mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
393 lines
9.9 KiB
CMake
393 lines
9.9 KiB
CMake
project(minetest)
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cmake_minimum_required( VERSION 2.6 )
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if(RUN_IN_PLACE)
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add_definitions ( -DRUN_IN_PLACE )
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endif(RUN_IN_PLACE)
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# user-visible option to enable/disable gettext usage
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OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON)
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# this is only set to 1 if gettext is enabled _and_ available
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set(USE_GETTEXT 0)
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find_package(GettextLib)
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if(GETTEXT_FOUND AND ENABLE_GETTEXT)
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message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
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message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
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if(WIN32)
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message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
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message(STATUS "gettext dll: ${GETTEXT_DLL}")
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message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
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endif()
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set(USE_GETTEXT 1)
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message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
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elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
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MESSAGE(STATUS "GetText found but disabled;")
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else(GETTEXT_FOUND AND ENABLE_GETTEXT)
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message(STATUS "GetText disabled")
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endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
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if(NOT MSVC)
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set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
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endif()
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# Use cmake_config.h
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
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# Windows
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if(MSVC) # MSVC Specifics
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# Surpress some useless warnings
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add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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else() # Probably MinGW = GCC
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set(PLATFORM_LIBS ws2_32.lib)
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endif()
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# Zlib stuff
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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CACHE PATH "Zlib include directory")
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set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE FILEPATH "Path to zlibwapi.lib")
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set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
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set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
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CACHE PATH "irrlicht dir")
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else()
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# Unix probably
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if(BUILD_CLIENT)
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find_package(X11 REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(BZip2 REQUIRED)
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find_package(PNG REQUIRED)
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if(APPLE)
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FIND_LIBRARY(CARBON_LIB Carbon)
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FIND_LIBRARY(COCOA_LIB Cocoa)
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FIND_LIBRARY(IOKIT_LIB IOKit)
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mark_as_advanced(
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CARBON_LIB
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COCOA_LIB
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IOKIT_LIB
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)
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SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
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endif(APPLE)
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endif(BUILD_CLIENT)
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find_package(ZLIB REQUIRED)
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set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
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#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
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# This way Xxf86vm is found on OpenBSD too
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find_library(XXF86VM_LIBRARY Xxf86vm)
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set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
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endif()
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find_package(Jthread REQUIRED)
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find_package(Sqlite3 REQUIRED)
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# TODO: Create proper find script for Lua
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set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
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set(LUA_LIBRARY "lua")
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configure_file(
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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"${PROJECT_BINARY_DIR}/cmake_config.h"
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)
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set(common_SRCS
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inventorymanager.cpp
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mods.cpp
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serverremoteplayer.cpp
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content_abm.cpp
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craftdef.cpp
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nameidmapping.cpp
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tooldef.cpp
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nodedef.cpp
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craftitemdef.cpp
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luaentity_common.cpp
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scriptapi.cpp
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script.cpp
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log.cpp
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content_sao.cpp
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mapgen.cpp
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content_nodemeta.cpp
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content_mapnode.cpp
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auth.cpp
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collision.cpp
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nodemetadata.cpp
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serverobject.cpp
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noise.cpp
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mineral.cpp
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porting.cpp
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materials.cpp
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defaultsettings.cpp
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mapnode.cpp
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voxel.cpp
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inventory.cpp
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debug.cpp
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serialization.cpp
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light.cpp
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filesys.cpp
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connection.cpp
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environment.cpp
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server.cpp
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servercommand.cpp
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socket.cpp
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mapblock.cpp
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mapsector.cpp
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map.cpp
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player.cpp
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utility.cpp
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test.cpp
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sha1.cpp
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base64.cpp
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ban.cpp
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)
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# This gives us the icon
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if(WIN32)
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if(MINGW)
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ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
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COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
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-i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
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-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
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SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
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else(MINGW) # Probably MSVC
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set(common_SRCS ${common_SRCS} winresource.rc)
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endif(MINGW)
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endif()
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# Client sources
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set(minetest_SRCS
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${common_SRCS}
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content_mapblock.cpp
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content_cao.cpp
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mesh.cpp
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mapblock_mesh.cpp
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farmesh.cpp
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keycode.cpp
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camera.cpp
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clouds.cpp
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clientobject.cpp
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guiMainMenu.cpp
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guiKeyChangeMenu.cpp
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guiMessageMenu.cpp
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guiTextInputMenu.cpp
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guiInventoryMenu.cpp
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guiPauseMenu.cpp
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guiPasswordChange.cpp
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guiDeathScreen.cpp
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client.cpp
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tile.cpp
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game.cpp
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main.cpp
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)
