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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
minetest/src/main.cpp
2015-02-12 09:54:48 +01:00

2235 lines
58 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifdef NDEBUG
/*#ifdef _WIN32
#pragma message ("Disabling unit tests")
#else
#warning "Disabling unit tests"
#endif*/
// Disable unit tests
#define ENABLE_TESTS 0
#else
// Enable unit tests
#define ENABLE_TESTS 1
#endif
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
#endif
#include "irrlicht.h" // createDevice
#include "main.h"
#include "mainmenumanager.h"
#include <iostream>
#include <fstream>
#include <locale.h>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "clouds.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "gettime.h"
#include "filesys.h"
#include "config.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
#include "chat.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
#include "util/string.h"
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "mapsector.h"
#include "player.h"
#include "fontengine.h"
#include "database-sqlite3.h"
#ifdef USE_LEVELDB
#include "database-leveldb.h"
#endif
#if USE_REDIS
#include "database-redis.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
/*
Settings.
These are loaded from the config file.
*/
static Settings main_settings;
Settings *g_settings = &main_settings;
std::string g_settings_path;
// Global profiler
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
// Menu clouds are created later
Clouds *g_menuclouds = 0;
irr::scene::ISceneManager *g_menucloudsmgr = 0;
/*
Debug streams
*/
// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
// Server
std::ostream *dout_server_ptr = &infostream;
std::ostream *derr_server_ptr = &errorstream;
// Client
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;
#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000
typedef std::map<std::string, ValueSpec> OptionList;
struct GameParams {
u16 socket_port;
std::string world_path;
SubgameSpec game_spec;
bool is_dedicated_server;
int log_level;
};
/**********************************************************************
* Private functions
**********************************************************************/
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
static void set_allowed_options(OptionList *allowed_options);
static void print_help(const OptionList &allowed_options);
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os);
static void print_modified_quicktune_values();
static void list_game_ids();
static void list_worlds();
static void setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_debug_streams(int *log_level, const Settings &cmd_args);
static bool game_configure(GameParams *game_params, const Settings &cmd_args);
static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
static bool auto_select_world(GameParams *game_params);
static std::string get_clean_world_path(const std::string &path);
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
Server *server);
#ifndef SERVER
static bool print_video_modes();
static void speed_tests();
#endif
/**********************************************************************/
#ifndef SERVER
/*
Random stuff
*/
/* mainmenumanager.h */
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
{
return (g_menumgr.menuCount() == 0);
}
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
#endif
/*
gettime.h implementation
*/
#ifdef SERVER
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
return porting::getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
#else
// A small helper class
class TimeGetter
{
public:
virtual u32 getTime(TimePrecision prec) = 0;
};
// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
u32 getTime(TimePrecision prec)
{
if (prec == PRECISION_MILLI) {
if (m_device == NULL)
return 0;
return m_device->getTimer()->getRealTime();
} else {
return porting::getTime(prec);
}
}
private:
IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
};
// A pointer to a global instance of the time getter
// TODO: why?
TimeGetter *g_timegetter = NULL;
u32 getTimeMs()
{
if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec) {
if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(prec);
}
#endif
class StderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
std::cerr << line << std::endl;
}
} main_stderr_log_out;
class DstreamNoStderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
dstream_no_stderr << line << std::endl;
}
} main_dstream_no_stderr_log_out;
#ifndef SERVER
/*
Event handler for Irrlicht
NOTE: Everything possible should be moved out from here,
probably to InputHandler and the_game
*/
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
/*
React to nothing here if a menu is active
*/
if (noMenuActive() == false) {
#ifdef HAVE_TOUCHSCREENGUI
if (m_touchscreengui != 0) {
m_touchscreengui->Toggle(false);
}
#endif
return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
if (event.KeyInput.PressedDown) {
keyIsDown.set(event.KeyInput);
keyWasDown.set(event.KeyInput);
} else {
keyIsDown.unset(event.KeyInput);
}
}
#ifdef HAVE_TOUCHSCREENGUI
// case of touchscreengui we have to handle different events
if ((m_touchscreengui != 0) &&
(event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
m_touchscreengui->translateEvent(event);
return true;
}
#endif
// handle mouse events
