mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
1833 lines
52 KiB
Lua
1833 lines
52 KiB
Lua
-- default (Minetest 0.4 mod)
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-- Most default stuff
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-- Quick documentation about the API
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-- =================================
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--
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-- Helper functions defined by builtin.lua:
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-- dump2(obj, name="_", dumped={})
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-- dump(obj, dumped={})
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--
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-- Mod load path
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-- -------------
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-- Generic:
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-- $path_data/mods/
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-- $path_userdata/usermods/
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-- $mapdir/worldmods/
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--
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-- On a run-in-place version (eg. the distributed windows version):
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-- minetest-0.4.x/data/mods/
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-- minetest-0.4.x/usermods/
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-- minetest-0.4.x/world/worldmods/
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--
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-- On an installed version on linux:
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-- /usr/share/minetest/mods/
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-- ~/.minetest/usermods
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-- ~/.minetest/world/worldmods
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--
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-- Naming convention for registered textual names
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-- ----------------------------------------------
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-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
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--
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-- This is to prevent conflicting names from corrupting maps and is
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-- enforced by the mod loader.
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--
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-- Example: mod "experimental", ideal item/node/entity name "tnt":
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-- -> the name should be "experimental:tnt".
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--
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-- Enforcement can be overridden by prefixing the name with ":". This can
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-- be used for overriding the registrations of some other mod.
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--
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-- Example: Any mod can redefine experimental:tnt by using the name
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-- ":experimental:tnt" when registering it.
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-- (also that mods is required to have "experimental" as a dependency)
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--
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-- The legacy mod uses ":" for maintaining backwards compatibility.
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--
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-- Textures
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-- --------
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-- Mods should generally prefix their textures with modname_, eg. given
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-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
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--
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-- This is not crucial and a conflicting name will not corrupt maps.
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--
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-- Representations of simple things
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-- --------------------------------
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--
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-- MapNode representation:
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-- {name="name", param1=num, param2=num}
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--
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-- param1 and param2 are 8 bit and 4 bit integers, respectively. They
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-- are reserved for certain automated functions. If you don't use these
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-- functions, you can use them to store arbitrary values.
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--
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-- param1 is reserved for the engine when:
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-- paramtype != "none"
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-- param2 is reserved for the engine when any of these are used:
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-- liquidtype == "flowing"
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-- drawtype == "flowingliquid"
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-- drawtype == "torchlike"
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-- drawtype == "signlike"
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--
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-- Position representation:
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-- {x=num, y=num, z=num}
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--
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-- stackstring/itemstring: A stack of items in serialized format.
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-- eg. 'node "default:dirt" 5'
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-- eg. 'tool "default:pick_wood" 21323'
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-- eg. 'craft "default:apple" 2'
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--
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-- item: A stack of items in Lua table format.
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-- eg. {name="default:dirt", count=1, wear=0, metadata=""}
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-- ^ a single dirt node
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-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
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-- ^ a wooden pick about 1/3 weared out
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-- eg. {name="default:apple", count=1, wear=0, metadata=""}
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-- ^ an apple.
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--
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-- Any time an item must be passed to a function, it can be an
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-- ItemStack (see below), an itemstring or a table in the above format.
