mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
712 lines
14 KiB
C++
712 lines
14 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
/*
|
|
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
|
*/
|
|
|
|
#ifndef INVENTORY_HEADER
|
|
#define INVENTORY_HEADER
|
|
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <string>
|
|
#include "common_irrlicht.h"
|
|
#include "debug.h"
|
|
#include "mapblockobject.h"
|
|
#include "main.h" // For g_materials
|
|
#include "mapnode.h" // For content_t
|
|
|
|
#define QUANTITY_ITEM_MAX_COUNT 99
|
|
|
|
class ServerActiveObject;
|
|
class ServerEnvironment;
|
|
class Player;
|
|
|
|
class InventoryItem
|
|
{
|
|
public:
|
|
InventoryItem(u16 count);
|
|
virtual ~InventoryItem();
|
|
|
|
static InventoryItem* deSerialize(std::istream &is);
|
|
|
|
virtual const char* getName() const = 0;
|
|
// Shall write the name and the parameters
|
|
virtual void serialize(std::ostream &os) const = 0;
|
|
// Shall make an exact clone of the item
|
|
virtual InventoryItem* clone() = 0;
|
|
#ifndef SERVER
|
|
// Return the name of the image for this item
|
|
virtual std::string getBasename() { return ""; }
|
|
// Shall return an image of the item (or NULL)
|
|
virtual video::ITexture * getImage() { return NULL; }
|
|
#endif
|
|
// Shall return a text to show in the GUI
|
|
virtual std::string getText() { return ""; }
|
|
// Returns the string used for inventory
|
|
virtual std::string getItemString();
|
|
// Creates an object from the item, to be placed in the world.
|
|
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
|
|
// Gets amount of items that dropping one SAO will decrement
|
|
virtual u16 getDropCount() const { return getCount(); }
|
|
|
|
/*
|
|
Quantity methods
|
|
*/
|
|
|
|
// Shall return true if the item can be add()ed to the other
|
|
virtual bool addableTo(const InventoryItem *other) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
u16 getCount() const
|
|
{
|
|
return m_count;
|
|
}
|
|
void setCount(u16 count)
|
|
{
|
|
m_count = count;
|
|
}
|
|
// This should return something else for stackable items
|
|
virtual u16 freeSpace() const
|
|
{
|
|
return 0;
|
|
}
|
|
void add(u16 count)
|
|
{
|
|
assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
|
|
m_count += count;
|
|
}
|
|
void remove(u16 count)
|
|
{
|
|
assert(m_count >= count);
|
|
m_count -= count;
|
|
}
|
|
|
|
/*
|
|
Other properties
|
|
*/
|
|
|
|
// Whether it can be cooked
|
|
virtual bool isCookable() const {return false;}
|
|
// Time of cooking
|
|
virtual float getCookTime(){return 3.0;}
|
|
// Result of cooking (can randomize)
|
|
virtual InventoryItem *createCookResult() const {return NULL;}
|
|
|
|
// Eat, press, activate, whatever.
|
|
// Called when item is right-clicked when lying on ground.
|
|
// If returns true, item shall be deleted.
