mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 22:05:07 -05:00
afc48c802a
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit 649448a2a9
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
35 lines
1016 B
Lua
35 lines
1016 B
Lua
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local scriptpath = core.get_builtin_path()..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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-- Shared between builtin files, but
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-- not exposed to outer context
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local builtin_shared = {}
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."constants.lua")
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assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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dofile(gamepath.."register.lua")
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if core.setting_getbool("profiler.load") then
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profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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end
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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dofile(gamepath.."privileges.lua")
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dofile(gamepath.."auth.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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profiler = nil
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