mirror of
https://github.com/moparisthebest/minetest
synced 2024-10-31 15:35:02 -04:00
d9675d3d92
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which caused the mod dependency list to glitch if input was using a line terminator different than the OS default. The C++ code does not need any changes as it already trims CR occurrences on platforms on which the line termination sequence is LF. Taken into account the size of the depends.txt files used, this should not introduce a noticeable performance regression. Fixes #4720
573 lines
13 KiB
Lua
573 lines
13 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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function get_mods(path,retval,modpack)
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local mods = core.get_dir_list(path, true)
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for _, name in ipairs(mods) do
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if name:sub(1, 1) ~= "." then
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local prefix = path .. DIR_DELIM .. name .. DIR_DELIM
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local toadd = {}
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retval[#retval + 1] = toadd
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local mod_conf = Settings(prefix .. "mod.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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end
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toadd.name = name
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toadd.path = prefix
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if modpack ~= nil and modpack ~= "" then
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toadd.modpack = modpack
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else
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local modpackfile = io.open(prefix .. "modpack.txt")
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if modpackfile then
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modpackfile:close()
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toadd.is_modpack = true
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get_mods(prefix, retval, name)
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end
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end
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end
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end
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end
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--modmanager implementation
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modmgr = {}
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--------------------------------------------------------------------------------
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function modmgr.extract(modfile)
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if modfile.type == "zip" then
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local tempfolder = os.tempfolder()
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if tempfolder ~= nil and
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tempfolder ~= "" then
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core.create_dir(tempfolder)
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if core.extract_zip(modfile.name,tempfolder) then
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return tempfolder
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end
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end
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end
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return nil
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end
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-------------------------------------------------------------------------------
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function modmgr.getbasefolder(temppath)
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if temppath == nil then
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return {
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type = "invalid",
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path = ""
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}
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end
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local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="mod",
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path=temppath
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}
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end
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testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="modpack",
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path=temppath
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}
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end
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local subdirs = core.get_dir_list(temppath, true)
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--only single mod or modpack allowed
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if #subdirs ~= 1 then
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return {
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type = "invalid",
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path = ""
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}
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end
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testfile =
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io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="mod",
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path= temppath .. DIR_DELIM .. subdirs[1]
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}
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end
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testfile =
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io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="modpack",
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path=temppath .. DIR_DELIM .. subdirs[1]
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}
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end
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return {
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type = "invalid",
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path = ""
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}
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end
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--------------------------------------------------------------------------------
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function modmgr.isValidModname(modpath)
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if modpath:find("-") ~= nil then
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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function modmgr.parse_register_line(line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local item = line:sub(pos1+1,pos2-1)
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if item ~= nil and
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item ~= "" then
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local pos3 = item:find(":")
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if pos3 ~= nil then
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local retval = item:sub(1,pos3-1)
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if retval ~= nil and
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retval ~= "" then
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return retval
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end
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end
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.parse_dofile_line(modpath,line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local filename = line:sub(pos1+1,pos2-1)
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if filename ~= nil and
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filename ~= "" and
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filename:find(".lua") then
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return modmgr.identify_modname(modpath,filename)
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.identify_modname(modpath,filename)
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local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
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if testfile ~= nil then
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local line = testfile:read()
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while line~= nil do
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local modname = nil
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if line:find("minetest.register_tool") then
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modname = modmgr.parse_register_line(line)
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end
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if line:find("minetest.register_craftitem") then
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modname = modmgr.parse_register_line(line)
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end
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if line:find("minetest.register_node") then
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modname = modmgr.parse_register_line(line)
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end
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if line:find("dofile") then
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modname = modmgr.parse_dofile_line(modpath,line)
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end
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if modname ~= nil then
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testfile:close()
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return modname
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end
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line = testfile:read()
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end
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testfile:close()
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.render_modlist(render_list)
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local retval = ""
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if render_list == nil then
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if modmgr.global_mods == nil then
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modmgr.refresh_globals()
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end
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render_list = modmgr.global_mods
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end
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local list = render_list:get_list()
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local last_modpack = nil
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for i,v in ipairs(list) do
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if retval ~= "" then
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retval = retval ..","
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end
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local color = ""
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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local all_enabled = true
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for j=1,#rawlist,1 do
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if rawlist[j].modpack == list[i].name and
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rawlist[j].enabled ~= true then
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all_enabled = false
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break
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end
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end
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if all_enabled == false then
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color = mt_color_grey
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else
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color = mt_color_dark_green
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end
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end
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if v.typ == "game_mod" then
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color = mt_color_blue
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else
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if v.enabled then
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color = mt_color_green
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end
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end
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retval = retval .. color
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if v.modpack ~= nil then
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retval = retval .. " "
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end
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retval = retval .. v.name
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.get_dependencies(modfolder)
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local toadd_hard = ""
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local toadd_soft = ""
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if modfolder ~= nil then
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local filename = modfolder ..
