mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
1037 lines
20 KiB
C++
1037 lines
20 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#include "inventory.h"
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#include "serialization.h"
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#include "utility.h"
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#include "debug.h"
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#include <sstream>
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#include "main.h"
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#include "serverobject.h"
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#include "content_mapnode.h"
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#include "content_inventory.h"
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#include "content_sao.h"
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#include "player.h"
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/*
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InventoryItem
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*/
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InventoryItem::InventoryItem(u16 count)
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{
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m_count = count;
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}
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InventoryItem::~InventoryItem()
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{
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}
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content_t content_translate_from_19_to_internal(content_t c_from)
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{
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for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
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{
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if(trans_table_19[i][1] == c_from)
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{
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return trans_table_19[i][0];
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}
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}
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return c_from;
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}
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InventoryItem* InventoryItem::deSerialize(std::istream &is)
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{
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DSTACK(__FUNCTION_NAME);
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//is.imbue(std::locale("C"));
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// Read name
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std::string name;
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std::getline(is, name, ' ');
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if(name == "MaterialItem")
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{
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// u16 reads directly as a number (u8 doesn't)
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u16 material;
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is>>material;
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u16 count;
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is>>count;
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// Convert old materials
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if(material <= 0xff)
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{
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material = content_translate_from_19_to_internal(material);
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}
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(material, count);
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}
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else if(name == "MaterialItem2")
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{
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u16 material;
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is>>material;
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u16 count;
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is>>count;
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(material, count);
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}
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else if(name == "MBOItem")
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{
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std::string inventorystring;
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std::getline(is, inventorystring, '|');
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return new MapBlockObjectItem(inventorystring);
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}
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else if(name == "CraftItem")
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{
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std::string subname;
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std::getline(is, subname, ' ');
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u16 count;
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is>>count;
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return new CraftItem(subname, count);
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}
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else if(name == "ToolItem")
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{
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std::string toolname;
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std::getline(is, toolname, ' ');
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u16 wear;
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is>>wear;
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return new ToolItem(toolname, wear);
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}
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else
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{
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dstream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
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throw SerializationError("Unknown InventoryItem name");
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}
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}
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std::string InventoryItem::getItemString() {
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// Get item string
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std::ostringstream os(std::ios_base::binary);
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serialize(os);
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return os.str();
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}
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ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
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{
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/*
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Create an ItemSAO
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*/
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// Create object
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ServerActiveObject *obj = new ItemSAO(env, 0, pos, getItemString());
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return obj;
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}
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/*
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MaterialItem
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*/
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bool MaterialItem::isCookable() const
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{
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return item_material_is_cookable(m_content);
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}
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InventoryItem *MaterialItem::createCookResult() const
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{
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return item_material_create_cook_result(m_content);
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}
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/*
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CraftItem
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*/
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#ifndef SERVER
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video::ITexture * CraftItem::getImage() const
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{
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if(g_texturesource == NULL)
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return NULL;
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std::string name = item_craft_get_image_name(m_subname);
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// Get such a texture
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return g_texturesource->getTextureRaw(name);
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}
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#endif
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ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
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{
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// Special cases
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ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
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if(obj)
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return obj;
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// Default
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return InventoryItem::createSAO(env, id, pos);
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}
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u16 CraftItem::getDropCount() const
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{
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// Special cases
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s16 dc = item_craft_get_drop_count(m_subname);
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if(dc != -1)
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return dc;
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// Default
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return InventoryItem::getDropCount();
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}
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bool CraftItem::isCookable() const
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{
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return item_craft_is_cookable(m_subname);
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}
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InventoryItem *CraftItem::createCookResult() const
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{
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return item_craft_create_cook_result(m_subname);
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}
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bool CraftItem::use(ServerEnvironment *env, Player *player)
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{
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if(item_craft_is_eatable(m_subname))
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{
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u16 result_count = getCount() - 1; // Eat one at a time
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s16 hp_change = item_craft_eat_hp_change(m_subname);
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if(player->hp + hp_change > 20)
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player->hp = 20;
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else
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player->hp += hp_change;
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if(result_count < 1)
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return true;
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else
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setCount(result_count);
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}
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return false;
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}
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/*
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MapBlockObjectItem DEPRECATED
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TODO: Remove
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*/
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#ifndef SERVER
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video::ITexture * MapBlockObjectItem::getImage() const
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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return g_texturesource->getTextureRaw("rat.png");
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if(m_inventorystring.substr(0,4) == "Sign")
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return g_texturesource->getTextureRaw("sign.png");
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return NULL;
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}
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#endif
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std::string MapBlockObjectItem::getText()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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return "";
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if(m_inventorystring.substr(0,4) == "Sign")
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return "";
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return "obj";
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}
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MapBlockObject * MapBlockObjectItem::createObject
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(v3f pos, f32 player_yaw, f32 player_pitch)
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{
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std::istringstream is(m_inventorystring);
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std::string name;
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std::getline(is, name, ' ');
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if(name == "None")
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{
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return NULL;
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}
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else if(name == "Sign")
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{
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std::string text;
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std::getline(is, text, '|');
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SignObject *obj = new SignObject(NULL, -1, pos);
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obj->setText(text);
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obj->setYaw(-player_yaw);
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return obj;
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}
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else if(name == "Rat")
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{
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RatObject *obj = new RatObject(NULL, -1, pos);
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return obj;
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}
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else if(name == "ItemObj")
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{
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/*
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Now we are an inventory item containing the serialization
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string of an object that contains the serialization
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string of an inventory item. Fuck this.
