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minetest/doc/fst_api.txt
sapier c3984569c0 Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00

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Formspec toolkit api 0.0.3
==========================
Formspec toolkit is a set of functions to create basic ui elements.
File: fst/ui.lua
----------------
ui.lua adds base ui interface to add additional components to.
ui.add(component) -> returns name of added component
^ add component to ui
^ component: component to add
ui.delete(component) -> true/false if a component was deleted or not
^ remove a component from ui
^ component: component to delete
ui.set_default(name)
^ set component to show if not a single component is set visible
^ name: name of component to set as default
ui.find_by_name(name) --> returns component or nil
^ find a component within ui
^ name: name of component to look for
File: fst/tabview.lua
---------------------
tabview_create(name, size, tabheaderpos) --> returns tabview component
^ create a new tabview component
^ name: name of tabview (has to be unique per ui)
^ size: size of tabview
{
x,
y
}
^ tabheaderpos: upper left position of tabheader (relative to upper left fs corner)
{
x,
y
}
Class reference tabview:
methods:
- add_tab(tab)
^ add a tab to this tabview
^ tab:
{
name = "tabname", -- name of tab to create
caption = "tab caption", -- text to show for tab header
cbf_button_handler = function(tabview, fields, tabname, tabdata), -- callback for button events
--TODO cbf_events = function(tabview, event, tabname), -- callback for events
cbf_formspec = function(tabview, name, tabdata), -- get formspec
tabsize =
{
x, -- x width
y -- y height
}, -- special size for this tab (only relevant if no parent for tabview set)
on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE"
}
- set_autosave_tab(value)
^ tell tabview to automaticaly save current tabname as "tabview_name"_LAST
^ value: true/false
- set_tab(name)
^ set's tab to tab named "name", returns true/false on success
^ name: name of tab to set
- set_global_event_handler(handler)
^ set a handler to be called prior calling tab specific event handler
^ handler: function(tabview,event) --> returns true to finish event processing false to continue
- set_global_button_handler(handler)
^ set a handler to be called prior calling tab specific button handler
^ handler: function(tabview,fields) --> returns true to finish button processing false to continue
- set_parent(parent)
^ set parent to attach tabview to. TV's with parent are hidden if their parent
is hidden and they don't set their specified size.
^ parent: component to attach to
- show()
^ show tabview
- hide()
^ hide tabview
- delete()
^ delete tabview
- set_fixed_size(state)
^ true/false set to fixed size, variable size
File: fst/dialog.lua
---------------------
Only one dialog can be shown at a time. If a dialog is closed it's parent is
gonna be activated and shown again.
dialog_create(name, cbf_formspec, cbf_button_handler, cbf_events)
^ create a dialog component
^ name: name of component (unique per ui)
^ cbf_formspec: function to be called to get formspec
function(dialogdata)
^ cbf_button_handler: function to handle buttons
function(dialog, fields)
^ cbf_events: function to handle events
function(dialog, event)
Class reference dialog:
methods:
- set_parent(parent)
^ set parent to attach a dialog to
^ parent: component to attach to
- show()
^ show dialog
- hide()
^ hide dialog
- delete()
^ delete dialog from ui
members:
- data
^ variable data attached to this dialog
- parent
^ parent component to return to on exit
File: fst/buttonbar.lua
-----------------------
buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
^ create a buttonbar
^ name: name of component (unique per ui)
^ cbf_buttonhandler: function to be called on button pressed
function(buttonbar,buttonname,buttondata)
^ pos: position relative to upper left of current shown formspec
{
x,
y
}
^ orientation: "vertical" or "horizontal"
^ size: size of bar
{
width,
height
}
Class reference buttonbar:
methods:
- add_button(btn_id, caption, button_image)
- set_parent(parent)
^ set parent to attach a buttonbar to
^ parent: component to attach to
- show()
^ show buttonbar
- hide()
^ hide buttonbar
- delete()
^ delete buttonbar from ui
Developer doc:
==============
Skeleton for any component:
{
name = "some id", -- unique id
type = "toplevel", -- type of component
-- toplevel: componant can be show without additional components
-- addon: component is an addon to be shown along toplevel component
hide = function(this) end, -- called to hide the component
show = function(this) end, -- called to show the component
delete = function(this) end, -- called to delete component from ui
handle_buttons = function(this,fields) -- called upon button press
handle_events = function(this,event) -- called upon event reception
get_formspec = function(this) -- has to return formspec to be displayed
}