquid_same_level >= 5
|
|
&& liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
|
|
liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
|
|
|
|
/*
|
|
if (total_level > 0) //|| flowed != volume)
|
|
infostream <<" AFTER level=" << (int)total_level
|
|
//<< " flowed="<<flowed<< " volume=" << volume
|
|
<< " wantsame="<<(int)want_level<< " top="
|
|
<< (int)liquid_levels_want[D_TOP]<< " topwas="
|
|
<< (int)liquid_levels[D_TOP]<< " bot="
|
|
<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
|
|
*/
|
|
|
|
//u8 changed = 0;
|
|
for (u16 i = 0; i < 7; i++) {
|
|
if (liquid_levels_want[i] < 0 || !neighbors[i].l)
|
|
continue;
|
|
MapNode & n0 = neighbors[i].n;
|
|
p0 = neighbors[i].p;
|
|
/*
|
|
decide on the type (and possibly level) of the current node
|
|
*/
|
|
content_t new_node_content;
|
|
s8 new_node_level = -1;
|
|
u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
|
|
if (viscosity > 1 && liquid_levels_want[i] != liquid_levels[i]) {
|
|
// amount to gain, limited by viscosity
|
|
// must be at least 1 in absolute value
|
|
s8 level_inc = liquid_levels_want[i] - liquid_levels[i];
|
|
if (level_inc < -viscosity || level_inc > viscosity)
|
|
new_node_level = liquid_levels[i] + level_inc/viscosity;
|
|
else if (level_inc < 0)
|
|
new_node_level = liquid_levels[i] - 1;
|
|
else if (level_inc > 0)
|
|
new_node_level = liquid_levels[i] + 1;
|
|
} else {
|
|
new_node_level = liquid_levels_want[i];
|
|
}
|
|
|
|
if (new_node_level >= LIQUID_LEVEL_SOURCE)
|
|
new_node_content = liquid_kind;
|
|
else if (new_node_level > 0)
|
|
new_node_content = liquid_kind_flowing;
|
|
else
|
|
new_node_content = CONTENT_AIR;
|
|
|
|
// last level must flow down on stairs
|
|
if (liquid_levels_want[i] != liquid_levels[i] &&
|
|
liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l &&
|
|
new_node_level >= 1 && new_node_level <= 2) {
|
|
for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
|
|
if (neighbors[ii].l)
|
|
must_reflow_second.push_back(p0 + dirs[ii]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
check if anything has changed.
|
|
if not, just continue with the next node.
|
|
*/
|
|
/*
|
|
if (
|
|
new_node_content == n0.getContent()
|
|
&& (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
(n0.getLevel(nodemgr) == (u8)new_node_level
|
|
//&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
|
|
//LIQUID_FLOW_DOWN_MASK) == flowing_down
|
|
))
|
|
&&
|
|
(nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
|
|
(((n0.param2 & LIQUID_INFINITY_MASK) ==
|
|
LIQUID_INFINITY_MASK) == neighbors[i].i
|
|
))
|
|
)*/
|
|
if (liquid_levels[i] == new_node_level)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//++changed;
|
|
|
|
/*
|
|
update the current node
|
|
*/
|
|
/*
|
|
if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
// set level to last 3 bits, flowing down bit to 4th bit
|
|
n0.param2 = (new_node_level & LIQUID_LEVEL_MASK);
|
|
} else if (nodemgr->get(new_node_content).liquid_type == LIQUID_SOURCE) {
|
|
//n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
|
|
}
|
|
*/
|
|
/*
|
|
infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
|
|
<<new_node_content<< " p2="<<(int)n0.param2<< " nl="
|
|
<<(int)new_node_level<<std::endl;
|
|
*/
|
|
|
|
n0.setContent(liquid_kind_flowing);
|
|
n0.setLevel(nodemgr, new_node_level);
|
|
// Find out whether there is a suspect for this action
|
|
std::string suspect;
|
|
if(m_gamedef->rollback()){
|
|
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
|
}
|
|
|
|
if(!suspect.empty()){
|
|
// Blame suspect
|
|
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
|
// Get old node for rollback
|
|
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
|
// Set node
|
|
setNode(p0, n0);
|
|
// Report
|
|
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
} else {
|
|
// Set node
|
|
setNode(p0, n0);
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block != NULL) {
|
|
modified_blocks[blockpos] = block;
|
|
// If node emits light, MapBlock requires lighting update
|
|
if(nodemgr->get(n0).light_source != 0)
|
|
lighting_modified_blocks[block->getPos()] = block;
|
|
}
|
|
must_reflow.push_back(neighbors[i].p);
|
|
}
|
|
/* //for better relax only same level
|
|
if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
|
|
if (!neighbors[ii].l) continue;
|
|
must_reflow.push_back(p0 + dirs[ii]);
|
|
}*/
|
|
}
|
|
/*
|
|
if (loopcount)
|
|
infostream<<"Map::transformLiquids(): loopcount="<<loopcount
|
|
<<" reflow="<<must_reflow.size()
|
|
<<" queue="<< m_transforming_liquid.size()<<std::endl;
|
|
*/
|
|
while (must_reflow.size() > 0)
|
|
m_transforming_liquid.push_back(must_reflow.pop_front());
|
|
while (must_reflow_second.size() > 0)
|
|
m_transforming_liquid.push_back(must_reflow_second.pop_front());
|
|
updateLighting(lighting_modified_blocks, modified_blocks);
|
|
}
|
|
|
|
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
|
|
if (g_settings->getBool("liquid_finite"))
|
|
return Map::transformLiquidsFinite(modified_blocks);
|
|
|
|
INodeDefManager *nodemgr = m_gamedef->ndef();
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
//TimeTaker timer("transformLiquids()");
|
|
|
|
u32 loopcount = 0;
|
|
u32 initial_size = m_transforming_liquid.size();
|
|
|
|
/*if(initial_size != 0)
|
|
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
|
|
|
|
// list of nodes that due to viscosity have not reached their max level height
|
|
UniqueQueue<v3s16> must_reflow;
|
|
|
|
// List of MapBlocks that will require a lighting update (due to lava)
|
|
std::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
|
|
u16 loop_max = g_settings->getU16("liquid_loop_max");
|
|
|
|
while(m_transforming_liquid.size() != 0)
|
|
{
|
|
// This should be done here so that it is done when continue is used
|
|
if(loopcount >= initial_size || loopcount >= loop_max)
|
|
break;
|
|
loopcount++;
|
|
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.pop_front();
|
|
|
|
MapNode n0 = getNodeNoEx(p0);
|
|
|
|
/*
|
|
Collect information about current node
|
|
*/
|
|
s8 liquid_level = -1;
|
|
content_t liquid_kind = CONTENT_IGNORE;
|
|
LiquidType liquid_type = nodemgr->get(n0).liquid_type;
|
|
switch (liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
liquid_level = LIQUID_LEVEL_SOURCE;
|
|
liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
|
|
liquid_kind = n0.getContent();
|
|
break;
|
|
case LIQUID_NONE:
|
|
// if this is an air node, it *could* be transformed into a liquid. otherwise,
|
|
// continue with the next node.
