mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
485 lines
14 KiB
C++
485 lines
14 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "mesh.h"
|
|
#include "log.h"
|
|
#include <cassert>
|
|
#include <iostream>
|
|
#include <IAnimatedMesh.h>
|
|
#include <SAnimatedMesh.h>
|
|
#include <ICameraSceneNode.h>
|
|
|
|
// In Irrlicht 1.8 the signature of ITexture::lock was changed from
|
|
// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
|
|
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 7
|
|
#define MY_ETLM_READ_ONLY true
|
|
#else
|
|
#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
|
|
#endif
|
|
|
|
scene::IAnimatedMesh* createCubeMesh(v3f scale)
|
|
{
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[24] =
|
|
{
|
|
// Up
|
|
video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
|
|
// Down
|
|
video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
|
|
video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
|
|
// Right
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
|
|
// Left
|
|
video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
|
|
video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
|
|
video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
|
|
// Back
|
|
video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
|
|
// Front
|
|
video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
|
|
};
|
|
|
|
u16 indices[6] = {0,1,2,2,3,0};
|
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
for (u32 i=0; i<6; ++i)
|
|
{
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
buf->append(vertices + 4 * i, 4, indices, 6);
|
|
// Set default material
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
// Add mesh buffer to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
}
|
|
|
|
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
|
|
mesh->drop();
|
|
scaleMesh(anim_mesh, scale); // also recalculates bounding box
|
|
return anim_mesh;
|
|
}
|
|
|
|
static scene::IAnimatedMesh* extrudeARGB(u32 twidth, u32 theight, u8 *data)
|
|
{
|
|
const s32 argb_wstep = 4 * twidth;
|
|
const s32 alpha_threshold = 1;
|
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
video::SColor c(255,255,255,255);
|
|
|
|
// Front and back
|
|
{
|
|
video::S3DVertex vertices[8] =
|
|
{
|
|
video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 0,0,+1, c, 1,1),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 0,0,+1, c, 1,0),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, 0,0,+1, c, 0,0),
|
|
video::S3DVertex(-0.5,-0.5,+0.5, 0,0,+1, c, 0,1),
|
|
};
|
|
u16 indices[12] = {0,1,2,2,3,0,4,5,6,6,7,4};
|
|
buf->append(vertices, 8, indices, 12);
|
|
}
|
|
|
|
// "Interior"
|
|
// (add faces where a solid pixel is next to a transparent one)
|
|
u8 *solidity = new u8[(twidth+2) * (theight+2)];
|
|
u32 wstep = twidth + 2;
|
|
for (u32 y = 0; y < theight + 2; ++y)
|
|
{
|
|
u8 *scanline = solidity + y * wstep;
|
|
if (y == 0 || y == theight + 1)
|
|
{
|
|
for (u32 x = 0; x < twidth + 2; ++x)
|
|
scanline[x] = 0;
|
|
}
|
|
else
|
|
{
|
|
scanline[0] = 0;
|
|
u8 *argb_scanline = data + (y - 1) * argb_wstep;
|
|
for (u32 x = 0; x < twidth; ++x)
|
|
scanline[x+1] = (argb_scanline[x*4+3] >= alpha_threshold);
