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minetest/src/itemdef.cpp
Sapier 1735c20549 Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
This reverts commit f14e7bac54.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:55:50 +01:00

658 lines
18 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "itemdef.h"
#include "gamedef.h"
#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#include "mesh.h"
#include "wieldmesh.h"
#include "client/tile.h"
#endif
#include "log.h"
#include "settings.h"
#include "util/serialize.h"
#include "util/container.h"
#include "util/thread.h"
#include <map>
#include <set>
#ifdef __ANDROID__
#include <GLES/gl.h>
#endif
/*
ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
resetInitial();
}
ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
resetInitial();
*this = def;
}
ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
if(this == &def)
return *this;
reset();
type = def.type;
name = def.name;
description = def.description;
inventory_image = def.inventory_image;
wield_image = def.wield_image;
wield_scale = def.wield_scale;
stack_max = def.stack_max;
usable = def.usable;
liquids_pointable = def.liquids_pointable;
if(def.tool_capabilities)
{
tool_capabilities = new ToolCapabilities(
*def.tool_capabilities);
}
groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
sound_place = def.sound_place;
sound_place_failed = def.sound_place_failed;
range = def.range;
return *this;
}
ItemDefinition::~ItemDefinition()
{
reset();
}
void ItemDefinition::resetInitial()
{
// Initialize pointers to NULL so reset() does not delete undefined pointers
tool_capabilities = NULL;
reset();
}
void ItemDefinition::reset()
{
type = ITEM_NONE;
name = "";
description = "";
inventory_image = "";
wield_image = "";
wield_scale = v3f(1.0, 1.0, 1.0);
stack_max = 99;
usable = false;
liquids_pointable = false;
if(tool_capabilities)
{
delete tool_capabilities;
tool_capabilities = NULL;
}
groups.clear();
sound_place = SimpleSoundSpec();
sound_place_failed = SimpleSoundSpec();
range = -1;
node_placement_prediction = "";
}
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
if(protocol_version <= 17)
writeU8(os, 1); // version
else if(protocol_version <= 20)
writeU8(os, 2); // version
else
writeU8(os, 3); // version
writeU8(os, type);
os<<serializeString(name);
os<<serializeString(description);
os<<serializeString(inventory_image);
os<<serializeString(wield_image);
writeV3F1000(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
writeU8(os, liquids_pointable);
std::string tool_capabilities_s = "";
if(tool_capabilities){
std::ostringstream tmp_os(std::ios::binary);
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
os<<serializeString(tool_capabilities_s);
writeU16(os, groups.size());
for(std::map<std::string, int>::const_iterator
i = groups.begin(); i != groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
os<<serializeString(node_placement_prediction);
if(protocol_version > 17){
//serializeSimpleSoundSpec(sound_place, os);
os<<serializeString(sound_place.name);
writeF1000(os, sound_place.gain);
}
if (protocol_version > 20) {
writeF1000(os, range);
os << serializeString(sound_place_failed.name);
writeF1000(os, sound_place_failed.gain);
}
}
void ItemDefinition::deSerialize(std::istream &is)
{
// Reset everything
reset();
// Deserialize
int version = readU8(is);
if(version < 1 || version > 3)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
description = deSerializeString(is);
inventory_image = deSerializeString(is);
wield_image = deSerializeString(is);
wield_scale = readV3F1000(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
std::string tool_capabilities_s = deSerializeString(is);
if(!tool_capabilities_s.empty())
{
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
tool_capabilities->deSerialize(tmp_is);
}
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
if(version == 1){
// We cant be sure that node_placement_prediction is send in version 1
try{
node_placement_prediction = deSerializeString(is);
}catch(SerializationError &e) {};
// Set the old default sound
sound_place.name = "default_place_node";
sound_place.gain = 0.5;
} else if(version >= 2) {
node_placement_prediction = deSerializeString(is);
//deserializeSimpleSoundSpec(sound_place, is);
sound_place.name = deSerializeString(is);
sound_place.gain = readF1000(is);
}
if(version == 3) {
range = readF1000(is);
}
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try {
sound_place_failed.name = deSerializeString(is);
sound_place_failed.gain = readF1000(is);
} catch(SerializationError &e) {};
}
/*
CItemDefManager
*/
// SUGG: Support chains of aliases?