|
|
if (n0.getContent() != CONTENT_AIR)
|
|
continue;
|
|
liquid_kind = CONTENT_AIR;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Collect information about the environment
|
|
*/
|
|
const v3s16 *dirs = g_6dirs;
|
|
NodeNeighbor sources[6]; // surrounding sources
|
|
int num_sources = 0;
|
|
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
|
|
int num_flows = 0;
|
|
NodeNeighbor airs[6]; // surrounding air
|
|
int num_airs = 0;
|
|
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
|
|
int num_neutrals = 0;
|
|
bool flowing_down = false;
|
|
for (u16 i = 0; i < 6; i++) {
|
|
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
switch (i) {
|
|
case 1:
|
|
nt = NEIGHBOR_UPPER;
|
|
break;
|
|
case 4:
|
|
nt = NEIGHBOR_LOWER;
|
|
break;
|
|
}
|
|
v3s16 npos = p0 + dirs[i];
|
|
NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
|
|
switch (nodemgr->get(nb.n.getContent()).liquid_type) {
|
|
case LIQUID_NONE:
|
|
if (nb.n.getContent() == CONTENT_AIR) {
|
|
airs[num_airs++] = nb;
|
|
// if the current node is a water source the neighbor
|
|
// should be enqueded for transformation regardless of whether the
|
|
// current node changes or not.
|
|
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
|
|
m_transforming_liquid.push_back(npos);
|
|
// if the current node happens to be a flowing node, it will start to flow down here.
|
|
if (nb.t == NEIGHBOR_LOWER) {
|
|
flowing_down = true;
|
|
}
|
|
} else {
|
|
neutrals[num_neutrals++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_SOURCE:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
|
|
if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
// Do not count bottom source, it will screw things up
|
|
if(dirs[i].Y != -1)
|
|
sources[num_sources++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
|
|
if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
flows[num_flows++] = nb;
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
decide on the type (and possibly level) of the current node
|
|
*/
|
|
content_t new_node_content;
|
|
s8 new_node_level = -1;
|
|
s8 max_node_level = -1;
|
|
u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
|
|
if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
|
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
|
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
|
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
|
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
|
|
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
|
// liquid_kind is set properly, see above
|
|
new_node_content = liquid_kind;
|
|
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
|
if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
|
|
new_node_content = CONTENT_AIR;
|
|
} else {
|
|
// no surrounding sources, so get the maximum level that can flow into this node
|
|
for (u16 i = 0; i < num_flows; i++) {
|
|
u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
|
|
switch (flows[i].t) {
|
|
case NEIGHBOR_UPPER:
|
|
if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
|
|
max_node_level = LIQUID_LEVEL_MAX;
|
|
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
|
|
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
|
|
} else if (nb_liquid_level > max_node_level)
|
|
max_node_level = nb_liquid_level;
|
|
break;
|
|
case NEIGHBOR_LOWER:
|
|
break;
|
|
case NEIGHBOR_SAME_LEVEL:
|
|
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
|
|
nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
|
|
max_node_level = nb_liquid_level - 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
|
|
if (viscosity > 1 && max_node_level != liquid_level) {
|
|
// amount to gain, limited by viscosity
|
|
// must be at least 1 in absolute value
|
|
s8 level_inc = max_node_level - liquid_level;
|
|
if (level_inc < -viscosity || level_inc > viscosity)
|
|
new_node_level = liquid_level + level_inc/viscosity;
|
|
else if (level_inc < 0)
|
|
new_node_level = liquid_level - 1;
|
|
else if (level_inc > 0)
|
|
new_node_level = liquid_level + 1;
|
|
if (new_node_level != max_node_level)
|
|
must_reflow.push_back(p0);
|
|
} else
|
|
new_node_level = max_node_level;
|
|
|
|
if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = CONTENT_AIR;
|
|
|
|
}
|
|
|
|
/*
|
|
check if anything has changed. if not, just continue with the next node.
|
|
*/
|
|
if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
|
|
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
|
|
== flowing_down)))
|
|
continue;
|
|
|
|
|
|
/*
|
|
update the current node
|
|
*/
|
|
MapNode n00 = n0;
|
|
//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
|
|
if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
// set level to last 3 bits, flowing down bit to 4th bit
|
|
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
|
|
} else {
|
|
// set the liquid level and flow bit to 0
|
|
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
}
|
|
n0.setContent(new_node_content);
|
|
|
|
// Find out whether there is a suspect for this action
|
|
std::string suspect;
|
|
if(m_gamedef->rollback()){
|
|
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
|
}
|
|
|
|
if(!suspect.empty()){
|
|
// Blame suspect
|
|
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
|
// Get old node for rollback
|
|
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
|
// Set node
|
|
setNode(p0, n0);
|
|
// Report
|
|
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
} else {
|
|
// Set node
|
|
setNode(p0, n0);
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block != NULL) {
|
|
modified_blocks[blockpos] = block;
|
|
// If new or old node emits light, MapBlock requires lighting update
|
|
if(nodemgr->get(n0).light_source != 0 ||
|
|
nodemgr->get(n00).light_source != 0)
|
|
lighting_modified_blocks[block->getPos()] = block;
|
|
}
|
|
|
|
/*
|
|
enqueue neighbors for update if neccessary
|
|
*/
|
|
switch (nodemgr->get(n0.getContent()).liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
case LIQUID_FLOWING:
|
|
// make sure source flows into all neighboring nodes
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
if (flows[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
for (u16 i = 0; i < num_airs; i++)
|
|
if (airs[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(airs[i].p);
|
|
break;
|
|
case LIQUID_NONE:
|
|
// this flow has turned to air; neighboring flows might need to do the same
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
break;
|
|
}
|
|
}
|
|
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
while (must_reflow.size() > 0)
|
|
m_transforming_liquid.push_back(must_reflow.pop_front());
|
|
updateLighting(lighting_modified_blocks, modified_blocks);
|
|
}
|
|
|
|
NodeMetadata* Map::getNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block)
|
|
{
|
|
infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
NodeMetadata *meta = block->m_node_metadata.get(p_rel);
|
|
return meta;
|
|
}
|
|
|
|
void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block)
|
|
{
|
|
infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata.set(p_rel, meta);
|
|
}
|
|
|
|
void Map::removeNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata.remove(p_rel);
|
|
}
|
|
|
|
NodeTimer Map::getNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeTimer(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block)
|
|
{
|
|
infostream<<"WARNING: Map::getNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return NodeTimer();
|
|
}
|
|
NodeTimer t = block->m_node_timers.get(p_rel);
|
|
return t;
|
|
}
|
|
|
|
void Map::setNodeTimer(v3s16 p, NodeTimer t)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeTimer(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block)
|
|
{
|
|
infostream<<"WARNING: Map::setNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_timers.set(p_rel, t);
|
|
}
|
|
|
|
void Map::removeNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_timers.remove(p_rel);
|
|
}
|
|
|
|
s16 Map::getHeat(v3s16 p)
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
|
if(block != NULL) {
|
|
return block->heat;
|
|
}
|
|
//errorstream << "No heat for " << p.X<<"," << p.Z << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
s16 Map::getHumidity(v3s16 p)
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
|
if(block != NULL) {
|
|
return block->humidity;
|
|
}
|
|
//errorstream << "No humidity for " << p.X<<"," << p.Z << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
ServerMap
|
|
*/
|
|
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
|
|
Map(dout_server, gamedef),
|
|
m_seed(0),
|
|
m_map_metadata_changed(true)
|
|
{
|
|
verbosestream<<__FUNCTION_NAME<<std::endl;
|
|
|
|
m_emerge = emerge;
|
|
m_mgparams = m_emerge->getParamsFromSettings(g_settings);
|
|
if (!m_mgparams)
|
|
m_mgparams = new MapgenV6Params();
|
|
|
|
m_seed = m_mgparams->seed;
|
|
|
|
if (g_settings->get("fixed_map_seed").empty())
|
|
{
|
|
m_seed = (((u64)(myrand() & 0xffff) << 0)
|
|
| ((u64)(myrand() & 0xffff) << 16)
|
|
| ((u64)(myrand() & 0xffff) << 32)
|
|
| ((u64)(myrand() & 0xffff) << 48));
|
|
m_mgparams->seed = m_seed;
|
|
}
|
|
|
|
/*
|
|
Experimental and debug stuff
|
|
*/
|
|
|
|
{
|
|
}
|
|
|
|
/*
|
|
Try to load map; if not found, create a new one.
