mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
3265 lines
82 KiB
C++
3265 lines
82 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "game.h"
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#include "irrlichttypes_extrabloated.h"
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IMaterialRendererServices.h>
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#include "IMeshCache.h"
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#include "client.h"
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#include "server.h"
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#include "guiPauseMenu.h"
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#include "guiPasswordChange.h"
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#include "guiVolumeChange.h"
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#include "guiFormSpecMenu.h"
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#include "guiTextInputMenu.h"
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#include "guiDeathScreen.h"
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#include "tool.h"
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#include "guiChatConsole.h"
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#include "config.h"
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#include "clouds.h"
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#include "particles.h"
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#include "camera.h"
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#include "farmesh.h"
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#include "mapblock.h"
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#include "settings.h"
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#include "profiler.h"
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#include "mainmenumanager.h"
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#include "gettext.h"
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#include "log.h"
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#include "filesys.h"
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// Needed for determining pointing to nodes
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "main.h" // For g_settings
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#include "itemdef.h"
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#include "tile.h" // For TextureSource
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#include "shader.h" // For ShaderSource
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#include "logoutputbuffer.h"
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#include "subgame.h"
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#include "quicktune_shortcutter.h"
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#include "clientmap.h"
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#include "hud.h"
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#include "sky.h"
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#include "sound.h"
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#if USE_SOUND
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#include "sound_openal.h"
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#endif
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#include "event_manager.h"
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#include <list>
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#include "util/directiontables.h"
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/*
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Text input system
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*/
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struct TextDestChat : public TextDest
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{
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TextDestChat(Client *client)
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{
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m_client = client;
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}
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void gotText(std::wstring text)
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{
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m_client->typeChatMessage(text);
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}
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void gotText(std::map<std::string, std::string> fields)
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{
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m_client->typeChatMessage(narrow_to_wide(fields["text"]));
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}
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Client *m_client;
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};
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struct TextDestNodeMetadata : public TextDest
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{
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TextDestNodeMetadata(v3s16 p, Client *client)
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{
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m_p = p;
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m_client = client;
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}
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// This is deprecated I guess? -celeron55
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void gotText(std::wstring text)
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{
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std::string ntext = wide_to_narrow(text);
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infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
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<<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
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std::map<std::string, std::string> fields;
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fields["text"] = ntext;
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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void gotText(std::map<std::string, std::string> fields)
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{
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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v3s16 m_p;
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Client *m_client;
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};
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struct TextDestPlayerInventory : public TextDest
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{
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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m_formname = "";
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}
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TextDestPlayerInventory(Client *client, std::string formname)
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{
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m_client = client;
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m_formname = formname;
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}
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void gotText(std::map<std::string, std::string> fields)
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{
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m_client->sendInventoryFields(m_formname, fields);
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}
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Client *m_client;
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std::string m_formname;
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};
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/* Respawn menu callback */
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class MainRespawnInitiator: public IRespawnInitiator
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{
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public:
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MainRespawnInitiator(bool *active, Client *client):
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m_active(active), m_client(client)
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{
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*m_active = true;
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}
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void respawn()
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{
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*m_active = false;
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m_client->sendRespawn();
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}
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private:
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bool *m_active;
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Client *m_client;
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};
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/* Form update callback */
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class NodeMetadataFormSource: public IFormSource
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{
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public:
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NodeMetadataFormSource(ClientMap *map, v3s16 p):
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m_map(map),
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m_p(p)
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{
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}
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std::string getForm()
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if(!meta)
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return "";
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return meta->getString("formspec");
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}
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std::string resolveText(std::string str)
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if(!meta)
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return str;
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return meta->resolveString(str);
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}
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ClientMap *m_map;
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v3s16 m_p;
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};
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class PlayerInventoryFormSource: public IFormSource
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{
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public:
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PlayerInventoryFormSource(Client *client):
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m_client(client)
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{
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}
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std::string getForm()
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{
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LocalPlayer* player = m_client->getEnv().getLocalPlayer();
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return player->inventory_formspec;
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}
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Client *m_client;
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};
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class FormspecFormSource: public IFormSource
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{
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public:
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FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
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{
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m_formspec = formspec;
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m_game_formspec = game_formspec;
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}
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~FormspecFormSource()
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{
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*m_game_formspec = 0;
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}
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void setForm(std::string formspec) {
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m_formspec = formspec;
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}
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std::string getForm()
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{
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return m_formspec;
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}
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std::string m_formspec;
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FormspecFormSource** m_game_formspec;
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};
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/*
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Check if a node is pointable
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*/
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inline bool isPointableNode(const MapNode& n,
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Client *client, bool liquids_pointable)
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{
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const ContentFeatures &features = client->getNodeDefManager()->get(n);
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return features.pointable ||
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(liquids_pointable && features.isLiquid());
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}
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/*
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Find what the player is pointing at
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*/
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PointedThing getPointedThing(Client *client, v3f player_position,
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v3f camera_direction, v3f camera_position,
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core::line3d<f32> shootline, f32 d,
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bool liquids_pointable,
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bool look_for_object,
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std::vector<aabb3f> &hilightboxes,
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ClientActiveObject *&selected_object)
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{
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PointedThing result;
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hilightboxes.clear();
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selected_object = NULL;
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INodeDefManager *nodedef = client->getNodeDefManager();
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ClientMap &map = client->getEnv().getClientMap();
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// First try to find a pointed at active object
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if(look_for_object)
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{
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selected_object = client->getSelectedActiveObject(d*BS,
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camera_position, shootline);
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if(selected_object != NULL)
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{
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if(selected_object->doShowSelectionBox())
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{
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aabb3f *selection_box = selected_object->getSelectionBox();
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// Box should exist because object was
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// returned in the first place
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assert(selection_box);
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v3f pos = selected_object->getPosition();
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hilightboxes.push_back(aabb3f(
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selection_box->MinEdge + pos,
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selection_box->MaxEdge + pos));
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}
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result.type = POINTEDTHING_OBJECT;
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result.object_id = selected_object->getId();
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return result;
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}
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}
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// That didn't work, try to find a pointed at node
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f32 mindistance = BS * 1001;
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v3s16 pos_i = floatToInt(player_position, BS);
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/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
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<<std::endl;*/
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s16 a = d;
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s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
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s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
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s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
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s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
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s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
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s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
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// Prevent signed number overflow
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if(yend==32767)
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yend=32766;
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if(zend==32767)
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zend=32766;
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if(xend==32767)
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xend=32766;
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for(s16 y = ystart; y <= yend; y++)
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for(s16 z = zstart; z <= zend; z++)
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for(s16 x = xstart; x <= xend; x++)
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{
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MapNode n;
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try
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{
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n = map.getNode(v3s16(x,y,z));
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(!isPointableNode(n, client, liquids_pointable))
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continue;
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std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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v3s16 np(x,y,z);
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v3f npf = intToFloat(np, BS);
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for(std::vector<aabb3f>::const_iterator
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i = boxes.begin();
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i != boxes.end(); i++)
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{
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aabb3f box = *i;
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box.MinEdge += npf;
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box.MaxEdge += npf;
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for(u16 j=0; j<6; j++)
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{
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v3s16 facedir = g_6dirs[j];
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aabb3f facebox = box;
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f32 d = 0.001*BS;
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if(facedir.X > 0)
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facebox.MinEdge.X = facebox.MaxEdge.X-d;
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else if(facedir.X < 0)
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facebox.MaxEdge.X = facebox.MinEdge.X+d;
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else if(facedir.Y > 0)
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facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
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else if(facedir.Y < 0)
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facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
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else if(facedir.Z > 0)
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facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
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else if(facedir.Z < 0)
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facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
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v3f centerpoint = facebox.getCenter();
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f32 distance = (centerpoint - camera_position).getLength();
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if(distance >= mindistance)
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continue;
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if(!facebox.intersectsWithLine(shootline))
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continue;
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v3s16 np_above = np + facedir;
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result.type = POINTEDTHING_NODE;
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result.node_undersurface = np;
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result.node_abovesurface = np_above;
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mindistance = distance;
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hilightboxes.clear();
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for(std::vector<aabb3f>::const_iterator
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i2 = boxes.begin();
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i2 != boxes.end(); i2++)
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{
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aabb3f box = *i2;
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box.MinEdge += npf + v3f(-d,-d,-d);
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box.MaxEdge += npf + v3f(d,d,d);
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hilightboxes.push_back(box);
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}
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}
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}
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} // for coords
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return result;
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}
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/*
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Draws a screen with a single text on it.
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Text will be removed when the screen is drawn the next time.