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
if (noMenuActive() == false) {
left_active = false;
middle_active = false;
right_active = false;
} else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
}
}
if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
<< std::endl;
return true;
}
/* always return false in order to continue processing events */
return false;
}
bool IsKeyDown(const KeyPress &keyCode) const
{
return keyIsDown[keyCode];
}
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
bool b = keyWasDown[keyCode];
if (b)
keyWasDown.unset(keyCode);
return b;
}
s32 getMouseWheel()
{
s32 a = mouse_wheel;
mouse_wheel = 0;
return a;
}
void clearInput()
{
keyIsDown.clear();
keyWasDown.clear();
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
left_active = false;
middle_active = false;
right_active = false;
mouse_wheel = 0;
}
MyEventReceiver()
{
clearInput();
#ifdef HAVE_TOUCHSCREENGUI
m_touchscreengui = NULL;
#endif
}
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
bool left_active;
bool middle_active;
bool right_active;
s32 mouse_wheel;
#ifdef HAVE_TOUCHSCREENGUI
TouchScreenGUI* m_touchscreengui;
#endif
private:
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
KeyList keyWasDown;
};
/*
Separated input handler
*/
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
m_device(device),
m_receiver(receiver),
m_mousepos(0,0)
{
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return m_receiver->IsKeyDown(keyCode);
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return m_receiver->WasKeyDown(keyCode);
}
virtual v2s32 getMousePos()
{
if (m_device->getCursorControl()) {
return m_device->getCursorControl()->getPosition();
}
else {
return m_mousepos;
}
}
virtual void setMousePos(s32 x, s32 y)
{
if (m_device->getCursorControl()) {
m_device->getCursorControl()->setPosition(x, y);
}
else {
m_mousepos = v2s32(x,y);
}
}
virtual bool getLeftState()
{
return m_receiver->left_active;
}
virtual bool getRightState()
{
return m_receiver->right_active;
}
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked;
}
virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
}
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
}
virtual bool getLeftReleased()
{
return m_receiver->leftreleased;
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased;
}
virtual void resetLeftReleased()
{
m_receiver->leftreleased = false;
}
virtual void resetRightReleased()
{
m_receiver->rightreleased = false;
}
virtual s32 getMouseWheel()
{
return m_receiver->getMouseWheel();
}
void clear()
{
m_receiver->clearInput();
}
private:
IrrlichtDevice *m_device;
MyEventReceiver *m_receiver;
v2s32 m_mousepos;
};
class RandomInputHandler : public InputHandler
{
public:
RandomInputHandler()
{
leftdown = false;
rightdown = false;
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
keydown.clear();
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return keydown[keyCode];
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return false;
}
virtual v2s32 getMousePos()
{
return mousepos;
}
virtual void setMousePos(s32 x, s32 y)
{
mousepos = v2s32(x, y);
}
virtual bool getLeftState()
{
return leftdown;
}
virtual bool getRightState()
{
return rightdown;
}
virtual bool getLeftClicked()
{
return leftclicked;
}
virtual bool getRightClicked()
{
return rightclicked;
}
virtual void resetLeftClicked()
{
leftclicked = false;
}
virtual void resetRightClicked()
{
rightclicked = false;
}
virtual bool getLeftReleased()
{
return leftreleased;
}
virtual bool getRightReleased()
{
return rightreleased;
}
virtual void resetLeftReleased()
{
leftreleased = false;
}
virtual void resetRightReleased()
{
rightreleased = false;
}
virtual s32 getMouseWheel()
{
return 0;
}
virtual void step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
s32 Rand(s32 min, s32 max)
{
return (myrand()%(max-min+1))+min;
}
private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
bool leftdown;
bool rightdown;
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
};
class ClientLauncher
{
public:
ClientLauncher() :
list_video_modes(false),
skip_main_menu(false),
use_freetype(false),
random_input(false),
address(""),
playername(""),
password(""),
device(NULL),
input(NULL),
receiver(NULL),
skin(NULL),
font(NULL),
simple_singleplayer_mode(false),
current_playername("inv£lid"),
current_password(""),
current_address("does-not-exist"),
current_port(0)
{}
~ClientLauncher();
bool run(GameParams &game_params, const Settings &cmd_args);
protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
bool init_engine(int log_level);
bool launch_game(std::wstring *error_message, GameParams &game_params,
const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool create_engine_device(int log_level);
bool list_video_modes;
bool skip_main_menu;
bool use_freetype;
bool random_input;
std::string address;
std::string playername;
std::string password;
IrrlichtDevice *device;
InputHandler *input;
MyEventReceiver *receiver;
gui::IGUISkin *skin;
gui::IGUIFont *font;
scene::ISceneManager *smgr;
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode;
// These are set up based on the menu and other things
// TODO: Are these required since there's already playername, password, etc
std::string current_playername;
std::string current_password;
std::string current_address;
int current_port;
};
#endif // !SERVER
static OptionList allowed_options;