|
|
*/
|
|
|
|
// Determine which database backend to use
|
|
std::string conf_path = savedir + DIR_DELIM + "world.mt";
|
|
Settings conf;
|
|
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
|
if (!succeeded || !conf.exists("backend")) {
|
|
// fall back to sqlite3
|
|
dbase = new Database_SQLite3(this, savedir);
|
|
conf.set("backend", "sqlite3");
|
|
} else {
|
|
std::string backend = conf.get("backend");
|
|
if (backend == "dummy")
|
|
dbase = new Database_Dummy(this);
|
|
else if (backend == "sqlite3")
|
|
dbase = new Database_SQLite3(this, savedir);
|
|
#if USE_LEVELDB
|
|
else if (backend == "leveldb")
|
|
dbase = new Database_LevelDB(this, savedir);
|
|
#endif
|
|
else
|
|
throw BaseException("Unknown map backend");
|
|
}
|
|
|
|
m_savedir = savedir;
|
|
m_map_saving_enabled = false;
|
|
|
|
try
|
|
{
|
|
// If directory exists, check contents and load if possible
|
|
if(fs::PathExists(m_savedir))
|
|
{
|
|
// If directory is empty, it is safe to save into it.
|
|
if(fs::GetDirListing(m_savedir).size() == 0)
|
|
{
|
|
infostream<<"ServerMap: Empty save directory is valid."
|
|
<<std::endl;
|
|
m_map_saving_enabled = true;
|
|
}
|
|
else
|
|
{
|
|
try{
|
|
// Load map metadata (seed, chunksize)
|
|
loadMapMeta();
|
|
}
|
|
catch(SettingNotFoundException &e){
|
|
infostream<<"ServerMap: Some metadata not found."
|
|
<<" Using default settings."<<std::endl;
|
|
}
|
|
catch(FileNotGoodException &e){
|
|
infostream<<"WARNING: Could not load map metadata"
|
|
//<<" Disabling chunk-based generator."
|
|
<<std::endl;
|
|
//m_chunksize = 0;
|
|
}
|
|
|
|
infostream<<"ServerMap: Successfully loaded map "
|
|
<<"metadata from "<<savedir
|
|
<<", assuming valid save directory."
|
|
<<" seed="<<m_seed<<"."
|
|
<<std::endl;
|
|
|
|
m_map_saving_enabled = true;
|
|
// Map loaded, not creating new one
|
|
return;
|
|
}
|
|
}
|
|
// If directory doesn't exist, it is safe to save to it
|
|
else{
|
|
m_map_saving_enabled = true;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
infostream<<"Please remove the map or fix it."<<std::endl;
|
|
infostream<<"WARNING: Map saving will be disabled."<<std::endl;
|
|
}
|
|
|
|
infostream<<"Initializing new map."<<std::endl;
|
|
|
|
// Create zero sector
|
|
emergeSector(v2s16(0,0));
|
|
|
|
// Initially write whole map
|
|
save(MOD_STATE_CLEAN);
|
|
}
|
|
|
|
ServerMap::~ServerMap()
|
|
{
|
|
verbosestream<<__FUNCTION_NAME<<std::endl;
|
|
|
|
try
|
|
{
|
|
if(m_map_saving_enabled)
|
|
{
|
|
// Save only changed parts
|
|
save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
infostream<<"ServerMap: Map not saved"<<std::endl;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
infostream<<"ServerMap: Failed to save map to "<<m_savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Close database if it was opened
|
|
*/
|
|
delete(dbase);
|
|
|
|
#if 0
|
|
/*
|
|
Free all MapChunks
|
|
*/
|
|
core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapChunk *chunk = i.getNode()->getValue();
|
|
delete chunk;
|
|
}
|
|
#endif
|
|
|
|
delete m_mgparams;
|
|
}
|
|
|
|
bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
|
{
|
|
bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
|
|
EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
|
|
|
|
s16 chunksize = m_mgparams->chunksize;
|
|
s16 coffset = -chunksize / 2;
|
|
v3s16 chunk_offset(coffset, coffset, coffset);
|
|
v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
|
|
v3s16 blockpos_min = blockpos_div * chunksize;
|
|
v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
|
|
blockpos_min += chunk_offset;
|
|
blockpos_max += chunk_offset;
|
|
|
|
v3s16 extra_borders(1,1,1);
|
|
|
|
// Do nothing if not inside limits (+-1 because of neighbors)
|
|
if(blockpos_over_limit(blockpos_min - extra_borders) ||
|
|
blockpos_over_limit(blockpos_max + extra_borders))
|
|
return false;
|
|
|
|
data->seed = m_seed;
|
|
data->blockpos_min = blockpos_min;
|
|
data->blockpos_max = blockpos_max;
|
|
data->blockpos_requested = blockpos;
|
|
data->nodedef = m_gamedef->ndef();
|
|
|
|
/*
|
|
Create the whole area of this and the neighboring blocks
|
|
*/
|
|
{
|
|
//TimeTaker timer("initBlockMake() create area");
|
|
|
|
for(s16 x=blockpos_min.X-extra_borders.X;
|
|
x<=blockpos_max.X+extra_borders.X; x++)
|
|
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
|
z<=blockpos_max.Z+extra_borders.Z; z++)
|
|
{
|
|
v2s16 sectorpos(x, z);
|
|
// Sector metadata is loaded from disk if not already loaded.