class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
struct ClientCached
{
video::ITexture *inventory_texture;
scene::IMesh *wield_mesh;
ClientCached():
inventory_texture(NULL),
wield_mesh(NULL)
{}
};
#endif
public:
CItemDefManager()
{
#ifndef SERVER
m_main_thread = thr_get_current_thread_id();
#endif
clear();
}
virtual ~CItemDefManager()
{
#ifndef SERVER
const std::vector<ClientCached*> &values = m_clientcached.getValues();
for(std::vector<ClientCached*>::const_iterator
i = values.begin(); i != values.end(); ++i)
{
ClientCached *cc = *i;
if (cc->wield_mesh)
cc->wield_mesh->drop();
delete cc;
}
#endif
for (std::map<std::string, ItemDefinition*>::iterator iter =
m_item_definitions.begin(); iter != m_item_definitions.end();
++iter) {
delete iter->second;
}
m_item_definitions.clear();
}
virtual const ItemDefinition& get(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
std::map<std::string, ItemDefinition*>::const_iterator i;
i = m_item_definitions.find(name);
if(i == m_item_definitions.end())
i = m_item_definitions.find("unknown");
assert(i != m_item_definitions.end());
return *(i->second);
}
virtual std::string getAlias(const std::string &name) const
{
StringMap::const_iterator it = m_aliases.find(name);
if (it != m_aliases.end())
return it->second;
return name;
}
virtual std::set<std::string> getAll() const
{
std::set<std::string> result;
for(std::map<std::string, ItemDefinition *>::const_iterator
it = m_item_definitions.begin();
it != m_item_definitions.end(); ++it) {
result.insert(it->first);
}
for (StringMap::const_iterator
it = m_aliases.begin();
it != m_aliases.end(); ++it) {
result.insert(it->first);
}
return result;
}
virtual bool isKnown(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
std::map<std::string, ItemDefinition*>::const_iterator i;
return m_item_definitions.find(name) != m_item_definitions.end();
}
#ifndef SERVER
public:
ClientCached* createClientCachedDirect(const std::string &name,
IGameDef *gamedef) const
{
infostream<<"Lazily creating item texture and mesh for \""
<<name<<"\""<<std::endl;
// This is not thread-safe
sanity_check(thr_is_current_thread(m_main_thread));
// Skip if already in cache
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
if(cc)
return cc;
ITextureSource *tsrc = gamedef->getTextureSource();
INodeDefManager *nodedef = gamedef->getNodeDefManager();
const ItemDefinition &def = get(name);
// Create new ClientCached
cc = new ClientCached();
// Create an inventory texture
cc->inventory_texture = NULL;
if(def.inventory_image != "")
cc->inventory_texture = tsrc->getTexture(def.inventory_image);
// Additional processing for nodes:
// - Create a wield mesh if WieldMeshSceneNode can't render
// the node on its own.
// - If inventory_texture isn't set yet, create one using
// render-to-texture.
if (def.type == ITEM_NODE) {
// Get node properties
content_t id = nodedef->getId(name);
const ContentFeatures &f = nodedef->get(id);
bool need_rtt_mesh = cc->inventory_texture == NULL;
// Keep this in sync with WieldMeshSceneNode::setItem()
bool need_wield_mesh =
!(f.mesh_ptr[0] ||
f.drawtype == NDT_NORMAL ||
f.drawtype == NDT_ALLFACES ||
f.drawtype == NDT_AIRLIKE);
scene::IMesh *node_mesh = NULL;
if (need_rtt_mesh || need_wield_mesh) {
u8 param1 = 0;
if (f.param_type == CPT_LIGHT)
param1 = 0xee;
/*
Make a mesh from the node
*/
MeshMakeData mesh_make_data(gamedef, false);
u8 param2 = 0;
if (f.param_type_2 == CPT2_WALLMOUNTED)
param2 = 1;
MapNode mesh_make_node(id, param1, param2);
mesh_make_data.fillSingleNode(&mesh_make_node);
MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
node_mesh = mapblock_mesh.getMesh();
node_mesh->grab();
video::SColor c(255, 255, 255, 255);
setMeshColor(node_mesh, c);
// scale and translate the mesh so it's a
// unit cube centered on the origin
scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
}
/*
Draw node mesh into a render target texture
*/
if (need_rtt_mesh) {
TextureFromMeshParams params;
params.mesh = node_mesh;
params.dim.set(64, 64);
params.rtt_texture_name = "INVENTORY_"
+ def.name + "_RTT";
params.delete_texture_on_shutdown = true;
params.camera_position.set(0, 1.0, -1.5);
params.camera_position.rotateXZBy(45);
params.camera_lookat.set(0, 0, 0);
// Set orthogonal projection
params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
1.65, 1.65, 0, 100);
params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
params.light_position.set(10, 100, -50);
params.light_color.set(1.0, 0.5, 0.5, 0.5);
params.light_radius = 1000;
#ifdef __ANDROID__
params.camera_position.set(0, -1.0, -1.5);
params.camera_position.rotateXZBy(45);
params.light_position.set(10, -100, -50);
#endif
cc->inventory_texture =
tsrc->generateTextureFromMesh(params);
// render-to-target didn't work
if (cc->inventory_texture == NULL) {
cc->inventory_texture =
tsrc->getTexture(f.tiledef[0].name);
}
}
/*
Use the node mesh as the wield mesh
*/
if (need_wield_mesh) {
cc->wield_mesh = node_mesh;
cc->wield_mesh->grab();
// no way reference count can be smaller than 2 in this place!
