mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-04 16:35:03 -05:00
1125 lines
28 KiB
C++
1125 lines
28 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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//#include "serverobject.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "content_mapnode.h" // For content_mapnode_get_new_name
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#include "voxelalgorithms.h"
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#include "profiler.h"
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#include "settings.h" // For g_settings
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#include "main.h" // For g_profiler
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#include "treegen.h"
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#include "mapgen_v6.h"
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#include "mapgen_v7.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "filesys.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"flat", MG_FLAT},
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{"light", MG_LIGHT},
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{NULL, 0}
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};
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FlagDesc flagdesc_ore[] = {
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{"absheight", OREFLAG_ABSHEIGHT},
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{"scatter_noisedensity", OREFLAG_DENSITY},
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{"claylike_nodeisnt", OREFLAG_NODEISNT},
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{NULL, 0}
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};
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FlagDesc flagdesc_deco_schematic[] = {
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{"place_center_x", DECO_PLACE_CENTER_X},
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{NULL, 0}
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};
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FlagDesc flagdesc_gennotify[] = {
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{"dungeon", 1 << GENNOTIFY_DUNGEON},
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{"temple", 1 << GENNOTIFY_TEMPLE},
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{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
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{"cave_end", 1 << GENNOTIFY_CAVE_END},
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{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
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{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
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{NULL, 0}
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};
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///////////////////////////////////////////////////////////////////////////////
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Ore *createOre(OreType type) {
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switch (type) {
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case ORE_SCATTER:
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return new OreScatter;
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case ORE_SHEET:
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return new OreSheet;
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//case ORE_CLAYLIKE: //TODO: implement this!
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// return new OreClaylike;
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default:
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return NULL;
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}
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}
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Ore::~Ore() {
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delete np;
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delete noise;
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}
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void Ore::resolveNodeNames(INodeDefManager *ndef) {
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if (ore == CONTENT_IGNORE) {
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ore = ndef->getId(ore_name);
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if (ore == CONTENT_IGNORE) {
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errorstream << "Ore::resolveNodeNames: ore node '"
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<< ore_name << "' not defined";
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ore = CONTENT_AIR;
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wherein.push_back(CONTENT_AIR);
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return;
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}
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}
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for (size_t i=0; i != wherein_names.size(); i++) {
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std::string name = wherein_names[i];
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content_t c = ndef->getId(name);
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if (c != CONTENT_IGNORE) {
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wherein.push_back(c);
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}
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}
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}
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void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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int in_range = 0;
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in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
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if (flags & OREFLAG_ABSHEIGHT)
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in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
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if (!in_range)
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return;
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int ymin, ymax;
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if (in_range & ORE_RANGE_MIRROR) {
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ymin = MYMAX(nmin.Y, -height_max);
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ymax = MYMIN(nmax.Y, -height_min);
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} else {
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ymin = MYMAX(nmin.Y, height_min);
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ymax = MYMIN(nmax.Y, height_max);
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}
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if (clust_size >= ymax - ymin + 1)
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return;
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nmin.Y = ymin;
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nmax.Y = ymax;
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generate(mg->vm, mg->seed, blockseed, nmin, nmax);
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}
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void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed);
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MapNode n_ore(ore, 0, ore_param2);
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int volume = (nmax.X - nmin.X + 1) *
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(nmax.Y - nmin.Y + 1) *
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(nmax.Z - nmin.Z + 1);
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int csize = clust_size;
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int orechance = (csize * csize * csize) / clust_num_ores;
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int nclusters = volume / clust_scarcity;