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--
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-- Global functions:
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-- minetest.register_entity(name, prototype table)
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-- minetest.register_abm(abm definition)
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-- minetest.register_node(name, node definition)
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-- minetest.register_tool(name, item definition)
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-- minetest.register_craftitem(name, item definition)
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-- minetest.register_alias(name, convert_to)
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-- minetest.register_craft(recipe)
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-- minetest.register_globalstep(func(dtime))
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-- minetest.register_on_placenode(func(pos, newnode, placer))
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-- minetest.register_on_dignode(func(pos, oldnode, digger))
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-- minetest.register_on_punchnode(func(pos, node, puncher))
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-- minetest.register_on_generated(func(minp, maxp))
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-- minetest.register_on_newplayer(func(ObjectRef))
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-- minetest.register_on_dieplayer(func(ObjectRef))
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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-- ^ currently called _before_ repositioning of player occurs
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-- minetest.register_on_chat_message(func(name, message))
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-- minetest.add_to_creative_inventory(itemstring)
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-- minetest.setting_get(name) -> string or nil
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-- minetest.setting_getbool(name) -> boolean value or nil
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name) -> set of privs
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-- minetest.get_inventory(location) -> InvRef
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-- ^ location = eg. {type="player", name="celeron55"}
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-- {type="node", pos={x=, y=, z=}}
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-- minetest.get_current_modname() -> string
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-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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-- ^ Useful for loading additional .lua modules or static data from mod
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-- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
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-- ^ Useful for storing custom data
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--
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-- minetest.debug(line)
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-- ^ Goes to dstream
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-- minetest.log(line)
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-- minetest.log(loglevel, line)
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-- ^ loglevel one of "error", "action", "info", "verbose"
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--
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-- minetest.digprop_constanttime(time)
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-- minetest.digprop_stonelike(toughness)
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-- minetest.digprop_dirtlike(toughness)
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-- minetest.digprop_gravellike(toughness)
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-- minetest.digprop_woodlike(toughness)
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-- minetest.digprop_leaveslike(toughness)
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-- minetest.digprop_glasslike(toughness)
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--
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-- Global objects:
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-- minetest.env - environment reference
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--
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-- Global tables:
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-- minetest.registered_items
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-- ^ List of registered items, indexed by name
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-- minetest.registered_nodes
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-- ^ List of registered node definitions, indexed by name
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-- minetest.registered_craftitems
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-- ^ List of registered craft item definitions, indexed by name
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-- minetest.registered_tools
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-- ^ List of registered tool definitions, indexed by name
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-- minetest.registered_entities
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-- ^ List of registered entity prototypes, indexed by name
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-- minetest.object_refs
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-- ^ List of object references, indexed by active object id
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-- minetest.luaentities
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-- ^ List of lua entities, indexed by active object id
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--
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-- EnvRef is basically ServerEnvironment and ServerMap combined.
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-- EnvRef methods:
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-- - add_node(pos, node)
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-- - remove_node(pos)
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-- - get_node(pos)
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-- ^ Returns {name="ignore", ...} for unloaded area
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-- - get_node_or_nil(pos)
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-- ^ Returns nil for unloaded area
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-- - get_node_light(pos, timeofday) -> 0...15 or nil
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-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
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-- - add_entity(pos, name): Returns ObjectRef or nil if failed
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-- - add_item(pos, itemstring)
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-- - add_rat(pos)
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-- - add_firefly(pos)
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
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-- - get_player_by_name(name) -- Get an ObjectRef to a player
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-- - get_objects_inside_radius(pos, radius)
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-- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
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-- - get_timeofday()
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--
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-- NodeMetaRef (this stuff is subject to change in a future version)
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-- - get_type()
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-- - allows_text_input()
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-- - set_text(text) -- eg. set the text of a sign
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-- - get_text()
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-- - get_owner()
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-- - set_owner(string)
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-- Generic node metadata specific:
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-- - set_infotext(infotext)
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-- - get_inventory() -> InvRef
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-- - set_inventory_draw_spec(string)
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-- - set_allow_text_input(bool)
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-- - set_allow_removal(bool)
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-- - set_enforce_owner(bool)
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-- - is_inventory_modified()
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-- - reset_inventory_modified()
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-- - is_text_modified()
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-- - reset_text_modified()
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-- - set_string(name, value)
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-- - get_string(name)
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--
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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-- - remove(): remove object (after returning from Lua)
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-- - getpos() -> {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
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-- ^ puncher = an another ObjectRef,
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-- ^ time_from_last_punch = time since last punch action of the puncher
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-- - right_click(clicker); clicker = an another ObjectRef
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-- - get_hp(): returns number of hitpoints (2 * number of hearts)
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-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
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-- - get_inventory() -> InvRef