|
|
ServerMapSector *sector = createSector(sectorpos);
|
|
assert(sector);
|
|
|
|
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
|
y<=blockpos_max.Y+extra_borders.Y; y++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
//MapBlock *block = createBlock(p);
|
|
// 1) get from memory, 2) load from disk
|
|
MapBlock *block = emergeBlock(p, false);
|
|
// 3) create a blank one
|
|
if(block == NULL)
|
|
{
|
|
block = createBlock(p);
|
|
|
|
/*
|
|
Block gets sunlight if this is true.
|
|
|
|
Refer to the map generator heuristics.
|
|
*/
|
|
bool ug = m_emerge->isBlockUnderground(p);
|
|
block->setIsUnderground(ug);
|
|
}
|
|
|
|
// Lighting will not be valid after make_chunk is called
|
|
block->setLightingExpired(true);
|
|
// Lighting will be calculated
|
|
//block->setLightingExpired(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Now we have a big empty area.
|
|
|
|
Make a ManualMapVoxelManipulator that contains this and the
|
|
neighboring blocks
|
|
*/
|
|
|
|
// The area that contains this block and it's neighbors
|
|
v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
|
|
v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
|
|
|
|
data->vmanip = new ManualMapVoxelManipulator(this);
|
|
//data->vmanip->setMap(this);
|
|
|
|
// Add the area
|
|
{
|
|
//TimeTaker timer("initBlockMake() initialEmerge");
|
|
data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false);
|
|
}
|
|
|
|
// Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
|
|
/* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
|
|
for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
|
|
for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
|
|
core::map<v3s16, u8>::Node *n;
|
|
n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
|
|
if (n == NULL)
|
|
continue;
|
|
u8 flags = n->getValue();
|
|
flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
n->setValue(flags);
|
|
}
|
|
}
|
|
}*/
|
|
|
|
// Data is ready now.
|
|
return true;
|
|
}
|
|
|
|
MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
|
|
std::map<v3s16, MapBlock*> &changed_blocks)
|
|
{
|
|
v3s16 blockpos_min = data->blockpos_min;
|
|
v3s16 blockpos_max = data->blockpos_max;
|
|
v3s16 blockpos_requested = data->blockpos_requested;
|
|
/*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
|
|
<<blockpos_requested.Y<<","
|
|
<<blockpos_requested.Z<<")"<<std::endl;*/
|
|
|
|
v3s16 extra_borders(1,1,1);
|
|
|
|
bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
|
|
|
|
/*infostream<<"Resulting vmanip:"<<std::endl;
|
|
data->vmanip.print(infostream);*/
|
|
|
|
// Make sure affected blocks are loaded
|
|
for(s16 x=blockpos_min.X-extra_borders.X;
|
|
x<=blockpos_max.X+extra_borders.X; x++)
|
|
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
|
z<=blockpos_max.Z+extra_borders.Z; z++)
|
|
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
|
y<=blockpos_max.Y+extra_borders.Y; y++)
|
|
{
|
|
v3s16 p(x, y, z);
|
|
// Load from disk if not already in memory
|
|
emergeBlock(p, false);
|
|
}
|
|
|
|
/*
|
|
Blit generated stuff to map
|
|
NOTE: blitBackAll adds nearly everything to changed_blocks
|
|
*/
|
|
{
|
|
// 70ms @cs=8
|
|
//TimeTaker timer("finishBlockMake() blitBackAll");
|
|
data->vmanip->blitBackAll(&changed_blocks);
|
|
}
|
|
|
|
EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
|
|
|
|
/*
|
|
Copy transforming liquid information
|
|
*/
|
|
while(data->transforming_liquid.size() > 0)
|
|
{
|
|
v3s16 p = data->transforming_liquid.pop_front();
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
|
|
/*
|
|
Do stuff in central blocks
|
|
*/
|
|
|
|
/*
|
|
Update lighting
|
|
*/
|
|
{
|
|
#if 0
|
|
TimeTaker t("finishBlockMake lighting update");
|
|
|
|
core::map<v3s16, MapBlock*> lighting_update_blocks;
|
|
|
|
// Center blocks
|
|
for(s16 x=blockpos_min.X-extra_borders.X;
|
|
x<=blockpos_max.X+extra_borders.X; x++)
|
|
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
|
z<=blockpos_max.Z+extra_borders.Z; z++)
|
|
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
|
y<=blockpos_max.Y+extra_borders.Y; y++)
|
|
{
|
|
v3s16 p(x, y, z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
assert(block);
|
|
lighting_update_blocks.insert(block->getPos(), block);
|
|
}
|
|
|
|
updateLighting(lighting_update_blocks, changed_blocks);
|
|
#endif
|
|
|
|
/*
|
|
Set lighting to non-expired state in all of them.
|
|
This is cheating, but it is not fast enough if all of them
|
|
would actually be updated.
|
|
*/
|
|
for(s16 x=blockpos_min.X-extra_borders.X;
|
|
x<=blockpos_max.X+extra_borders.X; x++)
|
|
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
|
z<=blockpos_max.Z+extra_borders.Z; z++)
|
|
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
|
y<=blockpos_max.Y+extra_borders.Y; y++)
|
|
{
|
|
v3s16 p(x, y, z);
|
|
getBlockNoCreateNoEx(p)->setLightingExpired(false);
|
|
}
|
|
|
|
#if 0
|
|
if(enable_mapgen_debug_info == false)
|
|
t.stop(true); // Hide output
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
Go through changed blocks
|
|
*/
|
|
for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin();
|
|
i != changed_blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = i->second;
|
|
assert(block);
|
|
/*
|
|
Update day/night difference cache of the MapBlocks
|
|
*/
|
|
block->expireDayNightDiff();
|
|
/*
|
|
Set block as modified
|
|
*/
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
"finishBlockMake expireDayNightDiff");
|
|
}
|
|
|
|
/*
|
|
Set central blocks as generated
|
|
*/
|
|
for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
|
|
for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
|
|
for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
|
|
{
|
|
v3s16 p(x, y, z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
assert(block);
|
|
block->setGenerated(true);
|
|
}
|
|
|
|
/*
|
|
Save changed parts of map
|
|
NOTE: Will be saved later.
