mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "genericobject.h"
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#include "utility.h"
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#include <sstream>
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std::string gob_cmd_set_properties(const ObjectProperties &prop)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_SET_PROPERTIES);
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writeS16(os, prop.hp_max);
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writeU8(os, prop.physical);
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writeF1000(os, prop.weight);
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writeV3F1000(os, prop.collisionbox.MinEdge);
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writeV3F1000(os, prop.collisionbox.MaxEdge);
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os<<serializeString(prop.visual);
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writeV2F1000(os, prop.visual_size);
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writeU16(os, prop.textures.size());
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for(u32 i=0; i<prop.textures.size(); i++){
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os<<serializeString(prop.textures[i]);
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}
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writeV2S16(os, prop.spritediv);
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writeV2S16(os, prop.initial_sprite_basepos);
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writeU8(os, prop.is_visible);
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writeU8(os, prop.makes_footstep_sound);
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return os.str();
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}
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ObjectProperties gob_read_set_properties(std::istream &is)
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{
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ObjectProperties prop;
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prop.hp_max = readS16(is);
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prop.physical = readU8(is);
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prop.weight = readF1000(is);
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prop.collisionbox.MinEdge = readV3F1000(is);
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prop.collisionbox.MaxEdge = readV3F1000(is);
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prop.visual = deSerializeString(is);
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prop.visual_size = readV2F1000(is);
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prop.textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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prop.textures.push_back(deSerializeString(is));
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}
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prop.spritediv = readV2S16(is);
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prop.initial_sprite_basepos = readV2S16(is);
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prop.is_visible = readU8(is);
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prop.makes_footstep_sound = readU8(is);
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return prop;
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}
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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v3f acceleration,
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f32 yaw,
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bool do_interpolate,
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bool is_movement_end,
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f32 update_interval
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_UPDATE_POSITION);
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// pos
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writeV3F1000(os, position);
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// velocity
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writeV3F1000(os, velocity);
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// acceleration
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writeV3F1000(os, acceleration);
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// yaw
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writeF1000(os, yaw);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF1000(os, update_interval);
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return os.str();
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}
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std::string gob_cmd_set_texture_mod(const std::string &mod)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
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// parameters
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os<<serializeString(mod);
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return os.str();
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}
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std::string gob_cmd_set_sprite(
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v2s16 p,
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u16 num_frames,
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f32 framelength,
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bool select_horiz_by_yawpitch
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_PUNCHED);
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// damage
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writeS16(os, damage);
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// result_hp
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writeS16(os, result_hp);
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return os.str();
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}
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, armor_groups.size());
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for(ItemGroupList::const_iterator i = armor_groups.begin();
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i != armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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return os.str();
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}
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