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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 18:05:08 -05:00
minetest/src/game.cpp
2014-07-05 11:55:13 +03:00

3550 lines
94 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "game.h"
#include "irrlichttypes_extrabloated.h"
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IMaterialRendererServices.h>
#include "IMeshCache.h"
#include "client.h"
#include "server.h"
#include "guiPasswordChange.h"
#include "guiVolumeChange.h"
#include "guiFormSpecMenu.h"
#include "tool.h"
#include "guiChatConsole.h"
#include "config.h"
#include "version.h"
#include "clouds.h"
#include "particles.h"
#include "camera.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
// Needed for determining pointing to nodes
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "shader.h" // For ShaderSource
#include "logoutputbuffer.h"
#include "subgame.h"
#include "quicktune_shortcutter.h"
#include "clientmap.h"
#include "hud.h"
#include "sky.h"
#include "sound.h"
#if USE_SOUND
#include "sound_openal.h"
#endif
#include "event_manager.h"
#include <iomanip>
#include <list>
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "drawscene.h"
#include "content_cao.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
/*
Text input system
*/
struct TextDestNodeMetadata : public TextDest
{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
<<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
std::map<std::string, std::string> fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
v3s16 m_p;
Client *m_client;
};
struct TextDestPlayerInventory : public TextDest
{
TextDestPlayerInventory(Client *client)
{
m_client = client;
m_formname = "";
}
TextDestPlayerInventory(Client *client, std::string formname)
{
m_client = client;
m_formname = formname;
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->sendInventoryFields(m_formname, fields);
}
Client *m_client;
};
struct LocalFormspecHandler : public TextDest
{
LocalFormspecHandler();
LocalFormspecHandler(std::string formname) :
m_client(0)
{
m_formname = formname;
}
LocalFormspecHandler(std::string formname, Client *client) :
m_client(client)
{
m_formname = formname;
}
void gotText(std::wstring message) {
errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
}
void gotText(std::map<std::string, std::string> fields)
{
if (m_formname == "MT_PAUSE_MENU") {
if (fields.find("btn_sound") != fields.end()) {
g_gamecallback->changeVolume();
return;
}
if (fields.find("btn_exit_menu") != fields.end()) {
g_gamecallback->disconnect();
return;
}
if (fields.find("btn_exit_os") != fields.end()) {
g_gamecallback->exitToOS();
return;
}
if (fields.find("btn_change_password") != fields.end()) {
g_gamecallback->changePassword();
return;
}
if (fields.find("quit") != fields.end()) {
return;
}
if (fields.find("btn_continue") != fields.end()) {
return;
}
}
if (m_formname == "MT_CHAT_MENU") {
assert(m_client != 0);
if ((fields.find("btn_send") != fields.end()) ||
(fields.find("quit") != fields.end())) {
if (fields.find("f_text") != fields.end()) {
m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
}
return;
}
}
if (m_formname == "MT_DEATH_SCREEN") {
assert(m_client != 0);
if ((fields.find("btn_respawn") != fields.end())) {
m_client->sendRespawn();
return;
}
if (fields.find("quit") != fields.end()) {
m_client->sendRespawn();
return;
}
}
// don't show error message for unhandled cursor keys
if ( (fields.find("key_up") != fields.end()) ||
(fields.find("key_down") != fields.end()) ||
(fields.find("key_left") != fields.end()) ||
(fields.find("key_right") != fields.end())) {
return;
}
errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
int i = 0;
for (std::map<std::string,std::string>::iterator iter = fields.begin();
iter != fields.end(); iter++) {
errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
i++;
}
}
Client *m_client;
};
/* Form update callback */
class NodeMetadataFormSource: public IFormSource
{
public:
NodeMetadataFormSource(ClientMap *map, v3s16 p):
m_map(map),
m_p(p)
{
}
std::string getForm()
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if(!meta)
return "";
return meta->getString("formspec");
}
std::string resolveText(std::string str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if(!meta)
return str;
return meta->resolveString(str);
}
ClientMap *m_map;
v3s16 m_p;
};
class PlayerInventoryFormSource: public IFormSource
{
public:
PlayerInventoryFormSource(Client *client):
m_client(client)
{
}
std::string getForm()
{
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
return player->inventory_formspec;
}
Client *m_client;
};
/*
Check if a node is pointable
*/
inline bool isPointableNode(const MapNode& n,
Client *client, bool liquids_pointable)
{
const ContentFeatures &features = client->getNodeDefManager()->get(n);
return features.pointable ||
(liquids_pointable && features.isLiquid());
}
/*
Find what the player is pointing at
*/
PointedThing getPointedThing(Client *client, v3f player_position,
v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
{
PointedThing result;
hilightboxes.clear();
selected_object = NULL;
INodeDefManager *nodedef = client->getNodeDefManager();
ClientMap &map = client->getEnv().getClientMap();
f32 mindistance = BS * 1001;
// First try to find a pointed at active object
if(look_for_object)
{
selected_object = client->getSelectedActiveObject(d*BS,
camera_position, shootline);
if(selected_object != NULL)
{
if(selected_object->doShowSelectionBox())
{
aabb3f *selection_box = selected_object->getSelectionBox();
// Box should exist because object was
// returned in the first place
assert(selection_box);
v3f pos = selected_object->getPosition();
hilightboxes.push_back(aabb3f(
selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
}
mindistance = (selected_object->getPosition() - camera_position).getLength();
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
}
}
// That didn't work, try to find a pointed at node
v3s16 pos_i = floatToInt(player_position, BS);
/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
<<std::endl;*/
s16 a = d;
s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
// Prevent signed number overflow
if(yend==32767)
yend=32766;
if(zend==32767)
zend=32766;
if(xend==32767)
xend=32766;
for(s16 y = ystart; y <= yend; y++)
for(s16 z = zstart; z <= zend; z++)
for(s16 x = xstart; x <= xend; x++)
{
MapNode n;
try
{
n = map.getNode(v3s16(x,y,z));
}
catch(InvalidPositionException &e)
{
continue;
}
if(!isPointableNode(n, client, liquids_pointable))
continue;
std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
v3s16 np(x,y,z);
v3f npf = intToFloat(np, BS);
for(std::vector<aabb3f>::const_iterator
i = boxes.begin();
i != boxes.end(); i++)
{
aabb3f box = *i;
box.MinEdge += npf;
box.MaxEdge += npf;
for(u16 j=0; j<6; j++)
{
v3s16 facedir = g_6dirs[j];
aabb3f facebox = box;
f32 d = 0.001*BS;
if(facedir.X > 0)
facebox.MinEdge.X = facebox.MaxEdge.X-d;
else if(facedir.X < 0)
facebox.MaxEdge.X = facebox.MinEdge.X+d;
else if(facedir.Y > 0)
facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
else if(facedir.Y < 0)
facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
else if(facedir.Z > 0)
facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
else if(facedir.Z < 0)
facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
v3f centerpoint = facebox.getCenter();
f32 distance = (centerpoint - camera_position).getLength();
if(distance >= mindistance)
continue;
if(!facebox.intersectsWithLine(shootline))
continue;
v3s16 np_above = np + facedir;
result.type = POINTEDTHING_NODE;
result.node_undersurface = np;
result.node_abovesurface = np_above;
mindistance = distance;
hilightboxes.clear();
for(std::vector<aabb3f>::const_iterator
i2 = boxes.begin();
i2 != boxes.end(); i2++)
{
aabb3f box = *i2;
box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
hilightboxes.push_back(box);
}
}
}
} // for coords
return result;
}
/* Profiler display */
void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
gui::IGUIFont *font, u32 text_height, u32 show_profiler,
u32 show_profiler_max)
{
if(show_profiler == 0)
{
guitext_profiler->setVisible(false);
}
else
{
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
std::wstring text = narrow_to_wide(os.str());
guitext_profiler->setText(text.c_str());
guitext_profiler->setVisible(true);
s32 w = font->getDimension(text.c_str()).Width;
if(w < 400)
w = 400;
core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
8+(text_height+5)*2 +
font->getDimension(text.c_str()).Height);
guitext_profiler->setRelativePosition(rect);
guitext_profiler->setVisible(true);
}
}
class ProfilerGraph
{
private:
struct Piece{
Profiler::GraphValues values;
};
struct Meta{
float min;
float max;
video::SColor color;
Meta(float initial=0, video::SColor color=
video::SColor(255,255,255,255)):
min(initial),
max(initial),
color(color)
{}
};
std::list<Piece> m_log;
public:
u32 m_log_max_size;
ProfilerGraph():
m_log_max_size(200)
{}
void put(const Profiler::GraphValues &values)
{
Piece piece;
piece.values = values;
m_log.push_back(piece);
while(m_log.size() > m_log_max_size)
m_log.erase(m_log.begin());
}
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont* font) const
{
std::map<std::string, Meta> m_meta;
for(std::list<Piece>::const_iterator k = m_log.begin();
k != m_log.end(); k++)
{
const Piece &piece = *k;
for(Profiler::GraphValues::const_iterator i = piece.values.begin();
i != piece.values.end(); i++){
const std::string &id = i->first;
const float &value = i->second;
std::map<std::string, Meta>::iterator j =
m_meta.find(id);
if(j == m_meta.end()){
m_meta[id] = Meta(value);
continue;
}
if(value < j->second.min)
j->second.min = value;
if(value > j->second.max)
j->second.max = value;