|
|
*/
|
|
//save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
|
|
/*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
|
|
<<","<<blockpos_requested.Y<<","
|
|
<<blockpos_requested.Z<<")"<<std::endl;*/
|
|
|
|
/*
|
|
Update weather data in blocks
|
|
*/
|
|
ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
|
|
for(s16 x=blockpos_min.X-extra_borders.X;
|
|
x<=blockpos_max.X+extra_borders.X; x++)
|
|
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
|
z<=blockpos_max.Z+extra_borders.Z; z++)
|
|
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
|
y<=blockpos_max.Y+extra_borders.Y; y++)
|
|
{
|
|
v3s16 p(x, y, z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
block->heat_last_update = 0;
|
|
block->humidity_last_update = 0;
|
|
if (senv->m_use_weather) {
|
|
updateBlockHeat(senv, p * MAP_BLOCKSIZE, block);
|
|
updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block);
|
|
} else {
|
|
block->heat = HEAT_UNDEFINED;
|
|
block->humidity = HUMIDITY_UNDEFINED;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
if(enable_mapgen_debug_info)
|
|
{
|
|
/*
|
|
Analyze resulting blocks
|
|
*/
|
|
/*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
|
|
for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
|
|
for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
|
|
for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
|
|
for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
|
|
for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
|
|
{
|
|
v3s16 p = v3s16(x,y,z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
char spos[20];
|
|
snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
|
|
infostream<<"Generated "<<spos<<": "
|
|
<<analyze_block(block)<<std::endl;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos_requested);
|
|
assert(block);
|
|
|
|
return block;
|
|
}
|
|
|
|
ServerMapSector * ServerMap::createSector(v2s16 p2d)
|
|
{
|
|
DSTACKF("%s: p2d=(%d,%d)",
|
|
__FUNCTION_NAME,
|
|
p2d.X, p2d.Y);
|
|
|
|
/*
|
|
Check if it exists already in memory
|
|
*/
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector != NULL)
|
|
return sector;
|
|
|
|
/*
|
|
Try to load it from disk (with blocks)
|
|
*/
|
|
//if(loadSectorFull(p2d) == true)
|
|
|
|
/*
|
|
Try to load metadata from disk
|
|
*/
|
|
#if 0
|
|
if(loadSectorMeta(p2d) == true)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
|
|
throw InvalidPositionException("");
|
|
}
|
|
return sector;
|
|
}
|
|
#endif
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
|
throw InvalidPositionException("createSector(): pos. over limit");
|
|
|
|
/*
|
|
Generate blank sector
|
|
*/
|
|
|
|
sector = new ServerMapSector(this, p2d, m_gamedef);
|
|
|
|
// Sector position on map in nodes
|
|
//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Insert to container
|
|
*/
|
|
m_sectors[p2d] = sector;
|
|
|
|
return sector;
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
This is a quick-hand function for calling makeBlock().
|
|
*/
|
|
MapBlock * ServerMap::generateBlock(
|
|
v3s16 p,
|
|
std::map<v3s16, MapBlock*> &modified_blocks
|
|
)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
/*infostream<<"generateBlock(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
|
|
|
TimeTaker timer("generateBlock");
|
|
|
|
//MapBlock *block = original_dummy;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Do not generate over-limit
|
|
*/
|
|
if(blockpos_over_limit(p))
|
|
{
|
|
infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
|
|
throw InvalidPositionException("generateBlock(): pos. over limit");
|
|
}
|
|
|
|
/*
|
|
Create block make data
|
|
*/
|
|
BlockMakeData data;
|
|
initBlockMake(&data, p);
|
|
|
|
/*
|
|
Generate block
|
|
*/
|
|
{
|
|
TimeTaker t("mapgen::make_block()");
|
|
mapgen->makeChunk(&data);
|
|
//mapgen::make_block(&data);
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
t.stop(true); // Hide output
|
|
}
|
|
|
|
/*
|
|
Blit data back on map, update lighting, add mobs and whatever this does
|
|
*/
|
|
finishBlockMake(&data, modified_blocks);
|
|
|
|
/*
|
|
Get central block
|
|
*/
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
|
|
#if 0
|
|
/*
|
|
Check result
|
|
*/
|
|
if(block)
|
|
{
|
|
bool erroneus_content = false;
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
v3s16 p(x0,y0,z0);
|
|
MapNode n = block->getNode(p);
|
|
if(n.getContent() == CONTENT_IGNORE)
|
|
{
|
|
infostream<<"CONTENT_IGNORE at "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
erroneus_content = true;
|
|
assert(0);
|
|
}
|
|
}
|
|
if(erroneus_content)
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/*
|
|
Generate a completely empty block
|
|
*/
|
|
if(block)
|
|
{
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
MapNode n;
|
|
n.setContent(CONTENT_AIR);
|
|
block->setNode(v3s16(x0,y0,z0), n);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if(enable_mapgen_debug_info == false)
|
|
timer.stop(true); // Hide output
|
|
|
|
return block;
|
|
}
|
|
#endif
|
|
|
|
MapBlock * ServerMap::createBlock(v3s16 p)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d)",
|
|
__FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
|
throw InvalidPositionException("createBlock(): pos. over limit");
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
/*
|
|
This will create or load a sector if not found in memory.
|
|
If block exists on disk, it will be loaded.
|
|
|
|
NOTE: On old save formats, this will be slow, as it generates
|
|
lighting on blocks for them.
|
|
*/
|
|
ServerMapSector *sector;
|
|
try{
|
|
sector = (ServerMapSector*)createSector(p2d);
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
infostream<<"createBlock: createSector() failed"<<std::endl;
|
|
throw e;
|
|
}
|
|
/*
|
|
NOTE: This should not be done, or at least the exception
|
|
should not be passed on as std::exception, because it
|
|
won't be catched at all.
|
|
*/
|
|
/*catch(std::exception &e)
|
|
{
|
|
infostream<<"createBlock: createSector() failed: "
|
|
<<e.what()<<std::endl;
|
|
throw e;
|
|
}*/
|
|
|
|
/*
|
|
Try to get a block from the sector
|
|
*/
|
|
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
if(block)
|
|
{
|
|
if(block->isDummy())
|
|
block->unDummify();
|
|
return block;
|
|
}
|
|
// Create blank
|
|
block = sector->createBlankBlock(block_y);
|
|
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
|
|
{
|
|
DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
|
|
__FUNCTION_NAME,
|
|
p.X, p.Y, p.Z, create_blank);
|
|
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
if(block && block->isDummy() == false)
|
|
return block;
|
|
}
|
|
|
|
{
|
|
MapBlock *block = loadBlock(p);
|
|
if(block)
|
|
return block;
|
|
}
|
|
|
|
if (create_blank) {
|
|
ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
|
|
MapBlock *block = sector->createBlankBlock(p.Y);
|
|
|
|
return block;
|
|
}
|
|
/*if(allow_generate)
|
|
{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
MapBlock *block = generateBlock(p, modified_blocks);
|
|
if(block)
|
|
{
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
event.p = p;
|
|
|
|
// Copy modified_blocks to event
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
|
|
// Queue event
|
|
dispatchEvent(&event);
|
|
|
|
return block;
|
|
}
|
|
}*/
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void ServerMap::prepareBlock(MapBlock *block) {
|
|
ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
|
|
|
|
// Calculate weather conditions
|
|
block->heat_last_update = 0;
|
|
block->humidity_last_update = 0;
|
|
if (senv->m_use_weather) {
|
|
v3s16 p = block->getPos() * MAP_BLOCKSIZE;
|
|
updateBlockHeat(senv, p, block);
|
|
updateBlockHumidity(senv, p, block);
|
|
} else {
|
|
block->heat = HEAT_UNDEFINED;
|
|
block->humidity = HUMIDITY_UNDEFINED;
|
|
}
|
|
}
|
|
|
|
s16 ServerMap::findGroundLevel(v2s16 p2d)
|
|
{
|
|
#if 0
|
|
/*
|
|
Uh, just do something random...
