mirror of
https://github.com/moparisthebest/minetest
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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef COLLISION_HEADER
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#define COLLISION_HEADER
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#include "common_irrlicht.h"
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class Map;
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class IGameDef;
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struct collisionMoveResult
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{
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bool touching_ground;
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bool collides;
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collisionMoveResult():
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touching_ground(false),
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collides(false)
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{}
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};
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// Moves using a single iteration; speed should not exceed pos_max_d/dtime
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collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
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f32 pos_max_d, const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f);
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// Moves using as many iterations as needed
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collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
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f32 pos_max_d, const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f);
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enum CollisionType
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{
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COLLISION_FALL
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};
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struct CollisionInfo
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{
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CollisionType t;
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f32 speed;
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};
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#endif
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