mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-16 22:35:07 -05:00
de3888ca09
Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
164 lines
4.9 KiB
Lua
164 lines
4.9 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#0000DD"
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mt_color_green = "#00DD00"
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mt_color_dark_green = "#003300"
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--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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else
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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end
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview, event)
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if event == "MenuQuit" then
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core.close()
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end
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return true
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end
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--------------------------------------------------------------------------------
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local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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if PLATFORM ~= "Android" then
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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end
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mm_texture.init()
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else
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local world_list = core.get_worlds()
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local found_singleplayerworld = false
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local world_list = core.get_worlds()
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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gamedata.worldindex = i
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break
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end
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end
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end
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end
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-- Create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
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if PLATFORM ~= "Android" then
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tv_main:set_autosave_tab(true)
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end
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if PLATFORM ~= "Android" then
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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else
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tv_main:add(tab_simple_main)
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end
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tv_main:add(tab_settings)
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if PLATFORM ~= "Android" then
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tv_main:add(tab_texturepacks)
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end
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if not (PLATFORM == "Android") then
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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end
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ui.set_default("maintab")
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tv_main:show()
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x=12, y=6}, 3, 2)
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else
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modstore.init({x=12, y=8}, 4, 3)
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end
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ui.update()
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core.sound_play("main_menu", true)
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end
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init_globals()
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