int main(int argc, char *argv[])
{
int retval;
debug_set_exception_handler();
log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
Settings cmd_args;
bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
if (cmd_args.getFlag("version")) {
print_version();
return 0;
}
setup_log_params(cmd_args);
porting::signal_handler_init();
porting::initializePaths();
if (!create_userdata_path()) {
errorstream << "Cannot create user data directory" << std::endl;
return 1;
}
// Initialize debug stacks
debug_stacks_init();
DSTACK(__FUNCTION_NAME);
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
// List gameids if requested
if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
list_game_ids();
return 0;
}
// List worlds if requested
if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
list_worlds();
return 0;
}
GameParams game_params;
if (!init_common(&game_params.log_level, cmd_args, argc, argv))
return 1;
#ifndef __ANDROID__
// Run unit tests
if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|| cmd_args.getFlag("enable-unittests") == true) {
run_tests();
}
#endif
#ifdef SERVER
game_params.is_dedicated_server = true;
#else
game_params.is_dedicated_server = cmd_args.getFlag("server");
#endif
if (!game_configure(&game_params, cmd_args))
return 1;
assert(game_params.world_path != "");
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
//Run dedicated server if asked to or no other option
g_settings->set("server_dedicated",
game_params.is_dedicated_server ? "true" : "false");
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#ifndef SERVER
ClientLauncher launcher;
retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
retval = 0;
#endif
// Update configuration file
if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
print_modified_quicktune_values();
// Stop httpfetch thread (if started)
httpfetch_cleanup();
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return retval;
}
/*****************************************************************************
* Startup / Init
*****************************************************************************/
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
set_allowed_options(&allowed_options);
return cmd_args->parseCommandLine(argc, argv, allowed_options);
}
static void set_allowed_options(OptionList *allowed_options)
{
allowed_options->clear();
allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
_("Show version information"))));
allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
allowed_options->insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests"))));
allowed_options->insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests"))));
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
#endif
}
static void print_help(const OptionList &allowed_options)
{
dstream << _("Allowed options:") << std::endl;
print_allowed_options(allowed_options);
}
static void print_allowed_options(const OptionList &allowed_options)
{
for (OptionList::const_iterator i = allowed_options.begin();
i != allowed_options.end(); ++i) {
std::ostringstream os1(std::ios::binary);
os1 << " --" << i->first;
if (i->second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
dstream << padStringRight(os1.str(), 24);
if (i->second.help != NULL)
dstream << i->second.help;
dstream << std::endl;
}
}
static void print_version()
{
#ifdef SERVER
dstream << "minetestserver " << minetest_version_hash << std::endl;
#else
dstream << "Minetest " << minetest_version_hash << std::endl;
dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
dstream << "Build info: " << minetest_build_info << std::endl;
}
static void list_game_ids()
{
std::set<std::string> gameids = getAvailableGameIds();
for (std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
dstream << (*i) <<std::endl;
}
static void list_worlds()
{
dstream << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, dstream);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os)
{
for (size_t i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
std::string path = worldspecs[i].path;
if (name.find(" ") != std::string::npos)
name = std::string("'") + name + "'";
path = std::string("'") + path + "'";
name = padStringRight(name, 14);
os << " " << name << " " << path << std::endl;
}
}
static void print_modified_quicktune_values()
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for (u32 i = 0; i < names.size(); i++) {
QuicktuneValue val = getQuicktuneValue(names[i]);
if (!val.modified)
continue;
if (!header_printed) {
dstream << "Modified quicktune values:" << std::endl;
header_printed = true;
}
dstream << names[i] << " = " << val.getString() << std::endl;
}
}
static void setup_log_params(const Settings &cmd_args)
{
// Quiet mode, print errors only
if (cmd_args.getFlag("quiet")) {
log_remove_output(&main_stderr_log_out);
log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
}
// If trace is enabled, enable logging of certain things
if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
log_trace_level_enabled = true;
dout_con_ptr = &verbosestream; // this is somewhat old crap
socket_enable_debug_output = true; // socket doesn't use log.h
}
// In certain cases, output info level on stderr
if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
log_add_output(&main_stderr_log_out, LMT_INFO);
// In certain cases, output verbose level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