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*/
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/*gui::IGUIStaticText **/
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void draw_load_screen(const std::wstring &text,
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video::IVideoDriver* driver, gui::IGUIFont* font)
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{
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v2u32 screensize = driver->getScreenSize();
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const wchar_t *loadingtext = text.c_str();
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core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
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core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
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core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
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core::rect<s32> textrect(center - textsize/2, center + textsize/2);
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gui::IGUIStaticText *guitext = guienv->addStaticText(
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loadingtext, textrect, false, false);
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guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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driver->beginScene(true, true, video::SColor(255,0,0,0));
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guienv->drawAll();
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driver->endScene();
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guitext->remove();
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//return guitext;
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}
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/* Profiler display */
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void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
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gui::IGUIFont *font, u32 text_height,
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u32 show_profiler, u32 show_profiler_max)
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{
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if(show_profiler == 0)
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{
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guitext_profiler->setVisible(false);
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}
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else
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{
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = narrow_to_wide(os.str());
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guitext_profiler->setText(text.c_str());
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guitext_profiler->setVisible(true);
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s32 w = font->getDimension(text.c_str()).Width;
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if(w < 400)
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w = 400;
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core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
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8+(text_height+5)*2 +
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font->getDimension(text.c_str()).Height);
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guitext_profiler->setRelativePosition(rect);
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guitext_profiler->setVisible(true);
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}
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}
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class ProfilerGraph
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{
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private:
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struct Piece{
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Profiler::GraphValues values;
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};
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struct Meta{
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float min;
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float max;
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video::SColor color;
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Meta(float initial=0, video::SColor color=
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video::SColor(255,255,255,255)):
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min(initial),
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max(initial),
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color(color)
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{}
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};
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std::list<Piece> m_log;
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public:
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u32 m_log_max_size;
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ProfilerGraph():
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m_log_max_size(200)
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{}
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void put(const Profiler::GraphValues &values)
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{
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Piece piece;
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piece.values = values;
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m_log.push_back(piece);
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while(m_log.size() > m_log_max_size)
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m_log.erase(m_log.begin());
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}
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void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
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gui::IGUIFont* font) const
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{
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std::map<std::string, Meta> m_meta;
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for(std::list<Piece>::const_iterator k = m_log.begin();
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k != m_log.end(); k++)
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{
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const Piece &piece = *k;
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for(Profiler::GraphValues::const_iterator i = piece.values.begin();
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i != piece.values.end(); i++){
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const std::string &id = i->first;
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const float &value = i->second;
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std::map<std::string, Meta>::iterator j =
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m_meta.find(id);
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if(j == m_meta.end()){
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m_meta[id] = Meta(value);
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continue;
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}
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if(value < j->second.min)
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j->second.min = value;
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if(value > j->second.max)
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j->second.max = value;
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}
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}
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// Assign colors
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static const video::SColor usable_colors[] = {
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video::SColor(255,255,100,100),
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video::SColor(255,90,225,90),
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video::SColor(255,100,100,255),
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video::SColor(255,255,150,50),
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video::SColor(255,220,220,100)
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};
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static const u32 usable_colors_count =
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sizeof(usable_colors) / sizeof(*usable_colors);
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u32 next_color_i = 0;
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for(std::map<std::string, Meta>::iterator i = m_meta.begin();
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i != m_meta.end(); i++){
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Meta &meta = i->second;
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video::SColor color(255,200,200,200);
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if(next_color_i < usable_colors_count)
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color = usable_colors[next_color_i++];
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meta.color = color;
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}
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|
s32 graphh = 50;
|
|
s32 textx = x_left + m_log_max_size + 15;
|
|
s32 textx2 = textx + 200 - 15;
|
|
|
|
// Draw background
|
|
/*{
|
|
u32 num_graphs = m_meta.size();
|
|
core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
|
|
textx2, y_bottom);
|
|
video::SColor bgcolor(120,0,0,0);
|
|
driver->draw2DRectangle(bgcolor, rect, NULL);
|
|
}*/
|
|
|
|
s32 meta_i = 0;
|
|
for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
|
|
i != m_meta.end(); i++){
|
|
const std::string &id = i->first;
|
|
const Meta &meta = i->second;
|
|
s32 x = x_left;
|
|
s32 y = y_bottom - meta_i * 50;
|
|
float show_min = meta.min;
|
|
float show_max = meta.max;
|
|
if(show_min >= -0.0001 && show_max >= -0.0001){
|
|
if(show_min <= show_max * 0.5)
|
|
show_min = 0;
|
|
}
|
|
s32 texth = 15;
|
|
char buf[10];
|
|
snprintf(buf, 10, "%.3g", show_max);
|
|
font->draw(narrow_to_wide(buf).c_str(),
|
|
core::rect<s32>(textx, y - graphh,
|
|
textx2, y - graphh + texth),
|
|
meta.color);
|
|
snprintf(buf, 10, "%.3g", show_min);
|
|
font->draw(narrow_to_wide(buf).c_str(),
|
|
core::rect<s32>(textx, y - texth,
|
|
textx2, y),
|
|
meta.color);
|
|
font->draw(narrow_to_wide(id).c_str(),
|
|
core::rect<s32>(textx, y - graphh/2 - texth/2,
|
|
textx2, y - graphh/2 + texth/2),
|
|
meta.color);
|
|
s32 graph1y = y;
|
|
s32 graph1h = graphh;
|
|
bool relativegraph = (show_min != 0 && show_min != show_max);
|
|
float lastscaledvalue = 0.0;
|
|
bool lastscaledvalue_exists = false;
|
|
for(std::list<Piece>::const_iterator j = m_log.begin();
|
|
j != m_log.end(); j++)
|
|
{
|
|
const Piece &piece = *j;
|
|
float value = 0;
|
|
bool value_exists = false;
|
|
Profiler::GraphValues::const_iterator k =
|
|
piece.values.find(id);
|
|
if(k != piece.values.end()){
|
|
value = k->second;
|
|
value_exists = true;
|
|
}
|
|
if(!value_exists){
|
|
x++;
|
|
lastscaledvalue_exists = false;
|
|
continue;
|
|
}
|
|
float scaledvalue = 1.0;
|
|
if(show_max != show_min)
|
|
scaledvalue = (value - show_min) / (show_max - show_min);
|
|
if(scaledvalue == 1.0 && value == 0){
|
|
x++;
|
|
lastscaledvalue_exists = false;
|
|
continue;
|
|
}
|
|
if(relativegraph){
|
|
if(lastscaledvalue_exists){
|
|
s32 ivalue1 = lastscaledvalue * graph1h;
|
|
s32 ivalue2 = scaledvalue * graph1h;
|
|
driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
|
|
v2s32(x, graph1y - ivalue2), meta.color);
|
|
}
|
|
lastscaledvalue = scaledvalue;
|
|
lastscaledvalue_exists = true;
|
|
} else{
|
|
s32 ivalue = scaledvalue * graph1h;
|
|
driver->draw2DLine(v2s32(x, graph1y),
|
|
v2s32(x, graph1y - ivalue), meta.color);
|
|
}
|
|
x++;
|
|
}
|
|
meta_i++;
|
|
}
|
|
}
|
|
};
|
|
|
|
class NodeDugEvent: public MtEvent
|
|
{
|
|
public:
|
|
v3s16 p;
|
|
MapNode n;
|
|
|
|
NodeDugEvent(v3s16 p, MapNode n):
|
|
p(p),
|
|
n(n)
|
|
{}
|
|
const char* getType() const
|
|
{return "NodeDug";}
|
|
};
|
|
|
|
class SoundMaker
|
|
{
|
|
ISoundManager *m_sound;
|
|
INodeDefManager *m_ndef;
|
|
public:
|
|
float m_player_step_timer;
|
|
|
|
SimpleSoundSpec m_player_step_sound;
|
|
SimpleSoundSpec m_player_leftpunch_sound;
|
|
SimpleSoundSpec m_player_rightpunch_sound;
|
|
|
|
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
|
|
m_sound(sound),
|
|
m_ndef(ndef),
|
|
m_player_step_timer(0)
|
|
{
|
|
}
|
|
|
|
void playPlayerStep()
|
|
{
|
|
if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
|
|
m_player_step_timer = 0.03;
|
|
m_sound->playSound(m_player_step_sound, false);
|
|
}
|
|
}
|
|
|
|
static void viewBobbingStep(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker*)data;
|
|
sm->playPlayerStep();
|
|
}
|
|
|
|
static void playerRegainGround(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker*)data;
|
|
sm->playPlayerStep();
|
|
}
|
|
|
|
static void playerJump(MtEvent *e, void *data)
|
|
{
|
|
//SoundMaker *sm = (SoundMaker*)data;
|
|
}
|
|
|
|
static void cameraPunchLeft(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker*)data;
|
|
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
|
|
}
|
|
|
|
static void cameraPunchRight(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker*)data;
|
|
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
|
|
}
|
|
|
|
static void nodeDug(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker*)data;
|
|
NodeDugEvent *nde = (NodeDugEvent*)e;
|
|
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
|
|
}
|
|
|
|
void registerReceiver(MtEventManager *mgr)
|
|
{
|
|
mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
|
|
mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
|
|
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
|
|
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
|
|
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
|
|
mgr->reg("NodeDug", SoundMaker::nodeDug, this);
|
|
}
|
|
|
|
void step(float dtime)
|
|
{
|
|
m_player_step_timer -= dtime;
|
|
}
|
|
};
|
|
|
|
// Locally stored sounds don't need to be preloaded because of this
|
|
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
|
|
{
|
|
std::set<std::string> m_fetched;
|
|
public:
|
|
|
|
void fetchSounds(const std::string &name,
|
|
std::set<std::string> &dst_paths,
|
|
std::set<std::string> &dst_datas)
|
|
{
|
|
if(m_fetched.count(name))
|
|
return;
|
|
m_fetched.insert(name);
|
|
std::string base = porting::path_share + DIR_DELIM + "testsounds";
|
|
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
|
|
}
|
|
};
|
|
|
|
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
|
|
{
|
|
Sky *m_sky;
|
|
bool *m_force_fog_off;
|
|
f32 *m_fog_range;
|
|
Client *m_client;
|
|
|
|
public:
|
|
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
|
|
f32 *fog_range, Client *client):
|
|
m_sky(sky),
|
|
m_force_fog_off(force_fog_off),
|
|
m_fog_range(fog_range),
|
|
m_client(client)
|
|
{}
|
|
~GameGlobalShaderConstantSetter() {}
|
|
|
|
virtual void onSetConstants(video::IMaterialRendererServices *services,
|
|
bool is_highlevel)
|
|
{
|
|
if(!is_highlevel)
|
|
return;
|
|
|
|
// Background color
|
|
video::SColor bgcolor = m_sky->getBgColor();
|
|
video::SColorf bgcolorf(bgcolor);
|
|
float bgcolorfa[4] = {
|
|
bgcolorf.r,
|
|
bgcolorf.g,
|
|
bgcolorf.b,
|
|
bgcolorf.a,
|
|
};
|
|
services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
|
|
|
|
// Fog distance
|
|
float fog_distance = *m_fog_range;
|
|
if(*m_force_fog_off)
|
|
fog_distance = 10000*BS;
|
|
services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
|
|
|
|
// Day-night ratio
|
|
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
|
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
|
|
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
|
|
}
|
|
};
|
|
|
|
void the_game(
|
|
bool &kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
IrrlichtDevice *device,
|
|
gui::IGUIFont* font,
|
|
std::string map_dir,
|
|
std::string playername,
|
|
std::string password,
|
|
std::string address, // If "", local server is used
|
|
u16 port,
|
|
std::wstring &error_message,
|
|
std::string configpath,
|
|
ChatBackend &chat_backend,
|
|
const SubgameSpec &gamespec, // Used for local game,
|
|
bool simple_singleplayer_mode
|
|
)
|
|
{
|
|
FormspecFormSource* current_formspec = 0;
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
// Calculate text height using the font
|
|
u32 text_height = font->getDimension(L"Random test string").Height;
|
|
|
|
v2u32 last_screensize(0,0);
|
|
v2u32 screensize = driver->getScreenSize();
|
|
|
|
/*
|
|
Draw "Loading" screen
|
|
*/
|
|
|
|
draw_load_screen(L"Loading...", driver, font);
|
|
|
|
// Create texture source
|
|
IWritableTextureSource *tsrc = createTextureSource(device);
|
|
|
|
// Create shader source
|
|
IWritableShaderSource *shsrc = createShaderSource(device);
|
|
|
|
// These will be filled by data received from the server
|
|
// Create item definition manager
|
|
IWritableItemDefManager *itemdef = createItemDefManager();
|
|
// Create node definition manager
|
|
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
|
|
|
// Sound fetcher (useful when testing)
|
|
GameOnDemandSoundFetcher soundfetcher;
|
|
|
|
// Sound manager
|
|
ISoundManager *sound = NULL;
|
|
bool sound_is_dummy = false;
|
|
#if USE_SOUND
|
|
if(g_settings->getBool("enable_sound")){
|
|
infostream<<"Attempting to use OpenAL audio"<<std::endl;
|
|
sound = createOpenALSoundManager(&soundfetcher);
|
|
if(!sound)
|
|
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
|
|
} else {
|
|
infostream<<"Sound disabled."<<std::endl;
|
|
}
|
|
#endif
|
|
if(!sound){
|
|
infostream<<"Using dummy audio."<<std::endl;
|
|
sound = &dummySoundManager;
|
|
sound_is_dummy = true;
|
|
}
|
|
|
|
Server *server = NULL;
|
|
|
|
try{
|
|
// Event manager
|
|
EventManager eventmgr;
|
|
|
|
// Sound maker
|
|
SoundMaker soundmaker(sound, nodedef);
|
|
soundmaker.registerReceiver(&eventmgr);
|
|
|
|
// Add chat log output for errors to be shown in chat
|
|
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
|
|
|
|
// Create UI for modifying quicktune values
|
|
QuicktuneShortcutter quicktune;
|
|
|
|
/*
|
|
Create server.