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*/
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//assert(0);
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dstream<<__FUNCTION_NAME<<": WARNING: Ignoring ItemObj "
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<<"because an item-object should never be inside "
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<<"an object-item."<<std::endl;
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return NULL;
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}
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else
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{
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return NULL;
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}
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}
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/*
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Inventory
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*/
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InventoryList::InventoryList(std::string name, u32 size)
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{
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m_name = name;
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m_size = size;
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clearItems();
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//m_dirty = false;
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}
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InventoryList::~InventoryList()
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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if(m_items[i])
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delete m_items[i];
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}
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}
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void InventoryList::clearItems()
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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if(m_items[i])
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delete m_items[i];
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}
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m_items.clear();
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for(u32 i=0; i<m_size; i++)
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{
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m_items.push_back(NULL);
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}
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//setDirty(true);
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}
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void InventoryList::serialize(std::ostream &os) const
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{
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//os.imbue(std::locale("C"));
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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{
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os<<"Item ";
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item->serialize(os);
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}
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else
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{
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os<<"Empty";
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}
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os<<"\n";
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}
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os<<"EndInventoryList\n";
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}
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void InventoryList::deSerialize(std::istream &is)
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{
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//is.imbue(std::locale("C"));
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clearItems();
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u32 item_i = 0;
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for(;;)
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{
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std::string line;
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std::getline(is, line, '\n');
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std::istringstream iss(line);
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//iss.imbue(std::locale("C"));
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std::string name;
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std::getline(iss, name, ' ');
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if(name == "EndInventoryList")
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{
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break;
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}
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// This is a temporary backwards compatibility fix
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else if(name == "end")
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{
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break;
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}
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else if(name == "Item")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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InventoryItem *item = InventoryItem::deSerialize(iss);
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m_items[item_i++] = item;
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}
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else if(name == "Empty")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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m_items[item_i++] = NULL;
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}
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else
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{
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throw SerializationError("Unknown inventory identifier");
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}
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}
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}
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InventoryList::InventoryList(const InventoryList &other)
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{
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/*
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Do this so that the items get cloned. Otherwise the pointers
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in the array will just get copied.
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*/
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*this = other;
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}
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InventoryList & InventoryList::operator = (const InventoryList &other)
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{
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m_name = other.m_name;
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m_size = other.m_size;
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clearItems();
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for(u32 i=0; i<other.m_items.size(); i++)
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{
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InventoryItem *item = other.m_items[i];
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if(item != NULL)
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{
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m_items[i] = item->clone();
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}
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}
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//setDirty(true);
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return *this;
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}
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const std::string &InventoryList::getName() const
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{
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return m_name;
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}
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u32 InventoryList::getSize()
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{
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return m_items.size();
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}
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u32 InventoryList::getUsedSlots()
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{
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u32 num = 0;
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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num++;
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}
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return num;
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}
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u32 InventoryList::getFreeSlots()
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{
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return getSize() - getUsedSlots();
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}
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const InventoryItem * InventoryList::getItem(u32 i) const
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{
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if(i > m_items.size() - 1)
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return NULL;
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return m_items[i];
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}
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InventoryItem * InventoryList::getItem(u32 i)
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{
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if(i > m_items.size() - 1)
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return NULL;
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return m_items[i];
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}
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InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
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{
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assert(i < m_items.size());
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InventoryItem *olditem = m_items[i];
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m_items[i] = newitem;
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//setDirty(true);
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return olditem;
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}
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void InventoryList::deleteItem(u32 i)
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{
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assert(i < m_items.size());
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InventoryItem *item = changeItem(i, NULL);
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if(item)
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delete item;
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}
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InventoryItem * InventoryList::addItem(InventoryItem *newitem)
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{
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if(newitem == NULL)
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return NULL;
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/*
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First try to find if it could be added to some existing items
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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// Ignore empty slots
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if(m_items[i] == NULL)
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continue;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem == NULL)
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return NULL; // All was eaten
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}
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/*
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Then try to add it to empty slots
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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// Ignore unempty slots
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if(m_items[i] != NULL)
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continue;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem == NULL)
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return NULL; // All was eaten
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}
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// Return leftover
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return newitem;
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}
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InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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{
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if(newitem == NULL)
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return NULL;
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//setDirty(true);
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// If it is an empty position, it's an easy job.