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-- - get_wield_list(): returns the name of the inventory list the wielded item is in
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-- - get_wield_index(): returns the index of the wielded item
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-- - get_wielded_item() -> ItemStack
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-- - set_wielded_item(item): replaces the wielded item, returns true if successful
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-- LuaEntitySAO-only: (no-op for other objects)
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-- - setvelocity({x=num, y=num, z=num})
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-- - getvelocity() -> {x=num, y=num, z=num}
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-- - setacceleration({x=num, y=num, z=num})
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-- - getacceleration() -> {x=num, y=num, z=num}
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-- - setyaw(radians)
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-- - getyaw() -> radians
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-- - settexturemod(mod)
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-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
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-- - select_horiz_by_yawpitch=false)
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-- - ^ Select sprite from spritesheet with optional animation and DM-style
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-- - texture selection based on yaw relative to camera
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-- - set_armor_groups({group1=rating, group2=rating, ...})
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-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
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-- - get_luaentity()
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-- Player-only: (no-op for other objects)
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-- - get_player_name(): will return nil if is not a player
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-- - get_look_dir(): get camera direction as a unit vector
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-- - get_look_pitch(): pitch in radians
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-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
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--
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-- InvRef methods:
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-- - get_size(listname): get size of a list
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-- - set_size(listname, size): set size of a list
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-- - get_stack(listname, i): get a copy of stack index i in list
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-- - set_stack(listname, i, stack): copy stack to index i in list
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-- - get_list(listname): return full list
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-- - set_list(listname, list): set full list (size will not change)
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-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
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-- - room_for_item(listname, stack): returns true if the stack of items
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-- can be fully added to the list
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-- - contains_item(listname, stack): returns true if the stack of items
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-- can be fully taken from the list
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-- remove_item(listname, stack): take as many items as specified from the list,
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-- returns the items that were actually removed (as an ItemStack)
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--
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-- ItemStack methods:
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-- - is_empty(): return true if stack is empty
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-- - get_name(): returns item name (e.g. "default:stone")
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-- - get_count(): returns number of items on the stack
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-- - get_wear(): returns tool wear (0-65535), 0 for non-tools
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-- - get_metadata(): returns metadata (a string attached to an item stack)
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-- - clear(): removes all items from the stack, making it empty
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-- - replace(item): replace the contents of this stack (item can also
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-- be an itemstring or table)
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-- - to_string(): returns the stack in itemstring form
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-- - to_table(): returns the stack in Lua table form
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-- - get_stack_max(): returns the maximum size of the stack (depends on the item)
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-- - get_free_space(): returns get_stack_max() - get_count()
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-- - is_known(): returns true if the item name refers to a defined item type
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-- - get_definition(): returns the item definition table
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-- - get_tool_capabilities(): returns the digging properties of the item,
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-- ^ or those of the hand if none are defined for this item type
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-- - add_wear(amount): increases wear by amount if the item is a tool
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-- - add_item(item): put some item or stack onto this stack,
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-- ^ returns leftover ItemStack
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-- - item_fits(item): returns true if item or stack can be fully added to this one
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-- - take_item(n): take (and remove) up to n items from this stack
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-- ^ returns taken ItemStack
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-- ^ if n is omitted, n=1 is used
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-- - peek_item(n): copy (don't remove) up to n items from this stack
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-- ^ returns copied ItemStack
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-- ^ if n is omitted, n=1 is used
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--
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-- Registered entities:
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-- - Functions receive a "luaentity" as self:
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-- - It has the member .name, which is the registered name ("mod:thing")
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-- - It has the member .object, which is an ObjectRef pointing to the object
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-- - The original prototype stuff is visible directly via a metatable
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-- - Callbacks:
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-- - on_activate(self, staticdata)
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-- - on_step(self, dtime)
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-- - on_punch(self, hitter)
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-- - on_rightclick(self, clicker)
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-- - get_staticdata(self)
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-- ^ return string that will be passed to on_activate when the object
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-- is created next time
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--
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-- Entity prototype table:
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-- {
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-- physical = true,
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-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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-- visual = "cube"/"sprite",
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-- visual_size = {x=1, y=1},
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-- textures = {texture,texture,texture,texture,texture,texture},
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-- spritediv = {x=1, y=1},
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-- initial_sprite_basepos = {x=0, y=0},
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-- on_activate = function(self, staticdata),
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-- on_step = function(self, dtime),
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-- on_punch = function(self, hitter),
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-- on_rightclick = function(self, clicker),
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-- get_staticdata = function(self),
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-- # Also you can define arbitrary member variables here
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-- myvariable = whatever,
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-- }
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--
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-- Item definition options (register_node, register_craftitem, register_tool)
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-- {
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-- description = "Steel Axe",
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-- groups = {}, -- key=name, value=rating; rating=1..3.
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-- if rating not applicable, use 1.