|
|
*/
|
|
// Find existing map from top to down
|
|
s16 max=63;
|
|
s16 min=-64;
|
|
v3s16 p(p2d.X, max, p2d.Y);
|
|
for(; p.Y>min; p.Y--)
|
|
{
|
|
MapNode n = getNodeNoEx(p);
|
|
if(n.getContent() != CONTENT_IGNORE)
|
|
break;
|
|
}
|
|
if(p.Y == min)
|
|
goto plan_b;
|
|
// If this node is not air, go to plan b
|
|
if(getNodeNoEx(p).getContent() != CONTENT_AIR)
|
|
goto plan_b;
|
|
// Search existing walkable and return it
|
|
for(; p.Y>min; p.Y--)
|
|
{
|
|
MapNode n = getNodeNoEx(p);
|
|
if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
|
|
return p.Y;
|
|
}
|
|
|
|
// Move to plan b
|
|
plan_b:
|
|
#endif
|
|
|
|
/*
|
|
Determine from map generator noise functions
|
|
*/
|
|
|
|
s16 level = m_emerge->getGroundLevelAtPoint(p2d);
|
|
return level;
|
|
|
|
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
|
|
//return (s16)level;
|
|
}
|
|
|
|
bool ServerMap::loadFromFolders() {
|
|
if(!dbase->Initialized() && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite")) // ?
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void ServerMap::createDirs(std::string path)
|
|
{
|
|
if(fs::CreateAllDirs(path) == false)
|
|
{
|
|
m_dout<<DTIME<<"ServerMap: Failed to create directory "
|
|
<<"\""<<path<<"\""<<std::endl;
|
|
throw BaseException("ServerMap failed to create directory");
|
|
}
|
|
}
|
|
|
|
std::string ServerMap::getSectorDir(v2s16 pos, int layout)
|
|
{
|
|
char cc[9];
|
|
switch(layout)
|
|
{
|
|
case 1:
|
|
snprintf(cc, 9, "%.4x%.4x",
|
|
(unsigned int)pos.X&0xffff,
|
|
(unsigned int)pos.Y&0xffff);
|
|
|
|
return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
|
|
case 2:
|
|
snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
|
|
(unsigned int)pos.X&0xfff,
|
|
(unsigned int)pos.Y&0xfff);
|
|
|
|
return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
|
|
default:
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
v2s16 ServerMap::getSectorPos(std::string dirname)
|
|
{
|
|
unsigned int x, y;
|
|
int r;
|
|
std::string component;
|
|
fs::RemoveLastPathComponent(dirname, &component, 1);
|
|
if(component.size() == 8)
|
|
{
|
|
// Old layout
|
|
r = sscanf(component.c_str(), "%4x%4x", &x, &y);
|
|
}
|
|
else if(component.size() == 3)
|
|
{
|
|
// New layout
|
|
fs::RemoveLastPathComponent(dirname, &component, 2);
|
|
r = sscanf(component.c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
|
|
// Sign-extend the 12 bit values up to 16 bits...
|
|
if(x&0x800) x|=0xF000;
|
|
if(y&0x800) y|=0xF000;
|
|
}
|
|
else
|
|
{
|
|
assert(false);
|
|
}
|
|
assert(r == 2);
|
|
v2s16 pos((s16)x, (s16)y);
|
|
return pos;
|
|
}
|
|
|
|
v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
|
|
{
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
if(blockfile.size() != 4){
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
}
|
|
unsigned int y;
|
|
int r = sscanf(blockfile.c_str(), "%4x", &y);
|
|
if(r != 1)
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
return v3s16(p2d.X, y, p2d.Y);
|
|
}
|
|
|
|
std::string ServerMap::getBlockFilename(v3s16 p)
|
|
{
|
|
char cc[5];
|
|
snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
|
|
return cc;
|
|
}
|
|
|
|
void ServerMap::save(ModifiedState save_level)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
if(m_map_saving_enabled == false)
|
|
{
|
|
infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if(save_level == MOD_STATE_CLEAN)
|
|
infostream<<"ServerMap: Saving whole map, this can take time."
|
|
<<std::endl;
|
|
|
|
if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
|
|
{
|
|
saveMapMeta();
|
|
}
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
u32 sector_meta_count = 0;
|
|
u32 block_count = 0;
|
|
u32 block_count_all = 0; // Number of blocks in memory
|
|
|
|
// Don't do anything with sqlite unless something is really saved
|
|
bool save_started = false;
|
|
|
|
for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
|
|
i != m_sectors.end(); ++i)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)i->second;
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
|
|
if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
|
|
{
|
|
saveSectorMeta(sector);
|
|
sector_meta_count++;
|
|
}
|
|
std::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(std::list<MapBlock*>::iterator j = blocks.begin();
|
|
j != blocks.end(); ++j)
|
|
{
|
|
MapBlock *block = *j;
|
|
|
|
block_count_all++;
|
|
|
|
if(block->getModified() >= (u32)save_level)
|
|
{
|
|
// Lazy beginSave()
|
|
if(!save_started){
|
|
beginSave();
|
|
save_started = true;
|
|
}
|
|
|
|
modprofiler.add(block->getModifiedReason(), 1);
|
|
|
|
saveBlock(block);
|
|
block_count++;
|
|
|
|
/*infostream<<"ServerMap: Written block ("
|
|
<<block->getPos().X<<","
|
|
<<block->getPos().Y<<","
|
|
<<block->getPos().Z<<")"
|
|
<<std::endl;*/
|
|
}
|
|
}
|
|
}
|
|
if(save_started)
|
|
endSave();
|
|
|
|
/*
|
|
Only print if something happened or saved whole map
|
|
*/
|
|
if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
|
|
|| block_count != 0)
|
|
{
|
|
infostream<<"ServerMap: Written: "
|
|
<<sector_meta_count<<" sector metadata files, "
|
|
<<block_count<<" block files"
|
|
<<", "<<block_count_all<<" blocks in memory."
