mirror of
https://github.com/moparisthebest/minetest
synced 2024-10-31 15:35:02 -04:00
1c570cb390
* Separate optional from require dep's in main menu * Simplify modmgr mod dependency listing code
336 lines
9.0 KiB
Lua
336 lines
9.0 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local enabled_all = false
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local function modname_valid(name)
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return not name:find("[^a-z0-9_]")
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end
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local function get_formspec(data)
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local mod = data.list:get_list()[data.selected_mod]
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local retval =
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"size[11.5,7.5,true]" ..
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"label[0.5,0;" .. fgettext("World:") .. "]" ..
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"label[1.75,0;" .. data.worldspec.name .. "]"
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if data.hide_gamemods then
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retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
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else
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retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
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end
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if data.hide_modpackcontents then
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retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
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else
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retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
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end
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if mod == nil then
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mod = {name=""}
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end
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local hard_deps, soft_deps = modmgr.get_dependencies(mod.path)
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retval = retval ..
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"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
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"label[0.75,0.7;" .. mod.name .. "]" ..
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"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
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"textlist[0,1.75;5,2.125;world_config_depends;" ..
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hard_deps .. ";0]" ..
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"label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
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"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
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soft_deps .. ";0]" ..
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"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
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"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
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if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
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if mod.is_modpack then
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local rawlist = data.list:get_raw_list()
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local all_enabled = true
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for j=1,#rawlist,1 do
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if rawlist[j].modpack == mod.name and
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rawlist[j].enabled ~= true then
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all_enabled = false
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break
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end
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end
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if all_enabled == false then
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retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
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else
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retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
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end
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else
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if mod.enabled then
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retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
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else
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retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
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end
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end
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end
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if enabled_all then
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
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"textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
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else
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
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"textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
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end
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retval = retval .. modmgr.render_modlist(data.list)
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retval = retval .. ";" .. data.selected_mod .."]"
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return retval
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end
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local function enable_mod(this, toset)
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local mod = this.data.list:get_list()[this.data.selected_mod]
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if mod.typ == "game_mod" then
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-- game mods can't be enabled or disabled
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elseif not mod.is_modpack then
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if toset == nil then
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mod.enabled = not mod.enabled
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else
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mod.enabled = toset
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end
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else
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local list = this.data.list:get_raw_list()
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for i=1,#list,1 do
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if list[i].modpack == mod.name then
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if toset == nil then
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toset = not list[i].enabled
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end
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list[i].enabled = toset
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end
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end
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end
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end
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local function handle_buttons(this, fields)
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if fields["world_config_modlist"] ~= nil then
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local event = core.explode_textlist_event(fields["world_config_modlist"])
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this.data.selected_mod = event.index
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core.setting_set("world_config_selected_mod", event.index)
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if event.type == "DCL" then
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enable_mod(this)
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end
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return true
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end
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if fields["key_enter"] ~= nil then
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enable_mod(this)
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return true
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end
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if fields["cb_mod_enable"] ~= nil then
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local toset = core.is_yes(fields["cb_mod_enable"])
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enable_mod(this,toset)
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return true
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end
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if fields["btn_mp_enable"] ~= nil or
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fields["btn_mp_disable"] then
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local toset = (fields["btn_mp_enable"] ~= nil)
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enable_mod(this,toset)
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return true
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end
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if fields["cb_hide_gamemods"] ~= nil or
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fields["cb_hide_mpcontent"] ~= nil then
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local current = this.data.list:get_filtercriteria()
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if current == nil then
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current = {}
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end
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if fields["cb_hide_gamemods"] ~= nil then
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if core.is_yes(fields["cb_hide_gamemods"]) then
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current.hide_game = true
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this.data.hide_gamemods = true
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core.setting_set("world_config_hide_gamemods", "true")
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else
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current.hide_game = false
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this.data.hide_gamemods = false
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core.setting_set("world_config_hide_gamemods", "false")
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end
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end
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if fields["cb_hide_mpcontent"] ~= nil then
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if core.is_yes(fields["cb_hide_mpcontent"]) then
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current.hide_modpackcontents = true
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this.data.hide_modpackcontents = true
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core.setting_set("world_config_hide_modpackcontents", "true")
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else
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current.hide_modpackcontents = false
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this.data.hide_modpackcontents = false
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core.setting_set("world_config_hide_modpackcontents", "false")
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end
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end
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this.data.list:set_filtercriteria(current)
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return true
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end
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if fields["btn_config_world_save"] then
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local filename = this.data.worldspec.path ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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local mods = worldfile:to_table()
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local rawlist = this.data.list:get_raw_list()
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local i,mod
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for i,mod in ipairs(rawlist) do
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if not mod.is_modpack and
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mod.typ ~= "game_mod" then
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if modname_valid(mod.name) then
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worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
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else
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if mod.enabled then
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gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
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end
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end
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mods["load_mod_"..mod.name] = nil
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end
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end
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-- Remove mods that are not present anymore
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for key,value in pairs(mods) do
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if key:sub(1,9) == "load_mod_" then
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worldfile:remove(key)
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end
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end
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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this:delete()
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return true
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end
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if fields["btn_config_world_cancel"] then
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this:delete()
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return true
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end
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if fields.btn_enable_all_mods then
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local list = this.data.list:get_raw_list()
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for i = 1, #list do
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if list[i].typ ~= "game_mod" and not list[i].is_modpack then
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list[i].enabled = true
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end
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end
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enabled_all = true
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return true
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end
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if fields.btn_disable_all_mods then
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local list = this.data.list:get_raw_list()
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for i = 1, #list do
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if list[i].typ ~= "game_mod" and not list[i].is_modpack then
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list[i].enabled = false
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end
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end
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enabled_all = false
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return true
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end
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return false
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end
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function create_configure_world_dlg(worldidx)
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local dlg = dialog_create("sp_config_world",
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get_formspec,
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handle_buttons,
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nil)
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dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
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dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
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dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
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if dlg.data.selected_mod == nil then
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dlg.data.selected_mod = 0
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end
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dlg.data.worldspec = core.get_worlds()[worldidx]
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if dlg.data.worldspec == nil then dlg:delete() return nil end
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dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
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if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
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dlg.data.worldconfig.id == "" then
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dlg:delete()
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return nil
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end
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dlg.data.list = filterlist.create(
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modmgr.preparemodlist, --refresh
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modmgr.comparemod, --compare
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function(element,uid) --uid match
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if element.name == uid then
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return true
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end
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end,
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function(element,criteria)
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if criteria.hide_game and
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element.typ == "game_mod" then
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return false
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end
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if criteria.hide_modpackcontents and
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element.modpack ~= nil then
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return false
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end
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return true
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end, --filter
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{ worldpath= dlg.data.worldspec.path,
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gameid = dlg.data.worldspec.gameid }
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)
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if dlg.data.selected_mod > dlg.data.list:size() then
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dlg.data.selected_mod = 0
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end
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dlg.data.list:set_filtercriteria(
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{
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hide_game=dlg.data.hide_gamemods,
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hide_modpackcontents= dlg.data.hide_modpackcontents
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})
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dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
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dlg.data.list:set_sortmode("alphabetic")
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return dlg
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end
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