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InventoryItem *to_item = getItem(i);
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if(to_item == NULL)
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{
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m_items[i] = newitem;
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return NULL;
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}
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// If not addable, return the item
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if(newitem->addableTo(to_item) == false)
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return newitem;
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// If the item fits fully in the slot, add counter and delete it
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if(newitem->getCount() <= to_item->freeSpace())
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{
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to_item->add(newitem->getCount());
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delete newitem;
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return NULL;
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}
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// Else the item does not fit fully. Add all that fits and return
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// the rest.
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else
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{
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u16 freespace = to_item->freeSpace();
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to_item->add(freespace);
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newitem->remove(freespace);
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return newitem;
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}
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}
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bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
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{
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// If it is an empty position, it's an easy job.
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const InventoryItem *to_item = getItem(i);
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if(to_item == NULL)
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{
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return true;
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}
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// If not addable, fail
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if(newitem->addableTo(to_item) == false)
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return false;
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// If the item fits fully in the slot, pass
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if(newitem->getCount() <= to_item->freeSpace())
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{
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return true;
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}
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return false;
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}
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bool InventoryList::roomForItem(const InventoryItem *item)
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{
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for(u32 i=0; i<m_items.size(); i++)
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if(itemFits(i, item))
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return true;
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return false;
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}
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bool InventoryList::roomForCookedItem(const InventoryItem *item)
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{
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if(!item)
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return false;
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const InventoryItem *cook = item->createCookResult();
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if(!cook)
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return false;
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bool room = roomForItem(cook);
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delete cook;
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return room;
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}
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InventoryItem * InventoryList::takeItem(u32 i, u32 count)
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{
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if(count == 0)
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return NULL;
|
|
|
|
//setDirty(true);
|
|
|
|
InventoryItem *item = getItem(i);
|
|
// If it is an empty position, return NULL
|
|
if(item == NULL)
|
|
return NULL;
|
|
|
|
if(count >= item->getCount())
|
|
{
|
|
// Get the item by swapping NULL to its place
|
|
return changeItem(i, NULL);
|
|
}
|
|
else
|
|
{
|
|
InventoryItem *item2 = item->clone();
|
|
item->remove(count);
|
|
item2->setCount(count);
|
|
return item2;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void InventoryList::decrementMaterials(u16 count)
|
|
{
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
InventoryItem *item = takeItem(i, count);