}
}
// Assign colors
static const video::SColor usable_colors[] = {
video::SColor(255,255,100,100),
video::SColor(255,90,225,90),
video::SColor(255,100,100,255),
video::SColor(255,255,150,50),
video::SColor(255,220,220,100)
};
static const u32 usable_colors_count =
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
for(std::map<std::string, Meta>::iterator i = m_meta.begin();
i != m_meta.end(); i++){
Meta &meta = i->second;
video::SColor color(255,200,200,200);
if(next_color_i < usable_colors_count)
color = usable_colors[next_color_i++];
meta.color = color;
}
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;
// Draw background
/*{
u32 num_graphs = m_meta.size();
core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
textx2, y_bottom);
video::SColor bgcolor(120,0,0,0);
driver->draw2DRectangle(bgcolor, rect, NULL);
}*/
s32 meta_i = 0;
for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); i++){
const std::string &id = i->first;
const Meta &meta = i->second;
s32 x = x_left;
s32 y = y_bottom - meta_i * 50;
float show_min = meta.min;
float show_max = meta.max;
if(show_min >= -0.0001 && show_max >= -0.0001){
if(show_min <= show_max * 0.5)
show_min = 0;
}
s32 texth = 15;
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
font->draw(narrow_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
font->draw(narrow_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
font->draw(narrow_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh/2 - texth/2,
textx2, y - graphh/2 + texth/2),
meta.color);
s32 graph1y = y;
s32 graph1h = graphh;
bool relativegraph = (show_min != 0 && show_min != show_max);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
for(std::list<Piece>::const_iterator j = m_log.begin();
j != m_log.end(); j++)
{
const Piece &piece = *j;
float value = 0;
bool value_exists = false;
Profiler::GraphValues::const_iterator k =
piece.values.find(id);
if(k != piece.values.end()){
value = k->second;
value_exists = true;
}
if(!value_exists){
x++;
lastscaledvalue_exists = false;
continue;
}
float scaledvalue = 1.0;
if(show_max != show_min)
scaledvalue = (value - show_min) / (show_max - show_min);
if(scaledvalue == 1.0 && value == 0){
x++;
lastscaledvalue_exists = false;
continue;
}
if(relativegraph){
if(lastscaledvalue_exists){
s32 ivalue1 = lastscaledvalue * graph1h;
s32 ivalue2 = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2), meta.color);
}
lastscaledvalue = scaledvalue;
lastscaledvalue_exists = true;
} else{
s32 ivalue = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x, graph1y),
v2s32(x, graph1y - ivalue), meta.color);
}
x++;
}
meta_i++;
}
}
};
class NodeDugEvent: public MtEvent
{
public:
v3s16 p;
MapNode n;
NodeDugEvent(v3s16 p, MapNode n):
p(p),
n(n)
{}
const char* getType() const
{return "NodeDug";}
};
class SoundMaker
{
ISoundManager *m_sound;
INodeDefManager *m_ndef;
public:
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound;
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
m_player_step_timer(0)
{
}
void playPlayerStep()
{
if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
m_player_step_timer = 0.03;
m_sound->playSound(m_player_step_sound, false);
}
}
static void viewBobbingStep(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->playPlayerStep();
}
static void playerRegainGround(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->playPlayerStep();
}
static void playerJump(MtEvent *e, void *data)
{
//SoundMaker *sm = (SoundMaker*)data;
}
static void cameraPunchLeft(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
}
static void cameraPunchRight(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
}
static void nodeDug(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
NodeDugEvent *nde = (NodeDugEvent*)e;
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
}
static void playerDamage(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
}
static void playerFallingDamage(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
}
void registerReceiver(MtEventManager *mgr)
{
mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
mgr->reg("NodeDug", SoundMaker::nodeDug, this);
mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
}
void step(float dtime)
{
m_player_step_timer -= dtime;
}
};
// Locally stored sounds don't need to be preloaded because of this
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
public:
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base = porting::path_share + DIR_DELIM + "testsounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
}
};
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
{
Sky *m_sky;
bool *m_force_fog_off;
f32 *m_fog_range;
Client *m_client;
public:
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
f32 *fog_range, Client *client):
m_sky(sky),
m_force_fog_off(force_fog_off),
m_fog_range(fog_range),
m_client(client)
{}
~GameGlobalShaderConstantSetter() {}
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel)
{
if(!is_highlevel)
return;
// Background color
video::SColor bgcolor = m_sky->getBgColor();
video::SColorf bgcolorf(bgcolor);
float bgcolorfa[4] = {
bgcolorf.r,
bgcolorf.g,
bgcolorf.b,
bgcolorf.a,
};
services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
// Fog distance
float fog_distance = 10000*BS;
if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
fog_distance = *m_fog_range;
services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
// Day-night ratio
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
u32 animation_timer = porting::getTimeMs() % 100000;
float animation_timer_f = (float)animation_timer / 100000.0;
services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
v3f eye_position = player->getEyePosition();
services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
// Uniform sampler layers
int layer0 = 0;
int layer1 = 1;
int layer2 = 2;
// before 1.8 there isn't a "integer interface", only float
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
#else
services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
#endif
}
};
bool nodePlacementPrediction(Client &client,
const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
{
std::string prediction = playeritem_def.node_placement_prediction;
INodeDefManager *nodedef = client.ndef();
ClientMap &map = client.getEnv().getClientMap();
if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
{
verbosestream<<"Node placement prediction for "
<<playeritem_def.name<<" is "
<<prediction<<std::endl;
v3s16 p = neighbourpos;
// Place inside node itself if buildable_to
try{
MapNode n_under = map.getNode(nodepos);
if(nodedef->get(n_under).buildable_to)
p = nodepos;
else if (!nodedef->get(map.getNode(p)).buildable_to)
return false;
}catch(InvalidPositionException &e){}
// Find id of predicted node
content_t id;
bool found = nodedef->getId(prediction, id);
if(!found){
errorstream<<"Node placement prediction failed for "
<<playeritem_def.name<<" (places "
<<prediction
<<") - Name not known"<<std::endl;
return false;
}
// Predict param2 for facedir and wallmounted nodes
u8 param2 = 0;
if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
v3s16 dir = nodepos - neighbourpos;
if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
param2 = dir.Y < 0 ? 1 : 0;
} else if(abs(dir.X) > abs(dir.Z)){
param2 = dir.X < 0 ? 3 : 2;
} else {
param2 = dir.Z < 0 ? 5 : 4;
}
}
if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
if(abs(dir.X) > abs(dir.Z)){
param2 = dir.X < 0 ? 3 : 1;
} else {
param2 = dir.Z < 0 ? 2 : 0;
}
}
assert(param2 >= 0 && param2 <= 5);
//Check attachment if node is in group attached_node
if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
static v3s16 wallmounted_dirs[8] = {
v3s16(0,1,0),
v3s16(0,-1,0),
v3s16(1,0,0),
v3s16(-1,0,0),
v3s16(0,0,1),
v3s16(0,0,-1),
};
v3s16 pp;
if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
pp = p + wallmounted_dirs[param2];
else
pp = p + v3s16(0,-1,0);
if(!nodedef->get(map.getNode(pp)).walkable)
return false;
}
// Add node to client map
MapNode n(id, 0, param2);
try{
LocalPlayer* player = client.getEnv().getLocalPlayer();
// Dont place node when player would be inside new node
// NOTE: This is to be eventually implemented by a mod as client-side Lua
if (!nodedef->get(n).walkable ||
(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
(nodedef->get(n).walkable &&
neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
// This triggers the required mesh update too
client.addNode(p, n);
return true;
}
}catch(InvalidPositionException &e){
errorstream<<"Node placement prediction failed for "
<<playeritem_def.name<<" (places "
<<prediction
<<") - Position not loaded"<<std::endl;
}
}
return false;
}
static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource* tsrc, IrrlichtDevice * device,
IFormSource* fs_src, TextDest* txt_dest
) {
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
(*cur_formspec)->doPause = false;
(*cur_formspec)->drop();
}
else {
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
}
#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
#else
#define SIZE_TAG "size[11,5.5,true]"
#endif
static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource* tsrc, IrrlichtDevice * device,
Client* client, std::string text)
{
std::string formspec =
FORMSPEC_VERSION_STRING
SIZE_TAG
"field[3,2.35;6,0.5;f_text;;" + text + "]"
"button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
;
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler
* are deleted by guiFormSpecMenu */
FormspecFormSource* fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
}
static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
{
std::string formspec =
std::string(FORMSPEC_VERSION_STRING) +
SIZE_TAG
"bgcolor[#320000b4;true]"
"label[4.85,1.35;You died.]"
