mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
33ca115ae4
These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.
126 lines
2.3 KiB
Lua
126 lines
2.3 KiB
Lua
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vector = {}
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function vector.new(a, b, c)
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if type(a) == "table" then
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assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
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return {x=a.x, y=a.y, z=a.z}
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elseif a then
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assert(b and c, "Invalid arguments for vector.new()")
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return {x=a, y=b, z=c}
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end
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return {x=0, y=0, z=0}
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end
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function vector.equals(a, b)
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return a.x == b.x and
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a.y == b.y and
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a.z == b.z
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end
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function vector.length(v)
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return math.hypot(v.x, math.hypot(v.y, v.z))
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end
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function vector.normalize(v)
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local len = vector.length(v)
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if len == 0 then
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return {x=0, y=0, z=0}
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else
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return vector.divide(v, len)
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end
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end
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function vector.round(v)
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return {
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x = math.floor(v.x + 0.5),
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y = math.floor(v.y + 0.5),
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z = math.floor(v.z + 0.5)
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}
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end
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function vector.distance(a, b)
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local x = a.x - b.x
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local y = a.y - b.y
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local z = a.z - b.z
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return math.hypot(x, math.hypot(y, z))
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end
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function vector.direction(pos1, pos2)
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local x_raw = pos2.x - pos1.x
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local y_raw = pos2.y - pos1.y
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local z_raw = pos2.z - pos1.z
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local x_abs = math.abs(x_raw)
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local y_abs = math.abs(y_raw)
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local z_abs = math.abs(z_raw)
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if x_abs >= y_abs and
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x_abs >= z_abs then
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y_raw = y_raw * (1 / x_abs)
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z_raw = z_raw * (1 / x_abs)
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x_raw = x_raw / x_abs
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end
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if y_abs >= x_abs and
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y_abs >= z_abs then
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x_raw = x_raw * (1 / y_abs)
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z_raw = z_raw * (1 / y_abs)
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y_raw = y_raw / y_abs
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end
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if z_abs >= y_abs and
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z_abs >= x_abs then
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x_raw = x_raw * (1 / z_abs)
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y_raw = y_raw * (1 / z_abs)
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z_raw = z_raw / z_abs
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end
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return {x=x_raw, y=y_raw, z=z_raw}
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end
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function vector.add(a, b)
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if type(b) == "table" then
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return {x = a.x + b.x,
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y = a.y + b.y,
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z = a.z + b.z}
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else
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return {x = a.x + b,
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y = a.y + b,
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z = a.z + b}
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end
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end
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function vector.subtract(a, b)
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if type(b) == "table" then
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return {x = a.x - b.x,
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y = a.y - b.y,
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z = a.z - b.z}
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else
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return {x = a.x - b,
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y = a.y - b,
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z = a.z - b}
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end
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end
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function vector.multiply(a, b)
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if type(b) == "table" then
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return {x = a.x * b.x,
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y = a.y * b.y,
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z = a.z * b.z}
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else
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return {x = a.x * b,
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y = a.y * b,
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z = a.z * b}
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end
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end
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function vector.divide(a, b)
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if type(b) == "table" then
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return {x = a.x / b.x,
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y = a.y / b.y,
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z = a.z / b.z}
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else
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return {x = a.x / b,
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y = a.y / b,
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z = a.z / b}
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end
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end
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