mirror of
https://github.com/moparisthebest/minetest
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100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef BIOME_HEADER
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#define BIOME_HEADER
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#include <string>
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#include "nodedef.h"
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#include "gamedef.h"
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#include "mapnode.h"
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#include "noise.h"
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#include "mapgen.h"
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enum BiomeTerrainType
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{
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BIOME_TERRAIN_NORMAL,
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BIOME_TERRAIN_LIQUID,
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BIOME_TERRAIN_NETHER,
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BIOME_TERRAIN_AETHER,
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BIOME_TERRAIN_FLAT
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};
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extern NoiseParams nparams_biome_def_heat;
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extern NoiseParams nparams_biome_def_humidity;
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class Biome {
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public:
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u8 id;
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std::string name;
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u32 flags;
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std::string nname_top;
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std::string nname_filler;
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std::string nname_water;
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std::string nname_dust;
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std::string nname_dust_water;
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content_t c_top;
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content_t c_filler;
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content_t c_water;
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content_t c_dust;
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content_t c_dust_water;
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s16 depth_top;
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s16 depth_filler;
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s16 height_min;
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s16 height_max;
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float heat_point;
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float humidity_point;
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};
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struct BiomeNoiseInput {
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v2s16 mapsize;
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float *heat_map;
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float *humidity_map;
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s16 *height_map;
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};
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class BiomeDefManager {
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public:
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std::vector<Biome *> biomes;
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bool biome_registration_finished;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;
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BiomeDefManager();
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~BiomeDefManager();
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Biome *createBiome(BiomeTerrainType btt);
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void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
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Biome *getBiome(float heat, float humidity, s16 y);
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void addBiome(Biome *b);
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void resolveNodeNames(INodeDefManager *ndef);
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u8 getBiomeIdByName(const char *name);
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s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
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s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
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};
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#endif
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