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
;
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler
* are deleted by guiFormSpecMenu */
FormspecFormSource* fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
}
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource* tsrc, IrrlichtDevice * device,
bool singleplayermode)
{
#ifdef __ANDROID__
std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
));
#else
std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
));
#endif
float ypos = singleplayermode ? 1.0 : 0.5;
std::ostringstream os;
os << FORMSPEC_VERSION_STRING << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
<< wide_to_narrow(wstrgettext("Continue")) << "]";
if (!singleplayermode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< wide_to_narrow(wstrgettext("Change Password")) << "]";
}
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< wide_to_narrow(wstrgettext("Sound Volume")) << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< wide_to_narrow(wstrgettext("Exit to OS")) << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
<< "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
<< minetest_build_info << "\n"
<< "path_user = " << wrap_rows(porting::path_user, 20)
<< "\n;]";
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource* fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
if (singleplayermode) {
(*cur_formspec)->doPause = true;
}
}
/******************************************************************************/
void the_game(bool &kill, bool random_input, InputHandler *input,
IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
std::string playername, std::string password,
std::string address /* If "", local server is used */,
u16 port, std::wstring &error_message, ChatBackend &chat_backend,
const SubgameSpec &gamespec /* Used for local game */,
bool simple_singleplayer_mode)
{
GUIFormSpecMenu* current_formspec = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
/*
Draw "Loading" screen
*/
{
wchar_t* text = wgettext("Loading...");
draw_load_screen(text, device, guienv, font, 0, 0);
delete[] text;
}
// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);
// Create shader source
IWritableShaderSource *shsrc = createShaderSource(device);
// These will be filled by data received from the server
// Create item definition manager
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Sound fetcher (useful when testing)
GameOnDemandSoundFetcher soundfetcher;
// Sound manager
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_SOUND
if(g_settings->getBool("enable_sound")){
infostream<<"Attempting to use OpenAL audio"<<std::endl;
sound = createOpenALSoundManager(&soundfetcher);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
} else {
infostream<<"Sound disabled."<<std::endl;
}
#endif
if(!sound){
infostream<<"Using dummy audio."<<std::endl;
sound = &dummySoundManager;
sound_is_dummy = true;
}
Server *server = NULL;
try{
// Event manager
EventManager eventmgr;
// Sound maker
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
// Create UI for modifying quicktune values
QuicktuneShortcutter quicktune;
/*
Create server.
*/
if(address == ""){
wchar_t* text = wgettext("Creating server....");
draw_load_screen(text, device, guienv, font, 0, 25);
delete[] text;
infostream<<"Creating server"<<std::endl;
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0,0,0,0, port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
address = bind_str;
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
error_message = L"Unable to listen on " +
narrow_to_wide(bind_addr.serializeString()) +
L" because IPv6 is disabled";
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
return;
}
server = new Server(map_dir, gamespec,
simple_singleplayer_mode,
bind_addr.isIPv6());
server->start(bind_addr);
}
do{ // Client scope (breakable do-while(0))
/*
Create client
*/
{
wchar_t* text = wgettext("Creating client...");
draw_load_screen(text, device, guienv, font, 0, 50);
delete[] text;
}
infostream<<"Creating client"<<std::endl;
MapDrawControl draw_control;
{
wchar_t* text = wgettext("Resolving address...");
draw_load_screen(text, device, guienv, font, 0, 75);
delete[] text;
}
Address connect_address(0,0,0,0, port);
try {
connect_address.Resolve(address.c_str());
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
//connect_address.Resolve("localhost");
if (connect_address.isIPv6()) {
IPv6AddressBytes addr_bytes;
addr_bytes.bytes[15] = 1;
connect_address.setAddress(&addr_bytes);
} else {
connect_address.setAddress(127,0,0,1);
}
}
}
catch(ResolveError &e) {
error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
break;
}
if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
error_message = L"Unable to connect to " +
narrow_to_wide(connect_address.serializeString()) +
L" because IPv6 is disabled";
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
break;
}
/*
Create client
*/
Client client(device, playername.c_str(), password, draw_control,
tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
connect_address.isIPv6());
// Client acts as our GameDef
IGameDef *gamedef = &client;
/*
Attempt to connect to the server
*/
infostream<<"Connecting to server at ";
connect_address.print(&infostream);
infostream<<std::endl;
client.connect(connect_address);
/*
Wait for server to accept connection
*/
bool could_connect = false;
bool connect_aborted = false;
try{
float time_counter = 0.0;
input->clear();
float fps_max = g_settings->getFloat("fps_max");
bool cloud_menu_background = g_settings->getBool("menu_clouds");
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime = 0.033; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
// Update client and server
client.step(dtime);
if(server != NULL)
server->step(dtime);
// End condition
if(client.getState() == LC_Init) {
could_connect = true;
break;
}
// Break conditions
if(client.accessDenied()) {
error_message = L"Access denied. Reason: "
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
connect_aborted = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
// Display status
{
wchar_t* text = wgettext("Connecting to server...");
draw_load_screen(text, device, guienv, font, dtime, 100);
delete[] text;
}
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
time_counter += dtime;
}
}
catch(con::PeerNotFoundException &e)
{}
/*
Handle failure to connect
*/
if(!could_connect) {
if(error_message == L"" && !connect_aborted) {
error_message = L"Connection failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
// Break out of client scope
break;
}
/*
Wait until content has been received
*/
bool got_content = false;
bool content_aborted = false;
{
float time_counter = 0.0;
input->clear();
float fps_max = g_settings->getFloat("fps_max");
bool cloud_menu_background = g_settings->getBool("menu_clouds");
u32 lasttime = device->getTimer()->getTime();
while (device->run()) {
f32 dtime = 0.033; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
// Update client and server
client.step(dtime);
if (server != NULL)
server->step(dtime);
// End condition
if (client.mediaReceived() &&
client.itemdefReceived() &&
client.nodedefReceived()) {
got_content = true;
break;
}
// Break conditions
if (client.accessDenied()) {
error_message = L"Access denied. Reason: "
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if (client.getState() < LC_Init) {
error_message = L"Client disconnected";
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
content_aborted = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
// Display status
int progress=0;
if (!client.itemdefReceived())
{
wchar_t* text = wgettext("Item definitions...");
progress = 0;
draw_load_screen(text, device, guienv, font, dtime, progress);
delete[] text;
}
else if (!client.nodedefReceived())
{
wchar_t* text = wgettext("Node definitions...");
progress = 25;
draw_load_screen(text, device, guienv, font, dtime, progress);
delete[] text;
}
else
{
std::stringstream message;
message.precision(3);
message << gettext("Media...");
if ( ( USE_CURL == 0) ||
(!g_settings->getBool("enable_remote_media_server"))) {
float cur = client.getCurRate();
std::string cur_unit = gettext(" KB/s");
if (cur > 900) {
cur /= 1024.0;
cur_unit = gettext(" MB/s");
}
message << " ( " << cur << cur_unit << " )";
}
progress = 50+client.mediaReceiveProgress()*50+0.5;
draw_load_screen(narrow_to_wide(message.str().c_str()), device,
guienv, font, dtime, progress);
}
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
time_counter += dtime;
}
}
if(!got_content){
if(error_message == L"" && !content_aborted){
error_message = L"Something failed";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
// Break out of client scope
break;
}
/*
After all content has been received:
Update cached textures, meshes and materials
*/
client.afterContentReceived(device,font);
/*
Create the camera node
*/
Camera camera(smgr, draw_control, gamedef);
if (!camera.successfullyCreated(error_message))
return;
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
/*
Clouds
*/
Clouds *clouds = NULL;
if(g_settings->getBool("enable_clouds"))
{
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
}
/*
Skybox thingy
*/
Sky *sky = NULL;
sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
scene::ISceneNode* skybox = NULL;
/*
A copy of the local inventory
*/
Inventory local_inventory(itemdef);
/*
Find out size of crack animation
*/
int crack_animation_length = 5;
{
video::ITexture *t = tsrc->getTexture("crack_anylength.png");
v2u32 size = t->getOriginalSize();
crack_animation_length = size.Y / size.X;
}
/*
Add some gui stuff
*/
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest",
core::rect<s32>(0, 0, 0, 0),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(0, 0, 0, 0),
false, false);
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
false, true);
// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
L"<Status>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_status->setVisible(false);
std::wstring statustext;
float statustext_time = 0;
// Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
core::rect<s32>(0,0,0,0),
//false, false); // Disable word wrap as of now
false, true);
// Remove stale "recent" chat messages from previous connections
chat_backend.clearRecentChat();
// Chat backend and console
GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
// Profiler text (size is updated when text is updated)
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
L"<Profiler>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
guitext_profiler->setVisible(false);
guitext_profiler->setWordWrap(true);
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
g_touchscreengui->init(tsrc,porting::getDisplayDensity());
#endif
/*
Some statistics are collected in these
*/
u32 drawtime = 0;
u32 beginscenetime = 0;
u32 endscenetime = 0;
float recent_turn_speed = 0.0;
ProfilerGraph graph;
// Initially clear the profiler
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
float nodig_delay_timer = 0.0;
float dig_time = 0.0;
u16 dig_index = 0;
PointedThing pointed_old;
bool digging = false;
bool ldown_for_dig = false;
float damage_flash = 0;
float jump_timer = 0;
bool reset_jump_timer = false;
const float object_hit_delay = 0.2;
float object_hit_delay_timer = 0.0;
float time_from_last_punch = 10;
float update_draw_list_timer = 0.0;
v3f update_draw_list_last_cam_dir;
bool invert_mouse = g_settings->getBool("invert_mouse");
bool update_wielded_item_trigger = true;
bool show_hud = true;
bool show_chat = true;
bool force_fog_off = false;
f32 fog_range = 100*BS;
bool disable_camera_update = false;
bool show_debug = g_settings->getBool("show_debug");
bool show_profiler_graph = false;
u32 show_profiler = 0;
u32 show_profiler_max = 3; // Number of pages
float time_of_day = 0;
float time_of_day_smooth = 0;
float repeat_rightclick_timer = 0;
/*
Shader constants
*/
shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
sky, &force_fog_off, &fog_range, &client));
/*
Main loop
*/
bool first_loop_after_window_activation = true;
// TODO: Convert the static interval timers to these
// Interval limiter for profiler
IntervalLimiter m_profiler_interval;
// Time is in milliseconds
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
// NOTE: So we have to use getTime() and call run()s between them
u32 lasttime = device->getTimer()->getTime();
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
/*
HUD object
*/
Hud hud(driver, smgr, guienv, font, text_height,
gamedef, player, &local_inventory);
core::stringw str = L"Minetest [";
str += driver->getName();
str += "]";
device->setWindowCaption(str.c_str());
// Info text
std::wstring infotext;
for(;;)
{
if(device->run() == false || kill == true ||
g_gamecallback->shutdown_requested)
break;
v2u32 screensize = driver->getScreenSize();
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
{
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
}
g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
// Necessary for device->getTimer()->getTime()
device->run();
/*
FPS limiter
*/
{
float fps_max = g_menumgr.pausesGame() ?
g_settings->getFloat("pause_fps_max") :
g_settings->getFloat("fps_max");
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min)
{
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
}
}
// Necessary for device->getTimer()->getTime()
device->run();
/*
Time difference calculation
*/
f32 dtime; // in seconds
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
g_profiler->graphAdd("mainloop_dtime", dtime);
/* Run timers */
if(nodig_delay_timer >= 0)
nodig_delay_timer -= dtime;
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
time_from_last_punch += dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
/*
Time average and jitter calculation
*/
static f32 dtime_avg1 = 0.0;
dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
f32 dtime_jitter1 = dtime - dtime_avg1;
static f32 dtime_jitter1_max_sample = 0.0;
static f32 dtime_jitter1_max_fraction = 0.0;
{
static f32 jitter1_max = 0.0;
static f32 counter = 0.0;
if(dtime_jitter1 > jitter1_max)
jitter1_max = dtime_jitter1;
counter += dtime;
if(counter > 0.0)
{
counter -= 3.0;
dtime_jitter1_max_sample = jitter1_max;
dtime_jitter1_max_fraction
= dtime_jitter1_max_sample / (dtime_avg1+0.001);
jitter1_max = 0.0;
}
}
/*
Busytime average and jitter calculation
*/
static f32 busytime_avg1 = 0.0;
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
f32 busytime_jitter1 = busytime - busytime_avg1;
static f32 busytime_jitter1_max_sample = 0.0;
static f32 busytime_jitter1_min_sample = 0.0;
{
static f32 jitter1_max = 0.0;
static f32 jitter1_min = 0.0;
static f32 counter = 0.0;
if(busytime_jitter1 > jitter1_max)
jitter1_max = busytime_jitter1;
if(busytime_jitter1 < jitter1_min)
jitter1_min = busytime_jitter1;
counter += dtime;
if(counter > 0.0){
counter -= 3.0;
busytime_jitter1_max_sample = jitter1_max;
busytime_jitter1_min_sample = jitter1_min;
jitter1_max = 0.0;
jitter1_min = 0.0;
}
}
/*
Handle miscellaneous stuff
*/
if(client.accessDenied())
{
error_message = L"Access denied. Reason: "
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
}
if(g_gamecallback->disconnect_requested)
{
g_gamecallback->disconnect_requested = false;
break;
}
if(g_gamecallback->changepassword_requested)
{
(new GUIPasswordChange(guienv, guiroot, -1,
&g_menumgr, &client))->drop();
g_gamecallback->changepassword_requested = false;
}
if(g_gamecallback->changevolume_requested)
{
(new GUIVolumeChange(guienv, guiroot, -1,
&g_menumgr, &client))->drop();
g_gamecallback->changevolume_requested = false;
}
/* Process TextureSource's queue */
tsrc->processQueue();
/* Process ItemDefManager's queue */
itemdef->processQueue(gamedef);
/*
Process ShaderSource's queue
*/
shsrc->processQueue();
/*
Random calculations
*/
hud.resizeHotbar();
// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;
/* reset infotext */
infotext = L"";
/*
Profiler
*/
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
bool print_to_log = true;
if(profiler_print_interval == 0){
print_to_log = false;
profiler_print_interval = 5;
}
if(m_profiler_interval.step(dtime, profiler_print_interval))
{
if(print_to_log){
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
}
update_profiler_gui(guitext_profiler, font, text_height,
show_profiler, show_profiler_max);
g_profiler->clear();
}
/*
Direct handling of user input
*/
// Reset input if window not active or some menu is active
if(device->isWindowActive() == false
|| noMenuActive() == false
|| guienv->hasFocus(gui_chat_console))
{
input->clear();
}
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
{
gui_chat_console->closeConsoleAtOnce();
}
// Input handler step() (used by the random input generator)
input->step(dtime);
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
g_touchscreengui->step(dtime);
}
#endif
#ifdef __ANDROID__
if (current_formspec != 0)
current_formspec->getAndroidUIInput();
#endif
// Increase timer for doubleclick of "jump"
if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
jump_timer += dtime;
/*
Launch menus and trigger stuff according to keys
*/
if(input->wasKeyDown(getKeySetting("keymap_drop")))
{
// drop selected item
IDropAction *a = new IDropAction();
a->count = 0;
a->from_inv.setCurrentPlayer();
a->from_list = "main";
a->from_i = client.getPlayerItem();
client.inventoryAction(a);
}
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
{
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
TextDest* txt_dst = new TextDestPlayerInventory(&client);
create_formspec_menu(&current_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
{
show_pause_menu(&current_formspec, &client, gamedef, tsrc, device,
simple_singleplayer_mode);
}
else if(input->wasKeyDown(getKeySetting("keymap_chat")))
{
show_chat_menu(&current_formspec, &client, gamedef, tsrc, device,
&client,"");
}
else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
{
show_chat_menu(&current_formspec, &client, gamedef, tsrc, device,
&client,"/");
}
else if(input->wasKeyDown(getKeySetting("keymap_console")))
{
if (!gui_chat_console->isOpenInhibited())
{
// Open up to over half of the screen
gui_chat_console->openConsole(0.6);
guienv->setFocus(gui_chat_console);
}
}
else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
{
if(g_settings->getBool("free_move"))
{
g_settings->set("free_move","false");
statustext = L"free_move disabled";
statustext_time = 0;
}
else
{
g_settings->set("free_move","true");