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# Server sources
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set(minetestserver_SRCS
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${common_SRCS}
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servermain.cpp
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)
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include_directories(
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${PROJECT_BINARY_DIR}
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${IRRLICHT_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR}
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${CMAKE_BUILD_TYPE}
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${PNG_INCLUDE_DIR}
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${GETTEXT_INCLUDE_DIR}
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${JTHREAD_INCLUDE_DIR}
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${SQLITE3_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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)
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set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
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if(BUILD_CLIENT)
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add_executable(${PROJECT_NAME} ${minetest_SRCS})
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target_link_libraries(
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${PROJECT_NAME}
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${ZLIB_LIBRARIES}
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${IRRLICHT_LIBRARY}
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${OPENGL_LIBRARIES}
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${JPEG_LIBRARIES}
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${BZIP2_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${GETTEXT_LIBRARY}
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${JTHREAD_LIBRARY}
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${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
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${PLATFORM_LIBS}
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${CLIENT_PLATFORM_LIBS}
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)
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endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
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target_link_libraries(
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${PROJECT_NAME}server
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${ZLIB_LIBRARIES}
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${JTHREAD_LIBRARY}
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${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
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${PLATFORM_LIBS}
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)
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endif(BUILD_SERVER)
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#
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# Set some optimizations and tweaks
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#
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include(CheckCXXCompilerFlag)
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if(MSVC)
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# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
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# Debug build doesn't catch exceptions by itself
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# Add some optimizations because otherwise it's VERY slow
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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# Flags for C files (sqlite)
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# /MT = Link statically with standard library stuff
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set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
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if(BUILD_SERVER)
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set_target_properties(${PROJECT_NAME}server PROPERTIES
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COMPILE_DEFINITIONS "SERVER")
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endif(BUILD_SERVER)
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else()
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# Probably GCC
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if(WARN_ALL)
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set(RELEASE_WARNING_FLAGS "-Wall")
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else()
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set(RELEASE_WARNING_FLAGS "")
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endif()
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if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
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if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
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set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
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endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
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endif()
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if(APPLE)
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set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
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set(ARCH i386)
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endif()
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}")
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if(USE_GPROF)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
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endif()
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if(BUILD_SERVER)
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set_target_properties(${PROJECT_NAME}server PROPERTIES
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COMPILE_DEFINITIONS "SERVER")
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endif(BUILD_SERVER)
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endif()
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#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
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#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
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#
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# Installation
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#
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# Example configuration file
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# NOTE: Install is handled elsewhere
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#install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
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if(BUILD_CLIENT)
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install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
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#file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
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#install(FILES ${images} DESTINATION ${DATADIR}/textures)
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#file(GLOB datasubstuff "${CMAKE_CURRENT_SOURCE_DIR}/../data/*")
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#install(DIRECTORY "${datasubstuff}" DESTINATION ${DATADIR})
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../data/" DESTINATION ${DATADIR})
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if(USE_GETTEXT)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
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set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
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set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
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install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
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endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
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endif()
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if(WIN32)
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if(DEFINED IRRLICHT_DLL)
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install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
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endif()
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if(DEFINED ZLIB_DLL)
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install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
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endif()
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if(USE_GETTEXT)
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if(DEFINED GETTEXT_DLL)
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install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
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endif()
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if(DEFINED GETTEXT_ICONV_DLL)
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install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
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endif()
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endif(USE_GETTEXT)
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endif()
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endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
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endif(BUILD_SERVER)
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if (USE_GETTEXT)
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set(MO_FILES)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
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set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
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set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
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set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
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add_custom_command(OUTPUT ${MO_BUILD_PATH}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
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COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
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add_custom_command(
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OUTPUT ${MO_FILE_PATH}
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COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
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DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
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WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
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COMMENT "mo-update [${LOCALE}]: Creating mo file."
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)
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set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
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endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
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add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
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endif(USE_GETTEXT)
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# Subdirectories
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if (JTHREAD_FOUND)
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else (JTHREAD_FOUND)
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add_subdirectory(jthread)
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endif (JTHREAD_FOUND)
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if (SQLITE3_FOUND)
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else (SQLITE3_FOUND)
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add_subdirectory(sqlite)
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endif (SQLITE3_FOUND)
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if (LUA_FOUND)
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else (LUA_FOUND)
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add_subdirectory(lua)
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endif (LUA_FOUND)
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#end
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