|
|
*/
|
|
|
|
if(address == ""){
|
|
draw_load_screen(L"Creating server...", driver, font);
|
|
infostream<<"Creating server"<<std::endl;
|
|
server = new Server(map_dir, configpath, gamespec,
|
|
simple_singleplayer_mode);
|
|
server->start(port);
|
|
}
|
|
|
|
do{ // Client scope (breakable do-while(0))
|
|
|
|
/*
|
|
Create client
|
|
*/
|
|
|
|
draw_load_screen(L"Creating client...", driver, font);
|
|
infostream<<"Creating client"<<std::endl;
|
|
|
|
MapDrawControl draw_control;
|
|
|
|
Client client(device, playername.c_str(), password, draw_control,
|
|
tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
|
|
|
|
// Client acts as our GameDef
|
|
IGameDef *gamedef = &client;
|
|
|
|
draw_load_screen(L"Resolving address...", driver, font);
|
|
Address connect_address(0,0,0,0, port);
|
|
try{
|
|
if(address == "")
|
|
//connect_address.Resolve("localhost");
|
|
connect_address.setAddress(127,0,0,1);
|
|
else
|
|
connect_address.Resolve(address.c_str());
|
|
}
|
|
catch(ResolveError &e)
|
|
{
|
|
error_message = L"Couldn't resolve address";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
// Break out of client scope
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Attempt to connect to the server
|
|
*/
|
|
|
|
infostream<<"Connecting to server at ";
|
|
connect_address.print(&infostream);
|
|
infostream<<std::endl;
|
|
client.connect(connect_address);
|
|
|
|
/*
|
|
Wait for server to accept connection
|
|
*/
|
|
bool could_connect = false;
|
|
bool connect_aborted = false;
|
|
try{
|
|
float frametime = 0.033;
|
|
float time_counter = 0.0;
|
|
input->clear();
|
|
while(device->run())
|
|
{
|
|
// Update client and server
|
|
client.step(frametime);
|
|
if(server != NULL)
|
|
server->step(frametime);
|
|
|
|
// End condition
|
|
if(client.connectedAndInitialized()){
|
|
could_connect = true;
|
|
break;
|
|
}
|
|
// Break conditions
|
|
if(client.accessDenied()){
|
|
error_message = L"Access denied. Reason: "
|
|
+client.accessDeniedReason();
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
break;
|
|
}
|
|
if(input->wasKeyDown(EscapeKey)){
|
|
connect_aborted = true;
|
|
infostream<<"Connect aborted [Escape]"<<std::endl;
|
|
break;
|
|
}
|
|
|
|
// Display status
|
|
std::wostringstream ss;
|
|
ss<<L"Connecting to server... (press Escape to cancel)\n";
|
|
std::wstring animation = L"/-\\|";
|
|
ss<<animation[(int)(time_counter/0.2)%4];
|
|
draw_load_screen(ss.str(), driver, font);
|
|
|
|
// Delay a bit
|
|
sleep_ms(1000*frametime);
|
|
time_counter += frametime;
|
|
}
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{}
|
|
|
|
/*
|
|
Handle failure to connect
|
|
*/
|
|
if(!could_connect){
|
|
if(error_message == L"" && !connect_aborted){
|
|
error_message = L"Connection failed";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
// Break out of client scope
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Wait until content has been received
|
|
*/
|
|
bool got_content = false;
|
|
bool content_aborted = false;
|
|
{
|
|
float frametime = 0.033;
|
|
float time_counter = 0.0;
|
|
input->clear();
|
|
while(device->run())
|
|
{
|
|
// Update client and server
|
|
client.step(frametime);
|
|
if(server != NULL)
|
|
server->step(frametime);
|
|
|
|
// End condition
|
|
if(client.texturesReceived() &&
|
|
client.itemdefReceived() &&
|
|
client.nodedefReceived()){
|
|
got_content = true;
|
|
break;
|
|
}
|
|
// Break conditions
|
|
if(!client.connectedAndInitialized()){
|
|
error_message = L"Client disconnected";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
break;
|
|
}
|
|
if(input->wasKeyDown(EscapeKey)){
|
|
content_aborted = true;
|
|
infostream<<"Connect aborted [Escape]"<<std::endl;
|
|
break;
|
|
}
|
|
|
|
// Display status
|
|
std::wostringstream ss;
|
|
ss<<L"Waiting content... (press Escape to cancel)\n";
|
|
|
|
ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
|
|
ss<<L" Item definitions\n";
|
|
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
|
|
ss<<L" Node definitions\n";
|
|
ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
|
|
ss<<L" Media\n";
|
|
|
|
draw_load_screen(ss.str(), driver, font);
|
|
|
|
// Delay a bit
|
|
sleep_ms(1000*frametime);
|
|
time_counter += frametime;
|
|
}
|
|
}
|
|
|
|
if(!got_content){
|
|
if(error_message == L"" && !content_aborted){
|
|
error_message = L"Something failed";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
// Break out of client scope
|
|
break;
|
|
}
|
|
|
|
/*
|
|
After all content has been received:
|
|
Update cached textures, meshes and materials
|
|
*/
|
|
client.afterContentReceived();
|
|
|
|
/*
|
|
Create the camera node
|
|
*/
|
|
Camera camera(smgr, draw_control, gamedef);
|
|
if (!camera.successfullyCreated(error_message))
|
|
return;
|
|
|
|
f32 camera_yaw = 0; // "right/left"
|
|
f32 camera_pitch = 0; // "up/down"
|
|
|
|
/*
|
|
Clouds
|
|
*/
|
|
|
|
Clouds *clouds = NULL;
|
|
if(g_settings->getBool("enable_clouds"))
|
|
{
|
|
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
|
|
}
|
|
|
|
/*
|
|
Skybox thingy
|
|
*/
|
|
|
|
Sky *sky = NULL;
|
|
sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
|
|
|
|
/*
|
|
FarMesh
|
|
*/
|
|
|
|
FarMesh *farmesh = NULL;
|
|
if(g_settings->getBool("enable_farmesh"))
|
|
{
|
|
farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
|
|
}
|
|
|
|
/*
|
|
A copy of the local inventory
|
|
*/
|
|
Inventory local_inventory(itemdef);
|
|
|
|
/*
|
|
Find out size of crack animation
|
|
*/
|
|
int crack_animation_length = 5;
|
|
{
|
|
video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
|
|
v2u32 size = t->getOriginalSize();
|
|
crack_animation_length = size.Y / size.X;
|
|
}
|
|
|
|
/*
|
|
Add some gui stuff
|
|
*/
|
|
|
|
// First line of debug text
|
|
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
|
L"Minetest",
|
|
core::rect<s32>(5, 5, 795, 5+text_height),
|
|
false, false);
|
|
// Second line of debug text
|
|
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
|
|
false, false);
|
|
// At the middle of the screen
|
|
// Object infos are shown in this
|
|
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
|
|
false, true);
|
|
|
|
// Status text (displays info when showing and hiding GUI stuff, etc.)
|
|
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
|
|
L"<Status>",
|
|
core::rect<s32>(0,0,0,0),
|
|
false, false);
|
|
guitext_status->setVisible(false);
|
|
|
|
std::wstring statustext;
|
|
float statustext_time = 0;
|
|
|
|
// Chat text
|
|
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0,0,0,0),
|
|
//false, false); // Disable word wrap as of now
|
|
false, true);
|
|
// Remove stale "recent" chat messages from previous connections
|
|
chat_backend.clearRecentChat();
|
|
// Chat backend and console
|
|
GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
|
|
|
|
// Profiler text (size is updated when text is updated)
|
|
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
|
|
L"<Profiler>",
|
|
core::rect<s32>(0,0,0,0),
|
|
false, false);
|
|
guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
|
|
guitext_profiler->setVisible(false);
|
|
|
|
/*
|
|
Some statistics are collected in these
|
|
*/
|
|
u32 drawtime = 0;
|
|
u32 beginscenetime = 0;
|
|
u32 scenetime = 0;
|
|
u32 endscenetime = 0;
|
|
|
|
float recent_turn_speed = 0.0;
|
|
|
|
ProfilerGraph graph;
|
|
// Initially clear the profiler
|
|
Profiler::GraphValues dummyvalues;
|
|
g_profiler->graphGet(dummyvalues);
|
|
|
|
float nodig_delay_timer = 0.0;
|
|
float dig_time = 0.0;
|
|
u16 dig_index = 0;
|
|
PointedThing pointed_old;
|
|
bool digging = false;
|
|
bool ldown_for_dig = false;
|
|
|
|
float damage_flash = 0;
|
|
s16 farmesh_range = 20*MAP_BLOCKSIZE;
|
|
|
|
float jump_timer = 0;
|
|
bool reset_jump_timer = false;
|
|
|
|
const float object_hit_delay = 0.2;
|
|
float object_hit_delay_timer = 0.0;
|
|
float time_from_last_punch = 10;
|
|
|
|
float update_draw_list_timer = 0.0;
|
|
v3f update_draw_list_last_cam_dir;
|
|
|
|
bool invert_mouse = g_settings->getBool("invert_mouse");
|
|
|
|
bool respawn_menu_active = false;
|
|
bool update_wielded_item_trigger = false;
|
|
|
|
bool show_hud = true;
|
|
bool show_chat = true;
|
|
bool force_fog_off = false;
|
|
f32 fog_range = 100*BS;
|
|
bool disable_camera_update = false;
|
|
bool show_debug = g_settings->getBool("show_debug");
|
|
bool show_profiler_graph = false;
|
|
u32 show_profiler = 0;
|
|
u32 show_profiler_max = 3; // Number of pages
|
|
|
|
float time_of_day = 0;
|
|
float time_of_day_smooth = 0;
|
|
|
|
float repeat_rightclick_timer = 0;
|
|
|
|
/*
|
|
Shader constants
|
|
*/
|
|
shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
|
|
sky, &force_fog_off, &fog_range, &client));
|
|
|
|
/*
|
|
Main loop
|
|
*/
|
|
|
|
bool first_loop_after_window_activation = true;
|
|
|
|
// TODO: Convert the static interval timers to these
|
|
// Interval limiter for profiler
|
|
IntervalLimiter m_profiler_interval;
|
|
|
|
// Time is in milliseconds
|
|
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
|
|
// NOTE: So we have to use getTime() and call run()s between them
|
|
u32 lasttime = device->getTimer()->getTime();
|
|
|
|
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
/*
|
|
HUD object
|
|
*/
|
|
Hud hud(driver, guienv, font, text_height,
|
|
gamedef, player, &local_inventory);
|
|
|
|
for(;;)
|
|
{
|
|
if(device->run() == false || kill == true)
|
|
break;
|
|
|
|
// Time of frame without fps limit
|
|
float busytime;
|
|
u32 busytime_u32;
|
|
{
|
|
// not using getRealTime is necessary for wine
|
|
u32 time = device->getTimer()->getTime();
|
|
if(time > lasttime)
|
|
busytime_u32 = time - lasttime;
|
|
else
|
|
busytime_u32 = 0;
|
|
busytime = busytime_u32 / 1000.0;
|
|
}
|
|
|
|
g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
|
|
|
|
// Necessary for device->getTimer()->getTime()
|
|
device->run();
|
|
|
|
/*
|
|
FPS limiter
|
|
*/
|
|
|
|
{
|
|
float fps_max = g_settings->getFloat("fps_max");
|
|
u32 frametime_min = 1000./fps_max;
|
|
|
|
if(busytime_u32 < frametime_min)
|
|
{
|
|
u32 sleeptime = frametime_min - busytime_u32;
|
|
device->sleep(sleeptime);
|
|
g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
|
|
}
|
|
}
|
|
|
|
// Necessary for device->getTimer()->getTime()
|
|
device->run();
|
|
|
|
/*
|
|
Time difference calculation
|
|
*/
|
|
f32 dtime; // in seconds
|
|
|
|
u32 time = device->getTimer()->getTime();
|
|
if(time > lasttime)
|
|
dtime = (time - lasttime) / 1000.0;
|
|
else
|
|
dtime = 0;
|
|
lasttime = time;
|
|
|
|
g_profiler->graphAdd("mainloop_dtime", dtime);
|
|
|
|
/* Run timers */
|
|
|
|
if(nodig_delay_timer >= 0)
|
|
nodig_delay_timer -= dtime;
|
|
if(object_hit_delay_timer >= 0)
|
|
object_hit_delay_timer -= dtime;
|
|
time_from_last_punch += dtime;
|
|
|
|
g_profiler->add("Elapsed time", dtime);
|
|
g_profiler->avg("FPS", 1./dtime);
|
|
|
|
/*
|
|
Time average and jitter calculation
|
|
*/
|
|
|
|
static f32 dtime_avg1 = 0.0;
|
|
dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
|
|
f32 dtime_jitter1 = dtime - dtime_avg1;
|
|
|
|
static f32 dtime_jitter1_max_sample = 0.0;
|
|
static f32 dtime_jitter1_max_fraction = 0.0;
|
|
{
|
|
static f32 jitter1_max = 0.0;
|
|
static f32 counter = 0.0;
|
|
if(dtime_jitter1 > jitter1_max)
|
|
jitter1_max = dtime_jitter1;
|
|
counter += dtime;
|
|
if(counter > 0.0)
|
|
{
|
|
counter -= 3.0;
|
|
dtime_jitter1_max_sample = jitter1_max;
|
|
dtime_jitter1_max_fraction
|
|
= dtime_jitter1_max_sample / (dtime_avg1+0.001);
|
|