statustext = L"free_move enabled";
statustext_time = 0;
if(!client.checkPrivilege("fly"))
statustext += L" (note: no 'fly' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_jump")))
{
if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
{
if(g_settings->getBool("free_move"))
{
g_settings->set("free_move","false");
statustext = L"free_move disabled";
statustext_time = 0;
}
else
{
g_settings->set("free_move","true");
statustext = L"free_move enabled";
statustext_time = 0;
if(!client.checkPrivilege("fly"))
statustext += L" (note: no 'fly' privilege)";
}
}
reset_jump_timer = true;
}
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
{
if(g_settings->getBool("fast_move"))
{
g_settings->set("fast_move","false");
statustext = L"fast_move disabled";
statustext_time = 0;
}
else
{
g_settings->set("fast_move","true");
statustext = L"fast_move enabled";
statustext_time = 0;
if(!client.checkPrivilege("fast"))
statustext += L" (note: no 'fast' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
{
if(g_settings->getBool("noclip"))
{
g_settings->set("noclip","false");
statustext = L"noclip disabled";
statustext_time = 0;
}
else
{
g_settings->set("noclip","true");
statustext = L"noclip enabled";
statustext_time = 0;
if(!client.checkPrivilege("noclip"))
statustext += L" (note: no 'noclip' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
{
irr::video::IImage* const image = driver->createScreenShot();
if (image) {
irr::c8 filename[256];
snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
device->getTimer()->getRealTime());
if (driver->writeImageToFile(image, filename)) {
std::wstringstream sstr;
sstr<<"Saved screenshot to '"<<filename<<"'";
infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
statustext = sstr.str();
statustext_time = 0;
} else{
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
}
image->drop();
}
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
{
show_hud = !show_hud;
if(show_hud)
statustext = L"HUD shown";
else
statustext = L"HUD hidden";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
{
show_chat = !show_chat;
if(show_chat)
statustext = L"Chat shown";
else
statustext = L"Chat hidden";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
{
force_fog_off = !force_fog_off;
if(force_fog_off)
statustext = L"Fog disabled";
else
statustext = L"Fog enabled";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
{
disable_camera_update = !disable_camera_update;
if(disable_camera_update)
statustext = L"Camera update disabled";
else
statustext = L"Camera update enabled";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
{
// Initial / 3x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
if(!show_debug)
{
show_debug = true;
show_profiler_graph = false;
statustext = L"Debug info shown";
statustext_time = 0;
}
else if(show_profiler_graph)
{
show_debug = false;
show_profiler_graph = false;
statustext = L"Debug info and profiler graph hidden";
statustext_time = 0;
}
else
{
show_profiler_graph = true;
statustext = L"Profiler graph shown";
statustext_time = 0;
}
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
{
show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
// FIXME: This updates the profiler with incomplete values
update_profiler_gui(guitext_profiler, font, text_height,
show_profiler, show_profiler_max);
if(show_profiler != 0)
{
std::wstringstream sstr;
sstr<<"Profiler shown (page "<<show_profiler
<<" of "<<show_profiler_max<<")";
statustext = sstr.str();
statustext_time = 0;
}
else
{
statustext = L"Profiler hidden";
statustext_time = 0;
}
}
else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range + 10;
g_settings->set("viewing_range_nodes_min", itos(range_new));
statustext = narrow_to_wide(
"Minimum viewing range changed to "
+ itos(range_new));
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range - 10;
if(range_new < 0)
range_new = range;
g_settings->set("viewing_range_nodes_min",
itos(range_new));
statustext = narrow_to_wide(
"Minimum viewing range changed to "
+ itos(range_new));
statustext_time = 0;
}
// Reset jump_timer
if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
{
reset_jump_timer = false;
jump_timer = 0.0;
}
// Handle QuicktuneShortcutter
if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
quicktune.next();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
quicktune.prev();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
quicktune.inc();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
quicktune.dec();
{
std::string msg = quicktune.getMessage();
if(msg != ""){
statustext = narrow_to_wide(msg);
statustext_time = 0;
}
}
// Item selection with mouse wheel
u16 new_playeritem = client.getPlayerItem();
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
player->hud_hotbar_itemcount-1);
if(wheel < 0)
{
if(new_playeritem < max_item)
new_playeritem++;
else
new_playeritem = 0;
}
else if(wheel > 0)
{
if(new_playeritem > 0)
new_playeritem--;
else
new_playeritem = max_item;
}
}
// Item selection
for(u16 i=0; i<10; i++)
{
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
{
new_playeritem = i;
infostream<<"Selected item: "
<<new_playeritem<<std::endl;
}
}
}
// Viewing range selection
if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
{
draw_control.range_all = !draw_control.range_all;
if(draw_control.range_all)
{
infostream<<"Enabled full viewing range"<<std::endl;
statustext = L"Enabled full viewing range";
statustext_time = 0;
}
else
{
infostream<<"Disabled full viewing range"<<std::endl;
statustext = L"Disabled full viewing range";
statustext_time = 0;
}
}
// Print debug stacks
if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
{
dstream<<"-----------------------------------------"
<<std::endl;
dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
dstream<<"-----------------------------------------"
<<std::endl;
debug_stacks_print();
}
/*
Mouse and camera control
NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
*/
float turn_amount = 0;
if((device->isWindowActive() && noMenuActive()) || random_input)
{
#ifndef __ANDROID__
if(!random_input)
{
// Mac OSX gets upset if this is set every frame
if(device->getCursorControl()->isVisible())
device->getCursorControl()->setVisible(false);
}
#endif
if(first_loop_after_window_activation){
//infostream<<"window active, first loop"<<std::endl;
first_loop_after_window_activation = false;
} else {
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
camera_yaw = g_touchscreengui->getYaw();
camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
if ((invert_mouse)
|| (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
dy = -dy;
}
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
/*const float keyspeed = 500;
if(input->isKeyDown(irr::KEY_UP))
dy -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_DOWN))
dy += dtime * keyspeed;
if(input->isKeyDown(irr::KEY_LEFT))
dx -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_RIGHT))
dx += dtime * keyspeed;*/
float d = g_settings->getFloat("mouse_sensitivity");
d = rangelim(d, 0.01, 100.0);
camera_yaw -= dx*d;
camera_pitch += dy*d;
turn_amount = v2f(dx, dy).getLength() * d;
#ifdef HAVE_TOUCHSCREENGUI
}
#endif
if(camera_pitch < -89.5) camera_pitch = -89.5;
if(camera_pitch > 89.5) camera_pitch = 89.5;
}
input->setMousePos((driver->getScreenSize().Width/2),
(driver->getScreenSize().Height/2));
}
else{
#ifndef ANDROID
// Mac OSX gets upset if this is set every frame
if(device->getCursorControl()->isVisible() == false)
device->getCursorControl()->setVisible(true);
#endif
//infostream<<"window inactive"<<std::endl;
first_loop_after_window_activation = true;
}
recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
//std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
/*
Player speed control
*/
{
/*bool a_up,
bool a_down,
bool a_left,
bool a_right,
bool a_jump,
bool a_superspeed,
bool a_sneak,
bool a_LMB,
bool a_RMB,
float a_pitch,
float a_yaw*/
PlayerControl control(
input->isKeyDown(getKeySetting("keymap_forward")),
input->isKeyDown(getKeySetting("keymap_backward")),
input->isKeyDown(getKeySetting("keymap_left")),
input->isKeyDown(getKeySetting("keymap_right")),
input->isKeyDown(getKeySetting("keymap_jump")),
input->isKeyDown(getKeySetting("keymap_special1")),
input->isKeyDown(getKeySetting("keymap_sneak")),
input->getLeftState(),
input->getRightState(),
camera_pitch,
camera_yaw
);
client.setPlayerControl(control);
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->keyPressed=
(((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
(((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
(((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
(((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
(((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
(((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
(((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
(((int)input->getLeftState() & 0x1) << 7) |
(((int)input->getRightState() & 0x1) << 8);
}
/*
Run server, client (and process environments)
*/
bool can_be_and_is_paused =
(simple_singleplayer_mode && g_menumgr.pausesGame());
if(can_be_and_is_paused)
{
// No time passes
dtime = 0;
}
else
{
if(server != NULL)
{
//TimeTaker timer("server->step(dtime)");