log_add_output(&main_stderr_log_out, LMT_VERBOSE);
}
static bool create_userdata_path()
{
bool success;
#ifdef __ANDROID__
porting::initAndroid();
porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
success = fs::CreateDir(porting::path_user);
} else {
success = true;
}
porting::copyAssets();
#else
// Create user data directory
success = fs::CreateDir(porting::path_user);
#endif
infostream << "path_share = " << porting::path_share << std::endl;
infostream << "path_user = " << porting::path_user << std::endl;
return success;
}
static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
{
startup_message();
set_default_settings(g_settings);
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
if (!read_config_file(cmd_args))
return false;
init_debug_streams(log_level, cmd_args);
// Initialize random seed
srand(time(0));
mysrand(time(0));
// Initialize HTTP fetcher
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
#ifdef _MSC_VER
init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
g_settings->get("language"), argc, argv);
#else
init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
g_settings->get("language"));
#endif
return true;
}
static void startup_message()
{
infostream << PROJECT_NAME << " " << _("with")
<< " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
<< minetest_build_info << std::endl;
}
static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
assert(g_settings_path == ""); // Sanity check
if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
if (!r) {
errorstream << "Could not read configuration from \""
<< cmd_args.get("config") << "\"" << std::endl;
return false;
}
g_settings_path = cmd_args.get("config");
} else {
std::vector<std::string> filenames;
filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
for (size_t i = 0; i < filenames.size(); i++) {
bool r = g_settings->readConfigFile(filenames[i].c_str());
if (r) {
g_settings_path = filenames[i];
break;
}
}
// If no path found, use the first one (menu creates the file)
if (g_settings_path == "")
g_settings_path = filenames[0];
}
return true;
}
static void init_debug_streams(int *log_level, const Settings &cmd_args)
{
#if RUN_IN_PLACE
std::string logfile = DEBUGFILE;
#else
std::string logfile = porting::path_user + DIR_DELIM + DEBUGFILE;
#endif
if (cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
log_remove_output(&main_dstream_no_stderr_log_out);
*log_level = g_settings->getS32("debug_log_level");
if (*log_level == 0) //no logging
logfile = "";
if (*log_level < 0) {
dstream << "WARNING: Supplied debug_log_level < 0; Using 0" << std::endl;
*log_level = 0;
} else if (*log_level > LMT_NUM_VALUES) {
dstream << "WARNING: Supplied debug_log_level > " << LMT_NUM_VALUES
<< "; Using " << LMT_NUM_VALUES << std::endl;
*log_level = LMT_NUM_VALUES;
}
log_add_output_maxlev(&main_dstream_no_stderr_log_out,
(LogMessageLevel)(*log_level - 1));
debugstreams_init(false, logfile == "" ? NULL : logfile.c_str());
infostream << "logfile = " << logfile << std::endl;
atexit(debugstreams_deinit);
}
static bool game_configure(GameParams *game_params, const Settings &cmd_args)
{
game_configure_port(game_params, cmd_args);
if (!game_configure_world(game_params, cmd_args)) {
errorstream << "No world path specified or found." << std::endl;
return false;
}
game_configure_subgame(game_params, cmd_args);
return true;
}
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
if (cmd_args.exists("port"))
game_params->socket_port = cmd_args.getU16("port");
else
game_params->socket_port = g_settings->getU16("port");
if (game_params->socket_port == 0)
game_params->socket_port = DEFAULT_SERVER_PORT;
}
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
{
if (get_world_from_cmdline(game_params, cmd_args))
return true;
if (get_world_from_config(game_params, cmd_args))
return true;
return auto_select_world(game_params);
}
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
std::string commanded_world = "";
// World name
std::string commanded_worldname = "";
if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// If a world name was specified, convert it to a path
if (commanded_worldname != "") {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
for (u32 i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
if (name == commanded_worldname) {
dstream << _("Using world specified by --worldname on the "
"command line") << std::endl;
commanded_world = worldspecs[i].path;
found = true;
break;
}
}
if (!found) {
dstream << _("World") << " '" << commanded_worldname
<< _("' not available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
return false;
}
game_params->world_path = get_clean_world_path(commanded_world);
return commanded_world != "";
}
if (cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
else if (cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
else if (cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
game_params->world_path = get_clean_world_path(commanded_world);
return commanded_world != "";
}
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
// World directory
std::string commanded_world = "";
if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
game_params->world_path = get_clean_world_path(commanded_world);
return commanded_world != "";
}
static bool auto_select_world(GameParams *game_params)
{
