mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-16 14:25:19 -05:00
149 lines
4.0 KiB
Lua
149 lines
4.0 KiB
Lua
--Minetest
|
|
--Copyright (C) 2013 sapier
|
|
--
|
|
--This program is free software; you can redistribute it and/or modify
|
|
--it under the terms of the GNU Lesser General Public License as published by
|
|
--the Free Software Foundation; either version 2.1 of the License, or
|
|
--(at your option) any later version.
|
|
--
|
|
--This program is distributed in the hope that it will be useful,
|
|
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
--GNU Lesser General Public License for more details.
|
|
--
|
|
--You should have received a copy of the GNU Lesser General Public License along
|
|
--with this program; if not, write to the Free Software Foundation, Inc.,
|
|
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
|
|
mm_texture = {}
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.init()
|
|
mm_texture.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
|
|
DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
|
|
DIR_DELIM .. "pack" .. DIR_DELIM
|
|
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
|
|
|
mm_texture.texturepack = engine.setting_get("texture_path")
|
|
|
|
mm_texture.gameid = nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.update(tab,gamedetails)
|
|
if tab ~= "singleplayer" then
|
|
mm_texture.reset()
|
|
return
|
|
end
|
|
|
|
if gamedetails == nil then
|
|
return
|
|
end
|
|
|
|
mm_texture.update_game(gamedetails)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.reset()
|
|
mm_texture.gameid = nil
|
|
local have_bg = false
|
|
local have_overlay = mm_texture.set_generic("overlay")
|
|
|
|
if not have_overlay then
|
|
have_bg = mm_texture.set_generic("background")
|
|
end
|
|
|
|
mm_texture.clear("header")
|
|
mm_texture.clear("footer")
|
|
engine.set_clouds(false)
|
|
|
|
mm_texture.set_generic("footer")
|
|
mm_texture.set_generic("header")
|
|
|
|
if not have_bg and
|
|
engine.setting_getbool("enable_clouds") then
|
|
engine.set_clouds(true)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.update_game(gamedetails)
|
|
if mm_texture.gameid == gamedetails.id then
|
|
return
|
|
end
|
|
|
|
local have_bg = false
|
|
local have_overlay = mm_texture.set_game("overlay",gamedetails)
|
|
|
|
if not have_overlay then
|
|
have_bg = mm_texture.set_game("background",gamedetails)
|
|
end
|
|
|
|
mm_texture.clear("header")
|
|
mm_texture.clear("footer")
|
|
engine.set_clouds(false)
|
|
|
|
if not have_bg and
|
|
engine.setting_getbool("enable_clouds") then
|
|
engine.set_clouds(true)
|
|
end
|
|
|
|
mm_texture.set_game("footer",gamedetails)
|
|
mm_texture.set_game("header",gamedetails)
|
|
|
|
mm_texture.gameid = gamedetails.id
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.clear(identifier)
|
|
engine.set_background(identifier,"")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.set_generic(identifier)
|
|
--try texture pack first
|
|
if mm_texture.texturepack ~= nil then
|
|
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
|
|
identifier .. ".png"
|
|
if engine.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if mm_texture.defaulttexturedir ~= nil then
|
|
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
|
|
identifier .. ".png"
|
|
if engine.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.set_game(identifier,gamedetails)
|
|
|
|
if gamedetails == nil then
|
|
return false
|
|
end
|
|
|
|
if mm_texture.texturepack ~= nil then
|
|
local path = mm_texture.basetexturedir ..
|
|
gamedetails.id .. "_menu_" .. identifier .. ".png"
|
|
|
|
if engine.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
local path = gamedetails.path .. DIR_DELIM .."menu" ..
|
|
DIR_DELIM .. identifier .. ".png"
|
|
if engine.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|