jitter1_max = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Busytime average and jitter calculation
|
|
*/
|
|
|
|
static f32 busytime_avg1 = 0.0;
|
|
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
|
|
f32 busytime_jitter1 = busytime - busytime_avg1;
|
|
|
|
static f32 busytime_jitter1_max_sample = 0.0;
|
|
static f32 busytime_jitter1_min_sample = 0.0;
|
|
{
|
|
static f32 jitter1_max = 0.0;
|
|
static f32 jitter1_min = 0.0;
|
|
static f32 counter = 0.0;
|
|
if(busytime_jitter1 > jitter1_max)
|
|
jitter1_max = busytime_jitter1;
|
|
if(busytime_jitter1 < jitter1_min)
|
|
jitter1_min = busytime_jitter1;
|
|
counter += dtime;
|
|
if(counter > 0.0){
|
|
counter -= 3.0;
|
|
busytime_jitter1_max_sample = jitter1_max;
|
|
busytime_jitter1_min_sample = jitter1_min;
|
|
jitter1_max = 0.0;
|
|
jitter1_min = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle miscellaneous stuff
|
|
*/
|
|
|
|
if(client.accessDenied())
|
|
{
|
|
error_message = L"Access denied. Reason: "
|
|
+client.accessDeniedReason();
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
break;
|
|
}
|
|
|
|
if(g_gamecallback->disconnect_requested)
|
|
{
|
|
g_gamecallback->disconnect_requested = false;
|
|
break;
|
|
}
|
|
|
|
if(g_gamecallback->changepassword_requested)
|
|
{
|
|
(new GUIPasswordChange(guienv, guiroot, -1,
|
|
&g_menumgr, &client))->drop();
|
|
g_gamecallback->changepassword_requested = false;
|
|
}
|
|
|
|
if(g_gamecallback->changevolume_requested)
|
|
{
|
|
(new GUIVolumeChange(guienv, guiroot, -1,
|
|
&g_menumgr, &client))->drop();
|
|
g_gamecallback->changevolume_requested = false;
|
|
}
|
|
|
|
/* Process TextureSource's queue */
|
|
tsrc->processQueue();
|
|
|
|
/* Process ItemDefManager's queue */
|
|
itemdef->processQueue(gamedef);
|
|
|
|
/*
|
|
Process ShaderSource's queue
|
|
*/
|
|
shsrc->processQueue();
|
|
|
|
/*
|
|
Random calculations
|
|
*/
|
|
last_screensize = screensize;
|
|
screensize = driver->getScreenSize();
|
|
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
|
|
//bool screensize_changed = screensize != last_screensize;
|
|
|
|
|
|
// Update HUD values
|
|
hud.screensize = screensize;
|
|
hud.displaycenter = displaycenter;
|
|
hud.resizeHotbar();
|
|
|
|
// Hilight boxes collected during the loop and displayed
|
|
std::vector<aabb3f> hilightboxes;
|
|
|
|
// Info text
|
|
std::wstring infotext;
|
|
|
|
/*
|
|
Debug info for client
|
|
*/
|
|
{
|
|
static float counter = 0.0;
|
|
counter -= dtime;
|
|
if(counter < 0)
|
|
{
|
|
counter = 30.0;
|
|
client.printDebugInfo(infostream);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Profiler
|
|
*/
|
|
float profiler_print_interval =
|
|
g_settings->getFloat("profiler_print_interval");
|
|
bool print_to_log = true;
|
|
if(profiler_print_interval == 0){
|
|
print_to_log = false;
|
|
profiler_print_interval = 5;
|
|
}
|
|
if(m_profiler_interval.step(dtime, profiler_print_interval))
|
|
{
|
|
if(print_to_log){
|
|
infostream<<"Profiler:"<<std::endl;
|
|
g_profiler->print(infostream);
|
|
}
|
|
|
|
update_profiler_gui(guitext_profiler, font, text_height,
|
|
show_profiler, show_profiler_max);
|
|
|
|
g_profiler->clear();
|
|
}
|
|
|
|
/*
|
|
Direct handling of user input
|
|
*/
|
|
|
|
// Reset input if window not active or some menu is active
|
|
if(device->isWindowActive() == false
|
|
|| noMenuActive() == false
|
|
|| guienv->hasFocus(gui_chat_console))
|
|
{
|
|
input->clear();
|
|
}
|
|
|
|
// Input handler step() (used by the random input generator)
|
|
input->step(dtime);
|
|
|
|
// Increase timer for doubleclick of "jump"
|
|
if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
|
|
jump_timer += dtime;
|
|
|
|
/*
|
|
Launch menus and trigger stuff according to keys
|
|
*/
|
|
if(input->wasKeyDown(getKeySetting("keymap_drop")))
|
|
{
|
|
// drop selected item
|
|
IDropAction *a = new IDropAction();
|
|
a->count = 0;
|
|
a->from_inv.setCurrentPlayer();
|
|
a->from_list = "main";
|
|
a->from_i = client.getPlayerItem();
|
|
client.inventoryAction(a);
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
|
|
{
|
|
infostream<<"the_game: "
|
|
<<"Launching inventory"<<std::endl;
|
|
|
|
GUIFormSpecMenu *menu =
|
|
new GUIFormSpecMenu(device, guiroot, -1,
|
|
&g_menumgr,
|
|
&client, gamedef);
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setCurrentPlayer();
|
|
|
|
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
|
|
assert(src);
|
|
menu->setFormSpec(src->getForm(), inventoryloc);
|
|
menu->setFormSource(src);
|
|
menu->setTextDest(new TextDestPlayerInventory(&client));
|
|
menu->drop();
|
|
}
|
|
else if(input->wasKeyDown(EscapeKey))
|
|
{
|
|
infostream<<"the_game: "
|
|
<<"Launching pause menu"<<std::endl;
|
|
// It will delete itself by itself
|
|
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
|
|
&g_menumgr, simple_singleplayer_mode))->drop();
|
|
|
|
// Move mouse cursor on top of the disconnect button
|
|
if(simple_singleplayer_mode)
|
|
input->setMousePos(displaycenter.X, displaycenter.Y+0);
|
|
else
|
|
input->setMousePos(displaycenter.X, displaycenter.Y+25);
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_chat")))
|
|
{
|
|
TextDest *dest = new TextDestChat(&client);
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
L""))->drop();
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
|
|
{
|
|
TextDest *dest = new TextDestChat(&client);
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
L"/"))->drop();
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_console")))
|
|
{
|
|
if (!gui_chat_console->isOpenInhibited())
|
|
{
|
|
// Open up to over half of the screen
|
|
gui_chat_console->openConsole(0.6);
|
|
guienv->setFocus(gui_chat_console);
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
|
|
{
|
|
if(g_settings->getBool("free_move"))
|
|
{
|
|
g_settings->set("free_move","false");
|
|
statustext = L"free_move disabled";
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
g_settings->set("free_move","true");
|
|
statustext = L"free_move enabled";
|
|
statustext_time = 0;
|
|
if(!client.checkPrivilege("fly"))
|
|
statustext += L" (note: no 'fly' privilege)";
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_jump")))
|
|
{
|
|
if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
|
|
{
|
|
if(g_settings->getBool("free_move"))
|
|
{
|
|
g_settings->set("free_move","false");
|
|
statustext = L"free_move disabled";
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
g_settings->set("free_move","true");
|
|
statustext = L"free_move enabled";
|
|
statustext_time = 0;
|
|
if(!client.checkPrivilege("fly"))
|
|
statustext += L" (note: no 'fly' privilege)";
|
|
}
|
|
}
|
|
reset_jump_timer = true;
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
|
|
{
|
|
if(g_settings->getBool("fast_move"))
|
|
{
|
|
g_settings->set("fast_move","false");
|
|
statustext = L"fast_move disabled";
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
g_settings->set("fast_move","true");
|
|
statustext = L"fast_move enabled";
|
|
statustext_time = 0;
|
|
if(!client.checkPrivilege("fast"))
|
|
statustext += L" (note: no 'fast' privilege)";
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
|
|
{
|
|
if(g_settings->getBool("noclip"))
|
|
{
|
|
g_settings->set("noclip","false");
|
|
statustext = L"noclip disabled";
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
g_settings->set("noclip","true");
|
|
statustext = L"noclip enabled";
|
|
statustext_time = 0;
|
|
if(!client.checkPrivilege("noclip"))
|
|
statustext += L" (note: no 'noclip' privilege)";
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
|
|
{
|
|
irr::video::IImage* const image = driver->createScreenShot();
|
|
if (image) {
|
|
irr::c8 filename[256];
|
|
snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
|
|
g_settings->get("screenshot_path").c_str(),
|
|
device->getTimer()->getRealTime());
|
|
if (driver->writeImageToFile(image, filename)) {
|
|
std::wstringstream sstr;
|
|
sstr<<"Saved screenshot to '"<<filename<<"'";
|
|
infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
|
|
statustext = sstr.str();
|
|
statustext_time = 0;
|
|
} else{
|
|
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
|
|
}
|
|
image->drop();
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
|
|
{
|
|
show_hud = !show_hud;
|
|
if(show_hud)
|
|
statustext = L"HUD shown";
|
|
else
|
|
statustext = L"HUD hidden";
|
|
statustext_time = 0;
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
|
|
{
|
|
show_chat = !show_chat;
|
|
if(show_chat)
|
|
statustext = L"Chat shown";
|
|
else
|
|
statustext = L"Chat hidden";
|
|
statustext_time = 0;
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
|
|
{
|
|
force_fog_off = !force_fog_off;
|
|
if(force_fog_off)
|
|
statustext = L"Fog disabled";
|
|
else
|
|
statustext = L"Fog enabled";
|
|
statustext_time = 0;
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
|
|
{
|
|
disable_camera_update = !disable_camera_update;
|
|
if(disable_camera_update)
|
|
statustext = L"Camera update disabled";
|
|
else
|
|
statustext = L"Camera update enabled";
|
|
statustext_time = 0;
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
|
|
{
|
|
// Initial / 3x toggle: Chat only
|
|
// 1x toggle: Debug text with chat
|
|
// 2x toggle: Debug text with profiler graph
|
|
if(!show_debug)
|
|
{
|
|
show_debug = true;
|
|
show_profiler_graph = false;
|
|
statustext = L"Debug info shown";
|
|
statustext_time = 0;
|
|
}
|
|
else if(show_profiler_graph)
|
|
{
|
|
show_debug = false;
|
|
show_profiler_graph = false;
|
|
statustext = L"Debug info and profiler graph hidden";
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
show_profiler_graph = true;
|
|
statustext = L"Profiler graph shown";
|
|
statustext_time = 0;
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
|
|
{
|
|
show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
|
|
|
|
// FIXME: This updates the profiler with incomplete values
|
|
update_profiler_gui(guitext_profiler, font, text_height,
|
|
show_profiler, show_profiler_max);
|
|
|
|
if(show_profiler != 0)
|
|
{
|
|
std::wstringstream sstr;
|
|
sstr<<"Profiler shown (page "<<show_profiler
|
|
<<" of "<<show_profiler_max<<")";
|
|
statustext = sstr.str();
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
statustext = L"Profiler hidden";
|
|
statustext_time = 0;
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range_nodes_min");
|
|
s16 range_new = range + 10;
|
|
g_settings->set("viewing_range_nodes_min", itos(range_new));
|
|
statustext = narrow_to_wide(
|
|
"Minimum viewing range changed to "
|
|
+ itos(range_new));
|
|
statustext_time = 0;
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range_nodes_min");
|
|
s16 range_new = range - 10;
|
|
if(range_new < 0)
|
|
range_new = range;
|
|
g_settings->set("viewing_range_nodes_min",
|
|
itos(range_new));
|
|
statustext = narrow_to_wide(
|
|
"Minimum viewing range changed to "
|
|
+ itos(range_new));
|
|
statustext_time = 0;
|
|
}
|
|
|
|
// Reset jump_timer
|
|
if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
|
|
{
|
|
reset_jump_timer = false;
|
|
jump_timer = 0.0;
|
|
}
|
|
|
|
// Handle QuicktuneShortcutter
|
|
if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
|
|
quicktune.next();
|
|
if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
|
|
quicktune.prev();
|
|
if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
|
|
quicktune.inc();
|
|
if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
|
|
quicktune.dec();
|
|
{
|
|
std::string msg = quicktune.getMessage();
|
|
if(msg != ""){
|
|