|
|
<<std::endl;
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
}
|
|
|
|
void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
|
|
{
|
|
if(loadFromFolders()){
|
|
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
|
|
<<"all blocks that are stored in flat files"<<std::endl;
|
|
}
|
|
dbase->listAllLoadableBlocks(dst);
|
|
}
|
|
|
|
void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
|
|
{
|
|
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
|
si != m_sectors.end(); ++si)
|
|
{
|
|
MapSector *sector = si->second;
|
|
|
|
std::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for(std::list<MapBlock*>::iterator i = blocks.begin();
|
|
i != blocks.end(); ++i)
|
|
{
|
|
MapBlock *block = (*i);
|
|
v3s16 p = block->getPos();
|
|
dst.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerMap::saveMapMeta()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
/*infostream<<"ServerMap::saveMapMeta(): "
|
|
<<"seed="<<m_seed
|
|
<<std::endl;*/
|
|
|
|
createDirs(m_savedir);
|
|
|
|
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
|
|
std::ostringstream ss(std::ios_base::binary);
|
|
|
|
Settings params;
|
|
|
|
m_emerge->setParamsToSettings(¶ms);
|
|
params.writeLines(ss);
|
|
|
|
ss<<"[end_of_params]\n";
|
|
|
|
if(!fs::safeWriteToFile(fullpath, ss.str()))
|
|
{
|
|
infostream<<"ERROR: ServerMap::saveMapMeta(): "
|
|
<<"could not write "<<fullpath<<std::endl;
|
|
throw FileNotGoodException("Cannot save chunk metadata");
|
|
}
|
|
|
|
m_map_metadata_changed = false;
|
|
}
|
|
|
|
void ServerMap::loadMapMeta()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
/*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
|
|
<<std::endl;*/
|
|
|
|
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
{
|
|
infostream<<"ERROR: ServerMap::loadMapMeta(): "
|
|
<<"could not open"<<fullpath<<std::endl;
|
|
throw FileNotGoodException("Cannot open map metadata");
|
|
}
|
|
|
|
Settings params;
|
|
|
|
for(;;)
|
|
{
|
|
if(is.eof())
|
|
throw SerializationError
|
|
("ServerMap::loadMapMeta(): [end_of_params] not found");
|
|
std::string line;
|
|
std::getline(is, line);
|
|
std::string trimmedline = trim(line);
|
|
if(trimmedline == "[end_of_params]")
|
|
break;
|
|
params.parseConfigLine(line);
|
|
}
|
|
|
|
MapgenParams *mgparams;
|
|
try {
|
|
mgparams = m_emerge->getParamsFromSettings(¶ms);
|
|
} catch (SettingNotFoundException &e) {
|
|
infostream << "Couldn't get a setting from map_meta.txt: "
|
|
<< e.what() << std::endl;
|
|
mgparams = NULL;
|
|
}
|
|
|
|
if (mgparams) {
|
|
if (m_mgparams)
|
|
delete m_mgparams;
|
|
m_mgparams = mgparams;
|
|
m_seed = mgparams->seed;
|
|
} else {
|
|
if (params.exists("seed")) {
|
|
m_seed = read_seed(params.get("seed").c_str());
|
|
m_mgparams->seed = m_seed;
|
|
}
|
|
}
|
|
|
|
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
|
|
}
|
|
|
|
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST_WRITE;
|
|
// Get destination
|
|
v2s16 pos = sector->getPos();
|
|
std::string dir = getSectorDir(pos);
|
|
createDirs(dir);
|
|
|
|
std::string fullpath = dir + DIR_DELIM + "meta";
|
|
std::ostringstream ss(std::ios_base::binary);
|
|
|
|
sector->serialize(ss, version);
|
|
|
|
if(!fs::safeWriteToFile(fullpath, ss.str()))
|
|
throw FileNotGoodException("Cannot write sector metafile");
|
|
|
|
sector->differs_from_disk = false;
|
|
}
|
|
|
|
MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Get destination
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
ServerMapSector *sector = NULL;
|
|
|
|
std::string fullpath = sectordir + DIR_DELIM + "meta";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
{
|
|
// If the directory exists anyway, it probably is in some old
|
|
// format. Just go ahead and create the sector.
|
|
if(fs::PathExists(sectordir))
|
|
{
|
|
/*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
|
|
<<fullpath<<" doesn't exist but directory does."
|
|
<<" Continuing with a sector with no metadata."
|
|
<<std::endl;*/
|
|
sector = new ServerMapSector(this, p2d, m_gamedef);
|
|
m_sectors[p2d] = sector;
|
|
}
|
|
else
|
|
{
|
|
throw FileNotGoodException("Cannot open sector metafile");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sector = ServerMapSector::deSerialize
|
|
(is, this, p2d, m_sectors, m_gamedef);
|
|
if(save_after_load)
|
|
saveSectorMeta(sector);
|
|
}
|
|
|
|
sector->differs_from_disk = false;
|
|
|
|
return sector;
|
|
}
|
|
|
|
bool ServerMap::loadSectorMeta(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
bool ServerMap::loadSectorFull(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Load blocks
|
|
*/
|
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
|
(sectordir);
|
|
std::vector<fs::DirListNode>::iterator i2;
|
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
|
{
|
|
// We want files
|
|
if(i2->dir)
|
|
continue;
|
|
try{
|
|
loadBlock(sectordir, i2->name, sector, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
// This catches unknown crap in directory
|
|
}
|
|
}
|
|
|
|
if(loadlayout != 2)
|
|
{
|
|
infostream<<"Sector converted to new layout - deleting "<<
|
|
sectordir1<<std::endl;
|
|
fs::RecursiveDelete(sectordir1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void ServerMap::beginSave() {
|
|
dbase->beginSave();
|
|
}
|
|
|
|
void ServerMap::endSave() {
|
|
dbase->endSave();
|
|
}
|
|
|
|
void ServerMap::saveBlock(MapBlock *block)
|
|
{
|
|
dbase->saveBlock(block);
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::string fullpath = sectordir+DIR_DELIM+blockfile;
|
|
try{
|
|
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
throw FileNotGoodException("Cannot open block file");
|
|
|
|
v3s16 p3d = getBlockPos(sectordir, blockfile);
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version, true);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if(created_new)
|
|
sector->insertBlock(block);
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
|
|
{
|
|
saveBlock(block);
|
|
|
|
// Should be in database now, so delete the old file
|
|
fs::RecursiveDelete(fullpath);
|
|
}
|
|
|
|
// We just loaded it from the disk, so it's up-to-date.
|
|
block->resetModified();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
infostream<<"WARNING: Invalid block data on disk "
|
|
<<"fullpath="<<fullpath
|
|
<<" (SerializationError). "
|
|
<<"what()="<<e.what()
|
|
<<std::endl;
|
|
// Ignoring. A new one will be generated.
|
|
assert(0);
|
|
|
|
// TODO: Backup file; name is in fullpath.
|
|
}
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
try {
|
|
std::istringstream is(*blob, std::ios_base::binary);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version, true);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if(created_new)
|
|
sector->insertBlock(block);
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
//if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
|
|
// Only save if asked to; no need to update version
|
|
if(save_after_load)
|
|
saveBlock(block);
|
|
|
|
// We just loaded it from, so it's up-to-date.
|
|
block->resetModified();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"Invalid block data in database"
|
|
<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
|
|
<<" (SerializationError): "<<e.what()<<std::endl;
|
|
|
|
// TODO: Block should be marked as invalid in memory so that it is
|
|
// not touched but the game can run
|
|
|
|
if(g_settings->getBool("ignore_world_load_errors")){
|
|
errorstream<<"Ignoring block load error. Duck and cover! "
|
|
<<"(ignore_world_load_errors)"<<std::endl;
|
|
} else {
|
|
throw SerializationError("Invalid block data in database");
|
|
//assert(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
|
MapBlock *ret;
|
|
|
|
ret = dbase->loadBlock(blockpos);
|
|
if (ret) return (ret);
|
|
// Not found in database, try the files
|
|
|
|
// The directory layout we're going to load from.
|
|
// 1 - original sectors/xxxxzzzz/
|
|
// 2 - new sectors2/xxx/zzz/
|
|
// If we load from anything but the latest structure, we will
|
|
// immediately save to the new one, and remove the old.
