mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SERVERREMOTEPLAYER_HEADER
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#define SERVERREMOTEPLAYER_HEADER
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#include "player.h"
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#include "serverobject.h"
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#include "content_object.h" // Object type IDs
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/*
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Player on the server
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*/
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class ServerRemotePlayer : public Player, public ServerActiveObject
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{
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public:
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ServerRemotePlayer(ServerEnvironment *env);
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ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_);
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virtual ~ServerRemotePlayer();
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virtual bool isLocal() const
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{ return false; }
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virtual void move(f32 dtime, Map &map, f32 pos_max_d)
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{
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}
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virtual void setPosition(const v3f &position);
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/* ServerActiveObject interface */
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_PLAYER;}
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// Called after id has been set and has been inserted in environment
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void addedToEnvironment();
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// Called before removing from environment
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void removingFromEnvironment();
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bool environmentDeletes() const
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{ return false; }
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virtual bool unlimitedTransferDistance() const;
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bool isStaticAllowed() const
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{ return false; }
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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virtual std::string getDescription()
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{return std::string("player ")+getName();}
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virtual Inventory* getInventory();
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virtual const Inventory* getInventory() const;
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virtual InventoryLocation getInventoryLocation() const;
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virtual void setInventoryModified();
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virtual std::string getWieldList() const;
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virtual int getWieldIndex() const;
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virtual void setWieldIndex(int i);
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virtual void setHP(s16 hp_);
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virtual s16 getHP();
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v3f m_last_good_position;
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float m_last_good_position_age;
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int m_wield_index;
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bool m_inventory_not_sent;
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bool m_hp_not_sent;
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bool m_respawn_active;
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bool m_is_in_environment;
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// Incremented by step(), read and reset by Server
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float m_time_from_last_punch;
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private:
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bool m_position_not_sent;
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};
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#endif
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