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for (int i = 0; i != nclusters; i++) {
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
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continue;
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for (int z1 = 0; z1 != csize; z1++)
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for (int y1 = 0; y1 != csize; y1++)
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for (int x1 = 0; x1 != csize; x1++) {
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if (pr.range(1, orechance) != 1)
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continue;
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u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
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for (size_t ii = 0; ii < wherein.size(); ii++)
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if (vm->m_data[i].getContent() == wherein[ii])
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vm->m_data[i] = n_ore;
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}
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}
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}
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void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 4234);
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MapNode n_ore(ore, 0, ore_param2);
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int max_height = clust_size;
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int y_start = pr.range(nmin.Y, nmax.Y - max_height);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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noise = new Noise(np, 0, sx, sz);
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}
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noise->seed = seed + y_start;
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noise->perlinMap2D(nmin.X, nmin.Z);
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int index = 0;
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int x = nmin.X; x <= nmax.X; x++) {
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float noiseval = noise->result[index++];
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if (noiseval < nthresh)
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continue;
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int height = max_height * (1. / pr.range(1, 3));
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int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
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int y1 = y0 + height;
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for (int y = y0; y != y1; y++) {
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u32 i = vm->m_area.index(x, y, z);
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if (!vm->m_area.contains(i))
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continue;
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for (size_t ii = 0; ii < wherein.size(); ii++)
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if (vm->m_data[i].getContent() == wherein[ii])
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vm->m_data[i] = n_ore;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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Decoration *createDecoration(DecorationType type) {
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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case DECO_SCHEMATIC:
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return new DecoSchematic;
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//case DECO_LSYSTEM:
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// return new DecoLSystem;
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default:
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return NULL;
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}
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}
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Decoration::Decoration() {
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mapseed = 0;
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np = NULL;
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fill_ratio = 0;
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sidelen = 1;
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}
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Decoration::~Decoration() {
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delete np;
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}
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void Decoration::resolveNodeNames(INodeDefManager *ndef) {
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this->ndef = ndef;
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if (c_place_on == CONTENT_IGNORE)
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c_place_on = ndef->getId(place_on_name);
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}
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void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom ps(blockseed + 53);
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int carea_size = nmax.X - nmin.X + 1;
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// Divide area into parts
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if (carea_size % sidelen) {
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errorstream << "Decoration::placeDeco: chunk size is not divisible by "
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"sidelen; setting sidelen to " << carea_size << std::endl;
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sidelen = carea_size;
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}
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s16 divlen = carea_size / sidelen;
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int area = sidelen * sidelen;
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for (s16 z0 = 0; z0 < divlen; z0++)
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for (s16 x0 = 0; x0 < divlen; x0++) {
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v2s16 p2d_center( // Center position of part of division
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nmin.X + sidelen / 2 + sidelen * x0,
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nmin.Z + sidelen / 2 + sidelen * z0
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);
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v2s16 p2d_min( // Minimum edge of part of division
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nmin.X + sidelen * x0,
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nmin.Z + sidelen * z0
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);
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v2s16 p2d_max( // Maximum edge of part of division
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nmin.X + sidelen + sidelen * x0 - 1,
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nmin.Z + sidelen + sidelen * z0 - 1
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);
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// Amount of decorations
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float nval = np ?
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NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
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fill_ratio;
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u32 deco_count = area * MYMAX(nval, 0.f);
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for (u32 i = 0; i < deco_count; i++) {
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s16 x = ps.range(p2d_min.X, p2d_max.X);
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s16 z = ps.range(p2d_min.Y, p2d_max.Y);
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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s16 y = mg->heightmap ?