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-- eg. {wool=1, fluffy=3}
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-- {soil=2, outerspace=1, crumbly=1}
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-- {bendy=2, snappy=1},
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-- {hard=1, metal=1, spikes=1}
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-- inventory_image = "default_tool_steelaxe.png",
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-- wield_image = "",
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-- wield_scale = {x=1,y=1,z=1},
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-- stack_max = 99,
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-- liquids_pointable = false,
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-- tool_capabilities = {
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-- full_punch_interval = 1.0,
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-- max_drop_level=0,
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-- groupcaps={
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-- -- For example:
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-- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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-- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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-- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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-- }
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-- }
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-- on_drop = func(item, dropper, pos),
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-- on_place = func(item, placer, pointed_thing),
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-- on_use = func(item, user, pointed_thing),
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-- }
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--
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-- Node definition options (register_node):
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-- {
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-- <all fields allowed in item definitions>,
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-- drawtype = "normal",
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-- visual_scale = 1.0,
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-- tile_images = {"default_unknown_block.png"},
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-- special_materials = {
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-- {image="", backface_culling=true},
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-- {image="", backface_culling=true},
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-- },
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-- alpha = 255,
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-- post_effect_color = {a=0, r=0, g=0, b=0},
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-- paramtype = "none",
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-- paramtype2 = "none",
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-- is_ground_content = false,
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-- sunlight_propagates = false,
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-- walkable = true,
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-- pointable = true,
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-- diggable = true,
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-- climbable = false,
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-- buildable_to = false,
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-- drop = "",
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-- -- alternatively drop = { max_items = ..., items = { ... } }
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-- metadata_name = "",
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-- liquidtype = "none",
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-- liquid_alternative_flowing = "",
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-- liquid_alternative_source = "",
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-- liquid_viscosity = 0,
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-- light_source = 0,
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-- damage_per_second = 0,
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-- selection_box = {type="regular"},
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-- legacy_facedir_simple = false, -- Support maps made in and before January 2012
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-- legacy_wallmounted = false, -- Support maps made in and before January 2012
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-- }
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--
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-- Recipe:
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-- {
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-- output = 'default:pick_stone',
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-- recipe = {
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-- {'default:cobble', 'default:cobble', 'default:cobble'},
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-- {'', 'default:stick', ''},
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-- {'', 'default:stick', ''},
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-- },
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-- replacements = <optional list of item pairs,
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-- replace one input item with another item on crafting>
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-- }
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--
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-- Recipe (shapeless):
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-- {
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-- type = "shapeless",
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-- output = 'mushrooms:mushroom_stew',
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-- recipe = {
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-- "mushrooms:bowl",
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-- "mushrooms:mushroom_brown",
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-- "mushrooms:mushroom_red",
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-- },
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-- replacements = <optional list of item pairs,
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-- replace one input item with another item on crafting>
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-- }
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--
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-- Recipe (tool repair):
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-- {
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-- type = "toolrepair",
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-- additional_wear = -0.02,
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-- }
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--
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-- Recipe (cooking):
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-- {
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-- type = "cooking",
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-- output = "default:glass",
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-- recipe = "default:sand",
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-- cooktime = 3,
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-- }
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--
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-- Recipe (furnace fuel):
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-- {
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-- type = "fuel",
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-- recipe = "default:leaves",
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-- burntime = 1,
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-- }
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--
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-- ABM (ActiveBlockModifier) definition:
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-- {
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-- nodenames = {"default:lava_source"},
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-- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
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-- ^ If left out or empty, any neighbor will do
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-- ^ This might get removed in the future
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-- interval = 1.0, -- (operation interval)
|
|
-- chance = 1, -- (chance of trigger is 1.0/this)
|
|
-- action = func(pos, node, active_object_count, active_object_count_wider),
|
|
-- }
|
|
--
|
|
-- Item groups:
|
|
-- - Groups always have a rating associated with them. If there is no
|
|
-- useful meaning for a rating for a given group, it shall be 1.
|
|
-- - When not defined, the rating of a group defaults to 0.
|
|
--
|
|
-- Special groups:
|
|
-- - dig_immediate:
|
|
-- - 2: node is removed without tool wear after 1 second or so
|
|
-- - 3: node is removed without tool wear immediately (like a torch)
|
|
-- - level: Can be used to give an additional sense of progression in the game.