statustext = narrow_to_wide(msg);
|
|
statustext_time = 0;
|
|
}
|
|
}
|
|
|
|
// Item selection with mouse wheel
|
|
u16 new_playeritem = client.getPlayerItem();
|
|
{
|
|
s32 wheel = input->getMouseWheel();
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
|
|
hud.hotbar_itemcount-1);
|
|
|
|
if(wheel < 0)
|
|
{
|
|
if(new_playeritem < max_item)
|
|
new_playeritem++;
|
|
else
|
|
new_playeritem = 0;
|
|
}
|
|
else if(wheel > 0)
|
|
{
|
|
if(new_playeritem > 0)
|
|
new_playeritem--;
|
|
else
|
|
new_playeritem = max_item;
|
|
}
|
|
}
|
|
|
|
// Item selection
|
|
for(u16 i=0; i<10; i++)
|
|
{
|
|
const KeyPress *kp = NumberKey + (i + 1) % 10;
|
|
if(input->wasKeyDown(*kp))
|
|
{
|
|
if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
|
|
{
|
|
new_playeritem = i;
|
|
|
|
infostream<<"Selected item: "
|
|
<<new_playeritem<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Viewing range selection
|
|
if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
|
|
{
|
|
draw_control.range_all = !draw_control.range_all;
|
|
if(draw_control.range_all)
|
|
{
|
|
infostream<<"Enabled full viewing range"<<std::endl;
|
|
statustext = L"Enabled full viewing range";
|
|
statustext_time = 0;
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Disabled full viewing range"<<std::endl;
|
|
statustext = L"Disabled full viewing range";
|
|
statustext_time = 0;
|
|
}
|
|
}
|
|
|
|
// Print debug stacks
|
|
if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
|
|
{
|
|
dstream<<"-----------------------------------------"
|
|
<<std::endl;
|
|
dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
|
|
dstream<<"-----------------------------------------"
|
|
<<std::endl;
|
|
debug_stacks_print();
|
|
}
|
|
|
|
/*
|
|
Mouse and camera control
|
|
NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
|
|
*/
|
|
|
|
float turn_amount = 0;
|
|
if((device->isWindowActive() && noMenuActive()) || random_input)
|
|
{
|
|
if(!random_input)
|
|
{
|
|
// Mac OSX gets upset if this is set every frame
|
|
if(device->getCursorControl()->isVisible())
|
|
device->getCursorControl()->setVisible(false);
|
|
}
|
|
|
|
if(first_loop_after_window_activation){
|
|
//infostream<<"window active, first loop"<<std::endl;
|
|
first_loop_after_window_activation = false;
|
|
}
|
|
else{
|
|
s32 dx = input->getMousePos().X - displaycenter.X;
|
|
s32 dy = input->getMousePos().Y - displaycenter.Y;
|
|
if(invert_mouse)
|
|
dy = -dy;
|
|
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
|
|
|
|
/*const float keyspeed = 500;
|
|
if(input->isKeyDown(irr::KEY_UP))
|
|
dy -= dtime * keyspeed;
|
|
if(input->isKeyDown(irr::KEY_DOWN))
|
|
dy += dtime * keyspeed;
|
|
if(input->isKeyDown(irr::KEY_LEFT))
|
|
dx -= dtime * keyspeed;
|
|
if(input->isKeyDown(irr::KEY_RIGHT))
|
|
dx += dtime * keyspeed;*/
|
|
|
|
float d = 0.2;
|
|
camera_yaw -= dx*d;
|
|
camera_pitch += dy*d;
|
|
if(camera_pitch < -89.5) camera_pitch = -89.5;
|
|
if(camera_pitch > 89.5) camera_pitch = 89.5;
|
|
|
|
turn_amount = v2f(dx, dy).getLength() * d;
|
|
}
|
|
input->setMousePos(displaycenter.X, displaycenter.Y);
|
|
}
|
|
else{
|
|
// Mac OSX gets upset if this is set every frame
|
|
if(device->getCursorControl()->isVisible() == false)
|
|
device->getCursorControl()->setVisible(true);
|
|
|
|
//infostream<<"window inactive"<<std::endl;
|
|
first_loop_after_window_activation = true;
|
|
}
|
|
recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
|
|
//std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
|
|
|
|
/*
|
|
Player speed control
|
|
*/
|
|
{
|
|
/*bool a_up,
|
|
bool a_down,
|
|
bool a_left,
|
|
bool a_right,
|
|
bool a_jump,
|
|
bool a_superspeed,
|
|
bool a_sneak,
|
|
bool a_LMB,
|
|
bool a_RMB,
|
|
float a_pitch,
|
|
float a_yaw*/
|
|
PlayerControl control(
|
|
input->isKeyDown(getKeySetting("keymap_forward")),
|
|
input->isKeyDown(getKeySetting("keymap_backward")),
|
|
input->isKeyDown(getKeySetting("keymap_left")),
|
|
input->isKeyDown(getKeySetting("keymap_right")),
|
|
input->isKeyDown(getKeySetting("keymap_jump")),
|
|
input->isKeyDown(getKeySetting("keymap_special1")),
|
|
input->isKeyDown(getKeySetting("keymap_sneak")),
|
|
input->getLeftState(),
|
|
input->getRightState(),
|
|
camera_pitch,
|
|
camera_yaw
|
|
);
|
|
client.setPlayerControl(control);
|
|
u32 keyPressed=
|
|
1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
|
|
2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
|
|
4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
|
|
8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
|
|
16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
|
|
32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
|
|
64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
|
|
128*(int)input->getLeftState()+
|
|
256*(int)input->getRightState();
|
|
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
|
player->keyPressed=keyPressed;
|
|
}
|
|
|
|
/*
|
|
Run server
|
|
*/
|
|
|
|
if(server != NULL)
|
|
{
|
|
//TimeTaker timer("server->step(dtime)");
|
|
server->step(dtime);
|
|
}
|
|
|
|
/*
|
|
Process environment
|
|
*/
|
|
|
|
{
|
|
//TimeTaker timer("client.step(dtime)");
|
|
client.step(dtime);
|
|
//client.step(dtime_avg1);
|
|
}
|
|
|
|
{
|
|
// Read client events
|
|
for(;;)
|
|
{
|
|
ClientEvent event = client.getClientEvent();
|
|
if(event.type == CE_NONE)
|
|
{
|
|
break;
|
|
}
|
|
else if(event.type == CE_PLAYER_DAMAGE &&
|
|
client.getHP() != 0)
|
|
{
|
|
//u16 damage = event.player_damage.amount;
|
|
//infostream<<"Player damage: "<<damage<<std::endl;
|
|
|
|
damage_flash += 100.0;
|
|
damage_flash += 8.0 * event.player_damage.amount;
|
|
|
|
player->hurt_tilt_timer = 1.5;
|
|
player->hurt_tilt_strength = event.player_damage.amount/2;
|
|
player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
|
|
}
|
|
else if(event.type == CE_PLAYER_FORCE_MOVE)
|
|
{
|
|
camera_yaw = event.player_force_move.yaw;
|
|
camera_pitch = event.player_force_move.pitch;
|
|
}
|
|
else if(event.type == CE_DEATHSCREEN)
|
|
{
|
|
if(respawn_menu_active)
|
|
continue;
|
|
|
|
/*bool set_camera_point_target =
|
|
event.deathscreen.set_camera_point_target;
|
|
v3f camera_point_target;
|
|
camera_point_target.X = event.deathscreen.camera_point_target_x;
|
|
camera_point_target.Y = event.deathscreen.camera_point_target_y;
|
|
camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
|
|
MainRespawnInitiator *respawner =
|
|
new MainRespawnInitiator(
|
|
&respawn_menu_active, &client);
|
|
GUIDeathScreen *menu =
|
|
new GUIDeathScreen(guienv, guiroot, -1,
|
|
&g_menumgr, respawner);
|
|
menu->drop();
|
|
|
|
chat_backend.addMessage(L"", L"You died.");
|
|
|
|
/* Handle visualization */
|
|
|
|
damage_flash = 0;
|
|
|
|
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
/*LocalPlayer* player = client.getLocalPlayer();
|
|
player->setPosition(player->getPosition() + v3f(0,-BS,0));
|
|
camera.update(player, busytime, screensize);*/
|
|
}
|
|
else if (event.type == CE_SHOW_FORMSPEC)
|
|
{
|
|
if (current_formspec == 0)
|
|
{
|
|
/* Create menu */
|
|
current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
|
|
|
|
GUIFormSpecMenu *menu =
|
|
new GUIFormSpecMenu(device, guiroot, -1,
|
|
&g_menumgr,
|
|
&client, gamedef);
|
|
menu->setFormSource(current_formspec);
|
|
menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
|
|
menu->drop();
|
|
}
|
|
else
|
|
{
|
|
/* update menu */
|
|
current_formspec->setForm(*(event.show_formspec.formspec));
|
|
}
|
|
delete(event.show_formspec.formspec);
|
|
delete(event.show_formspec.formname);
|
|
}
|
|
else if(event.type == CE_TEXTURES_UPDATED)
|
|
{
|
|
update_wielded_item_trigger = true;
|
|
}
|
|
else if(event.type == CE_SPAWN_PARTICLE)
|
|
{
|
|
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
|
AtlasPointer ap =
|
|
gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
|
|
|
|
new Particle(gamedef, smgr, player, client.getEnv(),
|
|
*event.spawn_particle.pos,
|
|
*event.spawn_particle.vel,
|
|
*event.spawn_particle.acc,
|
|
event.spawn_particle.expirationtime,
|
|
event.spawn_particle.size,
|
|
event.spawn_particle.collisiondetection, ap);
|
|
}
|
|
else if(event.type == CE_ADD_PARTICLESPAWNER)
|
|
{
|
|
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
|
AtlasPointer ap =
|
|
gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
|
|
|
|
new ParticleSpawner(gamedef, smgr, player,
|
|
event.add_particlespawner.amount,
|
|
event.add_particlespawner.spawntime,
|
|
*event.add_particlespawner.minpos,
|
|
*event.add_particlespawner.maxpos,
|
|
*event.add_particlespawner.minvel,
|
|
*event.add_particlespawner.maxvel,
|
|
*event.add_particlespawner.minacc,
|
|
*event.add_particlespawner.maxacc,
|
|
event.add_particlespawner.minexptime,
|
|
event.add_particlespawner.maxexptime,
|
|
event.add_particlespawner.minsize,
|
|
event.add_particlespawner.maxsize,
|
|
event.add_particlespawner.collisiondetection,
|
|
ap,
|
|
event.add_particlespawner.id);
|
|
}
|
|
else if(event.type == CE_DELETE_PARTICLESPAWNER)
|
|
{
|
|
delete_particlespawner (event.delete_particlespawner.id);
|
|
}
|
|
else if (event.type == CE_HUDADD)
|
|
{
|
|
u32 id = event.hudadd.id;
|
|
size_t nhudelem = player->hud.size();
|
|
if (id > nhudelem || (id < nhudelem && player->hud[id])) {
|
|
delete event.hudadd.pos;
|
|
delete event.hudadd.name;
|
|
delete event.hudadd.scale;
|
|
delete event.hudadd.text;
|
|
delete event.hudadd.align;
|
|
delete event.hudadd.offset;
|
|
continue;
|
|
}
|
|
|
|
HudElement *e = new HudElement;
|
|
e->type = (HudElementType)event.hudadd.type;
|
|
e->pos = *event.hudadd.pos;
|
|
e->name = *event.hudadd.name;
|
|
e->scale = *event.hudadd.scale;
|
|
e->text = *event.hudadd.text;
|
|
e->number = event.hudadd.number;
|
|
e->item = event.hudadd.item;
|
|
e->dir = event.hudadd.dir;
|
|
e->align = *event.hudadd.align;
|
|
e->offset = *event.hudadd.offset;
|
|
|
|
if (id == nhudelem)
|
|
player->hud.push_back(e);
|
|
else
|
|
player->hud[id] = e;
|
|
|
|
delete event.hudadd.pos;
|
|
delete event.hudadd.name;
|
|
delete event.hudadd.scale;
|
|
delete event.hudadd.text;
|
|
delete event.hudadd.align;
|
|
delete event.hudadd.offset;
|
|
}
|
|
else if (event.type == CE_HUDRM)
|
|
{
|
|
u32 id = event.hudrm.id;
|
|
if (id < player->hud.size() && player->hud[id]) {
|
|
delete player->hud[id];
|
|
player->hud[id] = NULL;
|
|
}
|
|
}
|
|
else if (event.type == CE_HUDCHANGE)
|
|
{
|
|
u32 id = event.hudchange.id;
|
|
if (id >= player->hud.size() || !player->hud[id]) {
|
|
delete event.hudchange.v2fdata;
|
|
delete event.hudchange.sdata;
|
|
continue;
|
|
}
|
|
|
|
HudElement* e = player->hud[id];
|
|
switch (event.hudchange.stat) {
|
|
case HUD_STAT_POS:
|
|
e->pos = *event.hudchange.v2fdata;
|
|
break;
|
|
case HUD_STAT_NAME:
|
|
e->name = *event.hudchange.sdata;
|
|
break;
|
|
case HUD_STAT_SCALE:
|
|
e->scale = *event.hudchange.v2fdata;
|
|
break;
|
|
case HUD_STAT_TEXT:
|
|
e->text = *event.hudchange.sdata;
|
|
break;
|
|
case HUD_STAT_NUMBER:
|
|
e->number = event.hudchange.data;
|
|
break;
|
|
case HUD_STAT_ITEM:
|
|
e->item = event.hudchange.data;
|
|
break;
|
|
case HUD_STAT_DIR:
|
|
e->dir = event.hudchange.data;
|
|
break;
|
|
case HUD_STAT_ALIGN:
|
|
e->align = *event.hudchange.v2fdata;
|
|
break;
|
|
case HUD_STAT_OFFSET:
|
|
e->offset = *event.hudchange.v2fdata;
|
|
break;
|
|
}
|
|
|
|
delete event.hudchange.v2fdata;
|
|
delete event.hudchange.sdata;
|
|
}
|
|
}
|
|
}
|
|
|
|
//TimeTaker //timer2("//timer2");
|
|
|
|
/*
|
|
For interaction purposes, get info about the held item
|
|
- What item is it?
