mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapnode.h"
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#include "tile.h"
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#include "porting.h"
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#include <string>
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#include "mineral.h"
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ContentFeatures::~ContentFeatures()
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{
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if(translate_to)
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delete translate_to;
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}
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struct ContentFeatures g_content_features[256];
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ContentFeatures & content_features(u8 i)
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{
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return g_content_features[i];
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}
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void init_mapnode(IrrlichtWrapper *irrlicht)
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{
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u8 i;
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ContentFeatures *f = NULL;
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i = CONTENT_STONE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("stone.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS;
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f = &g_content_features[i];
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f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
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irrlicht->getTextureId("grass_side.png")));
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f->setTexture(0, irrlicht->getTextureId("grass.png"));
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f->setTexture(1, irrlicht->getTextureId("mud.png"));
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f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &g_content_features[i];
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f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
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irrlicht->getTextureId("grass_side.png")));
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f->setTexture(0, irrlicht->getTextureId("grass_footsteps.png"));
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f->setTexture(1, irrlicht->getTextureId("mud.png"));
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f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_MUD;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("mud.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_SAND;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("mud.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_TREE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("tree.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_LEAVES;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("leaves.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
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/*f->setAllTextures(irrlicht->getTextureId("coalstone.png"));
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f->is_ground_content = true;*/
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i = CONTENT_WOOD;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("wood.png"));
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f->is_ground_content = true;
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i = CONTENT_MESE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("mese.png"));
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f->is_ground_content = true;
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i = CONTENT_CLOUD;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("cloud.png"));
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f->is_ground_content = true;
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i = CONTENT_AIR;
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f = &g_content_features[i];
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0;
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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i = CONTENT_WATER;
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f = &g_content_features[i];
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f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_FLOWING;
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i = CONTENT_WATERSOURCE;
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f = &g_content_features[i];
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f->setTexture(0, irrlicht->getTextureId("water.png"), WATER_ALPHA);
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f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 1;
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_SOURCE;
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i = CONTENT_TORCH;
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f = &g_content_features[i];
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f->setInventoryTexture(irrlicht->getTextureId("torch_on_floor.png"));
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->wall_mounted = true;
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}
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TileSpec MapNode::getTile(v3s16 dir)
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{
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TileSpec spec;
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s32 dir_i = -1;
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if(dir == v3s16(0,0,0))
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dir_i = -1;
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else if(dir == v3s16(0,1,0))
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dir_i = 0;
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else if(dir == v3s16(0,-1,0))
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dir_i = 1;
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else if(dir == v3s16(1,0,0))
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dir_i = 2;
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else if(dir == v3s16(-1,0,0))
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dir_i = 3;
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else if(dir == v3s16(0,0,1))
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dir_i = 4;
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else if(dir == v3s16(0,0,-1))
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dir_i = 5;
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if(dir_i == -1)
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// Non-directional
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spec = content_features(d).tiles[0];
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else
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spec = content_features(d).tiles[dir_i];
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if(content_features(d).param_type == CPT_MINERAL)
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{
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u8 mineral = param & 0x1f;
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// Add mineral block texture
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textureid_t tid = mineral_block_texture(mineral);
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if(tid != 0)
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spec.spec.addTid(tid);
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}
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return spec;
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}
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u8 MapNode::getMineral()
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{
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if(content_features(d).param_type == CPT_MINERAL)
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{
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return param & 0x1f;
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}
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return MINERAL_NONE;
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}
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// Pointers to c_str()s g_content_features[i].inventory_image_path
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//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
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void init_content_inventory_texture_paths()
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{
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dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
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/*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
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{
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g_content_inventory_texture_paths[i] =
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g_content_features[i].inventory_image_path.c_str();
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}*/
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}
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