|
|
virtual bool use(ServerEnvironment *env,
|
|
Player *player){return false;}
|
|
|
|
protected:
|
|
u16 m_count;
|
|
};
|
|
|
|
class MaterialItem : public InventoryItem
|
|
{
|
|
public:
|
|
MaterialItem(content_t content, u16 count):
|
|
InventoryItem(count)
|
|
{
|
|
m_content = content;
|
|
}
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual const char* getName() const
|
|
{
|
|
return "MaterialItem";
|
|
}
|
|
virtual void serialize(std::ostream &os) const
|
|
{
|
|
//os.imbue(std::locale("C"));
|
|
os<<"MaterialItem2";
|
|
os<<" ";
|
|
os<<(unsigned int)m_content;
|
|
os<<" ";
|
|
os<<m_count;
|
|
}
|
|
virtual InventoryItem* clone()
|
|
{
|
|
return new MaterialItem(m_content, m_count);
|
|
}
|
|
#ifndef SERVER
|
|
video::ITexture * getImage()
|
|
{
|
|
return content_features(m_content).inventory_texture;
|
|
}
|
|
#endif
|
|
std::string getText()
|
|
{
|
|
std::ostringstream os;
|
|
os<<m_count;
|
|
return os.str();
|
|
}
|
|
|
|
virtual bool addableTo(const InventoryItem *other) const
|
|
{
|
|
if(std::string(other->getName()) != "MaterialItem")
|
|
return false;
|
|
MaterialItem *m = (MaterialItem*)other;
|
|
if(m->getMaterial() != m_content)
|
|
return false;
|
|
return true;
|
|
}
|
|
u16 freeSpace() const
|
|
{
|
|
if(m_count > QUANTITY_ITEM_MAX_COUNT)
|
|
return 0;
|
|
return QUANTITY_ITEM_MAX_COUNT - m_count;
|
|
}
|
|
/*
|
|
Other properties
|
|
*/
|
|
bool isCookable() const;
|
|
InventoryItem *createCookResult() const;
|
|
/*
|
|
Special methods
|
|
*/
|
|
content_t getMaterial()
|
|
{
|
|
return m_content;
|
|
}
|
|
private:
|
|
content_t m_content;
|
|
};
|
|
|
|
//TODO: Remove
|
|
class MapBlockObjectItem : public InventoryItem
|
|
{
|
|
public:
|
|
MapBlockObjectItem(std::string inventorystring):
|
|
InventoryItem(1)
|
|
{
|
|
m_inventorystring = inventorystring;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual const char* getName() const
|
|
{
|
|
return "MBOItem";
|
|
}
|
|
virtual void serialize(std::ostream &os) const
|
|
{
|
|
std::string sane_string(m_inventorystring);
|
|
str_replace_char(sane_string, '|', '?');
|
|
os<<getName();
|
|
os<<" ";
|
|
os<<sane_string;
|
|
os<<"|";
|
|
}
|
|
virtual InventoryItem* clone()
|
|
{
|
|
return new MapBlockObjectItem(m_inventorystring);
|
|
}
|
|
|
|
#ifndef SERVER
|
|
video::ITexture * getImage();
|
|
#endif
|
|
std::string getText();
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
std::string getInventoryString()
|
|
{
|
|
return m_inventorystring;
|
|
}
|
|
|
|
MapBlockObject * createObject(v3f pos, f32 player_yaw, f32 player_pitch);
|
|
|
|
private:
|
|
std::string m_inventorystring;
|
|
};
|
|
|
|
/*
|
|
An item that is used as a mid-product when crafting.
|
|
Subnames:
|
|
- Stick
|
|
*/
|
|
class CraftItem : public InventoryItem
|
|
{
|
|
public:
|
|
CraftItem(std::string subname, u16 count):
|
|
InventoryItem(count)
|
|
{
|
|
m_subname = subname;
|
|
}
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual const char* getName() const
|
|
{
|
|
return "CraftItem";
|
|
}
|
|
virtual void serialize(std::ostream &os) const
|
|
{
|
|
os<<getName();
|
|
os<<" ";
|
|
os<<m_subname;
|
|
os<<" ";
|
|
os<<m_count;
|
|
}
|
|
virtual InventoryItem* clone()
|
|
{
|
|
return new CraftItem(m_subname, m_count);
|
|
}
|
|
#ifndef SERVER
|
|
video::ITexture * getImage();
|
|
#endif
|
|
std::string getText()
|
|
{
|
|
std::ostringstream os;
|
|
os<<m_count;
|
|
return os.str();
|
|
}
|
|
|
|
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
|
|