|
|
if(item)
|
|
delete item;
|
|
}
|
|
}
|
|
|
|
void InventoryList::print(std::ostream &o)
|
|
{
|
|
o<<"InventoryList:"<<std::endl;
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
InventoryItem *item = m_items[i];
|
|
if(item != NULL)
|
|
{
|
|
o<<i<<": ";
|
|
item->serialize(o);
|
|
o<<"\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
Inventory::~Inventory()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void Inventory::clear()
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
delete m_lists[i];
|
|
}
|
|
m_lists.clear();
|
|
}
|
|
|
|
Inventory::Inventory()
|
|
{
|
|
}
|
|
|
|
Inventory::Inventory(const Inventory &other)
|
|
{
|
|
*this = other;
|
|
}
|
|
|
|
Inventory & Inventory::operator = (const Inventory &other)
|
|
{
|
|
clear();
|
|
for(u32 i=0; i<other.m_lists.size(); i++)
|
|
{
|
|
m_lists.push_back(new InventoryList(*other.m_lists[i]));
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void Inventory::serialize(std::ostream &os) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
InventoryList *list = m_lists[i];
|
|
os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
|
|
list->serialize(os);
|
|
}
|
|
|
|
os<<"EndInventory\n";
|
|
}
|
|
|
|
void Inventory::deSerialize(std::istream &is)
|
|
{
|
|
clear();
|
|
|
|
for(;;)
|
|
{
|
|
std::string line;
|
|
std::getline(is, line, '\n');
|
|
|
|
std::istringstream iss(line);
|
|
|
|
std::string name;
|
|
std::getline(iss, name, ' ');
|
|
|
|
if(name == "EndInventory")
|
|
{
|
|
break;
|
|
}
|
|
// This is a temporary backwards compatibility fix
|
|
else if(name == "end")
|
|
{
|
|
break;
|
|
}
|
|
else if(name == "List")
|
|
{
|
|
std::string listname;
|
|
u32 listsize;
|
|
|
|
std::getline(iss, listname, ' ');
|
|
iss>>listsize;
|
|
|
|
InventoryList *list = new InventoryList(listname, listsize);
|
|
list->deSerialize(is);
|
|
|
|
m_lists.push_back(list);
|
|
}
|
|
else
|
|
{
|
|
throw SerializationError("Unknown inventory identifier");
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::addList(const std::string &name, u32 size)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i != -1)
|
|
{
|
|
if(m_lists[i]->getSize() != size)
|
|
{
|
|
delete m_lists[i];
|
|
m_lists[i] = new InventoryList(name, size);
|
|
}
|
|
return m_lists[i];
|
|
}
|
|
else
|
|
{
|
|
m_lists.push_back(new InventoryList(name, size));
|
|
return m_lists.getLast();
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::getList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
const InventoryList * Inventory::getList(const std::string &name) const
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
const s32 Inventory::getListIndex(const std::string &name) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
if(m_lists[i]->getName() == name)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
InventoryAction
|
|
*/
|
|
|
|
InventoryAction * InventoryAction::deSerialize(std::istream &is)
|
|
{
|
|
std::string type;
|
|
std::getline(is, type, ' ');
|
|
|
|
InventoryAction *a = NULL;
|
|
|
|
if(type == "Move")
|
|
{
|
|
a = new IMoveAction(is);
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
|
|
{
|
|
#if 1
|
|
|
|
/*dstream<<"from_inv="<<from_inv<<" to_inv="<<to_inv<<std::endl;
|
|
dstream<<"from_list="<<from_list<<" to_list="<<to_list<<std::endl;
|
|
dstream<<"from_i="<<from_i<<" to_i="<<to_i<<std::endl;*/
|
|
|
|
Inventory *inv_from = mgr->getInventory(c, from_inv);
|
|
Inventory *inv_to = mgr->getInventory(c, to_inv);
|
|
|
|
if(!inv_from || !inv_to)
|
|
{
|
|
dstream<<__FUNCTION_NAME<<": Operation not allowed "
|
|
<<"(inventories not found)"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
InventoryList *list_from = inv_from->getList(from_list);
|
|
InventoryList *list_to = inv_to->getList(to_list);
|
|
|
|
/*dstream<<"list_from="<<list_from<<" list_to="<<list_to
|
|
<<std::endl;*/
|
|
/*if(list_from)
|
|
dstream<<" list_from->getItem(from_i)="<<list_from->getItem(from_i)
|
|
<<std::endl;
|
|
if(list_to)
|
|
dstream<<" list_to->getItem(to_i)="<<list_to->getItem(to_i)
|
|
<<std::endl;*/
|
|
|
|
/*
|
|
If a list doesn't exist or the source item doesn't exist
|
|
*/
|
|
if(!list_from || !list_to)
|
|
{
|
|
dstream<<__FUNCTION_NAME<<": Operation not allowed "
|
|
<<"(a list doesn't exist)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
if(list_from->getItem(from_i) == NULL)
|
|
{
|
|
dstream<<__FUNCTION_NAME<<": Operation not allowed "
|
|
<<"(the source item doesn't exist)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
/*
|
|
If the source and the destination slots are the same
|
|
*/
|
|
if(inv_from == inv_to && list_from == list_to && from_i == to_i)
|
|
{
|
|
dstream<<__FUNCTION_NAME<<": Operation not allowed "
|
|
<<"(source and the destination slots are the same)"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Take item from source list
|
|
InventoryItem *item1 = NULL;
|
|
if(count == 0)
|
|
item1 = list_from->changeItem(from_i, NULL);
|
|
else
|
|
item1 = list_from->takeItem(from_i, count);
|
|
|
|
// Try to add the item to destination list
|
|
InventoryItem *olditem = item1;
|
|
item1 = list_to->addItem(to_i, item1);
|
|
|
|
// If something is returned, the item was not fully added
|
|
if(item1 != NULL)
|
|
{
|
|
// If olditem is returned, nothing was added.
|
|
bool nothing_added = (item1 == olditem);
|
|
|
|
// If something else is returned, part of the item was left unadded.
|
|
// Add the other part back to the source item
|
|
list_from->addItem(from_i, item1);
|
|
|
|
// If olditem is returned, nothing was added.