|
|
- Is it a usable item?
|
|
- Can it point to liquids?
|
|
*/
|
|
ItemStack playeritem;
|
|
bool playeritem_usable = false;
|
|
bool playeritem_liquids_pointable = false;
|
|
{
|
|
InventoryList *mlist = local_inventory.getList("main");
|
|
if(mlist != NULL)
|
|
{
|
|
playeritem = mlist->getItem(client.getPlayerItem());
|
|
playeritem_usable = playeritem.getDefinition(itemdef).usable;
|
|
playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
|
|
}
|
|
}
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(itemdef);
|
|
|
|
/*
|
|
Update camera
|
|
*/
|
|
|
|
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
|
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
|
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
|
|
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
|
camera.update(player, busytime, screensize, tool_reload_ratio);
|
|
camera.step(dtime);
|
|
|
|
v3f player_position = player->getPosition();
|
|
v3f camera_position = camera.getPosition();
|
|
v3f camera_direction = camera.getDirection();
|
|
f32 camera_fov = camera.getFovMax();
|
|
|
|
if(!disable_camera_update){
|
|
client.getEnv().getClientMap().updateCamera(camera_position,
|
|
camera_direction, camera_fov);
|
|
}
|
|
|
|
// Update sound listener
|
|
sound->updateListener(camera.getCameraNode()->getPosition(),
|
|
v3f(0,0,0), // velocity
|
|
camera.getDirection(),
|
|
camera.getCameraNode()->getUpVector());
|
|
sound->setListenerGain(g_settings->getFloat("sound_volume"));
|
|
|
|
/*
|
|
Update sound maker
|
|
*/
|
|
{
|
|
soundmaker.step(dtime);
|
|
|
|
ClientMap &map = client.getEnv().getClientMap();
|
|
MapNode n = map.getNodeNoEx(player->getStandingNodePos());
|
|
soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
|
|
}
|
|
|
|
/*
|
|
Calculate what block is the crosshair pointing to
|
|
*/
|
|
|
|
//u32 t1 = device->getTimer()->getRealTime();
|
|
|
|
f32 d = 4; // max. distance
|
|
core::line3d<f32> shootline(camera_position,
|
|
camera_position + camera_direction * BS * (d+1));
|
|
|
|
ClientActiveObject *selected_object = NULL;
|
|
|
|
PointedThing pointed = getPointedThing(
|
|
// input
|
|
&client, player_position, camera_direction,
|
|
camera_position, shootline, d,
|
|
playeritem_liquids_pointable, !ldown_for_dig,
|
|
// output
|
|
hilightboxes,
|
|
selected_object);
|
|
|
|
if(pointed != pointed_old)
|
|
{
|
|
infostream<<"Pointing at "<<pointed.dump()<<std::endl;
|
|
//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Stop digging when
|
|
- releasing left mouse button
|
|
- pointing away from node
|
|
*/
|
|
if(digging)
|
|
{
|
|
if(input->getLeftReleased())
|
|
{
|
|
infostream<<"Left button released"
|
|
<<" (stopped digging)"<<std::endl;
|
|
digging = false;
|
|
}
|
|
else if(pointed != pointed_old)
|
|
{
|
|
if (pointed.type == POINTEDTHING_NODE
|
|
&& pointed_old.type == POINTEDTHING_NODE
|
|
&& pointed.node_undersurface == pointed_old.node_undersurface)
|
|
{
|
|
// Still pointing to the same node,
|
|
// but a different face. Don't reset.
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Pointing away from node"
|
|
<<" (stopped digging)"<<std::endl;
|
|
digging = false;
|
|
}
|
|
}
|
|
if(!digging)
|
|
{
|
|
client.interact(1, pointed_old);
|
|
client.setCrack(-1, v3s16(0,0,0));
|
|
dig_time = 0.0;
|
|
}
|
|
}
|
|
if(!digging && ldown_for_dig && !input->getLeftState())
|
|
{
|
|
ldown_for_dig = false;
|
|
}
|
|
|
|
bool left_punch = false;
|
|
soundmaker.m_player_leftpunch_sound.name = "";
|
|
|
|
if(input->getRightState())
|
|
repeat_rightclick_timer += dtime;
|
|
else
|
|
repeat_rightclick_timer = 0;
|
|
|
|
if(playeritem_usable && input->getLeftState())
|
|
{
|
|
if(input->getLeftClicked())
|
|
client.interact(4, pointed);
|
|
}
|
|
else if(pointed.type == POINTEDTHING_NODE)
|
|
{
|
|
v3s16 nodepos = pointed.node_undersurface;
|
|
v3s16 neighbourpos = pointed.node_abovesurface;
|
|
|
|
/*
|
|
Check information text of node
|
|
*/
|
|
|
|
ClientMap &map = client.getEnv().getClientMap();
|
|
NodeMetadata *meta = map.getNodeMetadata(nodepos);
|
|
if(meta){
|
|
infotext = narrow_to_wide(meta->getString("infotext"));
|
|
} else {
|
|
MapNode n = map.getNode(nodepos);
|
|
if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
|
|
infotext = L"Unknown node: ";
|
|
infotext += narrow_to_wide(nodedef->get(n).name);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle digging
|
|
*/
|
|
|
|
if(nodig_delay_timer <= 0.0 && input->getLeftState())
|
|
{
|
|
if(!digging)
|
|
{
|
|
infostream<<"Started digging"<<std::endl;
|
|
client.interact(0, pointed);
|
|
digging = true;
|
|
ldown_for_dig = true;
|
|
}
|
|
MapNode n = client.getEnv().getClientMap().getNode(nodepos);
|
|
|
|
// NOTE: Similar piece of code exists on the server side for
|
|
// cheat detection.
|
|
// Get digging parameters
|
|
DigParams params = getDigParams(nodedef->get(n).groups,
|
|
&playeritem_toolcap);
|
|
// If can't dig, try hand
|
|
if(!params.diggable){
|
|
const ItemDefinition &hand = itemdef->get("");
|
|
const ToolCapabilities *tp = hand.tool_capabilities;
|
|
if(tp)
|
|
params = getDigParams(nodedef->get(n).groups, tp);
|
|
}
|
|
|
|
SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
|
|
if(sound_dig.exists()){
|
|
if(sound_dig.name == "__group"){
|
|
if(params.main_group != ""){
|
|
soundmaker.m_player_leftpunch_sound.gain = 0.5;
|
|
soundmaker.m_player_leftpunch_sound.name =
|
|
std::string("default_dig_") +
|
|
params.main_group;
|
|
}
|
|
} else{
|
|
soundmaker.m_player_leftpunch_sound = sound_dig;
|
|
}
|
|
}
|
|
|
|
float dig_time_complete = 0.0;
|
|
|
|
if(params.diggable == false)
|
|
{
|
|
// I guess nobody will wait for this long
|
|
dig_time_complete = 10000000.0;
|
|
}
|
|
else
|
|
{
|
|
dig_time_complete = params.time;
|
|
if (g_settings->getBool("enable_particles"))
|
|
{
|
|
const ContentFeatures &features =
|
|
client.getNodeDefManager()->get(n);
|
|
addPunchingParticles
|
|
(gamedef, smgr, player, client.getEnv(),
|
|
nodepos, features.tiles);
|
|
}
|
|
}
|
|
|
|
if(dig_time_complete >= 0.001)
|
|
{
|
|
dig_index = (u16)((float)crack_animation_length
|
|
* dig_time/dig_time_complete);
|
|
}
|
|
// This is for torches
|
|
else
|
|
{
|
|
dig_index = crack_animation_length;
|
|
}
|
|
|
|
// Don't show cracks if not diggable
|
|
if(dig_time_complete >= 100000.0)
|
|
{
|
|
}
|
|
else if(dig_index < crack_animation_length)
|
|
{
|
|
//TimeTaker timer("client.setTempMod");
|
|
//infostream<<"dig_index="<<dig_index<<std::endl;
|
|
client.setCrack(dig_index, nodepos);
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Digging completed"<<std::endl;
|
|
client.interact(2, pointed);
|
|
client.setCrack(-1, v3s16(0,0,0));
|
|
MapNode wasnode = map.getNode(nodepos);
|
|
client.removeNode(nodepos);
|
|
|
|
if (g_settings->getBool("enable_particles"))
|
|
{
|
|
const ContentFeatures &features =
|
|
client.getNodeDefManager()->get(wasnode);
|
|
addDiggingParticles
|
|
(gamedef, smgr, player, client.getEnv(),
|
|
nodepos, features.tiles);
|
|
}
|
|
|
|
dig_time = 0;
|
|
digging = false;
|
|
|
|
nodig_delay_timer = dig_time_complete
|
|
/ (float)crack_animation_length;
|
|
|
|
// We don't want a corresponding delay to
|
|
// very time consuming nodes
|
|
if(nodig_delay_timer > 0.3)
|
|
nodig_delay_timer = 0.3;
|
|
// We want a slight delay to very little
|
|
// time consuming nodes
|
|
float mindelay = 0.15;
|
|
if(nodig_delay_timer < mindelay)
|
|
nodig_delay_timer = mindelay;
|
|
|
|
// Send event to trigger sound
|
|
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
|
|
gamedef->event()->put(e);
|
|
}
|
|
|
|
dig_time += dtime;
|
|
|
|
camera.setDigging(0); // left click animation
|
|
}
|
|
|
|
if(input->getRightClicked() ||
|
|
repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
|
|
{
|
|
repeat_rightclick_timer = 0;
|
|
infostream<<"Ground right-clicked"<<std::endl;
|
|
|
|
// Sign special case, at least until formspec is properly implemented.
