mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 01:45:08 -05:00
114 lines
3.1 KiB
C
114 lines
3.1 KiB
C
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CONSTANTS_HEADER
|
|
#define CONSTANTS_HEADER
|
|
|
|
/*
|
|
All kinds of constants.
|
|
|
|
Cross-platform compatibility crap should go in porting.h.
|
|
|
|
Some things here are legacy crap.
|
|
*/
|
|
|
|
/*
|
|
Connection
|
|
*/
|
|
|
|
#define PEER_ID_INEXISTENT 0
|
|
#define PEER_ID_SERVER 1
|
|
|
|
// Define for simulating the quirks of sending through internet.
|
|
// Causes the socket class to deliberately drop random packets.
|
|
// This disables unit testing of socket and connection.
|
|
#define INTERNET_SIMULATOR 0
|
|
#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
|
|
|
|
#define CONNECTION_TIMEOUT 30
|
|
|
|
#define RESEND_TIMEOUT_MIN 0.1
|
|
#define RESEND_TIMEOUT_MAX 3.0
|
|
// resend_timeout = avg_rtt * this
|
|
#define RESEND_TIMEOUT_FACTOR 4
|
|
|
|
/*
|
|
Server
|
|
*/
|
|
|
|
// This many blocks are sent when player is building
|
|
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
|
|
// Override for the previous one when distance of block is very low
|
|
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
|
|
|
|
/*
|
|
Map-related things
|
|
*/
|
|
|
|
// The absolute working limit is (2^15 - viewing_range).
|
|
// I really don't want to make every algorithm to check if it's going near
|
|
// the limit or not, so this is lower.
|
|
#define MAP_GENERATION_LIMIT (31000)
|
|
|
|
// Size of node in floating-point units
|
|
// The original idea behind this is to disallow plain casts between
|
|
// floating-point and integer positions, which potentially give wrong
|
|
// results. (negative coordinates, values between nodes, ...)
|
|
// Use floatToInt(p, BS) and intToFloat(p, BS).
|
|
#define BS (10.0)
|
|
|
|
// Dimension of a MapBlock
|
|
#define MAP_BLOCKSIZE 16
|
|
// This makes mesh updates too slow, as many meshes are updated during
|
|
// the main loop (related to TempMods and day/night)
|
|
//#define MAP_BLOCKSIZE 32
|
|
|
|
/*
|
|
Old stuff that shouldn't be hardcoded
|
|
*/
|
|
|
|
// Size of player's main inventory
|
|
#define PLAYER_INVENTORY_SIZE (8*4)
|
|
|
|
// Maximum hit points of a player
|
|
#define PLAYER_MAX_HP 20
|
|
|
|
// Maximal breath of a player
|
|
#define PLAYER_MAX_BREATH 11
|
|
|
|
// Number of different files to try to save a player to if the first fails
|
|
// (because of a case-insensitive filesystem)
|
|
// TODO: Use case-insensitive player names instead of this hack.
|
|
#define PLAYER_FILE_ALTERNATE_TRIES 1000
|
|
|
|
/*
|
|
GUI related things
|
|
*/
|
|
|
|
// TODO: implement dpi-based scaling for windows and remove this hack
|
|
#if defined(_WIN32)
|
|
#define TTF_DEFAULT_FONT_SIZE (18)
|
|
#else
|
|
#define TTF_DEFAULT_FONT_SIZE (15)
|
|
#endif
|
|
#define DEFAULT_FONT_SIZE (10)
|
|
|
|
#endif
|
|
|