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mg->heightmap[mapindex] :
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y)
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continue;
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int height = getHeight();
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int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
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if (y + 1 + height > max_y) {
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continue;
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#if 0
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printf("Decoration at (%d %d %d) cut off\n", x, y, z);
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//add to queue
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JMutexAutoLock cutofflock(cutoff_mutex);
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cutoffs.push_back(CutoffData(x, y, z, height));
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#endif
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}
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if (mg->biomemap) {
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std::set<u8>::iterator iter;
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if (biomes.size()) {
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iter = biomes.find(mg->biomemap[mapindex]);
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if (iter == biomes.end())
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continue;
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}
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}
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generate(mg, &ps, max_y, v3s16(x, y, z));
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}
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}
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}
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#if 0
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void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 53);
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std::vector<CutoffData> handled_cutoffs;
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// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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CutoffData cutoff = *i;
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v3s16 p = cutoff.p;
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s16 height = cutoff.height;
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if (p.X < nmin.X || p.X > nmax.X ||
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p.Z < nmin.Z || p.Z > nmax.Z)
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continue;
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if (p.Y + height < nmin.Y || p.Y > nmax.Y)
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continue;
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handled_cutoffs.push_back(cutoff);
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}
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}
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// Generate the cutoffs
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for (size_t i = 0; i != handled_cutoffs.size(); i++) {
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v3s16 p = handled_cutoffs[i].p;
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s16 height = handled_cutoffs[i].height;
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if (p.Y + height > nmax.Y) {
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//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
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cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
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}
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generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
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}
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// Remove cutoffs that were handled from the cutoff list
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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for (size_t j = 0; j != handled_cutoffs.size(); j++) {
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CutoffData coff = *i;
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if (coff.p == handled_cutoffs[j].p)
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i = cutoffs.erase(i);
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}
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}
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}
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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if (c_deco == CONTENT_IGNORE && !decolist_names.size()) {
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c_deco = ndef->getId(deco_name);
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if (c_deco == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decoration node '"
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<< deco_name << "' not defined" << std::endl;
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c_deco = CONTENT_AIR;
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}
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}
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if (c_spawnby == CONTENT_IGNORE) {
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c_spawnby = ndef->getId(spawnby_name);
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if (c_spawnby == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
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<< spawnby_name << "' not defined" << std::endl;
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nspawnby = -1;
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c_spawnby = CONTENT_AIR;
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}
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}
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if (c_decolist.size())
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return;
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for (size_t i = 0; i != decolist_names.size(); i++) {
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content_t c = ndef->getId(decolist_names[i]);
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decolist node '"
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<< decolist_names[i] << "' not defined" << std::endl;
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c = CONTENT_AIR;
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}
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c_decolist.push_back(c);
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}
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}
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void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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ManualMapVoxelManipulator *vm = mg->vm;
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u32 vi = vm->m_area.index(p);
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if (vm->m_data[vi].getContent() != c_place_on &&
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c_place_on != CONTENT_IGNORE)
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return;
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if (nspawnby != -1) {
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int nneighs = 0;
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v3s16 dirs[8] = { // a Moore neighborhood
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v3s16( 0, 0, 1),
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v3s16( 0, 0, -1),
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v3s16( 1, 0, 0),
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v3s16(-1, 0, 0),
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v3s16( 1, 0, 1),
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v3s16(-1, 0, 1),
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v3s16(-1, 0, -1),
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v3s16( 1, 0, -1)
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};
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for (int i = 0; i != 8; i++) {
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u32 index = vm->m_area.index(p + dirs[i]);
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if (vm->m_area.contains(index) &&
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vm->m_data[index].getContent() == c_spawnby)
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nneighs++;
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}
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if (nneighs < nspawnby)
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return;
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}
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size_t ndecos = c_decolist.size();
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content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
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s16 height = (deco_height_max > 0) ?