// No world was specified; try to select it automatically
// Get information about available worlds
verbosestream << _("Determining world path") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
// If there is only a single world, use it
if (worldspecs.size() == 1) {
world_path = worldspecs[0].path;
dstream <<_("Automatically selecting world at") << " ["
<< world_path << "]" << std::endl;
// If there are multiple worlds, list them
} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
dstream << _("Multiple worlds are available.") << std::endl;
dstream << _("Please select one using --worldname <name>"
" or --world <path>") << std::endl;
print_worldspecs(worldspecs, dstream);
return false;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream << "Creating default world at ["
<< world_path << "]" << std::endl;
}
assert(world_path != "");
game_params->world_path = world_path;
return true;
}
static std::string get_clean_world_path(const std::string &path)
{
const std::string worldmt = "world.mt";
std::string clean_path;
if (path.size() > worldmt.size()
&& path.substr(path.size() - worldmt.size()) == worldmt) {
dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
clean_path = path.substr(0, path.size() - worldmt.size());
} else {
clean_path = path;
}
return path;
}
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
{
bool success;
success = get_game_from_cmdline(game_params, cmd_args);
if (!success)
success = determine_subgame(game_params);
return success;
}
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
SubgameSpec commanded_gamespec;
if (cmd_args.exists("gameid")) {
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
if (!commanded_gamespec.isValid()) {
errorstream << "Game \"" << gameid << "\" not found" << std::endl;
return false;
}
dstream << _("Using game specified by --gameid on the command line")
<< std::endl;
game_params->game_spec = commanded_gamespec;
return true;
}
return false;
}
static bool determine_subgame(GameParams *game_params)
{
SubgameSpec gamespec;
assert(game_params->world_path != ""); // pre-condition
verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (game_params->world_path != ""
&& !getWorldExists(game_params->world_path)) {
// Try to take gamespec from command line
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
} else { // Otherwise we will be using "minetest"
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
errorstream << "Subgame specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
}
}
} else { // World exists
std::string world_gameid = getWorldGameId(game_params->world_path, false);
// If commanded to use a gameid, do so
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
if (game_params->game_spec.id != world_gameid) {
errorstream << "WARNING: Using commanded gameid ["
<< gamespec.id << "]" << " instead of world gameid ["
<< world_gameid << "]" << std::endl;
}
} else {
// If world contains an embedded game, use it;
// Otherwise find world from local system.
gamespec = findWorldSubgame(game_params->world_path);
infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
}
if (!gamespec.isValid()) {
errorstream << "Subgame [" << gamespec.id << "] could not be found."
<< std::endl;
return false;
}
game_params->game_spec = gamespec;
return true;
}
/*****************************************************************************
* Dedicated server
*****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
DSTACK("Dedicated server branch");
verbosestream << _("Using world path") << " ["
<< game_params.world_path << "]" << std::endl;
verbosestream << _("Using gameid") << " ["
<< game_params.game_spec.id << "]" << std::endl;
// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return false;
}
// Create server
Server server(game_params.world_path,
game_params.game_spec, false, bind_addr.isIPv6());
// Database migration
if (cmd_args.exists("migrate"))
return migrate_database(game_params, cmd_args, &server);
server.start(bind_addr);
// Run server
bool &kill = *porting::signal_handler_killstatus();
dedicated_server_loop(server, kill);
return true;
}
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
Server *server)
{
Settings world_mt;
bool success = world_mt.readConfigFile((game_params.world_path
+ DIR_DELIM + "world.mt").c_str());
if (!success) {
errorstream << "Cannot read world.mt" << std::endl;
return false;
}
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt file:"
<< std::endl << " backend = {sqlite3|leveldb|redis|dummy}"
<< std::endl;
return false;
}
std::string backend = world_mt.get("backend");
Database *new_db;
std::string migrate_to = cmd_args.get("migrate");
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same as the old one"
<< std::endl;
return false;
}
if (migrate_to == "sqlite3")
new_db = new Database_SQLite3(&(ServerMap&)server->getMap(),
game_params.world_path);
#if USE_LEVELDB
else if (migrate_to == "leveldb")
new_db = new Database_LevelDB(&(ServerMap&)server->getMap(),
game_params.world_path);
#endif
#if USE_REDIS
else if (migrate_to == "redis")
new_db = new Database_Redis(&(ServerMap&)server->getMap(),
game_params.world_path);
#endif
else {
errorstream << "Migration to " << migrate_to << " is not supported"
<< std::endl;
return false;
}
std::list<v3s16> blocks;
ServerMap &old_map = ((ServerMap&)server->getMap());
old_map.listAllLoadableBlocks(blocks);
int count = 0;