|
|
// Deprecated?
|
|
if(meta && meta->getString("formspec") == "hack:sign_text_input"
|
|
&& !random_input
|
|
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
|
|
{
|
|
infostream<<"Launching metadata text input"<<std::endl;
|
|
|
|
// Get a new text for it
|
|
|
|
TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
|
|
|
|
std::wstring wtext = narrow_to_wide(meta->getString("text"));
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
wtext))->drop();
|
|
}
|
|
// If metadata provides an inventory view, activate it
|
|
else if(meta && meta->getString("formspec") != "" && !random_input
|
|
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
|
|
{
|
|
infostream<<"Launching custom inventory view"<<std::endl;
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setNodeMeta(nodepos);
|
|
|
|
/* Create menu */
|
|
|
|
GUIFormSpecMenu *menu =
|
|
new GUIFormSpecMenu(device, guiroot, -1,
|
|
&g_menumgr,
|
|
&client, gamedef);
|
|
menu->setFormSpec(meta->getString("formspec"),
|
|
inventoryloc);
|
|
menu->setFormSource(new NodeMetadataFormSource(
|
|
&client.getEnv().getClientMap(), nodepos));
|
|
menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
|
|
menu->drop();
|
|
}
|
|
// Otherwise report right click to server
|
|
else
|
|
{
|
|
// Report to server
|
|
client.interact(3, pointed);
|
|
camera.setDigging(1); // right click animation
|
|
|
|
// If the wielded item has node placement prediction,
|
|
// make that happen
|
|
const ItemDefinition &def =
|
|
playeritem.getDefinition(itemdef);
|
|
if(def.node_placement_prediction != ""
|
|
&& !nodedef->get(map.getNode(nodepos)).rightclickable)
|
|
do{ // breakable
|
|
verbosestream<<"Node placement prediction for "
|
|
<<playeritem.name<<" is "
|
|
<<def.node_placement_prediction<<std::endl;
|
|
v3s16 p = neighbourpos;
|
|
// Place inside node itself if buildable_to
|
|
try{
|
|
MapNode n_under = map.getNode(nodepos);
|
|
if(nodedef->get(n_under).buildable_to)
|
|
p = nodepos;
|
|
}catch(InvalidPositionException &e){}
|
|
// Find id of predicted node
|
|
content_t id;
|
|
bool found =
|
|
nodedef->getId(def.node_placement_prediction, id);
|
|
if(!found){
|
|
errorstream<<"Node placement prediction failed for "
|
|
<<playeritem.name<<" (places "
|
|
<<def.node_placement_prediction
|
|
<<") - Name not known"<<std::endl;
|
|
break;
|
|
}
|
|
MapNode n(id);
|
|
try{
|
|
// This triggers the required mesh update too
|
|
client.addNode(p, n);
|
|
}catch(InvalidPositionException &e){
|
|
errorstream<<"Node placement prediction failed for "
|
|
<<playeritem.name<<" (places "
|
|
<<def.node_placement_prediction
|
|
<<") - Position not loaded"<<std::endl;
|
|
}
|
|
}while(0);
|
|
|
|
// Read the sound
|
|
soundmaker.m_player_rightpunch_sound = def.sound_place;
|
|
}
|
|
}
|
|
}
|
|
else if(pointed.type == POINTEDTHING_OBJECT)
|
|
{
|
|
infotext = narrow_to_wide(selected_object->infoText());
|
|
|
|
if(infotext == L"" && show_debug){
|
|
infotext = narrow_to_wide(selected_object->debugInfoText());
|
|
}
|
|
|
|
//if(input->getLeftClicked())
|
|
if(input->getLeftState())
|
|
{
|
|
bool do_punch = false;
|
|
bool do_punch_damage = false;
|
|
if(object_hit_delay_timer <= 0.0){
|
|
do_punch = true;
|
|
do_punch_damage = true;
|
|
object_hit_delay_timer = object_hit_delay;
|
|
}
|
|
if(input->getLeftClicked()){
|
|
do_punch = true;
|
|
}
|
|
if(do_punch){
|
|
infostream<<"Left-clicked object"<<std::endl;
|
|
left_punch = true;
|
|
}
|
|
if(do_punch_damage){
|
|
// Report direct punch
|
|
v3f objpos = selected_object->getPosition();
|
|
v3f dir = (objpos - player_position).normalize();
|
|
|
|
bool disable_send = selected_object->directReportPunch(
|
|
dir, &playeritem, time_from_last_punch);
|
|
time_from_last_punch = 0;
|
|
if(!disable_send)
|
|
client.interact(0, pointed);
|
|
}
|
|
}
|
|
else if(input->getRightClicked())
|
|
{
|
|
infostream<<"Right-clicked object"<<std::endl;
|
|
client.interact(3, pointed); // place
|
|
}
|
|
}
|
|
else if(input->getLeftState())
|
|
{
|
|
// When button is held down in air, show continuous animation
|
|
left_punch = true;
|
|
}
|
|
|
|
pointed_old = pointed;
|
|
|
|
if(left_punch || input->getLeftClicked())
|
|
{
|
|
camera.setDigging(0); // left click animation
|
|
}
|
|
|
|
input->resetLeftClicked();
|
|
input->resetRightClicked();
|
|
|
|
input->resetLeftReleased();
|
|
input->resetRightReleased();
|
|
|
|
/*
|
|
Calculate stuff for drawing
|
|
*/
|
|
|
|
/*
|
|
Fog range
|
|
*/
|
|
|
|
if(farmesh)
|
|
{
|
|
fog_range = BS*farmesh_range;
|
|
}
|
|
else
|
|
{
|
|
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
|
|
fog_range *= 0.9;
|
|
if(draw_control.range_all)
|
|
fog_range = 100000*BS;
|
|
}
|
|
|
|
/*
|
|
Calculate general brightness
|
|
*/
|
|
u32 daynight_ratio = client.getEnv().getDayNightRatio();
|
|
float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
|
|
float direct_brightness = 0;
|
|
bool sunlight_seen = false;
|
|
if(g_settings->getBool("free_move")){
|
|
direct_brightness = time_brightness;
|
|
sunlight_seen = true;
|
|
} else {
|
|
ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
|
|
float old_brightness = sky->getBrightness();
|
|
direct_brightness = (float)client.getEnv().getClientMap()
|
|
.getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
|
|
daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
|
|
/ 255.0;
|
|
}
|
|
|
|
time_of_day = client.getEnv().getTimeOfDayF();
|
|
float maxsm = 0.05;
|
|
if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
|
|
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
|
|
fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
|
|
time_of_day_smooth = time_of_day;
|
|
float todsm = 0.05;
|
|
if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
|
|
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
|
|
+ (time_of_day+1.0) * todsm;
|
|
else
|
|
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
|
|
+ time_of_day * todsm;
|
|
|
|
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
|
|
sunlight_seen);
|
|
|
|
float brightness = sky->getBrightness();
|
|
video::SColor bgcolor = sky->getBgColor();
|
|
video::SColor skycolor = sky->getSkyColor();
|
|
|
|
/*
|
|
Update clouds
|
|
*/
|
|
if(clouds){
|
|
if(sky->getCloudsVisible()){
|
|
clouds->setVisible(true);
|
|
clouds->step(dtime);
|
|
clouds->update(v2f(player_position.X, player_position.Z),
|
|
sky->getCloudColor());
|
|
} else{
|
|
clouds->setVisible(false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update farmesh
|
|
*/
|
|
if(farmesh)
|
|
{
|
|
farmesh_range = draw_control.wanted_range * 10;
|
|
if(draw_control.range_all && farmesh_range < 500)
|
|
farmesh_range = 500;
|
|
if(farmesh_range > 1000)
|
|
farmesh_range = 1000;
|
|
|
|
farmesh->step(dtime);
|
|
farmesh->update(v2f(player_position.X, player_position.Z),
|
|
brightness, farmesh_range);
|
|
}
|
|
|
|
/*
|
|
Update particles
|
|
*/
|
|
|
|
allparticles_step(dtime, client.getEnv());
|
|
allparticlespawners_step(dtime, client.getEnv());
|
|
|
|
/*
|
|
Fog
|
|
*/
|
|
|
|
if(g_settings->getBool("enable_fog") == true && !force_fog_off)
|
|
{
|
|
driver->setFog(
|
|
bgcolor,
|
|
video::EFT_FOG_LINEAR,
|
|
fog_range*0.4,
|
|
fog_range*1.0,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
else
|
|
{
|
|
driver->setFog(
|
|
bgcolor,
|
|
video::EFT_FOG_LINEAR,
|
|
100000*BS,
|
|
110000*BS,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
|
|
/*
|
|
Update gui stuff (0ms)
|
|
*/
|
|
|
|
//TimeTaker guiupdatetimer("Gui updating");
|
|
|
|
const char program_name_and_version[] =
|
|
"Minetest " VERSION_STRING;
|
|
|
|
if(show_debug)
|
|
{
|
|
static float drawtime_avg = 0;
|
|
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
|
|
/*static float beginscenetime_avg = 0;
|
|
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
|
|
static float scenetime_avg = 0;
|
|
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
|
|
static float endscenetime_avg = 0;
|
|
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
|
|
|
|
char temptext[300];
|
|
snprintf(temptext, 300, "%s ("
|
|
"R: range_all=%i"
|
|
")"
|
|
" drawtime=%.0f, dtime_jitter = % .1f %%"
|
|
", v_range = %.1f, RTT = %.3f",
|
|
program_name_and_version,
|
|
draw_control.range_all,
|
|
drawtime_avg,
|
|
dtime_jitter1_max_fraction * 100.0,
|
|
draw_control.wanted_range,
|
|
client.getRTT()
|
|
);
|
|
|
|
guitext->setText(narrow_to_wide(temptext).c_str());
|
|
guitext->setVisible(true);
|
|
}
|
|
else if(show_hud || show_chat)
|
|
{
|
|
guitext->setText(narrow_to_wide(program_name_and_version).c_str());
|
|
guitext->setVisible(true);
|
|
}
|
|
else
|
|
{
|
|
guitext->setVisible(false);
|
|
}
|
|
|
|
if(show_debug)
|
|
{
|
|
char temptext[300];
|
|
snprintf(temptext, 300,
|
|
"(% .1f, % .1f, % .1f)"
|
|
" (yaw = %.1f) (seed = %llu)",
|
|
player_position.X/BS,
|
|
player_position.Y/BS,
|
|
player_position.Z/BS,
|
|
wrapDegrees_0_360(camera_yaw),
|
|
(unsigned long long)client.getMapSeed());
|
|
|
|
guitext2->setText(narrow_to_wide(temptext).c_str());
|
|
guitext2->setVisible(true);
|
|
}
|
|
else
|
|
{
|
|
guitext2->setVisible(false);
|
|
}
|
|
|
|
{
|
|
guitext_info->setText(infotext.c_str());
|
|
guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
|
|
}
|
|
|
|
{
|
|
float statustext_time_max = 1.5;
|
|
if(!statustext.empty())
|
|
{
|
|
statustext_time += dtime;
|
|
if(statustext_time >= statustext_time_max)
|
|
{
|
|
statustext = L"";
|
|
statustext_time = 0;
|
|
}
|
|
}
|
|
guitext_status->setText(statustext.c_str());
|
|
guitext_status->setVisible(!statustext.empty());
|
|
|
|
if(!statustext.empty())
|
|
{
|
|
s32 status_y = screensize.Y - 130;
|
|
core::rect<s32> rect(
|
|
10,
|
|
status_y - guitext_status->getTextHeight(),
|
|
screensize.X - 10,
|
|
status_y
|
|
);
|
|
guitext_status->setRelativePosition(rect);
|
|
|
|
// Fade out
|
|
video::SColor initial_color(255,0,0,0);
|
|
if(guienv->getSkin())
|
|
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
|
|
