mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
315 lines
7.2 KiB
C++
315 lines
7.2 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CLIENT_HEADER
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#define CLIENT_HEADER
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#ifndef SERVER
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#include "connection.h"
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#include "environment.h"
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#include "common_irrlicht.h"
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#include "jmutex.h"
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#include <ostream>
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class ClientNotReadyException : public BaseException
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{
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public:
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ClientNotReadyException(const char *s):
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BaseException(s)
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{}
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};
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class Client;
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class ClientUpdateThread : public SimpleThread
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{
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Client *m_client;
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public:
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ClientUpdateThread(Client *client):
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SimpleThread(),
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m_client(client)
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{
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}
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void * Thread();
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};
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struct IncomingPacket
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{
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IncomingPacket()
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{
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m_data = NULL;
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m_datalen = 0;
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m_refcount = NULL;
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}
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IncomingPacket(const IncomingPacket &a)
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{
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m_data = a.m_data;
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m_datalen = a.m_datalen;
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m_refcount = a.m_refcount;
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if(m_refcount != NULL)
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(*m_refcount)++;
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}
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IncomingPacket(u8 *data, u32 datalen)
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{
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m_data = new u8[datalen];
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memcpy(m_data, data, datalen);
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m_datalen = datalen;
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m_refcount = new s32(1);
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}
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~IncomingPacket()
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{
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if(m_refcount != NULL){
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assert(*m_refcount > 0);
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(*m_refcount)--;
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if(*m_refcount == 0){
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if(m_data != NULL)
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delete[] m_data;
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delete m_refcount;
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}
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}
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}
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/*IncomingPacket & operator=(IncomingPacket a)
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{
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m_data = a.m_data;
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m_datalen = a.m_datalen;
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m_refcount = a.m_refcount;
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(*m_refcount)++;
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return *this;
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}*/
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u8 *m_data;
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u32 m_datalen;
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s32 *m_refcount;
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};
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class Client : public con::PeerHandler
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{
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public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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Client(
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IrrlichtDevice *device,
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const char *playername,
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JMutex &range_mutex,
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s16 &viewing_range_nodes,
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bool &viewing_range_all
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);
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~Client();
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/*
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The name of the local player should already be set when
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calling this, as it is sent in the initialization.
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*/
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void connect(Address address);
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/*
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returns true when
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m_con.Connected() == true
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AND m_server_ser_ver != SER_FMT_VER_INVALID
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throws con::PeerNotFoundException if connection has been deleted,
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eg. timed out.
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*/
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bool connectedAndInitialized();
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/*
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Stuff that references the environment is valid only as
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long as this is not called. (eg. Players)
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If this throws a PeerNotFoundException, the connection has
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timed out.
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*/
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void step(float dtime);
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// Called from updater thread
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// Returns dtime
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float asyncStep();
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void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
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// Returns true if something was received
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bool AsyncProcessPacket();
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bool AsyncProcessData();
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void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
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//TODO: Remove
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bool isFetchingBlocks();
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// Pops out a packet from the packet queue
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IncomingPacket getPacket();
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void groundAction(u8 action, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
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void sendSignText(v3s16 blockpos, s16 id, std::string text);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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// locks envlock
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void removeNode(v3s16 p);
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// locks envlock
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void addNode(v3s16 p, MapNode n);
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void updateCamera(v3f pos, v3f dir);
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// Returns InvalidPositionException if not found
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MapNode getNode(v3s16 p);
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// Returns InvalidPositionException if not found
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//void setNode(v3s16 p, MapNode n);
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// Returns InvalidPositionException if not found
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//f32 getGroundHeight(v2s16 p);
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v3f getPlayerPosition();
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void setPlayerControl(PlayerControl &control);
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool getLocalInventoryUpdated();
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// Copies the inventory of the local player to parameter
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void getLocalInventory(Inventory &dst);
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// Gets closest object pointed by the shootline
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// Returns NULL if not found
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MapBlockObject * getSelectedObject(
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f32 max_d,
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v3f from_pos_f_on_map,
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core::line3d<f32> shootline_on_map
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);
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// Prints a line or two of info
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void printDebugInfo(std::ostream &os);
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//s32 getDayNightIndex();
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u32 getDayNightRatio();
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//void updateSomeExpiredMeshes();
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void setTempMod(v3s16 p, NodeMod mod)
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{
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JMutexAutoLock envlock(m_env_mutex);
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod);
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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}
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void clearTempMod(v3s16 p)
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{
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JMutexAutoLock envlock(m_env_mutex);
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p);
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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}
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float getAvgRtt()
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{
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JMutexAutoLock lock(m_con_mutex);
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con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
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if(peer == NULL)
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return 0.0;
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return peer->avg_rtt;
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}
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bool getChatMessage(std::wstring &message)
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{
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if(m_chat_queue.size() == 0)
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return false;
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message = m_chat_queue.pop_front();
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return true;
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}
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void addChatMessage(const std::wstring &message)
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{
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JMutexAutoLock envlock(m_env_mutex);
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push_back(
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(std::wstring)L"<"+name+L"> "+message);
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}
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private:
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// Virtual methods from con::PeerHandler
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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void ReceiveAll();
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void Receive();
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void sendPlayerPos();
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// This sends the player's current name etc to the server
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void sendPlayerInfo();
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float m_packetcounter_timer;
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float m_delete_unused_sectors_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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float m_playerpos_send_timer;
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ClientUpdateThread m_thread;
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// NOTE: If connection and environment are both to be locked,
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// environment shall be locked first.
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Environment m_env;
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JMutex m_env_mutex;
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con::Connection m_con;
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JMutex m_con_mutex;
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/*core::map<v3s16, float> m_fetchblock_history;
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JMutex m_fetchblock_mutex;*/
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core::list<IncomingPacket> m_incoming_queue;
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JMutex m_incoming_queue_mutex;
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IrrlichtDevice *m_device;
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v3f camera_position;
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v3f camera_direction;
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// Server serialization version
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u8 m_server_ser_ver;
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float m_step_dtime;
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JMutex m_step_dtime_mutex;
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// This is behind m_env_mutex.
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bool m_inventory_updated;
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core::map<v3s16, bool> m_active_blocks;
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PacketCounter m_packetcounter;
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// Received from the server. 0-23999
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MutexedVariable<u32> m_time_of_day;
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// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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Queue<std::wstring> m_chat_queue;
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};
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#endif // !SERVER
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#endif // !CLIENT_HEADER
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