new_db->beginSave();
for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
MapBlock *block = old_map.loadBlock(*i);
if (!block) {
errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
} else {
old_map.saveBlock(block, new_db);
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
sector->deleteBlock(block);
}
++count;
if (count % 500 == 0)
actionstream << "Migrated " << count << " blocks "
<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
}
new_db->endSave();
delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
world_mt.set("backend", migrate_to);
if (!world_mt.updateConfigFile(
(game_params.world_path+ DIR_DELIM + "world.mt").c_str()))
errorstream << "Failed to update world.mt!" << std::endl;
else
actionstream << "world.mt updated" << std::endl;
return true;
}
/*****************************************************************************
* Client
*****************************************************************************/
#ifndef SERVER
ClientLauncher::~ClientLauncher()
{
if (receiver)
delete receiver;
if (input)
delete input;
if (g_fontengine)
delete g_fontengine;
if (device)
device->drop();
}
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
{
init_args(game_params, cmd_args);
// List video modes if requested
if (list_video_modes)
return print_video_modes();
if (!init_engine(game_params.log_level)) {
errorstream << "Could not initialize game engine." << std::endl;
return false;
}
// Speed tests (done after irrlicht is loaded to get timer)
if (cmd_args.getFlag("speedtests")) {
dstream << "Running speed tests" << std::endl;
speed_tests();
return true;
}
video::IVideoDriver *video_driver = device->getVideoDriver();
if (video_driver == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
*/
//driver->setMinHardwareBufferVertexCount(50);
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
device->setResizable(true);
if (random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, receiver);
smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
skin = guienv->getSkin();
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
g_fontengine = new FontEngine(g_settings, guienv);
assert(g_fontengine != NULL);
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
// Irrlicht 1.8 input colours
skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
#endif
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
GUI stuff
*/
ChatBackend chat_backend;
// If an error occurs, this is set to something by menu().
// It is then displayed before the menu shows on the next call to menu()
std::wstring error_message = L"";
bool first_loop = true;
/*
Menu-game loop
*/
bool retval = true;
bool *kill = porting::signal_handler_killstatus();
while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
{
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
guienv->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(&error_message, game_params, cmd_args);
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
break;
first_loop = false;
if (!game_has_run) {
if (skip_main_menu)
break;
else
continue;
}
// Break out of menu-game loop to shut down cleanly
if (!device->run() || *kill) {
if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
break;
}
if (current_playername.length() > PLAYERNAME_SIZE-1) {
error_message = wgettext("Player name too long.");
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
g_settings->set("name", playername);
continue;
}
device->getVideoDriver()->setTextureCreationFlag(
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
#ifdef HAVE_TOUCHSCREENGUI
receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
the_game(
kill,
random_input,
input,
device,
worldspec.path,
current_playername,
current_password,
current_address,
current_port,
error_message,
chat_backend,
gamespec,
simple_singleplayer_mode
);
smgr->clear();
#ifdef HAVE_TOUCHSCREENGUI
delete g_touchscreengui;
g_touchscreengui = NULL;
receiver->m_touchscreengui = NULL;
#endif
} //try
catch (con::PeerNotFoundException &e) {
error_message = wgettext("Connection error (timed out?)");
errorstream << wide_to_narrow(error_message) << std::endl;
}
#ifdef NDEBUG
catch (std::exception &e) {
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
errorstream << narrow_message << std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
// If no main menu, show error and exit
if (skip_main_menu) {
if (error_message != L"") {
verbosestream << "error_message = "
<< wide_to_narrow(error_message) << std::endl;
retval = false;
}
break;
}
} // Menu-game loop
g_menuclouds->drop();
g_menucloudsmgr->drop();
return retval;
}
void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
{
skip_main_menu = cmd_args.getFlag("go");
// FIXME: This is confusing (but correct)
/* If world_path is set then override it unless skipping the main menu using
* the --go command line param. Else, give preference to the address
* supplied on the command line
*/
address = g_settings->get("address");
if (game_params.world_path != "" && !skip_main_menu)
address = "";
else if (cmd_args.exists("address"))
address = cmd_args.get("address");
playername = g_settings->get("name");
if (cmd_args.exists("name"))
playername = cmd_args.get("name");
list_video_modes = cmd_args.getFlag("videomodes");
use_freetype = g_settings->getBool("freetype");
random_input = g_settings->getBool("random_input")
|| cmd_args.getFlag("random-input");
}