|
|
// Swap the items
|
|
if(nothing_added)
|
|
{
|
|
// Take item from source list
|
|
item1 = list_from->changeItem(from_i, NULL);
|
|
// Adding was not possible, swap the items.
|
|
InventoryItem *item2 = list_to->changeItem(to_i, item1);
|
|
// Put item from destination list to the source list
|
|
list_from->changeItem(from_i, item2);
|
|
}
|
|
}
|
|
|
|
mgr->inventoryModified(c, from_inv);
|
|
if(from_inv != to_inv)
|
|
mgr->inventoryModified(c, to_inv);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
Craft checking system
|
|
*/
|
|
|
|
bool ItemSpec::checkItem(const InventoryItem *item) const
|
|
{
|
|
if(type == ITEM_NONE)
|
|
{
|
|
// Has to be no item
|
|
if(item != NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// There should be an item
|
|
if(item == NULL)
|
|
return false;
|
|
|
|
std::string itemname = item->getName();
|
|
|
|
if(type == ITEM_MATERIAL)
|
|
{
|
|
if(itemname != "MaterialItem")
|
|
return false;
|
|
MaterialItem *mitem = (MaterialItem*)item;
|
|
if(mitem->getMaterial() != num)
|
|
return false;
|
|
}
|
|
else if(type == ITEM_CRAFT)
|
|
{
|
|
if(itemname != "CraftItem")
|
|
return false;
|
|
CraftItem *mitem = (CraftItem*)item;
|
|
if(mitem->getSubName() != name)
|
|
return false;
|
|
}
|
|
else if(type == ITEM_TOOL)
|
|
{
|
|
// Not supported yet
|
|
assert(0);
|
|
}
|
|
else if(type == ITEM_MBO)
|
|
{
|
|
// Not supported yet
|
|
assert(0);
|
|
}
|
|
else
|
|
{
|
|
// Not supported yet
|
|
assert(0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
|
|
{
|
|
u16 items_min_x = 100;
|
|
u16 items_max_x = 100;
|
|
u16 items_min_y = 100;
|
|
u16 items_max_y = 100;
|
|
for(u16 y=0; y<3; y++)
|
|
for(u16 x=0; x<3; x++)
|
|
{
|
|
if(items[y*3 + x] == NULL)
|
|
continue;
|
|
if(items_min_x == 100 || x < items_min_x)
|
|
items_min_x = x;
|
|
if(items_min_y == 100 || y < items_min_y)
|
|
items_min_y = y;
|
|
if(items_max_x == 100 || x > items_max_x)
|
|
items_max_x = x;
|
|
if(items_max_y == 100 || y > items_max_y)
|
|
items_max_y = y;
|
|
}
|
|
// No items at all, just return false
|
|
if(items_min_x == 100)
|
|
return false;
|
|
|
|
u16 items_w = items_max_x - items_min_x + 1;
|
|
u16 items_h = items_max_y - items_min_y + 1;
|
|
|
|
u16 specs_min_x = 100;
|
|
u16 specs_max_x = 100;
|
|
u16 specs_min_y = 100;
|
|
u16 specs_max_y = 100;
|
|
for(u16 y=0; y<3; y++)
|
|
for(u16 x=0; x<3; x++)
|
|
{
|
|
if(specs[y*3 + x].type == ITEM_NONE)
|
|
continue;
|
|
if(specs_min_x == 100 || x < specs_min_x)
|
|
specs_min_x = x;
|
|
if(specs_min_y == 100 || y < specs_min_y)
|
|
specs_min_y = y;
|
|
if(specs_max_x == 100 || x > specs_max_x)
|
|
specs_max_x = x;
|
|
if(specs_max_y == 100 || y > specs_max_y)
|
|
specs_max_y = y;
|
|
}
|
|
// No specs at all, just return false
|
|
if(specs_min_x == 100)
|
|
return false;
|
|
|
|
u16 specs_w = specs_max_x - specs_min_x + 1;
|
|
u16 specs_h = specs_max_y - specs_min_y + 1;
|
|
|
|
// Different sizes
|
|
if(items_w != specs_w || items_h != specs_h)
|
|
return false;
|
|
|
|
for(u16 y=0; y<specs_h; y++)
|
|
for(u16 x=0; x<specs_w; x++)
|
|
{
|
|
u16 items_x = items_min_x + x;
|
|
u16 items_y = items_min_y + y;
|
|
u16 specs_x = specs_min_x + x;
|
|
u16 specs_y = specs_min_y + y;
|
|
const InventoryItem *item = items[items_y * 3 + items_x];
|
|
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
|
|
|
|
if(spec.checkItem(item) == false)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//END
|