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pr->range(deco_height, deco_height_max) : deco_height;
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height = MYMIN(height, max_y - p.Y);
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v3s16 em = vm->m_area.getExtent();
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for (int i = 0; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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break;
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vm->m_data[vi] = MapNode(c_place);
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}
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}
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int DecoSimple::getHeight() {
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return (deco_height_max > 0) ? deco_height_max : deco_height;
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}
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std::string DecoSimple::getName() {
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return deco_name;
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}
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///////////////////////////////////////////////////////////////////////////////
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DecoSchematic::DecoSchematic() {
|
|
node_names = NULL;
|
|
schematic = NULL;
|
|
slice_probs = NULL;
|
|
flags = 0;
|
|
size = v3s16(0, 0, 0);
|
|
}
|
|
|
|
|
|
DecoSchematic::~DecoSchematic() {
|
|
delete node_names;
|
|
delete []schematic;
|
|
delete []slice_probs;
|
|
}
|
|
|
|
|
|
void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
|
|
Decoration::resolveNodeNames(ndef);
|
|
|
|
if (filename.empty())
|
|
return;
|
|
|
|
if (!node_names) {
|
|
errorstream << "DecoSchematic::resolveNodeNames: node name list was "
|
|
"not created" << std::endl;
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i != node_names->size(); i++) {
|
|
std::string name = node_names->at(i);
|
|
|
|
std::map<std::string, std::string>::iterator it;
|
|
it = replacements.find(name);
|
|
if (it != replacements.end())
|
|
name = it->second;
|
|
|
|
content_t c = ndef->getId(name);
|
|
if (c == CONTENT_IGNORE) {
|
|
errorstream << "DecoSchematic::resolveNodeNames: node '"
|
|
<< name << "' not defined" << std::endl;
|
|
c = CONTENT_AIR;
|
|
}
|
|
|
|
c_nodes.push_back(c);
|
|
}
|
|
|
|
for (int i = 0; i != size.X * size.Y * size.Z; i++)
|
|
schematic[i].setContent(c_nodes[schematic[i].getContent()]);
|
|
|
|
delete node_names;
|
|
node_names = NULL;
|
|
}
|
|
|
|
|
|
void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
|
|
ManualMapVoxelManipulator *vm = mg->vm;
|
|
|
|
if (flags & DECO_PLACE_CENTER_X)
|
|
p.X -= (size.X + 1) / 2;
|
|
if (flags & DECO_PLACE_CENTER_Y)
|
|
p.Y -= (size.Y + 1) / 2;
|
|
if (flags & DECO_PLACE_CENTER_Z)
|
|
p.Z -= (size.Z + 1) / 2;
|
|
|
|
u32 vi = vm->m_area.index(p);
|
|
if (vm->m_data[vi].getContent() != c_place_on &&
|
|
c_place_on != CONTENT_IGNORE)
|
|
return;
|
|
|
|
Rotation rot = (rotation == ROTATE_RAND) ?
|
|
(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
|
|
|
|
blitToVManip(p, vm, rot, false);
|
|
}
|
|
|
|
|
|
int DecoSchematic::getHeight() {
|
|
return size.Y;
|
|
}
|
|
|
|
|
|
std::string DecoSchematic::getName() {
|
|
return filename;
|
|
}
|
|
|
|
|
|
void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
|
|
Rotation rot, bool force_placement) {
|
|
int xstride = 1;
|
|
int ystride = size.X;
|
|
int zstride = size.X * size.Y;
|
|
|
|
s16 sx = size.X;
|
|
s16 sy = size.Y;
|
|
s16 sz = size.Z;
|
|
|
|
int i_start, i_step_x, i_step_z;
|
|
switch (rot) {
|
|
case ROTATE_90:
|
|
i_start = sx - 1;
|
|
i_step_x = zstride;
|
|
i_step_z = -xstride;
|
|
SWAP(s16, sx, sz);
|
|
break;
|
|
case ROTATE_180:
|
|
i_start = zstride * (sz - 1) + sx - 1;
|
|
i_step_x = -xstride;
|
|
i_step_z = -zstride;
|
|
break;
|
|
case ROTATE_270:
|
|
i_start = zstride * (sz - 1);
|
|
i_step_x = -zstride;
|
|
i_step_z = xstride;
|
|
SWAP(s16, sx, sz);
|
|
break;
|
|
default:
|
|
i_start = 0;
|
|
i_step_x = xstride;
|
|
i_step_z = zstride;
|
|
}
|
|
|
|
s16 y_map = p.Y;
|
|
for (s16 y = 0; y != sy; y++) {
|
|