bool ClientLauncher::init_engine(int log_level)
{
receiver = new MyEventReceiver();
create_engine_device(log_level);
return device != NULL;
}
bool ClientLauncher::launch_game(std::wstring *error_message,
GameParams &game_params, const Settings &cmd_args)
{
// Initialize menu data
MainMenuData menudata;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(game_params.socket_port);
menudata.errormessage = wide_to_narrow(*error_message);
*error_message = L"";
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
menudata.enable_public = g_settings->getBool("server_announce");
// If a world was commanded, append and select it
if (game_params.world_path != "") {
worldspec.gameid = getWorldGameId(game_params.world_path, true);
worldspec.name = _("[--world parameter]");
if (worldspec.gameid == "") { // Create new
worldspec.gameid = g_settings->get("default_game");
worldspec.name += " [new]";
}
worldspec.path = game_params.world_path;
}
/* Show the GUI menu
*/
if (!skip_main_menu) {
main_menu(&menudata);
// Skip further loading if there was an exit signal.
if (*porting::signal_handler_killstatus())
return false;
address = menudata.address;
int newport = stoi(menudata.port);
if (newport != 0)
game_params.socket_port = newport;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
if (menudata.selected_world >= 0
&& menudata.selected_world < (int)worldspecs.size()) {
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
worldspec = worldspecs[menudata.selected_world];
}
}
if (menudata.errormessage != "") {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
*error_message = narrow_to_wide(menudata.errormessage);
return false;
}
if (menudata.name == "")
menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
else
playername = menudata.name;
password = translatePassword(playername, narrow_to_wide(menudata.password));
g_settings->set("name", playername);
current_playername = playername;
current_password = password;
current_address = address;
current_port = game_params.socket_port;
// If using simple singleplayer mode, override
if (simple_singleplayer_mode) {
assert(skip_main_menu == false);
current_playername = "singleplayer";
current_password = "";
current_address = "";
current_port = myrand_range(49152, 65535);
} else if (address != "") {
ServerListSpec server;
server["name"] = menudata.servername;
server["address"] = menudata.address;
server["port"] = menudata.port;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
infostream << "Selected world: " << worldspec.name
<< " [" << worldspec.path << "]" << std::endl;
if (current_address == "") { // If local game
if (worldspec.path == "") {
*error_message = wgettext("No world selected and no address "
"provided. Nothing to do.");
errorstream << wide_to_narrow(*error_message) << std::endl;
return false;
}
if (!fs::PathExists(worldspec.path)) {
*error_message = wgettext("Provided world path doesn't exist: ")
+ narrow_to_wide(worldspec.path);
errorstream << wide_to_narrow(*error_message) << std::endl;
return false;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
*error_message = wgettext("Could not find or load game \"")
+ narrow_to_wide(worldspec.gameid) + L"\"";
errorstream << wide_to_narrow(*error_message) << std::endl;
return false;
}
if (porting::signal_handler_killstatus())
return true;
if (game_params.game_spec.isValid() &&
game_params.game_spec.id != worldspec.gameid) {
errorstream << "WARNING: Overriding gamespec from \""
<< worldspec.gameid << "\" to \""
<< game_params.game_spec.id << "\"" << std::endl;
gamespec = game_params.game_spec;
}
if (!gamespec.isValid()) {
*error_message = wgettext("Invalid gamespec.");
*error_message += L" (world_gameid="
+ narrow_to_wide(worldspec.gameid) + L")";
errorstream << wide_to_narrow(*error_message) << std::endl;
return false;
}
}
return true;
}
void ClientLauncher::main_menu(MainMenuData *menudata)
{
bool *kill = porting::signal_handler_killstatus();
video::IVideoDriver *driver = device->getVideoDriver();
infostream << "Waiting for other menus" << std::endl;
while (device->run() && *kill == false) {
if (noMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be automatically limited
sleep_ms(25);
}
infostream << "Waited for other menus" << std::endl;
// Cursor can be non-visible when coming from the game
#ifndef ANDROID
device->getCursorControl()->setVisible(true);
#endif
/* show main menu */
GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
smgr->clear(); /* leave scene manager in a clean state */
}
bool ClientLauncher::create_engine_device(int log_level)
{
static const irr::ELOG_LEVEL irr_log_level[5] = {
ELL_NONE,
ELL_ERROR,
ELL_WARNING,
ELL_INFORMATION,
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
ELL_INFORMATION
#else
ELL_DEBUG
#endif
};
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
std::string driverstring = g_settings->get("video_driver");
std::vector<video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
u32 i;
for (i = 0; i != drivers.size(); i++) {
if (!strcasecmp(driverstring.c_str(),
porting::getVideoDriverName(drivers[i]))) {
driverType = drivers[i];
break;
}
}
if (i == drivers.size()) {
errorstream << "Invalid video_driver specified; "
"defaulting to opengl" << std::endl;
}
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
#endif
device = createDeviceEx(params);
if (device) {
// Map our log level to irrlicht engine one.