u16 getDropCount() const;
|
|
|
|
virtual bool addableTo(const InventoryItem *other) const
|
|
{
|
|
if(std::string(other->getName()) != "CraftItem")
|
|
return false;
|
|
CraftItem *m = (CraftItem*)other;
|
|
if(m->m_subname != m_subname)
|
|
return false;
|
|
return true;
|
|
}
|
|
u16 freeSpace() const
|
|
{
|
|
if(m_count > QUANTITY_ITEM_MAX_COUNT)
|
|
return 0;
|
|
return QUANTITY_ITEM_MAX_COUNT - m_count;
|
|
}
|
|
|
|
/*
|
|
Other properties
|
|
*/
|
|
|
|
bool isCookable() const;
|
|
InventoryItem *createCookResult() const;
|
|
|
|
bool use(ServerEnvironment *env, Player *player);
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
std::string getSubName()
|
|
{
|
|
return m_subname;
|
|
}
|
|
private:
|
|
std::string m_subname;
|
|
};
|
|
|
|
class ToolItem : public InventoryItem
|
|
{
|
|
public:
|
|
ToolItem(std::string toolname, u16 wear):
|
|
InventoryItem(1)
|
|
{
|
|
m_toolname = toolname;
|
|
m_wear = wear;
|
|
}
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual const char* getName() const
|
|
{
|
|
return "ToolItem";
|
|
}
|
|
virtual void serialize(std::ostream &os) const
|
|
{
|
|
os<<getName();
|
|
os<<" ";
|
|
os<<m_toolname;
|
|
os<<" ";
|
|
os<<m_wear;
|
|
}
|
|
virtual InventoryItem* clone()
|
|
{
|
|
return new ToolItem(m_toolname, m_wear);
|
|
}
|
|
#ifndef SERVER
|
|
std::string getBasename() {
|
|
if(m_toolname == "WPick")
|
|
return "tool_woodpick.png";
|
|
else if(m_toolname == "STPick")
|
|
return "tool_stonepick.png";
|
|
else if(m_toolname == "SteelPick")
|
|
return "tool_steelpick.png";
|
|
else if(m_toolname == "MesePick")
|
|
return "tool_mesepick.png";
|
|
else if(m_toolname == "WShovel")
|
|
return "tool_woodshovel.png";
|
|
else if(m_toolname == "STShovel")
|
|
return "tool_stoneshovel.png";
|
|
else if(m_toolname == "SteelShovel")
|
|
return "tool_steelshovel.png";
|
|
else if(m_toolname == "WAxe")
|
|
return "tool_woodaxe.png";
|
|
else if(m_toolname == "STAxe")
|
|
return "tool_stoneaxe.png";
|
|
else if(m_toolname == "SteelAxe")
|
|
return "tool_steelaxe.png";
|
|
else if(m_toolname == "WSword")
|
|
return "tool_woodsword.png";
|
|
else if(m_toolname == "STSword")
|
|
return "tool_stonesword.png";
|
|
else if(m_toolname == "SteelSword")
|
|
return "tool_steelsword.png";
|
|
else
|
|
return "cloud.png";
|
|
}
|
|
|
|
video::ITexture * getImage()
|
|
{
|
|
if(g_texturesource == NULL)
|
|
return NULL;
|
|
|
|
std::string basename = getBasename();
|
|
|
|
/*
|
|
Calculate a progress value with sane amount of
|
|
maximum states
|
|
*/
|
|
u32 maxprogress = 30;
|
|
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
|
|
|
|
float value_f = (float)toolprogress / (float)maxprogress;
|
|
std::ostringstream os;
|
|
os<<basename<<"^[progressbar"<<value_f;
|
|
|
|
return g_texturesource->getTextureRaw(os.str());
|
|
}
|
|
#endif
|
|
std::string getText()
|
|
{
|
|
return "";
|
|
|
|
/*std::ostringstream os;
|
|
u16 f = 4;
|
|
u16 d = 65535/f;
|
|
u16 i;
|
|
for(i=0; i<(65535-m_wear)/d; i++)
|
|
os<<'X';
|
|
for(; i<f; i++)
|
|
os<<'-';
|
|
return os.str();*/
|
|
|
|
/*std::ostringstream os;
|
|
os<<m_toolname;
|
|
os<<" ";
|
|
os<<(m_wear/655);
|
|
return os.str();*/
|
|
}
|
|
/*
|
|
Special methods
|
|
*/
|
|
std::string getToolName()
|
|
{
|
|
return m_toolname;
|
|
}
|
|
u16 getWear()
|
|
{
|
|
return m_wear;
|
|
}
|
|
// Returns true if weared out
|
|
bool addWear(u16 add)
|
|
{
|
|
if(m_wear >= 65535 - add)
|
|
{
|
|
m_wear = 65535;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
m_wear += add;