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DIR_DELIM .. "depends.txt"
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local hard_dependencies = {}
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local soft_dependencies = {}
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local dependencyfile = io.open(filename,"r")
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if dependencyfile then
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local dependency = dependencyfile:read("*l")
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while dependency do
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dependency = dependency:gsub("\r", "")
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if string.sub(dependency, -1, -1) == "?" then
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table.insert(soft_dependencies, string.sub(dependency, 1, -2))
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else
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table.insert(hard_dependencies, dependency)
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end
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dependency = dependencyfile:read()
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end
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dependencyfile:close()
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end
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toadd_hard = table.concat(hard_dependencies, ",")
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toadd_soft = table.concat(soft_dependencies, ",")
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end
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return toadd_hard, toadd_soft
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end
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--------------------------------------------------------------------------------
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function modmgr.get_worldconfig(worldpath)
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local filename = worldpath ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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local worldconfig = {}
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worldconfig.global_mods = {}
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worldconfig.game_mods = {}
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for key,value in pairs(worldfile:to_table()) do
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if key == "gameid" then
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worldconfig.id = value
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elseif key:sub(0, 9) == "load_mod_" then
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worldconfig.global_mods[key] = core.is_yes(value)
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else
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worldconfig[key] = value
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end
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end
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--read gamemods
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local gamespec = gamemgr.find_by_gameid(worldconfig.id)
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gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
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return worldconfig
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end
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--------------------------------------------------------------------------------
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function modmgr.installmod(modfilename,basename)
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local modfile = modmgr.identify_filetype(modfilename)
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local modpath = modmgr.extract(modfile)
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if modpath == nil then
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gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
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fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
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return
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end
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local basefolder = modmgr.getbasefolder(modpath)
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if basefolder.type == "modpack" then
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local clean_path = nil
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if basename ~= nil then
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clean_path = "mp_" .. basename
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end
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if clean_path == nil then
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clean_path = get_last_folder(cleanup_path(basefolder.path))
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end
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if clean_path ~= nil then
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local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
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if not core.copy_dir(basefolder.path,targetpath) then
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gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
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end
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else
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gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
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end
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end
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if basefolder.type == "mod" then
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local targetfolder = basename
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if targetfolder == nil then
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targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
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end
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--if heuristic failed try to use current foldername
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if targetfolder == nil then
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targetfolder = get_last_folder(basefolder.path)
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end
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if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
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local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
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core.copy_dir(basefolder.path,targetpath)
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else
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gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
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end
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end
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core.delete_dir(modpath)
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modmgr.refresh_globals()
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end
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--------------------------------------------------------------------------------
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function modmgr.preparemodlist(data)
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local retval = {}
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local global_mods = {}
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local game_mods = {}
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--read global mods
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local modpath = core.get_modpath()
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if modpath ~= nil and
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modpath ~= "" then
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get_mods(modpath,global_mods)
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end
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for i=1,#global_mods,1 do
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global_mods[i].typ = "global_mod"
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retval[#retval + 1] = global_mods[i]
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end
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--read game mods
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local gamespec = gamemgr.find_by_gameid(data.gameid)
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gamemgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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game_mods[i].typ = "game_mod"
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retval[#retval + 1] = game_mods[i]
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end
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if data.worldpath == nil then
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return retval
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end
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--read world mod configuration
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local filename = data.worldpath ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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for key,value in pairs(worldfile:to_table()) do
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if key:sub(1, 9) == "load_mod_" then
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key = key:sub(10)
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local element = nil
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for i=1,#retval,1 do
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if retval[i].name == key and
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not retval[i].is_modpack then
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element = retval[i]
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break
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end
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end
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if element ~= nil then
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element.enabled = core.is_yes(value)
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else
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core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
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end
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.comparemod(elem1,elem2)
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if elem1 == nil or elem2 == nil then
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return false
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end
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if elem1.name ~= elem2.name then
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return false
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end
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if elem1.is_modpack ~= elem2.is_modpack then
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return false
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end
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if elem1.typ ~= elem2.typ then
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return false
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end
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if elem1.modpack ~= elem2.modpack then
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return false
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end
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if elem1.path ~= elem2.path then
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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function modmgr.mod_exists(basename)
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if modmgr.global_mods == nil then
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modmgr.refresh_globals()
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end
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if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function modmgr.get_global_mod(idx)
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if modmgr.global_mods == nil then
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return nil
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end
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if idx == nil or idx < 1 or
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idx > modmgr.global_mods:size() then
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return nil
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end
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return modmgr.global_mods:get_list()[idx]
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end
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--------------------------------------------------------------------------------
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function modmgr.refresh_globals()
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modmgr.global_mods = filterlist.create(
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modmgr.preparemodlist, --refresh
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modmgr.comparemod, --compare
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function(element,uid) --uid match
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if element.name == uid then
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return true
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end
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end,
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nil, --filter
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{}
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)
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modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
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modmgr.global_mods:set_sortmode("alphabetic")
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end
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--------------------------------------------------------------------------------
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function modmgr.identify_filetype(name)
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if name:sub(-3):lower() == "zip" then
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return {
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name = name,
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type = "zip"
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}
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end
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if name:sub(-6):lower() == "tar.gz" or
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name:sub(-3):lower() == "tgz"then
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return {
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name = name,
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type = "tgz"
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}
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end
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if name:sub(-6):lower() == "tar.bz2" then
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return {
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name = name,
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type = "tbz"
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}
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end
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if name:sub(-2):lower() == "7z" then
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return {
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name = name,
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type = "7z"
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}
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end
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return {
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name = name,
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type = "ukn"
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}
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end
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