|
|
-- - 0 is something that is directly accessible at the start of gameplay
|
|
|
|
WATER_ALPHA = 160
|
|
WATER_VISC = 1
|
|
LAVA_VISC = 7
|
|
LIGHT_MAX = 14
|
|
|
|
-- Definitions made by this mod that other mods can use too
|
|
default = {}
|
|
|
|
--
|
|
-- Tool definition
|
|
--
|
|
|
|
-- The hand
|
|
minetest.register_item(":", {
|
|
type = "none",
|
|
wield_image = "wieldhand.png",
|
|
wield_scale = {x=1,y=1,z=2.5},
|
|
tool_capabilities = {
|
|
full_punch_interval = 1.0,
|
|
max_drop_level = 0,
|
|
groupcaps = {
|
|
fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
|
|
crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
|
|
snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1},
|
|
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, maxwear=0, maxlevel=3},
|
|
}
|
|
}
|
|
})
|
|
|
|
minetest.register_tool("default:pick_wood", {
|
|
description = "Wooden Pickaxe",
|
|
inventory_image = "default_tool_woodpick.png",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:pick_stone", {
|
|
description = "Stone Pickaxe",
|
|
inventory_image = "default_tool_stonepick.png",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:pick_steel", {
|
|
description = "Steel Pickaxe",
|
|
inventory_image = "default_tool_steelpick.png",
|
|
tool_capabilities = {
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:pick_mese", {
|
|
description = "Mese Pickaxe",
|
|
inventory_image = "default_tool_mesepick.png",
|
|
tool_capabilities = {
|
|
full_punch_interval = 1.0,
|
|
max_drop_level=3,
|
|
groupcaps={
|
|
cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
|
|
crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
|
|
snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:shovel_wood", {
|
|
description = "Wooden Shovel",
|
|
inventory_image = "default_tool_woodshovel.png",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:shovel_stone", {
|
|
description = "Stone Shovel",
|
|
inventory_image = "default_tool_stoneshovel.png",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:shovel_steel", {
|
|
description = "Steel Shovel",
|
|
inventory_image = "default_tool_steelshovel.png",
|
|
tool_capabilities = {
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:axe_wood", {
|
|
description = "Wooden Axe",
|
|
inventory_image = "default_tool_woodaxe.png",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
choppy={times={[2]=1.40, [3]=0.80}, maxwear=0.1, maxlevel=1},
|
|
fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:axe_stone", {
|
|
description = "Stone Axe",
|
|
inventory_image = "default_tool_stoneaxe.png",
|
|
tool_capabilities = {
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1},
|
|
fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:axe_steel", {
|
|
description = "Steel Axe",
|
|
inventory_image = "default_tool_steelaxe.png",
|
|
tool_capabilities = {
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2},
|
|
fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1}
|
|
}
|
|
},
|
|
})
|
|
minetest.register_tool("default:sword_wood", {
|
|
description = "Wooden Sword",
|
|
inventory_image = "default_tool_woodsword.png",
|
|
tool_capabilities = {
|
|
full_punch_interval = 1.0,
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
|
|
snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1},
|
|
choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0}
|
|
}
|
|
}
|
|
})
|
|
minetest.register_tool("default:sword_stone", {
|
|
description = "Stone Sword",
|
|
inventory_image = "default_tool_stonesword.png",
|
|
tool_capabilities = {
|
|
full_punch_interval = 1.0,
|
|
max_drop_level=0,
|
|
groupcaps={
|
|
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
|
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
|
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
|
|
}
|
|
}
|
|
})
|
|
minetest.register_tool("default:sword_steel", {
|
|
description = "Steel Sword",
|
|
inventory_image = "default_tool_steelsword.png",
|
|
tool_capabilities = {
|
|
full_punch_interval = 1.0,
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
|
|
snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1},
|
|
choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0}
|
|
}
|
|
}
|
|
})
|
|
|
|
--
|
|
-- Crafting definition
|
|
--
|
|
|
|
minetest.register_craft({
|
|
output = 'default:wood 4',
|
|
recipe = {
|
|
{'default:tree'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:stick 4',
|
|
recipe = {
|
|
{'default:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:fence_wood 2',
|
|
recipe = {
|
|
{'default:stick', 'default:stick', 'default:stick'},
|
|
{'default:stick', 'default:stick', 'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:sign_wall',
|
|
recipe = {
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
