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minetest/src/mg_ore.cpp
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00

318 lines
7.5 KiB
C++

/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mg_ore.h"
#include "mapgen.h"
#include "noise.h"
#include "util/numeric.h"
#include "map.h"
#include "log.h"
FlagDesc flagdesc_ore[] = {
{"absheight", OREFLAG_ABSHEIGHT},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
OreManager::OreManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_ORE)
{
}
size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
for (size_t i = 0; i != m_objects.size(); i++) {
Ore *ore = (Ore *)m_objects[i];
if (!ore)
continue;
nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
blockseed++;
}
return nplaced;
}
void OreManager::clear()
{
for (size_t i = 0; i < m_objects.size(); i++) {
Ore *ore = (Ore *)m_objects[i];
delete ore;
}
m_objects.clear();
}
///////////////////////////////////////////////////////////////////////////////
Ore::Ore()
{
flags = 0;
noise = NULL;
}
Ore::~Ore()
{
delete noise;
}
void Ore::resolveNodeNames()
{
getIdFromNrBacklog(&c_ore, "", CONTENT_AIR);
getIdsFromNrBacklog(&c_wherein);
}
size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
int in_range = 0;
in_range |= (nmin.Y <= y_max && nmax.Y >= y_min);
if (flags & OREFLAG_ABSHEIGHT)
in_range |= (nmin.Y >= -y_max && nmax.Y <= -y_min) << 1;
if (!in_range)
return 0;
int actual_ymin, actual_ymax;
if (in_range & ORE_RANGE_MIRROR) {
actual_ymin = MYMAX(nmin.Y, -y_max);
actual_ymax = MYMIN(nmax.Y, -y_min);
} else {
actual_ymin = MYMAX(nmin.Y, y_min);
actual_ymax = MYMIN(nmax.Y, y_max);
}
if (clust_size >= actual_ymax - actual_ymin + 1)
return 0;
nmin.Y = actual_ymin;
nmax.Y = actual_ymax;
generate(mg->vm, mg->seed, blockseed, nmin, nmax);
return 1;
}
///////////////////////////////////////////////////////////////////////////////
void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax)
{
PseudoRandom pr(blockseed);
MapNode n_ore(c_ore, 0, ore_param2);
int volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
int csize = clust_size;
int orechance = (csize * csize * csize) / clust_num_ores;
int nclusters = volume / clust_scarcity;
for (int i = 0; i != nclusters; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
if ((flags & OREFLAG_USE_NOISE) &&
(NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh))
continue;
for (int z1 = 0; z1 != csize; z1++)
for (int y1 = 0; y1 != csize; y1++)
for (int x1 = 0; x1 != csize; x1++) {
if (pr.range(1, orechance) != 1)
continue;
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
vm->m_data[i] = n_ore;
}
}
}
///////////////////////////////////////////////////////////////////////////////
void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax)
{
PseudoRandom pr(blockseed + 4234);
MapNode n_ore(c_ore, 0, ore_param2);
int max_height = clust_size;
int y_start = pr.range(nmin.Y, nmax.Y - max_height);
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, 0, sx, sz);
}
noise->seed = mapseed + y_start;
noise->perlinMap2D(nmin.X, nmin.Z);
size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
for (int x = nmin.X; x <= nmax.X; x++) {
float noiseval = noise->result[index++];
if (noiseval < nthresh)
continue;
int height = max_height * (1. / pr.range(1, 3));
int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1;
int y1 = y0 + height;
for (int y = y0; y != y1; y++) {
u32 i = vm->m_area.index(x, y, z);
if (!vm->m_area.contains(i))
continue;
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
vm->m_data[i] = n_ore;
}
}
}
///////////////////////////////////////////////////////////////////////////////
void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax)
{
PseudoRandom pr(blockseed + 2404);
MapNode n_ore(c_ore, 0, ore_param2);
int volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
int csize = clust_size;
int nblobs = volume / clust_scarcity;
if (!noise)
noise = new Noise(&np, mapseed, csize, csize, csize);
for (int i = 0; i != nblobs; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
bool noise_generated = false;
noise->seed = blockseed + i;
size_t index = 0;
for (int z1 = 0; z1 != csize; z1++)
for (int y1 = 0; y1 != csize; y1++)
for (int x1 = 0; x1 != csize; x1++, index++) {
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
// Lazily generate noise only if there's a chance of ore being placed
// This simple optimization makes calls 6x faster on average
if (!noise_generated) {
noise_generated = true;
noise->perlinMap3D(x0, y0, z0);
}
float noiseval = noise->result[index];
float xdist = x1 - csize / 2;
float ydist = y1 - csize / 2;
float zdist = z1 - csize / 2;
noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);
if (noiseval < nthresh)
continue;
vm->m_data[i] = n_ore;
}
}
}
///////////////////////////////////////////////////////////////////////////////
OreVein::OreVein()
{
noise2 = NULL;
}
OreVein::~OreVein()
{
delete noise2;
}
void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax)
{
PseudoRandom pr(blockseed + 520);
MapNode n_ore(c_ore, 0, ore_param2);
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sy = nmax.Y - nmin.Y + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, mapseed, sx, sy, sz);
noise2 = new Noise(&np, mapseed + 436, sx, sy, sz);
}
bool noise_generated = false;
size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
for (int y = nmin.Y; y <= nmax.Y; y++)
for (int x = nmin.X; x <= nmax.X; x++, index++) {
u32 i = vm->m_area.index(x, y, z);
if (!vm->m_area.contains(i))
continue;
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
// Same lazy generation optimization as in OreBlob
if (!noise_generated) {
noise_generated = true;
noise->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
noise2->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
}
// randval ranges from -1..1
float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f;
float noiseval = contour(noise->result[index]);
float noiseval2 = contour(noise2->result[index]);
if (noiseval * noiseval2 + randval * random_factor < nthresh)
continue;
vm->m_data[i] = n_ore;
}
}