|
|
return false;
|
|
}
|
|
}
|
|
private:
|
|
std::string m_toolname;
|
|
u16 m_wear;
|
|
};
|
|
|
|
class InventoryList
|
|
{
|
|
public:
|
|
InventoryList(std::string name, u32 size);
|
|
~InventoryList();
|
|
void clearItems();
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is);
|
|
|
|
InventoryList(const InventoryList &other);
|
|
InventoryList & operator = (const InventoryList &other);
|
|
|
|
const std::string &getName() const;
|
|
u32 getSize();
|
|
// Count used slots
|
|
u32 getUsedSlots();
|
|
u32 getFreeSlots();
|
|
|
|
/*bool getDirty(){ return m_dirty; }
|
|
void setDirty(bool dirty=true){ m_dirty = dirty; }*/
|
|
|
|
// Get pointer to item
|
|
const InventoryItem * getItem(u32 i) const;
|
|
InventoryItem * getItem(u32 i);
|
|
// Returns old item (or NULL). Parameter can be NULL.
|
|
InventoryItem * changeItem(u32 i, InventoryItem *newitem);
|
|
// Delete item
|
|
void deleteItem(u32 i);
|
|
|
|
// Adds an item to a suitable place. Returns leftover item.
|
|
// If all went into the list, returns NULL.
|
|
InventoryItem * addItem(InventoryItem *newitem);
|
|
|
|
// If possible, adds item to given slot.
|
|
// If cannot be added at all, returns the item back.
|
|
// If can be added partly, decremented item is returned back.
|
|
// If can be added fully, NULL is returned.
|
|
InventoryItem * addItem(u32 i, InventoryItem *newitem);
|
|
|
|
// Checks whether the item could be added to the given slot
|
|
bool itemFits(const u32 i, const InventoryItem *newitem);
|
|
|
|
// Checks whether there is room for a given item
|
|
bool roomForItem(const InventoryItem *item);
|
|
|
|
// Checks whether there is room for a given item aftr it has been cooked
|
|
bool roomForCookedItem(const InventoryItem *item);
|
|
|
|
// Takes some items from a slot.
|
|
// If there are not enough, takes as many as it can.
|
|
// Returns NULL if couldn't take any.
|
|
InventoryItem * takeItem(u32 i, u32 count);
|
|
|
|
// Decrements amount of every material item
|
|
void decrementMaterials(u16 count);
|
|
|
|
void print(std::ostream &o);
|
|
|
|
private:
|
|
core::array<InventoryItem*> m_items;
|
|
u32 m_size;
|
|
std::string m_name;
|
|
//bool m_dirty;
|
|
};
|
|
|
|
class Inventory
|
|
{
|
|
public:
|
|
~Inventory();
|
|
|
|
void clear();
|
|
|
|
Inventory();
|
|
Inventory(const Inventory &other);
|
|
Inventory & operator = (const Inventory &other);
|
|
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is);
|
|
|
|
InventoryList * addList(const std::string &name, u32 size);
|
|
InventoryList * getList(const std::string &name);
|
|
const InventoryList * getList(const std::string &name) const;
|
|
bool deleteList(const std::string &name);
|
|
// A shorthand for adding items.
|
|
// Returns NULL if the item was fully added, leftover otherwise.
|
|
InventoryItem * addItem(const std::string &listname, InventoryItem *newitem)
|
|
{
|
|
InventoryList *list = getList(listname);
|
|
if(list == NULL)
|
|
return newitem;
|
|
return list->addItem(newitem);
|
|
}
|
|
|
|
private:
|
|
// -1 if not found
|
|
const s32 getListIndex(const std::string &name) const;
|
|
|
|
core::array<InventoryList*> m_lists;
|
|
};
|
|
|
|
class Player;
|
|
|
|
struct InventoryContext
|
|
{
|
|
Player *current_player;
|
|
|
|
InventoryContext():
|
|
current_player(NULL)
|
|
{}
|
|
};
|
|
|
|
struct InventoryAction;
|
|
|
|
class InventoryManager
|
|
{
|
|
public:
|
|
InventoryManager(){}
|
|
virtual ~InventoryManager(){}
|
|
|
|
/*
|
|
Get a pointer to an inventory specified by id.
