mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 18:05:08 -05:00
92 lines
3.3 KiB
C++
92 lines
3.3 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SCRIPTAPI_HEADER
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#define SCRIPTAPI_HEADER
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#include "irrlichttypes.h"
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#include <string>
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#include "mapnode.h"
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class Server;
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class ServerEnvironment;
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class ServerActiveObject;
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typedef struct lua_State lua_State;
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struct LuaEntityProperties;
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struct PointedThing;
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//class IGameDef;
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void scriptapi_export(lua_State *L, Server *server);
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
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// Returns true if script handled message
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bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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const std::string &message);
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/* environment */
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// On environment step
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void scriptapi_environment_step(lua_State *L, float dtime);
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// After adding node
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void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
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ServerActiveObject *placer);
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// After removing node
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void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
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ServerActiveObject *digger);
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// When punching node
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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// After generating a piece of map
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
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/* misc */
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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/* craftitem */
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void scriptapi_add_craftitem(lua_State *L, const char *name);
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bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
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ServerActiveObject *dropper, v3f pos,
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bool &callback_exists);
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bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
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ServerActiveObject *placer, v3f pos,
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bool &callback_exists);
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bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
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ServerActiveObject *user, const PointedThing& pointed,
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bool &callback_exists);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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const std::string &staticdata);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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LuaEntityProperties *prop);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher);
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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#endif
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