video::SColor final_color = initial_color;
|
|
final_color.setAlpha(0);
|
|
video::SColor fade_color =
|
|
initial_color.getInterpolated_quadratic(
|
|
initial_color,
|
|
final_color,
|
|
pow(statustext_time / (float)statustext_time_max, 2.0f));
|
|
guitext_status->setOverrideColor(fade_color);
|
|
guitext_status->enableOverrideColor(true);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Get chat messages from client
|
|
*/
|
|
{
|
|
// Get new messages from error log buffer
|
|
while(!chat_log_error_buf.empty())
|
|
{
|
|
chat_backend.addMessage(L"", narrow_to_wide(
|
|
chat_log_error_buf.get()));
|
|
}
|
|
// Get new messages from client
|
|
std::wstring message;
|
|
while(client.getChatMessage(message))
|
|
{
|
|
chat_backend.addUnparsedMessage(message);
|
|
}
|
|
// Remove old messages
|
|
chat_backend.step(dtime);
|
|
|
|
// Display all messages in a static text element
|
|
u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
|
|
std::wstring recent_chat = chat_backend.getRecentChat();
|
|
guitext_chat->setText(recent_chat.c_str());
|
|
|
|
// Update gui element size and position
|
|
s32 chat_y = 5+(text_height+5);
|
|
if(show_debug)
|
|
chat_y += (text_height+5);
|
|
core::rect<s32> rect(
|
|
10,
|
|
chat_y,
|
|
screensize.X - 10,
|
|
chat_y + guitext_chat->getTextHeight()
|
|
);
|
|
guitext_chat->setRelativePosition(rect);
|
|
|
|
// Don't show chat if disabled or empty or profiler is enabled
|
|
guitext_chat->setVisible(show_chat && recent_chat_count != 0
|
|
&& !show_profiler);
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
if(client.getPlayerItem() != new_playeritem)
|
|
{
|
|
client.selectPlayerItem(new_playeritem);
|
|
}
|
|
if(client.getLocalInventoryUpdated())
|
|
{
|
|
//infostream<<"Updating local inventory"<<std::endl;
|
|
client.getLocalInventory(local_inventory);
|
|
|
|
update_wielded_item_trigger = true;
|
|
}
|
|
if(update_wielded_item_trigger)
|
|
{
|
|
update_wielded_item_trigger = false;
|
|
// Update wielded tool
|
|
InventoryList *mlist = local_inventory.getList("main");
|
|
ItemStack item;
|
|
if(mlist != NULL)
|
|
item = mlist->getItem(client.getPlayerItem());
|
|
camera.wield(item);
|
|
}
|
|
|
|
/*
|
|
Update block draw list every 200ms or when camera direction has
|
|
changed much
|
|
*/
|
|
update_draw_list_timer += dtime;
|
|
if(update_draw_list_timer >= 0.2 ||
|
|
update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
|
|
update_draw_list_timer = 0;
|
|
client.getEnv().getClientMap().updateDrawList(driver);
|
|
update_draw_list_last_cam_dir = camera_direction;
|
|
}
|
|
|
|
/*
|
|
Drawing begins
|
|
*/
|
|
|
|
TimeTaker tt_draw("mainloop: draw");
|
|
|
|
{
|
|
TimeTaker timer("beginScene");
|
|
//driver->beginScene(false, true, bgcolor);
|
|
//driver->beginScene(true, true, bgcolor);
|
|
driver->beginScene(true, true, skycolor);
|
|
beginscenetime = timer.stop(true);
|
|
}
|
|
|
|
//timer3.stop();
|
|
|
|
//infostream<<"smgr->drawAll()"<<std::endl;
|
|
{
|
|
TimeTaker timer("smgr");
|
|
smgr->drawAll();
|
|
|
|
if(g_settings->getBool("anaglyph"))
|
|
{
|
|
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
|
|
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
|
|
|
|
irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
|
|
|
|
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
|
|
camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
|
|
camera.getCameraNode()->getAbsolutePosition() ;
|
|
|
|
//Left eye...
|
|
irr::core::vector3df leftEye;
|
|
irr::core::matrix4 leftMove;
|
|
|
|
leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
|
|
leftEye=(startMatrix*leftMove).getTranslation();
|
|
|
|
//clear the depth buffer, and color
|
|
driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
|
|
|
|
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
|
|
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
|
|
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
|
|
irr::scene::ESNRP_SOLID +
|
|
irr::scene::ESNRP_TRANSPARENT +
|
|
irr::scene::ESNRP_TRANSPARENT_EFFECT +
|
|
irr::scene::ESNRP_SHADOW;
|
|
|
|
camera.getCameraNode()->setPosition( leftEye );
|
|
camera.getCameraNode()->setTarget( focusPoint );
|
|
|
|
smgr->drawAll(); // 'smgr->drawAll();' may go here
|
|
|
|
|
|
//Right eye...
|
|
irr::core::vector3df rightEye;
|
|
irr::core::matrix4 rightMove;
|
|
|
|
rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
|
|
rightEye=(startMatrix*rightMove).getTranslation();
|
|
|
|
//clear the depth buffer
|
|
driver->clearZBuffer();
|
|
|
|
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
|
|
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
|
|
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
|
|
irr::scene::ESNRP_SOLID +
|
|
irr::scene::ESNRP_TRANSPARENT +
|
|
irr::scene::ESNRP_TRANSPARENT_EFFECT +
|
|
irr::scene::ESNRP_SHADOW;
|
|
|
|
camera.getCameraNode()->setPosition( rightEye );
|
|
camera.getCameraNode()->setTarget( focusPoint );
|
|
|
|
smgr->drawAll(); // 'smgr->drawAll();' may go here
|
|
|
|
|
|
//driver->endScene();
|
|
|
|
driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
|
|
driver->getOverrideMaterial().EnableFlags=0;
|
|
driver->getOverrideMaterial().EnablePasses=0;
|
|
|
|
camera.getCameraNode()->setPosition( oldPosition );
|
|
camera.getCameraNode()->setTarget( oldTarget );
|
|
}
|
|
|
|
scenetime = timer.stop(true);
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer9("auxiliary drawings");
|
|
// 0ms
|
|
|
|
//timer9.stop();
|
|
//TimeTaker //timer10("//timer10");
|
|
|
|
video::SMaterial m;
|
|
//m.Thickness = 10;
|
|
m.Thickness = 3;
|
|
m.Lighting = false;
|
|
driver->setMaterial(m);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
|
|
|
if (show_hud)
|
|
hud.drawSelectionBoxes(hilightboxes);
|
|
/*
|
|
Wielded tool
|
|
*/
|
|
if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
|
|
{
|
|
// Warning: This clears the Z buffer.
|
|
camera.drawWieldedTool();
|
|
}
|
|
|
|
/*
|
|
Post effects
|
|
*/
|
|
{
|
|
client.getEnv().getClientMap().renderPostFx();
|
|
}
|
|
|
|
/*
|
|
Profiler graph
|
|
*/
|
|
if(show_profiler_graph)
|
|
{
|
|
graph.draw(10, screensize.Y - 10, driver, font);
|
|
}
|
|
|
|
/*
|
|
Draw crosshair
|
|
*/
|
|
if (show_hud)
|
|
hud.drawCrosshair();
|
|
|
|
} // timer
|
|
|
|
//timer10.stop();
|
|
//TimeTaker //timer11("//timer11");
|
|
|
|
|
|
/*
|
|
Draw hotbar
|
|
*/
|
|
if (show_hud)
|
|
{
|
|
hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
|
|
client.getHP(), client.getPlayerItem());
|
|
}
|
|
|
|
/*
|
|
Damage flash
|
|
*/
|
|
if(damage_flash > 0.0)
|
|
{
|
|
video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
|
|
driver->draw2DRectangle(color,
|
|
core::rect<s32>(0,0,screensize.X,screensize.Y),
|
|
NULL);
|
|
|
|
damage_flash -= 100.0*dtime;
|
|
}
|
|
|
|
/*
|
|
Damage camera tilt
|
|
*/
|
|
if(player->hurt_tilt_timer > 0.0)
|
|
{
|
|
player->hurt_tilt_timer -= dtime*5;
|
|
if(player->hurt_tilt_timer < 0)
|
|
player->hurt_tilt_strength = 0;
|
|
}
|
|
|
|
/*
|
|
Draw lua hud items
|
|
*/
|
|
if (show_hud)
|
|
hud.drawLuaElements();
|
|
|
|
/*
|
|
Draw gui
|
|
*/
|
|
// 0-1ms
|
|
guienv->drawAll();
|
|
|
|
/*
|
|
End scene
|
|
*/
|
|
{
|
|
TimeTaker timer("endScene");
|
|
endSceneX(driver);
|
|
endscenetime = timer.stop(true);
|
|
}
|
|
|
|
drawtime = tt_draw.stop(true);
|
|
g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
|
|
|
|
/*
|
|
End of drawing
|
|
*/
|
|
|
|
static s16 lastFPS = 0;
|
|
//u16 fps = driver->getFPS();
|
|
u16 fps = (1.0/dtime_avg1);
|
|
|
|
if (lastFPS != fps)
|
|
{
|
|
core::stringw str = L"Minetest [";
|
|
str += driver->getName();
|
|
str += "] FPS=";
|
|
str += fps;
|
|
|
|
device->setWindowCaption(str.c_str());
|
|
lastFPS = fps;
|
|
}
|
|
|
|
/*
|
|
Log times and stuff for visualization
|
|
*/
|
|
Profiler::GraphValues values;
|
|
g_profiler->graphGet(values);
|
|
graph.put(values);
|
|
}
|
|
|
|
/*
|
|
Drop stuff
|
|
*/
|
|
if (clouds)
|
|
clouds->drop();
|
|
if (gui_chat_console)
|
|
gui_chat_console->drop();
|
|
clear_particles();
|
|
|
|
/*
|
|
Draw a "shutting down" screen, which will be shown while the map
|
|
generator and other stuff quits
|
|
*/
|
|
{
|
|
/*gui::IGUIStaticText *gui_shuttingdowntext = */
|
|
draw_load_screen(L"Shutting down stuff...", driver, font);
|
|
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
gui_shuttingdowntext->remove();*/
|
|
}
|
|
|
|
chat_backend.addMessage(L"", L"# Disconnected.");
|
|
chat_backend.addMessage(L"", L"");
|
|
|
|
// Client scope (client is destructed before destructing *def and tsrc)
|
|
}while(0);
|
|
} // try-catch
|
|
catch(SerializationError &e)
|
|
{
|
|
error_message = L"A serialization error occurred:\n"
|
|
+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
|
|
L" running a different version of Minetest.";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
catch(ServerError &e)
|
|
{
|
|
error_message = narrow_to_wide(e.what());
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
catch(ModError &e)
|
|
{
|
|
errorstream<<e.what()<<std::endl;
|
|
error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
|
|
}
|
|
|
|
|
|
|
|
if(!sound_is_dummy)
|
|
delete sound;
|
|
|
|
//has to be deleted first to stop all server threads
|
|
delete server;
|
|
|
|
delete tsrc;
|
|
delete shsrc;
|
|
delete nodedef;
|
|
delete itemdef;
|
|
|
|
//extended resource accounting
|
|
infostream << "Irrlicht resources after cleanup:" << std::endl;
|
|
infostream << "\tRemaining meshes : "
|
|
<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
|
|
infostream << "\tRemaining textures : "
|
|
<< driver->getTextureCount() << std::endl;
|
|
for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
|
|
irr::video::ITexture* texture = driver->getTextureByIndex(i);
|
|
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
|
|
<< std::endl;
|
|
}
|
|
infostream << "\tRemaining materials: "
|
|
<< driver-> getMaterialRendererCount ()
|
|
<< " (note: irrlicht doesn't support removing renderers)"<< std::endl;
|
|
}
|
|
|
|
|