server->step(dtime);
}
{
//TimeTaker timer("client.step(dtime)");
client.step(dtime);
}
}
{
// Read client events
for(;;) {
ClientEvent event = client.getClientEvent();
if(event.type == CE_NONE) {
break;
}
else if(event.type == CE_PLAYER_DAMAGE &&
client.getHP() != 0) {
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
damage_flash += 100.0;
damage_flash += 8.0 * event.player_damage.amount;
player->hurt_tilt_timer = 1.5;
player->hurt_tilt_strength = event.player_damage.amount/2;
player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
gamedef->event()->put(e);
}
else if(event.type == CE_PLAYER_FORCE_MOVE) {
camera_yaw = event.player_force_move.yaw;
camera_pitch = event.player_force_move.pitch;
}
else if(event.type == CE_DEATHSCREEN) {
show_deathscreen(&current_formspec, &client, gamedef, tsrc,
device, &client);
chat_backend.addMessage(L"", L"You died.");
/* Handle visualization */
damage_flash = 0;
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
}
else if (event.type == CE_SHOW_FORMSPEC) {
FormspecFormSource* fs_src =
new FormspecFormSource(*(event.show_formspec.formspec));
TextDestPlayerInventory* txt_dst =
new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
create_formspec_menu(&current_formspec, &client, gamedef,
tsrc, device, fs_src, txt_dst);
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
}
else if(event.type == CE_SPAWN_PARTICLE) {
LocalPlayer* player = client.getEnv().getLocalPlayer();
video::ITexture *texture =
gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
new Particle(gamedef, smgr, player, client.getEnv(),
*event.spawn_particle.pos,
*event.spawn_particle.vel,
*event.spawn_particle.acc,
event.spawn_particle.expirationtime,
event.spawn_particle.size,
event.spawn_particle.collisiondetection,
event.spawn_particle.vertical,
texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
}
else if(event.type == CE_ADD_PARTICLESPAWNER) {
LocalPlayer* player = client.getEnv().getLocalPlayer();
video::ITexture *texture =
gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
new ParticleSpawner(gamedef, smgr, player,
event.add_particlespawner.amount,
event.add_particlespawner.spawntime,
*event.add_particlespawner.minpos,
*event.add_particlespawner.maxpos,
*event.add_particlespawner.minvel,
*event.add_particlespawner.maxvel,
*event.add_particlespawner.minacc,
*event.add_particlespawner.maxacc,
event.add_particlespawner.minexptime,
event.add_particlespawner.maxexptime,
event.add_particlespawner.minsize,
event.add_particlespawner.maxsize,
event.add_particlespawner.collisiondetection,
event.add_particlespawner.vertical,
texture,
event.add_particlespawner.id);
}
else if(event.type == CE_DELETE_PARTICLESPAWNER) {
delete_particlespawner (event.delete_particlespawner.id);
}
else if (event.type == CE_HUDADD) {
u32 id = event.hudadd.id;
HudElement *e = player->getHud(id);
if (e != NULL) {
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
continue;
}
e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
e->name = *event.hudadd.name;
e->scale = *event.hudadd.scale;
e->text = *event.hudadd.text;
e->number = event.hudadd.number;
e->item = event.hudadd.item;
e->dir = event.hudadd.dir;
e->align = *event.hudadd.align;
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
assert(new_id == id);
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
}
else if (event.type == CE_HUDRM) {
HudElement* e = player->removeHud(event.hudrm.id);
if (e != NULL)
delete (e);
}
else if (event.type == CE_HUDCHANGE) {
u32 id = event.hudchange.id;
HudElement* e = player->getHud(id);
if (e == NULL)
{
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
continue;
}
switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
break;
case HUD_STAT_NAME:
e->name = *event.hudchange.sdata;
break;
case HUD_STAT_SCALE:
e->scale = *event.hudchange.v2fdata;
break;
case HUD_STAT_TEXT:
e->text = *event.hudchange.sdata;
break;
case HUD_STAT_NUMBER:
e->number = event.hudchange.data;
break;
case HUD_STAT_ITEM:
e->item = event.hudchange.data;
break;
case HUD_STAT_DIR:
e->dir = event.hudchange.data;
break;
case HUD_STAT_ALIGN:
e->align = *event.hudchange.v2fdata;
break;
case HUD_STAT_OFFSET:
e->offset = *event.hudchange.v2fdata;
break;
case HUD_STAT_WORLD_POS:
e->world_pos = *event.hudchange.v3fdata;
break;
case HUD_STAT_SIZE:
e->size = *event.hudchange.v2s32data;
break;
}
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
}
else if (event.type == CE_SET_SKY) {
sky->setVisible(false);
if(skybox){
skybox->remove();
skybox = NULL;
}
// Handle according to type
if(*event.set_sky.type == "regular") {
sky->setVisible(true);
}
else if(*event.set_sky.type == "skybox" &&
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
skybox = smgr->addSkyBoxSceneNode(
tsrc->getTexture((*event.set_sky.params)[0]),
tsrc->getTexture((*event.set_sky.params)[1]),
tsrc->getTexture((*event.set_sky.params)[2]),
tsrc->getTexture((*event.set_sky.params)[3]),
tsrc->getTexture((*event.set_sky.params)[4]),
tsrc->getTexture((*event.set_sky.params)[5]));
}
// Handle everything else as plain color
else {
if(*event.set_sky.type != "plain")
infostream<<"Unknown sky type: "
<<(*event.set_sky.type)<<std::endl;
sky->setFallbackBgColor(*event.set_sky.bgcolor);
}
delete event.set_sky.bgcolor;
delete event.set_sky.type;
delete event.set_sky.params;
}
else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
bool enable = event.override_day_night_ratio.do_override;
u32 value = event.override_day_night_ratio.ratio_f * 1000;
client.getEnv().setDayNightRatioOverride(enable, value);
}
}
}
//TimeTaker //timer2("//timer2");
/*
For interaction purposes, get info about the held item
- What item is it?
- Is it a usable item?
- Can it point to liquids?
*/
ItemStack playeritem;
{
InventoryList *mlist = local_inventory.getList("main");
if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
playeritem = mlist->getItem(client.getPlayerItem());
}
const ItemDefinition &playeritem_def =
playeritem.getDefinition(itemdef);
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef);
/*
Update camera
*/
v3s16 old_camera_offset = camera.getOffset();
LocalPlayer* player = client.getEnv().getLocalPlayer();
float full_punch_interval = playeritem_toolcap.full_punch_interval;
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
camera.toggleCameraMode();
GenericCAO* playercao = player->getCAO();
assert( playercao != NULL );
if (camera.getCameraMode() > CAMERA_MODE_FIRST) {
playercao->setVisible(true);
}
else {
playercao->setVisible(false);
}
}
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
camera.update(player, dtime, busytime, tool_reload_ratio,
client.getEnv());
camera.step(dtime);
v3f player_position = player->getPosition();
v3f camera_position = camera.getPosition();
v3f camera_direction = camera.getDirection();
f32 camera_fov = camera.getFovMax();
v3s16 camera_offset = camera.getOffset();
bool camera_offset_changed = (camera_offset != old_camera_offset);
if(!disable_camera_update){
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
if (camera_offset_changed){
client.updateCameraOffset(camera_offset);
client.getEnv().updateCameraOffset(camera_offset);
if (clouds)
clouds->updateCameraOffset(camera_offset);
}
}
// Update sound listener
sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
v3f(0,0,0), // velocity
camera.getDirection(),
camera.getCameraNode()->getUpVector());
sound->setListenerGain(g_settings->getFloat("sound_volume"));
/*
Update sound maker
*/
{
soundmaker.step(dtime);
ClientMap &map = client.getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getStandingNodePos());
soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
}
/*
Calculate what block is the crosshair pointing to
*/
//u32 t1 = device->getTimer()->getRealTime();
f32 d = playeritem_def.range; // max. distance
f32 d_hand = itemdef->get("").range;
if(d < 0 && d_hand >= 0)
d = d_hand;
else if(d < 0)
d = 4.0;
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
// prevent player pointing anything in front-view
if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
shootline = core::line3d<f32>(0,0,0,0,0,0);
#ifdef HAVE_TOUCHSCREENGUI
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
shootline = g_touchscreengui->getShootline();
shootline.start += intToFloat(camera_offset,BS);
shootline.end += intToFloat(camera_offset,BS);
}
#endif
ClientActiveObject *selected_object = NULL;
PointedThing pointed = getPointedThing(
// input
&client, player_position, camera_direction,
camera_position, shootline, d,
playeritem_def.liquids_pointable, !ldown_for_dig,
camera_offset,
// output
hilightboxes,
selected_object);
if(pointed != pointed_old)
{
infostream<<"Pointing at "<<pointed.dump()<<std::endl;
//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
}
/*
Stop digging when
- releasing left mouse button
- pointing away from node
*/
if(digging)
{
if(input->getLeftReleased())
{
infostream<<"Left button released"
<<" (stopped digging)"<<std::endl;
digging = false;
}
else if(pointed != pointed_old)
{
if (pointed.type == POINTEDTHING_NODE
&& pointed_old.type == POINTEDTHING_NODE
&& pointed.node_undersurface == pointed_old.node_undersurface)
{
// Still pointing to the same node,
// but a different face. Don't reset.