|
|
scanline[twidth + 1] = 0;
|
|
}
|
|
}
|
|
|
|
// without this, there would be occasional "holes" in the mesh
|
|
f32 eps = 0.01;
|
|
|
|
for (u32 y = 0; y <= theight; ++y)
|
|
{
|
|
u8 *scanline = solidity + y * wstep + 1;
|
|
for (u32 x = 0; x <= twidth; ++x)
|
|
{
|
|
if (scanline[x] && !scanline[x + wstep])
|
|
{
|
|
u32 xx = x + 1;
|
|
while (scanline[xx] && !scanline[xx + wstep])
|
|
++xx;
|
|
f32 vx1 = (x - eps) / (f32) twidth - 0.5;
|
|
f32 vx2 = (xx + eps) / (f32) twidth - 0.5;
|
|
f32 vy = 0.5 - (y - eps) / (f32) theight;
|
|
f32 tx1 = x / (f32) twidth;
|
|
f32 tx2 = xx / (f32) twidth;
|
|
f32 ty = (y - 0.5) / (f32) theight;
|
|
video::S3DVertex vertices[8] =
|
|
{
|
|
video::S3DVertex(vx1,vy,-0.5, 0,-1,0, c, tx1,ty),
|
|
video::S3DVertex(vx2,vy,-0.5, 0,-1,0, c, tx2,ty),
|
|
video::S3DVertex(vx2,vy,+0.5, 0,-1,0, c, tx2,ty),
|
|
video::S3DVertex(vx1,vy,+0.5, 0,-1,0, c, tx1,ty),
|
|
};
|
|
u16 indices[6] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
x = xx - 1;
|
|
}
|
|
if (!scanline[x] && scanline[x + wstep])
|
|
{
|
|
u32 xx = x + 1;
|
|
while (!scanline[xx] && scanline[xx + wstep])
|
|
++xx;
|
|
f32 vx1 = (x - eps) / (f32) twidth - 0.5;
|
|
f32 vx2 = (xx + eps) / (f32) twidth - 0.5;
|
|
f32 vy = 0.5 - (y + eps) / (f32) theight;
|
|
f32 tx1 = x / (f32) twidth;
|
|
f32 tx2 = xx / (f32) twidth;
|
|
f32 ty = (y + 0.5) / (f32) theight;
|
|
video::S3DVertex vertices[8] =
|
|
{
|
|
video::S3DVertex(vx1,vy,-0.5, 0,1,0, c, tx1,ty),
|
|
video::S3DVertex(vx1,vy,+0.5, 0,1,0, c, tx1,ty),
|
|
video::S3DVertex(vx2,vy,+0.5, 0,1,0, c, tx2,ty),
|
|
video::S3DVertex(vx2,vy,-0.5, 0,1,0, c, tx2,ty),
|
|
};
|
|
u16 indices[6] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
x = xx - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u32 x = 0; x <= twidth; ++x)
|
|
{
|
|
u8 *scancol = solidity + x + wstep;
|
|
for (u32 y = 0; y <= theight; ++y)
|
|
{
|
|
if (scancol[y * wstep] && !scancol[y * wstep + 1])
|
|
{
|
|
u32 yy = y + 1;
|
|
while (scancol[yy * wstep] && !scancol[yy * wstep + 1])
|
|
++yy;
|
|
f32 vx = (x - eps) / (f32) twidth - 0.5;
|
|
f32 vy1 = 0.5 - (y - eps) / (f32) theight;
|
|
f32 vy2 = 0.5 - (yy + eps) / (f32) theight;
|
|
f32 tx = (x - 0.5) / (f32) twidth;
|
|
f32 ty1 = y / (f32) theight;
|
|
f32 ty2 = yy / (f32) theight;
|
|
video::S3DVertex vertices[8] =
|
|
{
|
|
video::S3DVertex(vx,vy1,-0.5, 1,0,0, c, tx,ty1),
|
|
video::S3DVertex(vx,vy1,+0.5, 1,0,0, c, tx,ty1),
|
|
video::S3DVertex(vx,vy2,+0.5, 1,0,0, c, tx,ty2),
|
|
video::S3DVertex(vx,vy2,-0.5, 1,0,0, c, tx,ty2),
|
|
};
|
|
u16 indices[6] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
y = yy - 1;
|
|
}
|
|
if (!scancol[y * wstep] && scancol[y * wstep + 1])
|
|
{
|
|
u32 yy = y + 1;
|
|
while (!scancol[yy * wstep] && scancol[yy * wstep + 1])
|
|
++yy;
|
|
f32 vx = (x + eps) / (f32) twidth - 0.5;
|
|
f32 vy1 = 0.5 - (y - eps) / (f32) theight;
|
|
f32 vy2 = 0.5 - (yy + eps) / (f32) theight;
|
|
f32 tx = (x + 0.5) / (f32) twidth;
|
|
f32 ty1 = y / (f32) theight;
|
|
f32 ty2 = yy / (f32) theight;
|
|
video::S3DVertex vertices[8] =
|
|
{
|
|
video::S3DVertex(vx,vy1,-0.5, -1,0,0, c, tx,ty1),
|
|
video::S3DVertex(vx,vy2,-0.5, -1,0,0, c, tx,ty2),
|
|
video::S3DVertex(vx,vy2,+0.5, -1,0,0, c, tx,ty2),