|
|
int loadlayout = 1;
|
|
std::string sectordir1 = getSectorDir(p2d, 1);
|
|
std::string sectordir;
|
|
if(fs::PathExists(sectordir1))
|
|
{
|
|
sectordir = sectordir1;
|
|
}
|
|
else
|
|
{
|
|
loadlayout = 2;
|
|
sectordir = getSectorDir(p2d, 2);
|
|
}
|
|
|
|
/*
|
|
Make sure sector is loaded
|
|
*/
|
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
try{
|
|
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return NULL;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return NULL;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Make sure file exists
|
|
*/
|
|
|
|
std::string blockfilename = getBlockFilename(blockpos);
|
|
if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
|
|
return NULL;
|
|
|
|
/*
|
|
Load block and save it to the database
|
|
*/
|
|
loadBlock(sectordir, blockfilename, sector, true);
|
|
return getBlockNoCreateNoEx(blockpos);
|
|
}
|
|
|
|
void ServerMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ServerMap: ";
|
|
}
|
|
|
|
s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
|
{
|
|
u32 gametime = env->getGameTime();
|
|
|
|
if (block) {
|
|
if (gametime - block->heat_last_update < 10)
|
|
return block->heat;
|
|
} else {
|
|
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
|
}
|
|
|
|
f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
|
|
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
|
|
|
if(block) {
|
|
block->heat = heat;
|
|
block->heat_last_update = gametime;
|
|
}
|
|
return heat;
|
|
}
|
|
|
|
s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
|
{
|
|
u32 gametime = env->getGameTime();
|
|
|
|
if (block) {
|
|
if (gametime - block->humidity_last_update < 10)
|
|
return block->humidity;
|
|
} else {
|
|
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
|
}
|
|
|
|
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
|
|
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
|
|
|
if(block) {
|
|
block->humidity = humidity;
|
|
block->humidity_last_update = gametime;
|
|
}
|
|
return humidity;
|
|
}
|
|
|
|
/*
|
|
MapVoxelManipulator
|
|
*/
|
|
|
|
MapVoxelManipulator::MapVoxelManipulator(Map *map)
|
|
{
|
|
m_map = map;
|
|
}
|
|
|
|
MapVoxelManipulator::~MapVoxelManipulator()
|
|
{
|
|
/*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
|
|
<<std::endl;*/
|
|
}
|
|
|
|
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|
{
|
|
TimeTaker timer1("emerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = getNodeBlockPos(a.MinEdge);
|
|
v3s16 p_max = getNodeBlockPos(a.MaxEdge);
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
u8 flags = 0;
|
|
MapBlock *block;
|
|
v3s16 p(x,y,z);
|
|
std::map<v3s16, u8>::iterator n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != m_loaded_blocks.end())
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
/*infostream<<"Loading block (caller_id="<<caller_id<<")"
|
|
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<" wanted area: ";
|
|
a.print(infostream);
|
|
infostream<<std::endl;*/
|
|
|
|
block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
flags |= VMANIP_BLOCK_DATA_INEXIST;
|
|
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_INEXISTENT
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
|
|
{
|
|
// Mark that block was loaded as blank
|
|
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
}*/
|
|
|
|
m_loaded_blocks[p] = flags;
|
|
}
|
|
|
|
//infostream<<"emerge done"<<std::endl;
|
|
}
|
|
|
|
/*
|
|
SUGG: Add an option to only update eg. water and air nodes.
|
|
This will make it interfere less with important stuff if
|
|
run on background.
|
|
*/
|
|
void MapVoxelManipulator::blitBack
|
|
(std::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
//TimeTaker timer1("blitBack");
|
|
|
|
/*infostream<<"blitBack(): m_loaded_blocks.size()="
|
|
<<m_loaded_blocks.size()<<std::endl;*/
|
|
|
|
/*
|
|
Initialize block cache
|
|
*/
|
|
v3s16 blockpos_last;
|
|
MapBlock *block = NULL;
|
|
bool block_checked_in_modified = false;
|
|
|
|
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
|
|
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
|
|
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
|
|
u8 f = m_flags[m_area.index(p)];
|
|
if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
|
|
continue;
|
|
|
|
MapNode &n = m_data[m_area.index(p)];
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
|
|
try
|
|
{
|
|
// Get block
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = m_map->getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
block_checked_in_modified = false;
|
|
}
|
|
|
|
// Calculate relative position in block
|
|
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
|
|
|
|
// Don't continue if nothing has changed here
|
|
if(block->getNode(relpos) == n)
|
|
continue;
|
|
|
|
//m_map->setNode(m_area.MinEdge + p, n);
|
|
block->setNode(relpos, n);
|
|
|
|
/*
|
|
Make sure block is in modified_blocks
|
|
*/
|
|
if(block_checked_in_modified == false)
|
|
{
|
|
modified_blocks[blockpos] = block;
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
|
|
MapVoxelManipulator(map),
|
|
m_create_area(false)
|
|
{
|
|
}
|
|
|
|
ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
|
|
{
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|
{
|
|
// Just create the area so that it can be pointed to
|
|
VoxelManipulator::emerge(a, caller_id);
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
|
|
v3s16 blockpos_max, bool load_if_inexistent)
|
|
{
|
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = blockpos_min;
|
|
v3s16 p_max = blockpos_max;
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
|
if(size_MB >= 1)
|
|
{
|
|
infostream<<"initialEmerge: area: ";
|
|
block_area_nodes.print(infostream);
|
|
infostream<<" ("<<size_MB<<"MB)";
|
|
infostream<<std::endl;
|
|
}
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
u8 flags = 0;
|
|
MapBlock *block;
|
|
v3s16 p(x,y,z);
|
|
std::map<v3s16, u8>::iterator n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != m_loaded_blocks.end())
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
|
|
if (load_if_inexistent) {
|
|
ServerMap *svrmap = (ServerMap *)m_map;
|
|
block = svrmap->emergeBlock(p, false);
|
|
if (block == NULL)
|
|
block = svrmap->createBlock(p);
|
|
else
|
|
block->copyTo(*this);
|
|
} else {
|
|
flags |= VMANIP_BLOCK_DATA_INEXIST;
|
|
|
|
/*
|
|
Mark area inexistent
|
|
*/
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_INEXISTENT
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
}
|
|
/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
|
|
{
|
|
// Mark that block was loaded as blank
|
|
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
}*/
|
|
|
|
m_loaded_blocks[p] = flags;
|
|
}
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::blitBackAll(
|
|
std::map<v3s16, MapBlock*> * modified_blocks)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
/*
|
|
Copy data of all blocks
|
|
*/
|
|
for(std::map<v3s16, u8>::iterator
|
|
i = m_loaded_blocks.begin();
|
|
i != m_loaded_blocks.end(); ++i)
|
|
{
|
|
v3s16 p = i->first;
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
|
|
if(existed == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
block->copyFrom(*this);
|
|
|
|
if(modified_blocks)
|
|
(*modified_blocks)[p] = block;
|
|
}
|
|
}
|
|
|
|
//END
|