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minetest/build/android/patches/libiconv_android.patch
ShadowNinja e41673820f Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00

40 lines
1.2 KiB
Diff

--- a/libcharset/lib/localcharset.c 2015-06-10 11:55:25.933870724 +0200
+++ b/libcharset/lib/localcharset.c 2015-06-10 11:55:39.578063493 +0200
@@ -47,7 +47,7 @@
#if !defined WIN32_NATIVE
# include <unistd.h>
-# if HAVE_LANGINFO_CODESET
+# if HAVE_LANGINFO_CODESET && !(defined __ANDROID__)
# include <langinfo.h>
# else
# if 0 /* see comment below */
@@ -124,7 +124,7 @@ get_charset_aliases (void)
cp = charset_aliases;
if (cp == NULL)
{
-#if !(defined DARWIN7 || defined VMS || defined WIN32_NATIVE || defined __CYGWIN__)
+#if !(defined DARWIN7 || defined VMS || defined WIN32_NATIVE || defined __CYGWIN__ || defined __ANDROID__)
const char *dir;
const char *base = "charset.alias";
char *file_name;
@@ -338,6 +338,9 @@ get_charset_aliases (void)
"CP54936" "\0" "GB18030" "\0"
"CP65001" "\0" "UTF-8" "\0";
# endif
+# if defined __ANDROID__
+ cp = "*" "\0" "UTF-8" "\0";
+# endif
#endif
charset_aliases = cp;
@@ -361,7 +364,7 @@ locale_charset (void)
const char *codeset;
const char *aliases;
-#if !(defined WIN32_NATIVE || defined OS2)
+#if !(defined WIN32_NATIVE || defined OS2 || defined __ANDROID__)
# if HAVE_LANGINFO_CODESET