|
|
video::S3DVertex(vx,vy1,+0.5, -1,0,0, c, tx,ty1),
|
|
};
|
|
u16 indices[6] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
y = yy - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add to mesh
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
|
|
mesh->drop();
|
|
return anim_mesh;
|
|
}
|
|
|
|
scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
|
|
video::IVideoDriver *driver, v3f scale)
|
|
{
|
|
scene::IAnimatedMesh *mesh = NULL;
|
|
core::dimension2d<u32> size = texture->getSize();
|
|
video::ECOLOR_FORMAT format = texture->getColorFormat();
|
|
if (format == video::ECF_A8R8G8B8)
|
|
{
|
|
// Texture is in the correct color format, we can pass it
|
|
// to extrudeARGB right away.
|
|
void *data = texture->lock(MY_ETLM_READ_ONLY);
|
|
if (data == NULL)
|
|
return NULL;
|
|
mesh = extrudeARGB(size.Width, size.Height, (u8*) data);
|
|
texture->unlock();
|
|
}
|
|
else
|
|
{
|
|
video::IImage *img1 = driver->createImageFromData(format, size, texture->lock(MY_ETLM_READ_ONLY));
|
|
if (img1 == NULL)
|
|
return NULL;
|
|
|
|
// img1 is in the texture's color format, convert to 8-bit ARGB
|
|
video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, size);
|
|
if (img2 != NULL)
|
|
{
|
|
img1->copyTo(img2);
|
|
img1->drop();
|
|
|
|
mesh = extrudeARGB(size.Width, size.Height, (u8*) img2->lock());
|
|
img2->unlock();
|
|
img2->drop();
|
|
}
|
|
img1->drop();
|
|
}
|
|
|
|
// Set default material
|
|
mesh->getMeshBuffer(0)->getMaterial().setTexture(0, texture);
|
|
mesh->getMeshBuffer(0)->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
mesh->getMeshBuffer(0)->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
mesh->getMeshBuffer(0)->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
|
|
scaleMesh(mesh, scale); // also recalculates bounding box
|
|
return mesh;
|
|
}
|
|
|
|
void scaleMesh(scene::IMesh *mesh, v3f scale)
|
|
{
|
|
if(mesh == NULL)
|
|
return;
|
|
|
|
core::aabbox3d<f32> bbox;
|
|
bbox.reset(0,0,0);
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
for(u16 j=0; j<mc; j++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
|
u16 vc = buf->getVertexCount();
|
|
for(u16 i=0; i<vc; i++)
|
|
{
|
|
vertices[i].Pos *= scale;
|
|
}
|
|
buf->recalculateBoundingBox();
|
|
|
|
// calculate total bounding box
|
|
if(j == 0)
|
|
bbox = buf->getBoundingBox();
|
|
else
|
|
bbox.addInternalBox(buf->getBoundingBox());
|
|
}
|
|
mesh->setBoundingBox(bbox);
|
|
}
|
|
|
|
void translateMesh(scene::IMesh *mesh, v3f vec)
|
|
{
|
|
if(mesh == NULL)
|
|
return;
|
|
|
|
core::aabbox3d<f32> bbox;
|
|
bbox.reset(0,0,0);
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
for(u16 j=0; j<mc; j++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
|
u16 vc = buf->getVertexCount();
|
|
for(u16 i=0; i<vc; i++)
|
|
{
|
|
vertices[i].Pos += vec;
|
|
}
|
|
buf->recalculateBoundingBox();
|
|
|
|
// calculate total bounding box
|
|
if(j == 0)
|
|
bbox = buf->getBoundingBox();
|
|
else
|
|
bbox.addInternalBox(buf->getBoundingBox());
|
|
}
|
|
mesh->setBoundingBox(bbox);
|
|
}
|
|
|
|
void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
|
|
{
|
|
if(mesh == NULL)
|
|
return;
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