}
else
{
infostream<<"Pointing away from node"
<<" (stopped digging)"<<std::endl;
digging = false;
}
}
if(!digging)
{
client.interact(1, pointed_old);
client.setCrack(-1, v3s16(0,0,0));
dig_time = 0.0;
}
}
if(!digging && ldown_for_dig && !input->getLeftState())
{
ldown_for_dig = false;
}
bool left_punch = false;
soundmaker.m_player_leftpunch_sound.name = "";
if(input->getRightState())
repeat_rightclick_timer += dtime;
else
repeat_rightclick_timer = 0;
if(playeritem_def.usable && input->getLeftState())
{
if(input->getLeftClicked())
client.interact(4, pointed);
}
else if(pointed.type == POINTEDTHING_NODE)
{
v3s16 nodepos = pointed.node_undersurface;
v3s16 neighbourpos = pointed.node_abovesurface;
/*
Check information text of node
*/
ClientMap &map = client.getEnv().getClientMap();
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if(meta){
infotext = narrow_to_wide(meta->getString("infotext"));
} else {
MapNode n = map.getNode(nodepos);
if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
infotext = L"Unknown node: ";
infotext += narrow_to_wide(nodedef->get(n).name);
}
}
/*
Handle digging
*/
if(nodig_delay_timer <= 0.0 && input->getLeftState()
&& client.checkPrivilege("interact"))
{
if(!digging)
{
infostream<<"Started digging"<<std::endl;
client.interact(0, pointed);
digging = true;
ldown_for_dig = true;
}
MapNode n = client.getEnv().getClientMap().getNode(nodepos);
// NOTE: Similar piece of code exists on the server side for
// cheat detection.
// Get digging parameters
DigParams params = getDigParams(nodedef->get(n).groups,
&playeritem_toolcap);
// If can't dig, try hand
if(!params.diggable){
const ItemDefinition &hand = itemdef->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if(tp)
params = getDigParams(nodedef->get(n).groups, tp);
}
float dig_time_complete = 0.0;
if(params.diggable == false)
{
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = params.time;
if (g_settings->getBool("enable_particles"))
{
const ContentFeatures &features =
client.getNodeDefManager()->get(n);
addPunchingParticles
(gamedef, smgr, player, client.getEnv(),
nodepos, features.tiles);
}
}
if(dig_time_complete >= 0.001)
{
dig_index = (u16)((float)crack_animation_length
* dig_time/dig_time_complete);
}
// This is for torches
else
{
dig_index = crack_animation_length;
}
SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
if(sound_dig.exists() && params.diggable){
if(sound_dig.name == "__group"){
if(params.main_group != ""){
soundmaker.m_player_leftpunch_sound.gain = 0.5;
soundmaker.m_player_leftpunch_sound.name =
std::string("default_dig_") +
params.main_group;
}
} else{
soundmaker.m_player_leftpunch_sound = sound_dig;
}
}
// Don't show cracks if not diggable
if(dig_time_complete >= 100000.0)
{
}
else if(dig_index < crack_animation_length)
{
//TimeTaker timer("client.setTempMod");
//infostream<<"dig_index="<<dig_index<<std::endl;
client.setCrack(dig_index, nodepos);
}
else
{
infostream<<"Digging completed"<<std::endl;
client.interact(2, pointed);
client.setCrack(-1, v3s16(0,0,0));
MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);
if (g_settings->getBool("enable_particles"))
{
const ContentFeatures &features =
client.getNodeDefManager()->get(wasnode);
addDiggingParticles
(gamedef, smgr, player, client.getEnv(),
nodepos, features.tiles);
}
dig_time = 0;
digging = false;
nodig_delay_timer = dig_time_complete
/ (float)crack_animation_length;
// We don't want a corresponding delay to
// very time consuming nodes
if(nodig_delay_timer > 0.3)
nodig_delay_timer = 0.3;
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
nodig_delay_timer = mindelay;
// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
gamedef->event()->put(e);
}
if(dig_time_complete < 100000.0)
dig_time += dtime;
else {
dig_time = 0;
client.setCrack(-1, nodepos);
}
camera.setDigging(0); // left click animation
}
if((input->getRightClicked() ||
repeat_rightclick_timer >=
g_settings->getFloat("repeat_rightclick_time")) &&
client.checkPrivilege("interact"))
{
repeat_rightclick_timer = 0;
infostream<<"Ground right-clicked"<<std::endl;
if(meta && meta->getString("formspec") != "" && !random_input
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
{
infostream<<"Launching custom inventory view"<<std::endl;
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos);
TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
create_formspec_menu(&current_formspec, &client, gamedef,
tsrc, device, fs_src, txt_dst);
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
}
// Otherwise report right click to server
else
{
camera.setDigging(1); // right click animation (always shown for feedback)
// If the wielded item has node placement prediction,
// make that happen
bool placed = nodePlacementPrediction(client,
playeritem_def,
nodepos, neighbourpos);
if(placed) {
// Report to server
client.interact(3, pointed);
// Read the sound
soundmaker.m_player_rightpunch_sound =
playeritem_def.sound_place;
} else {
soundmaker.m_player_rightpunch_sound =
SimpleSoundSpec();
}
if (playeritem_def.node_placement_prediction == "" ||
nodedef->get(map.getNode(nodepos)).rightclickable)
client.interact(3, pointed); // Report to server
}
}
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
infotext = narrow_to_wide(selected_object->infoText());
if(infotext == L"" && show_debug){
infotext = narrow_to_wide(selected_object->debugInfoText());
}
//if(input->getLeftClicked())
if(input->getLeftState())
{
bool do_punch = false;
bool do_punch_damage = false;
if(object_hit_delay_timer <= 0.0){
do_punch = true;
do_punch_damage = true;
object_hit_delay_timer = object_hit_delay;
}
if(input->getLeftClicked()){
do_punch = true;
}
if(do_punch){
infostream<<"Left-clicked object"<<std::endl;
left_punch = true;
}
if(do_punch_damage){
// Report direct punch
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
bool disable_send = selected_object->directReportPunch(
dir, &playeritem, time_from_last_punch);
time_from_last_punch = 0;
if(!disable_send)
client.interact(0, pointed);
}
}
else if(input->getRightClicked())
{
infostream<<"Right-clicked object"<<std::endl;
client.interact(3, pointed); // place
}
}
else if(input->getLeftState())
{
// When button is held down in air, show continuous animation
left_punch = true;
}
pointed_old = pointed;
if(left_punch || input->getLeftClicked())
{
camera.setDigging(0); // left click animation
}
input->resetLeftClicked();
input->resetRightClicked();
input->resetLeftReleased();
input->resetRightReleased();
/*
Calculate stuff for drawing
*/
/*
Fog range
*/
if(draw_control.range_all)
fog_range = 100000*BS;
else {
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
fog_range *= 0.9;
}
/*
Calculate general brightness
*/
u32 daynight_ratio = client.getEnv().getDayNightRatio();
float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
float direct_brightness = 0;
bool sunlight_seen = false;
if(g_settings->getBool("free_move")){
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
float old_brightness = sky->getBrightness();
direct_brightness = (float)client.getEnv().getClientMap()
.getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
/ 255.0;
}
time_of_day = client.getEnv().getTimeOfDayF();
float maxsm = 0.05;
if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
time_of_day_smooth = time_of_day;
float todsm = 0.05;
if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+ (time_of_day+1.0) * todsm;
else
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+ time_of_day * todsm;
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
sunlight_seen,camera.getCameraMode(), player->getYaw(),
player->getPitch());
video::SColor bgcolor = sky->getBgColor();
video::SColor skycolor = sky->getSkyColor();
/*
Update clouds
*/
if(clouds){
if(sky->getCloudsVisible()){
clouds->setVisible(true);
clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z),
sky->getCloudColor());
} else{
clouds->setVisible(false);
}
}
/*
Update particles
*/
allparticles_step(dtime);
allparticlespawners_step(dtime, client.getEnv());
/*
Fog
*/
if(g_settings->getBool("enable_fog") && !force_fog_off)
{