|
|
id can be:
|
|
- "current_player"
|
|
- "nodemeta:X,Y,Z"
|
|
*/
|
|
virtual Inventory* getInventory(InventoryContext *c, std::string id)
|
|
{return NULL;}
|
|
// Used on the server by InventoryAction::apply and other stuff
|
|
virtual void inventoryModified(InventoryContext *c, std::string id)
|
|
{}
|
|
// Used on the client
|
|
virtual void inventoryAction(InventoryAction *a)
|
|
{}
|
|
};
|
|
|
|
#define IACTION_MOVE 0
|
|
|
|
struct InventoryAction
|
|
{
|
|
static InventoryAction * deSerialize(std::istream &is);
|
|
|
|
virtual u16 getType() const = 0;
|
|
virtual void serialize(std::ostream &os) const = 0;
|
|
virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
|
|
};
|
|
|
|
struct IMoveAction : public InventoryAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count;
|
|
std::string from_inv;
|
|
std::string from_list;
|
|
s16 from_i;
|
|
std::string to_inv;
|
|
std::string to_list;
|
|
s16 to_i;
|
|
|
|
IMoveAction()
|
|
{
|
|
count = 0;
|
|
from_i = -1;
|
|
to_i = -1;
|
|
}
|
|
IMoveAction(std::istream &is)
|
|
{
|
|
std::string ts;
|
|
|
|
std::getline(is, ts, ' ');
|
|
count = stoi(ts);
|
|
|
|
std::getline(is, from_inv, ' ');
|
|
|
|
std::getline(is, from_list, ' ');
|
|
|
|
std::getline(is, ts, ' ');
|
|
from_i = stoi(ts);
|
|
|
|
std::getline(is, to_inv, ' ');
|
|
|
|
std::getline(is, to_list, ' ');
|
|
|
|
std::getline(is, ts, ' ');
|
|
to_i = stoi(ts);
|
|
}
|
|
|
|
u16 getType() const
|
|
{
|
|
return IACTION_MOVE;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
os<<"Move ";
|
|
os<<count<<" ";
|
|
os<<from_inv<<" ";
|
|
os<<from_list<<" ";
|
|
os<<from_i<<" ";
|
|
os<<to_inv<<" ";
|
|
os<<to_list<<" ";
|
|
os<<to_i;
|
|
}
|
|
|
|
void apply(InventoryContext *c, InventoryManager *mgr);
|
|
};
|
|
|
|
/*
|
|
Craft checking system
|
|
*/
|
|
|
|
enum ItemSpecType
|
|
{
|
|
ITEM_NONE,
|
|
ITEM_MATERIAL,
|
|
ITEM_CRAFT,
|
|
ITEM_TOOL,
|
|
ITEM_MBO
|
|
};
|
|
|
|
struct ItemSpec
|
|
{
|
|
enum ItemSpecType type;
|
|
// Only other one of these is used
|
|
std::string name;
|
|
u16 num;
|
|
|
|
ItemSpec():
|
|
type(ITEM_NONE)
|
|
{
|
|
}
|
|
ItemSpec(enum ItemSpecType a_type, std::string a_name):
|
|
type(a_type),
|
|
name(a_name),
|
|
num(65535)
|
|
{
|
|
}
|
|
ItemSpec(enum ItemSpecType a_type, u16 a_num):
|
|
type(a_type),
|
|
name(""),
|
|
num(a_num)
|
|
{
|
|
}
|
|
|
|
bool checkItem(const InventoryItem *item) const;
|
|
};
|
|
|
|
/*
|
|
items: a pointer to an array of 9 pointers to items
|
|
specs: a pointer to an array of 9 ItemSpecs
|
|
*/
|
|
bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
|
|
|
|
#endif
|
|
|