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minetest/client/shaders/water_surface_shader
Loic Blot 148fffb0f2 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
..
opengl_fragment.glsl Optimize bumpmapping mathematics 2015-01-15 23:12:45 +10:00
opengl_vertex.glsl Optimize bumpmapping mathematics 2015-01-15 23:12:45 +10:00