if (slice_probs[y] != MTSCHEM_PROB_ALWAYS &&
|
|
myrand_range(1, 255) > slice_probs[y])
|
|
continue;
|
|
|
|
for (s16 z = 0; z != sz; z++) {
|
|
u32 i = z * i_step_z + y * ystride + i_start;
|
|
for (s16 x = 0; x != sx; x++, i += i_step_x) {
|
|
u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z);
|
|
if (!vm->m_area.contains(vi))
|
|
continue;
|
|
|
|
if (schematic[i].getContent() == CONTENT_IGNORE)
|
|
continue;
|
|
|
|
if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
|
|
continue;
|
|
|
|
if (!force_placement) {
|
|
content_t c = vm->m_data[vi].getContent();
|
|
if (c != CONTENT_AIR && c != CONTENT_IGNORE)
|
|
continue;
|
|
}
|
|
|
|
if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
|
|
myrand_range(1, 255) > schematic[i].param1)
|
|
continue;
|
|
|
|
vm->m_data[vi] = schematic[i];
|
|
vm->m_data[vi].param1 = 0;
|
|
|
|
if (rot)
|
|
vm->m_data[vi].rotateAlongYAxis(ndef, rot);
|
|
}
|
|
}
|
|
y_map++;
|
|
}
|
|
}
|
|
|
|
|
|
void DecoSchematic::placeStructure(Map *map, v3s16 p, bool force_placement) {
|
|
assert(schematic != NULL);
|
|
ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
|
|
|
|
Rotation rot = (rotation == ROTATE_RAND) ?
|
|
(Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
|
|
|
|
v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
|
|
v3s16(size.Z, size.Y, size.X) : size;
|
|
|
|
if (flags & DECO_PLACE_CENTER_X)
|
|
p.X -= (s.X + 1) / 2;
|
|
if (flags & DECO_PLACE_CENTER_Y)
|
|
p.Y -= (s.Y + 1) / 2;
|
|
if (flags & DECO_PLACE_CENTER_Z)
|
|
p.Z -= (s.Z + 1) / 2;
|
|
|
|
v3s16 bp1 = getNodeBlockPos(p);
|
|
v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
|
|
vm->initialEmerge(bp1, bp2);
|
|
|
|
blitToVManip(p, vm, rot, force_placement);
|
|
|
|
std::map<v3s16, MapBlock *> lighting_modified_blocks;
|
|
std::map<v3s16, MapBlock *> modified_blocks;
|
|
vm->blitBackAll(&modified_blocks);
|
|
|
|
// TODO: Optimize this by using Mapgen::calcLighting() instead
|
|
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
|
|
map->updateLighting(lighting_modified_blocks, modified_blocks);
|
|
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
for (std::map<v3s16, MapBlock *>::iterator
|
|
it = modified_blocks.begin();
|
|
it != modified_blocks.end(); ++it)
|
|
event.modified_blocks.insert(it->first);
|
|
|
|
map->dispatchEvent(&event);
|
|
}
|
|
|
|
|
|
bool DecoSchematic::loadSchematicFile() {
|
|
content_t cignore = CONTENT_IGNORE;
|
|
bool have_cignore = false;
|
|
|
|
std::ifstream is(filename.c_str(), std::ios_base::binary);
|
|
|
|
u32 signature = readU32(is);
|
|
if (signature != MTSCHEM_FILE_SIGNATURE) {
|
|
errorstream << "loadSchematicFile: invalid schematic "
|
|
"file" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
u16 version = readU16(is);
|
|
if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
|
|
errorstream << "loadSchematicFile: unsupported schematic "
|
|
"file version" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
size = readV3S16(is);
|
|
|
|
delete []slice_probs;
|
|
slice_probs = new u8[size.Y];
|
|
if (version >= 3) {
|
|
for (int y = 0; y != size.Y; y++)
|
|
slice_probs[y] = readU8(is);
|
|
} else {
|
|
for (int y = 0; y != size.Y; y++)
|
|
slice_probs[y] = MTSCHEM_PROB_ALWAYS;
|
|
}
|
|
|
|
int nodecount = size.X * size.Y * size.Z;
|
|
|
|
u16 nidmapcount = readU16(is);
|
|
|
|
node_names = new std::vector<std::string>;
|
|
for (int i = 0; i != nidmapcount; i++) {
|
|
std::string name = deSerializeString(is);
|
|
if (name == "ignore") {
|
|
name = "air";
|
|
cignore = i;
|
|
have_cignore = true;
|
|
}
|
|
node_names->push_back(name);
|
|
}
|
|
|
|
delete []schematic;
|
|
schematic = new MapNode[nodecount];
|
|
MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
|
|
nodecount, 2, 2, true);
|
|
|
|
if (version == 1) { // fix up the probability values
|
|
for (int i = 0; i != nodecount; i++) {
|
|
if (schematic[i].param1 == 0)
|
|
schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
|
|
if (have_cignore && schematic[i].getContent() == cignore)
|
|
schematic[i].param1 = MTSCHEM_PROB_NEVER;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
Minetest Schematic File Format
|
|
|
|
All values are stored in big-endian byte order.
