mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 18:05:08 -05:00
343 lines
8.7 KiB
C++
343 lines
8.7 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef TILE_HEADER
|
|
#define TILE_HEADER
|
|
|
|
#include "common_irrlicht.h"
|
|
#include "threads.h"
|
|
#include "utility.h"
|
|
#include <string>
|
|
|
|
/*
|
|
tile.{h,cpp}: Texture handling stuff.
|
|
*/
|
|
|
|
/*
|
|
Gets the path to a texture by first checking if the texture exists
|
|
in texture_path and if not, using the data path.
|
|
|
|
Checks all supported extensions by replacing the original extension.
|
|
|
|
If not found, returns "".
|
|
|
|
Utilizes a thread-safe cache.
|
|
*/
|
|
std::string getTexturePath(const std::string &filename);
|
|
|
|
/*
|
|
Specifies a texture in an atlas.
|
|
|
|
This is used to specify single textures also.
|
|
|
|
This has been designed to be small enough to be thrown around a lot.
|
|
*/
|
|
struct AtlasPointer
|
|
{
|
|
u32 id; // Texture id
|
|
video::ITexture *atlas; // Atlas in where the texture is
|
|
v2f pos; // Position in atlas
|
|
v2f size; // Size in atlas
|
|
u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
|
|
|
|
AtlasPointer(
|
|
u16 id_,
|
|
video::ITexture *atlas_=NULL,
|
|
v2f pos_=v2f(0,0),
|
|
v2f size_=v2f(1,1),
|
|
u16 tiled_=1
|
|
):
|
|
id(id_),
|
|
atlas(atlas_),
|
|
pos(pos_),
|
|
size(size_),
|
|
tiled(tiled_)
|
|
{
|
|
}
|
|
|
|
bool operator==(const AtlasPointer &other)
|
|
{
|
|
return (
|
|
id == other.id
|
|
);
|
|
/*return (
|
|
id == other.id &&
|
|
atlas == other.atlas &&
|
|
pos == other.pos &&
|
|
size == other.size &&
|
|
tiled == other.tiled
|
|
);*/
|
|
}
|
|
|
|
float x0(){ return pos.X; }
|
|
float x1(){ return pos.X + size.X; }
|
|
float y0(){ return pos.Y; }
|
|
float y1(){ return pos.Y + size.Y; }
|
|
};
|
|
|
|
/*
|
|
An internal variant of the former with more data.
|
|
*/
|
|
struct SourceAtlasPointer
|
|
{
|
|
std::string name;
|
|
AtlasPointer a;
|
|
video::IImage *atlas_img; // The source image of the atlas
|
|
// Integer variants of position and size
|
|
v2s32 intpos;
|
|
v2u32 intsize;
|
|
|
|
SourceAtlasPointer(
|
|
const std::string &name_,
|
|
AtlasPointer a_=AtlasPointer(0, NULL),
|
|
video::IImage *atlas_img_=NULL,
|
|
v2s32 intpos_=v2s32(0,0),
|
|
v2u32 intsize_=v2u32(0,0)
|
|
):
|
|
name(name_),
|
|
a(a_),
|
|
atlas_img(atlas_img_),
|
|
intpos(intpos_),
|
|
intsize(intsize_)
|
|
{
|
|
}
|
|
};
|
|
|
|
/*
|
|
Implementation (to be used as a no-op on the server)
|
|
*/
|
|
class ITextureSource
|
|
{
|
|
public:
|
|
ITextureSource(){}
|
|
virtual ~ITextureSource(){}
|
|
virtual u32 getTextureId(const std::string &name){return 0;}
|
|
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
|
virtual std::string getTextureName(u32 id){return "";}
|
|
virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
|
|
virtual AtlasPointer getTexture(const std::string &name)
|
|
{return AtlasPointer(0);}
|
|
virtual video::ITexture* getTextureRaw(const std::string &name)
|
|
{return NULL;}
|
|
};
|
|
|
|
/*
|
|
Creates and caches textures.
|
|
*/
|
|
class TextureSource : public ITextureSource
|
|
{
|
|
public:
|
|
TextureSource(IrrlichtDevice *device);
|
|
~TextureSource();
|
|
|
|
/*
|
|
Processes queued texture requests from other threads.
|
|
|
|
Shall be called from the main thread.
|
|
*/
|
|
void processQueue();
|
|
|
|
/*
|
|
Example case:
|
|
Now, assume a texture with the id 1 exists, and has the name
|
|
"stone.png^mineral1".
|
|
Then a random thread calls getTextureId for a texture called
|
|
"stone.png^mineral1^crack0".
|
|
...Now, WTF should happen? Well:
|
|
- getTextureId strips off stuff recursively from the end until
|
|
the remaining part is found, or nothing is left when
|
|
something is stripped out
|
|
|
|
But it is slow to search for textures by names and modify them
|
|
like that?
|
|
- ContentFeatures is made to contain ids for the basic plain
|
|
textures
|
|
- Crack textures can be slow by themselves, but the framework
|
|
must be fast.
|
|
|
|
Example case #2:
|
|
- Assume a texture with the id 1 exists, and has the name
|
|
"stone.png^mineral1" and is specified as a part of some atlas.