for(u16 j=0; j<mc; j++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
|
u16 vc = buf->getVertexCount();
|
|
for(u16 i=0; i<vc; i++)
|
|
{
|
|
vertices[i].Color = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void setMeshColorByNormalXYZ(scene::IMesh *mesh,
|
|
const video::SColor &colorX,
|
|
const video::SColor &colorY,
|
|
const video::SColor &colorZ)
|
|
{
|
|
if(mesh == NULL)
|
|
return;
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
for(u16 j=0; j<mc; j++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
|
u16 vc = buf->getVertexCount();
|
|
for(u16 i=0; i<vc; i++)
|
|
{
|
|
f32 x = fabs(vertices[i].Normal.X);
|
|
f32 y = fabs(vertices[i].Normal.Y);
|
|
f32 z = fabs(vertices[i].Normal.Z);
|
|
if(x >= y && x >= z)
|
|
vertices[i].Color = colorX;
|
|
else if(y >= z)
|
|
vertices[i].Color = colorY;
|
|
else
|
|
vertices[i].Color = colorZ;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
|
|
IrrlichtDevice *device,
|
|
core::dimension2d<u32> dim,
|
|
std::string texture_name,
|
|
v3f camera_position,
|
|
v3f camera_lookat,
|
|
core::CMatrix4<f32> camera_projection_matrix,
|
|
video::SColorf ambient_light,
|
|
v3f light_position,
|
|
video::SColorf light_color,
|
|
f32 light_radius)
|
|
{
|
|
video::IVideoDriver *driver = device->getVideoDriver();
|
|
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
|
|
{
|
|
static bool warned = false;
|
|
if(!warned)
|
|
{
|
|
errorstream<<"generateTextureFromMesh(): EVDF_RENDER_TO_TARGET"
|
|
" not supported."<<std::endl;
|
|
warned = true;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Create render target texture
|
|
video::ITexture *rtt = driver->addRenderTargetTexture(
|
|
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
|
|
if(rtt == NULL)
|
|
{
|
|
errorstream<<"generateTextureFromMesh(): addRenderTargetTexture"
|
|
" returned NULL."<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
// Set render target
|
|
driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0));
|
|
|
|
// Get a scene manager
|
|
scene::ISceneManager *smgr_main = device->getSceneManager();
|
|
assert(smgr_main);
|
|
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
|
|
assert(smgr);
|
|
|
|
scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
|
|
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
|
|
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
|
|
meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
|
|
|
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
|
|
camera_position, camera_lookat);
|
|
// second parameter of setProjectionMatrix (isOrthogonal) is ignored
|
|
camera->setProjectionMatrix(camera_projection_matrix, false);
|
|
|
|
smgr->setAmbientLight(ambient_light);
|
|
smgr->addLightSceneNode(0, light_position, light_color, light_radius);
|
|
|
|
// Render scene
|
|
driver->beginScene(true, true, video::SColor(0,0,0,0));
|
|
smgr->drawAll();
|
|
driver->endScene();
|
|
|
|
// NOTE: The scene nodes should not be dropped, otherwise
|
|
// smgr->drop() segfaults
|
|
/*cube->drop();
|
|
camera->drop();
|
|
light->drop();*/
|
|
// Drop scene manager
|
|
smgr->drop();
|
|
|
|
// Unset render target
|
|
driver->setRenderTarget(0, true, true, 0);
|
|
|
|
return rtt;
|
|
}
|