|
|
[u32] signature: 'MTSM'
|
|
[u16] version: 3
|
|
[u16] size X
|
|
[u16] size Y
|
|
[u16] size Z
|
|
For each Y:
|
|
[u8] slice probability value
|
|
[Name-ID table] Name ID Mapping Table
|
|
[u16] name-id count
|
|
For each name-id mapping:
|
|
[u16] name length
|
|
[u8[]] name
|
|
ZLib deflated {
|
|
For each node in schematic: (for z, y, x)
|
|
[u16] content
|
|
For each node in schematic:
|
|
[u8] probability of occurance (param1)
|
|
For each node in schematic:
|
|
[u8] param2
|
|
}
|
|
|
|
Version changes:
|
|
1 - Initial version
|
|
2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
|
|
3 - Added y-slice probabilities; this allows for variable height structures
|
|
*/
|
|
void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
|
|
std::ostringstream ss(std::ios_base::binary);
|
|
|
|
writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
|
|
writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version
|
|
writeV3S16(ss, size); // schematic size
|
|
|
|
for (int y = 0; y != size.Y; y++) // Y slice probabilities
|
|
writeU8(ss, slice_probs[y]);
|
|
|
|
std::vector<content_t> usednodes;
|
|
int nodecount = size.X * size.Y * size.Z;
|
|
build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
|
|
|
|
u16 numids = usednodes.size();
|
|
writeU16(ss, numids); // name count
|
|
for (int i = 0; i != numids; i++)
|
|
ss << serializeString(ndef->get(usednodes[i]).name); // node names
|
|
|
|
// compressed bulk node data
|
|
MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
|
|
nodecount, 2, 2, true);
|
|
|
|
fs::safeWriteToFile(filename, ss.str());
|
|
}
|
|
|
|
|
|
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
|
|
std::vector<content_t> *usednodes) {
|
|
std::map<content_t, content_t> nodeidmap;
|
|
content_t numids = 0;
|
|
|
|
for (u32 i = 0; i != nodecount; i++) {
|
|
content_t id;
|
|
content_t c = nodes[i].getContent();
|
|
|
|
std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
|
|
if (it == nodeidmap.end()) {
|
|
id = numids;
|
|
numids++;
|
|
|
|
usednodes->push_back(c);
|
|
nodeidmap.insert(std::make_pair(c, id));
|
|
} else {
|
|
id = it->second;
|
|
}
|
|
nodes[i].setContent(id);
|
|
}
|
|
}
|
|
|
|
|
|
bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
|
|
ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
|
|
|
|
v3s16 bp1 = getNodeBlockPos(p1);
|
|
v3s16 bp2 = getNodeBlockPos(p2);
|
|
vm->initialEmerge(bp1, bp2);
|
|
|
|
size = p2 - p1 + 1;
|
|
|
|
slice_probs = new u8[size.Y];
|
|
for (s16 y = 0; y != size.Y; y++)
|
|
slice_probs[y] = MTSCHEM_PROB_ALWAYS;
|
|
|
|
schematic = new MapNode[size.X * size.Y * size.Z];
|
|
|
|
u32 i = 0;
|
|
for (s16 z = p1.Z; z <= p2.Z; z++)
|
|
for (s16 y = p1.Y; y <= p2.Y; y++) {
|
|
u32 vi = vm->m_area.index(p1.X, y, z);
|
|
for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
|
|
schematic[i] = vm->m_data[vi];
|
|
schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
|
|
}
|
|
}
|
|
|
|
delete vm;
|
|
return true;
|
|
}
|
|
|
|
|
|
void DecoSchematic::applyProbabilities(v3s16 p0,
|
|
std::vector<std::pair<v3s16, u8> > *plist,
|
|
std::vector<std::pair<s16, u8> > *splist) {
|
|
|
|
for (size_t i = 0; i != plist->size(); i++) {
|
|
v3s16 p = (*plist)[i].first - p0;
|
|
int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
|
|
if (index < size.Z * size.Y * size.X) {
|
|
u8 prob = (*plist)[i].second;