|
|
- Now MapBlock::getNodeTile() stumbles upon a node which uses
|
|
texture id 1, and finds out that NODEMOD_CRACK must be applied
|
|
with progression=0
|
|
- It finds out the name of the texture with getTextureName(1),
|
|
appends "^crack0" to it and gets a new texture id with
|
|
getTextureId("stone.png^mineral1^crack0")
|
|
|
|
*/
|
|
|
|
/*
|
|
Gets a texture id from cache or
|
|
- if main thread, from getTextureIdDirect
|
|
- if other thread, adds to request queue and waits for main thread
|
|
*/
|
|
u32 getTextureId(const std::string &name);
|
|
|
|
/*
|
|
Example names:
|
|
"stone.png"
|
|
"stone.png^crack2"
|
|
"stone.png^blit:mineral_coal.png"
|
|
"stone.png^blit:mineral_coal.png^crack1"
|
|
|
|
- If texture specified by name is found from cache, return the
|
|
cached id.
|
|
- Otherwise generate the texture, add to cache and return id.
|
|
Recursion is used to find out the largest found part of the
|
|
texture and continue based on it.
|
|
|
|
The id 0 points to a NULL texture. It is returned in case of error.
|
|
*/
|
|
u32 getTextureIdDirect(const std::string &name);
|
|
|
|
/*
|
|
Finds out the name of a cached texture.
|
|
*/
|
|
std::string getTextureName(u32 id);
|
|
|
|
/*
|
|
If texture specified by the name pointed by the id doesn't
|
|
exist, create it, then return the cached texture.
|
|
|
|
Can be called from any thread. If called from some other thread
|
|
and not found in cache, the call is queued to the main thread
|
|
for processing.
|
|
*/
|
|
AtlasPointer getTexture(u32 id);
|
|
|
|
AtlasPointer getTexture(const std::string &name)
|
|
{
|
|
return getTexture(getTextureId(name));
|
|
}
|
|
|
|
// Gets a separate texture
|
|
video::ITexture* getTextureRaw(const std::string &name)
|
|
{
|
|
AtlasPointer ap = getTexture(name);
|
|
return ap.atlas;
|
|
}
|
|
|
|
private:
|
|
/*
|
|
Build the main texture atlas which contains most of the
|
|
textures.
|
|
|
|
This is called by the constructor.
|
|
*/
|
|
void buildMainAtlas();
|
|
|
|
// The id of the thread that is allowed to use irrlicht directly
|
|
threadid_t m_main_thread;
|
|
// The irrlicht device
|
|
IrrlichtDevice *m_device;
|
|
|
|
// A texture id is index in this array.
|
|
// The first position contains a NULL texture.
|
|
core::array<SourceAtlasPointer> m_atlaspointer_cache;
|
|
// Maps a texture name to an index in the former.
|
|
core::map<std::string, u32> m_name_to_id;
|
|
// The two former containers are behind this mutex
|
|
JMutex m_atlaspointer_cache_mutex;
|
|
|
|
// Main texture atlas. This is filled at startup and is then not touched.
|
|
video::IImage *m_main_atlas_image;
|
|
video::ITexture *m_main_atlas_texture;
|
|
|
|
// Queued texture fetches (to be processed by the main thread)
|
|
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
|
|
};
|
|
|
|
enum MaterialType{
|
|
MATERIAL_ALPHA_NONE,
|
|
MATERIAL_ALPHA_VERTEX,
|
|
MATERIAL_ALPHA_SIMPLE, // >127 = opaque
|
|
MATERIAL_ALPHA_BLEND,
|
|
};
|
|
|
|
// Material flags
|
|
#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
|
|
|
|
/*
|
|
This fully defines the looks of a tile.
|
|
The SMaterial of a tile is constructed according to this.
|
|
*/
|
|
struct TileSpec
|
|
{
|
|
TileSpec():
|
|
texture(0),
|
|
alpha(255),
|
|
material_type(MATERIAL_ALPHA_NONE),
|
|
// Use this so that leaves don't need a separate material
|
|
//material_type(MATERIAL_ALPHA_SIMPLE),
|
|
material_flags(
|
|
//0 // <- DEBUG, Use the one below
|
|
MATERIAL_FLAG_BACKFACE_CULLING
|
|
)
|
|
{
|
|
}
|
|
|
|
bool operator==(TileSpec &other)
|
|
{
|
|
return (
|
|
texture == other.texture &&
|
|
alpha == other.alpha &&
|
|
material_type == other.material_type &&
|
|
material_flags == other.material_flags
|
|
);
|
|
}
|
|
|
|
// Sets everything else except the texture in the material
|
|
void applyMaterialOptions(video::SMaterial &material)
|
|
{
|
|
if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
|
|
dstream<<"WARNING: TileSpec: alpha != 255 "
|
|
"but not MATERIAL_ALPHA_VERTEX"
|
|
<<std::endl;
|
|
|
|
if(material_type == MATERIAL_ALPHA_NONE)
|
|
material.MaterialType = video::EMT_SOLID;
|
|
else if(material_type == MATERIAL_ALPHA_VERTEX)
|
|
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
else if(material_type == MATERIAL_ALPHA_SIMPLE)
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
else if(material_type == MATERIAL_ALPHA_BLEND)
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
|
|
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
|
|
}
|
|
|
|
// NOTE: Deprecated, i guess?
|
|
void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
|
|
{
|
|
texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
|
|
texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
|
|
}
|
|
|
|
AtlasPointer texture;
|
|
// Vertex alpha
|
|
u8 alpha;
|
|
// Material type
|
|
u8 material_type;
|
|
// Material flags
|
|
u8 material_flags;
|
|
};
|
|
|
|
#endif
|