driver->setFog(
bgcolor,
video::EFT_FOG_LINEAR,
fog_range*0.4,
fog_range*1.0,
0.01,
false, // pixel fog
false // range fog
);
}
else
{
driver->setFog(
bgcolor,
video::EFT_FOG_LINEAR,
100000*BS,
110000*BS,
0.01,
false, // pixel fog
false // range fog
);
}
/*
Update gui stuff (0ms)
*/
//TimeTaker guiupdatetimer("Gui updating");
if(show_debug)
{
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
/*static float beginscenetime_avg = 0;
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
static float scenetime_avg = 0;
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
u16 fps = (1.0/dtime_avg1);
std::ostringstream os(std::ios_base::binary);
os<<std::fixed
<<"Minetest "<<minetest_version_hash
<<" FPS = "<<fps
<<" (R: range_all="<<draw_control.range_all<<")"
<<std::setprecision(0)
<<" drawtime = "<<drawtime_avg
<<std::setprecision(1)
<<", dtime_jitter = "
<<(dtime_jitter1_max_fraction * 100.0)<<" %"
<<std::setprecision(1)
<<", v_range = "<<draw_control.wanted_range
<<std::setprecision(3)
<<", RTT = "<<client.getRTT();
guitext->setText(narrow_to_wide(os.str()).c_str());
guitext->setVisible(true);
}
else if(show_hud || show_chat)
{
std::ostringstream os(std::ios_base::binary);
os<<"Minetest "<<minetest_version_hash;
guitext->setText(narrow_to_wide(os.str()).c_str());
guitext->setVisible(true);
}
else
{
guitext->setVisible(false);
}
if (guitext->isVisible())
{
core::rect<s32> rect(
5,
5,
screensize.X,
5 + text_height
);
guitext->setRelativePosition(rect);
}
if(show_debug)
{
std::ostringstream os(std::ios_base::binary);
os<<std::setprecision(1)<<std::fixed
<<"(" <<(player_position.X/BS)
<<", "<<(player_position.Y/BS)
<<", "<<(player_position.Z/BS)
<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
<<") (seed = "<<((u64)client.getMapSeed())
<<")";
guitext2->setText(narrow_to_wide(os.str()).c_str());
guitext2->setVisible(true);
core::rect<s32> rect(
5,
5 + text_height,
screensize.X,
5 + (text_height * 2)
);
guitext2->setRelativePosition(rect);
}
else
{
guitext2->setVisible(false);
}
{
guitext_info->setText(infotext.c_str());
guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
}
{
float statustext_time_max = 1.5;
if(!statustext.empty())
{
statustext_time += dtime;
if(statustext_time >= statustext_time_max)
{
statustext = L"";
statustext_time = 0;
}
}
guitext_status->setText(statustext.c_str());
guitext_status->setVisible(!statustext.empty());
if(!statustext.empty())
{
s32 status_y = screensize.Y - 130;
core::rect<s32> rect(
10,
status_y - guitext_status->getTextHeight(),
10 + guitext_status->getTextWidth(),
status_y
);
guitext_status->setRelativePosition(rect);
// Fade out
video::SColor initial_color(255,0,0,0);
if(guienv->getSkin())
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
video::SColor final_color = initial_color;
final_color.setAlpha(0);
video::SColor fade_color =
initial_color.getInterpolated_quadratic(
initial_color,
final_color,
pow(statustext_time / (float)statustext_time_max, 2.0f));
guitext_status->setOverrideColor(fade_color);
guitext_status->enableOverrideColor(true);
}
}
/*
Get chat messages from client
*/
{
// Get new messages from error log buffer
while(!chat_log_error_buf.empty())
{
chat_backend.addMessage(L"", narrow_to_wide(
chat_log_error_buf.get()));
}
// Get new messages from client
std::wstring message;
while(client.getChatMessage(message))
{
chat_backend.addUnparsedMessage(message);
}
// Remove old messages
chat_backend.step(dtime);
// Display all messages in a static text element
u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
std::wstring recent_chat = chat_backend.getRecentChat();
guitext_chat->setText(recent_chat.c_str());
// Update gui element size and position
s32 chat_y = 5+(text_height+5);
if(show_debug)
chat_y += (text_height+5);
core::rect<s32> rect(
10,
chat_y,
screensize.X - 10,
chat_y + guitext_chat->getTextHeight()
);
guitext_chat->setRelativePosition(rect);
// Don't show chat if disabled or empty or profiler is enabled
guitext_chat->setVisible(show_chat && recent_chat_count != 0
&& !show_profiler);
}
/*
Inventory
*/
if(client.getPlayerItem() != new_playeritem)
{
client.selectPlayerItem(new_playeritem);
}
if(client.getLocalInventoryUpdated())
{
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
update_wielded_item_trigger = true;
}
if(update_wielded_item_trigger)
{
update_wielded_item_trigger = false;
// Update wielded tool
InventoryList *mlist = local_inventory.getList("main");
ItemStack item;
if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
item = mlist->getItem(client.getPlayerItem());
camera.wield(item, client.getPlayerItem());
}
/*
Update block draw list every 200ms or when camera direction has
changed much
*/
update_draw_list_timer += dtime;
if(update_draw_list_timer >= 0.2 ||
update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
camera_offset_changed){
update_draw_list_timer = 0;
client.getEnv().getClientMap().updateDrawList(driver);
update_draw_list_last_cam_dir = camera_direction;
}
/*
Drawing begins
*/
TimeTaker tt_draw("mainloop: draw");
{
TimeTaker timer("beginScene");
driver->beginScene(true, true, skycolor);
beginscenetime = timer.stop(true);
}
draw_scene(driver, smgr, camera, client, player, hud, guienv,
hilightboxes, screensize, skycolor, show_hud);
/*
Profiler graph
*/
if(show_profiler_graph)
{
graph.draw(10, screensize.Y - 10, driver, font);
}
/*
Damage flash
*/
if(damage_flash > 0.0)
{
video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
damage_flash -= 100.0*dtime;
}
/*
Damage camera tilt
*/
if(player->hurt_tilt_timer > 0.0)
{
player->hurt_tilt_timer -= dtime*5;
if(player->hurt_tilt_timer < 0)
player->hurt_tilt_strength = 0;
}
/*
End scene
*/
{
TimeTaker timer("endScene");
driver->endScene();
endscenetime = timer.stop(true);
}
drawtime = tt_draw.stop(true);
g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
/*
End of drawing
*/
/*
Log times and stuff for visualization
*/
Profiler::GraphValues values;
g_profiler->graphGet(values);
graph.put(values);
}
/*
Drop stuff
*/
if (clouds)
clouds->drop();
if (gui_chat_console)
gui_chat_console->drop();
if (sky)
sky->drop();
clear_particles();
/* cleanup menus */
while (g_menumgr.menuCount() > 0)
{
g_menumgr.m_stack.front()->setVisible(false);
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
}
/*
Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits
*/
{
wchar_t* text = wgettext("Shutting down stuff...");
draw_load_screen(text, device, guienv, font, 0, -1, false);
delete[] text;
}
chat_backend.addMessage(L"", L"# Disconnected.");
chat_backend.addMessage(L"", L"");
client.Stop();
//force answer all texture and shader jobs (TODO return empty values)
while(!client.isShutdown()) {
tsrc->processQueue();
shsrc->processQueue();
sleep_ms(100);
}
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
} // try-catch
catch(SerializationError &e)
{
error_message = L"A serialization error occurred:\n"
+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
L" running a different version of Minetest.";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ServerError &e) {
error_message = narrow_to_wide(e.what());
errorstream << "ServerError: " << e.what() << std::endl;
}
catch(ModError &e) {
errorstream << "ModError: " << e.what() << std::endl;
error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
}
if(!sound_is_dummy)
delete sound;
//has to be deleted first to stop all server threads
delete server;
delete tsrc;
delete shsrc;
delete nodedef;
delete itemdef;
//extended resource accounting
infostream << "Irrlicht resources after cleanup:" << std::endl;
infostream << "\tRemaining meshes : "
<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
infostream << "\tRemaining textures : "
<< driver->getTextureCount() << std::endl;
for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
irr::video::ITexture* texture = driver->getTextureByIndex(i);
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
<< std::endl;
}
clearTextureNameCache();
infostream << "\tRemaining materials: "
<< driver-> getMaterialRendererCount ()
<< " (note: irrlicht doesn't support removing renderers)"<< std::endl;
}