|
|
schematic[index].param1 = prob;
|
|
|
|
// trim unnecessary node names from schematic
|
|
if (prob == MTSCHEM_PROB_NEVER)
|
|
schematic[index].setContent(CONTENT_AIR);
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i != splist->size(); i++) {
|
|
s16 y = (*splist)[i].first - p0.Y;
|
|
slice_probs[y] = (*splist)[i].second;
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
Mapgen::Mapgen() {
|
|
seed = 0;
|
|
water_level = 0;
|
|
generating = false;
|
|
id = -1;
|
|
vm = NULL;
|
|
ndef = NULL;
|
|
heightmap = NULL;
|
|
biomemap = NULL;
|
|
|
|
for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
|
|
gen_notifications[i] = new std::vector<v3s16>;
|
|
}
|
|
|
|
|
|
Mapgen::~Mapgen() {
|
|
for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
|
|
delete gen_notifications[i];
|
|
}
|
|
|
|
|
|
// Returns Y one under area minimum if not found
|
|
s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
|
|
v3s16 em = vm->m_area.getExtent();
|
|
s16 y_nodes_max = vm->m_area.MaxEdge.Y;
|
|
s16 y_nodes_min = vm->m_area.MinEdge.Y;
|
|
u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
|
|
s16 y;
|
|
|
|
for (y = y_nodes_max; y >= y_nodes_min; y--) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (ndef->get(n).walkable)
|
|
break;
|
|
|
|
vm->m_area.add_y(em, i, -1);
|
|
}
|
|
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
|
|
}
|
|
|
|
|
|
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
|
|
v3s16 em = vm->m_area.getExtent();
|
|
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
|
|
s16 y;
|
|
|
|
for (y = ymax; y >= ymin; y--) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (ndef->get(n).walkable)
|
|
break;
|
|
|
|
vm->m_area.add_y(em, i, -1);
|
|
}
|
|
return y;
|
|
}
|
|
|
|
|
|
void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
|
|
if (!heightmap)
|
|
return;
|
|
|
|
//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
|
|
int index = 0;
|
|
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
|
for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
|
|
s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
|
|
|
|
// if the values found are out of range, trust the old heightmap
|
|
if (y == nmax.Y && heightmap[index] > nmax.Y)
|
|
continue;
|
|
if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
|
|
continue;
|
|
|
|
heightmap[index] = y;
|
|
}
|
|
}
|
|
//printf("updateHeightmap: %dus\n", t.stop());
|
|
}
|
|
|
|
|
|
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
|
|
bool isliquid, wasliquid, rare;
|
|
v3s16 em = vm->m_area.getExtent();
|
|
rare = g_settings->getBool("liquid_finite");
|
|
int rarecnt = 0;
|
|
|
|
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
|
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
|
wasliquid = true;
|
|
|
|
u32 i = vm->m_area.index(x, nmax.Y, z);
|
|
for (s16 y = nmax.Y; y >= nmin.Y; y--) {
|
|
isliquid = ndef->get(vm->m_data[i]).isLiquid();
|
|
|
|
// there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
|
|
if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
|
|
trans_liquid->push_back(v3s16(x, y, z));
|
|
|
|
wasliquid = isliquid;
|
|
vm->m_area.add_y(em, i, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
|
|
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
|
|
VoxelArea a(nmin, nmax);
|
|
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
