mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
452df1c723
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
170 lines
5.0 KiB
C++
170 lines
5.0 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_mapnode.h"
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#include "irrlichttypes_bloated.h"
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#include "mapnode.h"
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#include "nodedef.h"
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#include "nameidmapping.h"
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#include "util/string.h"
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/*
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Legacy node content type IDs
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Ranges:
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0x000...0x07f (0...127): param2 is fully usable
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126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE).
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0x800...0xfff (2048...4095): higher 4 bits of param2 are not usable
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*/
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#define CONTENT_STONE 0
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#define CONTENT_WATER 2
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#define CONTENT_TORCH 3
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#define CONTENT_WATERSOURCE 9
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#define CONTENT_SIGN_WALL 14
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#define CONTENT_CHEST 15
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#define CONTENT_FURNACE 16
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#define CONTENT_LOCKABLE_CHEST 17
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#define CONTENT_FENCE 21
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#define CONTENT_RAIL 30
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#define CONTENT_LADDER 31
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#define CONTENT_LAVA 32
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#define CONTENT_LAVASOURCE 33
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#define CONTENT_GRASS 0x800 //1
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#define CONTENT_TREE 0x801 //4
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#define CONTENT_LEAVES 0x802 //5
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#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
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#define CONTENT_MESE 0x804 //7
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#define CONTENT_MUD 0x805 //8
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#define CONTENT_CLOUD 0x806 //10
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#define CONTENT_COALSTONE 0x807 //11
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#define CONTENT_WOOD 0x808 //12
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#define CONTENT_SAND 0x809 //13
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#define CONTENT_COBBLE 0x80a //18
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#define CONTENT_STEEL 0x80b //19
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#define CONTENT_GLASS 0x80c //20
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#define CONTENT_MOSSYCOBBLE 0x80d //22
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#define CONTENT_GRAVEL 0x80e //23
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#define CONTENT_SANDSTONE 0x80f //24
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#define CONTENT_CACTUS 0x810 //25
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#define CONTENT_BRICK 0x811 //26
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#define CONTENT_CLAY 0x812 //27
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#define CONTENT_PAPYRUS 0x813 //28
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#define CONTENT_BOOKSHELF 0x814 //29
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#define CONTENT_JUNGLETREE 0x815
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#define CONTENT_JUNGLEGRASS 0x816
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#define CONTENT_NC 0x817
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#define CONTENT_NC_RB 0x818
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#define CONTENT_APPLE 0x819
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#define CONTENT_SAPLING 0x820
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/*
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A conversion table for backwards compatibility.
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Maps <=v19 content types to current ones.
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Should never be touched.
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*/
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content_t trans_table_19[21][2] = {
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{CONTENT_GRASS, 1},
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{CONTENT_TREE, 4},
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{CONTENT_LEAVES, 5},
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{CONTENT_GRASS_FOOTSTEPS, 6},
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{CONTENT_MESE, 7},
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{CONTENT_MUD, 8},
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{CONTENT_CLOUD, 10},
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{CONTENT_COALSTONE, 11},
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{CONTENT_WOOD, 12},
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{CONTENT_SAND, 13},
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{CONTENT_COBBLE, 18},
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{CONTENT_STEEL, 19},
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{CONTENT_GLASS, 20},
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{CONTENT_MOSSYCOBBLE, 22},
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{CONTENT_GRAVEL, 23},
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{CONTENT_SANDSTONE, 24},
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{CONTENT_CACTUS, 25},
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{CONTENT_BRICK, 26},
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{CONTENT_CLAY, 27},
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{CONTENT_PAPYRUS, 28},
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{CONTENT_BOOKSHELF, 29},
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};
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MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
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{
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MapNode result = n_from;
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if(version <= 19)
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{
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content_t c_from = n_from.getContent();
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for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
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{
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if(trans_table_19[i][1] == c_from)
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{
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result.setContent(trans_table_19[i][0]);
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break;
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}
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}
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}
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return result;
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}
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void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
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{
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nimap->set(0, "default:stone");
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nimap->set(2, "default:water_flowing");
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nimap->set(3, "default:torch");
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nimap->set(9, "default:water_source");
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nimap->set(14, "default:sign_wall");
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nimap->set(15, "default:chest");
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nimap->set(16, "default:furnace");
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nimap->set(17, "default:chest_locked");
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nimap->set(21, "default:fence_wood");
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nimap->set(30, "default:rail");
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nimap->set(31, "default:ladder");
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nimap->set(32, "default:lava_flowing");
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nimap->set(33, "default:lava_source");
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nimap->set(0x800, "default:dirt_with_grass");
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nimap->set(0x801, "default:tree");
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nimap->set(0x802, "default:leaves");
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nimap->set(0x803, "default:dirt_with_grass_footsteps");
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nimap->set(0x804, "default:mese");
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nimap->set(0x805, "default:dirt");
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nimap->set(0x806, "default:cloud");
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nimap->set(0x807, "default:coalstone");
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nimap->set(0x808, "default:wood");
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nimap->set(0x809, "default:sand");
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nimap->set(0x80a, "default:cobble");
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nimap->set(0x80b, "default:steelblock");
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nimap->set(0x80c, "default:glass");
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nimap->set(0x80d, "default:mossycobble");
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nimap->set(0x80e, "default:gravel");
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nimap->set(0x80f, "default:sandstone");
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nimap->set(0x810, "default:cactus");
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nimap->set(0x811, "default:brick");
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nimap->set(0x812, "default:clay");
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nimap->set(0x813, "default:papyrus");
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nimap->set(0x814, "default:bookshelf");
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nimap->set(0x815, "default:jungletree");
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nimap->set(0x816, "default:junglegrass");
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nimap->set(0x817, "default:nyancat");
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nimap->set(0x818, "default:nyancat_rainbow");
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nimap->set(0x819, "default:apple");
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nimap->set(0x820, "default:sapling");
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// Static types
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nimap->set(CONTENT_IGNORE, "ignore");
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nimap->set(CONTENT_AIR, "air");
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}
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