ILogger* irr_logger = device->getLogger();
irr_logger->setLogLevel(irr_log_level[log_level]);
porting::initIrrlicht(device);
}
return device != NULL;
}
// Misc functions
static bool print_video_modes()
{
IrrlichtDevice *nulldevice;
bool vsync = g_settings->getBool("vsync");
u16 fsaa = g_settings->getU16("fsaa");
MyEventReceiver* receiver = new MyEventReceiver();
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = video::EDT_NULL;
params.WindowSize = core::dimension2d<u32>(640, 480);
params.Bits = 24;
params.AntiAlias = fsaa;
params.Fullscreen = false;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
if (nulldevice == NULL) {
delete receiver;
return false;
}
dstream << _("Available video modes (WxHxD):") << std::endl;
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
if (videomode_list != NULL) {
s32 videomode_count = videomode_list->getVideoModeCount();
core::dimension2d<u32> videomode_res;
s32 videomode_depth;
for (s32 i = 0; i < videomode_count; ++i) {
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
dstream << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
dstream << _("Active video mode (WxHxD):") << std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
dstream << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
nulldevice->drop();
delete receiver;
return videomode_list != NULL;
}
#endif // !SERVER
/*****************************************************************************
* Performance tests
*****************************************************************************/
#ifndef SERVER
static void speed_tests()
{
// volatile to avoid some potential compiler optimisations
volatile static s16 temp16;
volatile static f32 tempf;
static v3f tempv3f1;
static v3f tempv3f2;
static std::string tempstring;
static std::string tempstring2;
tempv3f1 = v3f();
tempv3f2 = v3f();
tempstring = std::string();
tempstring2 = std::string();
{
infostream << "The following test should take around 20ms." << std::endl;
TimeTaker timer("Testing std::string speed");
const u32 jj = 10000;
for (u32 j = 0; j < jj; j++) {
tempstring = "";
tempstring2 = "";
const u32 ii = 10;
for (u32 i = 0; i < ii; i++) {
tempstring2 += "asd";
}
for (u32 i = 0; i < ii+1; i++) {
tempstring += "asd";
if (tempstring == tempstring2)
break;
}
}
}
infostream << "All of the following tests should take around 100ms each."
<< std::endl;
{
TimeTaker timer("Testing floating-point conversion speed");
tempf = 0.001;
for (u32 i = 0; i < 4000000; i++) {
temp16 += tempf;
tempf += 0.001;
}
}
{
TimeTaker timer("Testing floating-point vector speed");
tempv3f1 = v3f(1, 2, 3);
tempv3f2 = v3f(4, 5, 6);
for (u32 i = 0; i < 10000000; i++) {
tempf += tempv3f1.dotProduct(tempv3f2);
tempv3f2 += v3f(7, 8, 9);
}
}
{
TimeTaker timer("Testing std::map speed");
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii = 300;
for (s16 y = 0; y < ii; y++) {
for (s16 x = 0; x < ii; x++) {
map1[v2s16(x, y)] = tempf;
tempf += 1;
}
}
for (s16 y = ii - 1; y >= 0; y--) {
for (s16 x = 0; x < ii; x++) {
tempf = map1[v2s16(x, y)];
}
}
}
{
infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed");
JMutex m;
u32 n = 0;
u32 i = 0;
do {
n += 10000;
for (; i < n; i++) {
m.Lock();
m.Unlock();
}
}
// Do at least 10ms
while(timer.getTimerTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
}
}
#endif