assert(cc->wield_mesh->getReferenceCount() >= 2);
}
if (node_mesh)
node_mesh->drop();
}
// Put in cache
m_clientcached.set(name, cc);
return cc;
}
ClientCached* getClientCached(const std::string &name,
IGameDef *gamedef) const
{
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
if(cc)
return cc;
if(thr_is_current_thread(m_main_thread))
{
return createClientCachedDirect(name, gamedef);
}
else
{
// We're gonna ask the result to be put into here
static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
// Throw a request in
m_get_clientcached_queue.add(name, 0, 0, &result_queue);
try{
while(true) {
// Wait result for a second
GetResult<std::string, ClientCached*, u8, u8>
result = result_queue.pop_front(1000);
if (result.key == name) {
return result.item;
}
}
}
catch(ItemNotFoundException &e)
{
errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
return &m_dummy_clientcached;
}
}
}
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
IGameDef *gamedef) const
{
ClientCached *cc = getClientCached(name, gamedef);
if(!cc)
return NULL;
return cc->inventory_texture;
}
// Get item wield mesh
virtual scene::IMesh* getWieldMesh(const std::string &name,
IGameDef *gamedef) const
{
ClientCached *cc = getClientCached(name, gamedef);
if(!cc)
return NULL;
return cc->wield_mesh;
}
#endif
void clear()
{
for(std::map<std::string, ItemDefinition*>::const_iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); ++i)
{
delete i->second;
}
m_item_definitions.clear();
m_aliases.clear();
// Add the four builtin items:
// "" is the hand
// "unknown" is returned whenever an undefined item
// is accessed (is also the unknown node)
// "air" is the air node
// "ignore" is the ignore node
ItemDefinition* hand_def = new ItemDefinition;
hand_def->name = "";
hand_def->wield_image = "wieldhand.png";
hand_def->tool_capabilities = new ToolCapabilities;
m_item_definitions.insert(std::make_pair("", hand_def));
ItemDefinition* unknown_def = new ItemDefinition;
unknown_def->type = ITEM_NODE;
unknown_def->name = "unknown";
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
ItemDefinition* air_def = new ItemDefinition;
air_def->type = ITEM_NODE;
air_def->name = "air";
m_item_definitions.insert(std::make_pair("air", air_def));
ItemDefinition* ignore_def = new ItemDefinition;
ignore_def->type = ITEM_NODE;
ignore_def->name = "ignore";
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
}
virtual void registerItem(const ItemDefinition &def)
{
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
// Ensure that the "" item (the hand) always has ToolCapabilities
if(def.name == "")
FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
if(m_item_definitions.count(def.name) == 0)
m_item_definitions[def.name] = new ItemDefinition(def);
else
*(m_item_definitions[def.name]) = def;
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(def.name) != 0);
if(alias_removed)
infostream<<"ItemDefManager: erased alias "<<def.name
<<" because item was defined"<<std::endl;
}
virtual void registerAlias(const std::string &name,
const std::string &convert_to)
{
if(m_item_definitions.find(name) == m_item_definitions.end())
{
verbosestream<<"ItemDefManager: setting alias "<<name
<<" -> "<<convert_to<<std::endl;
m_aliases[name] = convert_to;
}
}
void serialize(std::ostream &os, u16 protocol_version)
{
writeU8(os, 0); // version
u16 count = m_item_definitions.size();
writeU16(os, count);
for (std::map<std::string, ItemDefinition *>::const_iterator
it = m_item_definitions.begin();
it != m_item_definitions.end(); ++it) {
ItemDefinition *def = it->second;
// Serialize ItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os, protocol_version);
os << serializeString(tmp_os.str());
}
writeU16(os, m_aliases.size());
for (StringMap::const_iterator
it = m_aliases.begin();
it != m_aliases.end(); ++it) {
os << serializeString(it->first);
os << serializeString(it->second);
}
}
void deSerialize(std::istream &is)
{
// Clear everything
clear();
// Deserialize
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported ItemDefManager version");
u16 count = readU16(is);
for(u16 i=0; i<count; i++)
{
// Deserialize a string and grab an ItemDefinition from it
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
ItemDefinition def;
def.deSerialize(tmp_is);
// Register
registerItem(def);
}
u16 num_aliases = readU16(is);
for(u16 i=0; i<num_aliases; i++)
{
std::string name = deSerializeString(is);
std::string convert_to = deSerializeString(is);
registerAlias(name, convert_to);
}
}
void processQueue(IGameDef *gamedef)
{
#ifndef SERVER
//NOTE this is only thread safe for ONE consumer thread!
while(!m_get_clientcached_queue.empty())
{
GetRequest<std::string, ClientCached*, u8, u8>
request = m_get_clientcached_queue.pop();
m_get_clientcached_queue.pushResult(request,
createClientCachedDirect(request.key, gamedef));
}
#endif
}
private:
// Key is name
std::map<std::string, ItemDefinition*> m_item_definitions;
// Aliases
StringMap m_aliases;
#ifndef SERVER
// The id of the thread that is allowed to use irrlicht directly
threadid_t m_main_thread;
// A reference to this can be returned when nothing is found, to avoid NULLs
mutable ClientCached m_dummy_clientcached;
// Cached textures and meshes
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
// Queued clientcached fetches (to be processed by the main thread)
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
#endif
};
IWritableItemDefManager* createItemDefManager()
{
return new CItemDefManager();
}