|
u32 i = vm->m_area.index(a.MinEdge.X, y, z);
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
|
|
vm->m_data[i].param1 = light;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
|
|
if (light <= 1 || !a.contains(p))
|
|
return;
|
|
|
|
u32 vi = vm->m_area.index(p);
|
|
MapNode &nn = vm->m_data[vi];
|
|
|
|
light--;
|
|
// should probably compare masked, but doesn't seem to make a difference
|
|
if (light <= nn.param1 || !ndef->get(nn).light_propagates)
|
|
return;
|
|
|
|
nn.param1 = light;
|
|
|
|
lightSpread(a, p + v3s16(0, 0, 1), light);
|
|
lightSpread(a, p + v3s16(0, 1, 0), light);
|
|
lightSpread(a, p + v3s16(1, 0, 0), light);
|
|
lightSpread(a, p - v3s16(0, 0, 1), light);
|
|
lightSpread(a, p - v3s16(0, 1, 0), light);
|
|
lightSpread(a, p - v3s16(1, 0, 0), light);
|
|
}
|
|
|
|
|
|
void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
|
|
VoxelArea a(nmin, nmax);
|
|
bool block_is_underground = (water_level >= nmax.Y);
|
|
|
|
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
|
|
//TimeTaker t("updateLighting");
|
|
|
|
// first, send vertical rays of sunshine downward
|
|
v3s16 em = vm->m_area.getExtent();
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
|
|
// see if we can get a light value from the overtop
|
|
u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
|
|
if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
|
|
if (block_is_underground)
|
|
continue;
|
|
} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
|
|
continue;
|
|
}
|
|
vm->m_area.add_y(em, i, -1);
|
|
|
|
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (!ndef->get(n).sunlight_propagates)
|
|
break;
|
|
n.param1 = LIGHT_SUN;
|
|
vm->m_area.add_y(em, i, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// now spread the sunlight and light up any sources
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
|
u32 i = vm->m_area.index(a.MinEdge.X, y, z);
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (n.getContent() == CONTENT_IGNORE ||
|
|
!ndef->get(n).light_propagates)
|
|
continue;
|
|
|
|
u8 light_produced = ndef->get(n).light_source & 0x0F;
|
|
if (light_produced)
|
|
n.param1 = light_produced;
|
|
|
|
u8 light = n.param1 & 0x0F;
|
|
if (light) {
|
|
lightSpread(a, v3s16(x, y, z + 1), light - 1);
|
|
lightSpread(a, v3s16(x, y + 1, z ), light - 1);
|
|
lightSpread(a, v3s16(x + 1, y, z ), light - 1);
|
|
lightSpread(a, v3s16(x, y, z - 1), light - 1);
|
|
lightSpread(a, v3s16(x, y - 1, z ), light - 1);
|
|
lightSpread(a, v3s16(x - 1, y, z ), light - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//printf("updateLighting: %dms\n", t.stop());
|
|
}
|
|
|
|
|
|
void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
|
|
enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
|
|
VoxelArea a(nmin, nmax);
|
|
bool block_is_underground = (water_level > nmax.Y);
|
|
bool sunlight = !block_is_underground;
|
|
|
|
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
enum LightBank bank = banks[i];
|
|
std::set<v3s16> light_sources;
|
|
std::map<v3s16, u8> unlight_from;
|
|
|
|
voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
|
|
light_sources, unlight_from);
|
|
voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
|
|
|
|
vm->unspreadLight(bank, unlight_from, light_sources, ndef);
|
|
vm->spreadLight(bank, light_sources, ndef);
|
|
}
|
|
}
|