mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
3c4734d69a
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
80 lines
2.4 KiB
Lua
80 lines
2.4 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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menubar = {}
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--------------------------------------------------------------------------------
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function menubar.handle_buttons(fields)
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for i=1,#menubar.buttons,1 do
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if fields[menubar.buttons[i].btn_name] ~= nil then
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menu.last_game = menubar.buttons[i].index
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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menu.update_gametype()
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end
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end
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end
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--------------------------------------------------------------------------------
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function menubar.refresh()
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menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
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"box[-0.3,5.6;12.4,0.05;FFFFFF]"
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menubar.buttons = {}
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local button_base = -0.25
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local maxbuttons = #gamemgr.games
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if maxbuttons > 10 then
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maxbuttons = 10
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end
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for i=1,maxbuttons,1 do
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local btn_name = "menubar_btn_" .. gamemgr.games[i].id
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local buttonpos = button_base + (i-1) * 1.245
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if gamemgr.games[i].menuicon_path ~= nil and
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gamemgr.games[i].menuicon_path ~= "" then
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
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engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
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btn_name .. ";;true;false]"
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else
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local part1 = gamemgr.games[i].id:sub(1,5)
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local part2 = gamemgr.games[i].id:sub(6,10)
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local part3 = gamemgr.games[i].id:sub(11)
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local text = part1 .. "\n" .. part2
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if part3 ~= nil and
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part3 ~= "" then
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text = text .. "\n" .. part3
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end
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
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";" .. text .. ";true;true]"
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end
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local toadd = {
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btn_name = btn_name,
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index = i,
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}
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table.insert(menubar.buttons,toadd)
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end
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end
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