{'', 'default:stick', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:torch 4',
|
|
recipe = {
|
|
{'default:coal_lump'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:pick_wood',
|
|
recipe = {
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
{'', 'default:stick', ''},
|
|
{'', 'default:stick', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:pick_stone',
|
|
recipe = {
|
|
{'default:cobble', 'default:cobble', 'default:cobble'},
|
|
{'', 'default:stick', ''},
|
|
{'', 'default:stick', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:pick_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
{'', 'default:stick', ''},
|
|
{'', 'default:stick', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:pick_mese',
|
|
recipe = {
|
|
{'default:mese', 'default:mese', 'default:mese'},
|
|
{'', 'default:stick', ''},
|
|
{'', 'default:stick', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:shovel_wood',
|
|
recipe = {
|
|
{'default:wood'},
|
|
{'default:stick'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:shovel_stone',
|
|
recipe = {
|
|
{'default:cobble'},
|
|
{'default:stick'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:shovel_steel',
|
|
recipe = {
|
|
{'default:steel_ingot'},
|
|
{'default:stick'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:axe_wood',
|
|
recipe = {
|
|
{'default:wood', 'default:wood'},
|
|
{'default:wood', 'default:stick'},
|
|
{'', 'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:axe_stone',
|
|
recipe = {
|
|
{'default:cobble', 'default:cobble'},
|
|
{'default:cobble', 'default:stick'},
|
|
{'', 'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:axe_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:stick'},
|
|
{'', 'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:sword_wood',
|
|
recipe = {
|
|
{'default:wood'},
|
|
{'default:wood'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:sword_stone',
|
|
recipe = {
|
|
{'default:cobble'},
|
|
{'default:cobble'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:sword_steel',
|
|
recipe = {
|
|
{'default:steel_ingot'},
|
|
{'default:steel_ingot'},
|
|
{'default:stick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:rail 15',
|
|
recipe = {
|
|
{'default:steel_ingot', '', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
|
|
{'default:steel_ingot', '', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:chest',
|
|
recipe = {
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
{'default:wood', '', 'default:wood'},
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:chest_locked',
|
|
recipe = {
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
{'default:wood', 'default:steel_ingot', 'default:wood'},
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:furnace',
|
|
recipe = {
|
|
{'default:cobble', 'default:cobble', 'default:cobble'},
|
|
{'default:cobble', '', 'default:cobble'},
|
|
{'default:cobble', 'default:cobble', 'default:cobble'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:steelblock',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:sandstone',
|
|
recipe = {
|
|
{'default:sand', 'default:sand'},
|
|
{'default:sand', 'default:sand'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:clay',
|
|
recipe = {
|
|
{'default:clay_lump', 'default:clay_lump'},
|
|
{'default:clay_lump', 'default:clay_lump'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:brick',
|
|
recipe = {
|
|
{'default:clay_brick', 'default:clay_brick'},
|
|
{'default:clay_brick', 'default:clay_brick'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:paper',
|
|
recipe = {
|
|
{'default:papyrus', 'default:papyrus', 'default:papyrus'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:book',
|
|
recipe = {
|
|
{'default:paper'},
|
|
{'default:paper'},
|
|
{'default:paper'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:bookshelf',
|
|
recipe = {
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
{'default:book', 'default:book', 'default:book'},
|
|
{'default:wood', 'default:wood', 'default:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'default:ladder',
|
|
recipe = {
|
|
{'default:stick', '', 'default:stick'},
|
|
{'default:stick', 'default:stick', 'default:stick'},
|
|
{'default:stick', '', 'default:stick'},
|
|
}
|
|
})
|
|
|
|
--
|
|
-- Crafting (tool repair)
|
|
--
|
|
minetest.register_craft({
|
|
type = "toolrepair",
|
|
additional_wear = -0.02,
|
|
})
|
|
|
|
--
|
|
-- Cooking recipes
|
|
--
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:glass",
|
|
recipe = "default:sand",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:coal_lump",
|
|
recipe = "default:tree",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:coal_lump",
|
|
recipe = "default:jungletree",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:stone",
|
|
recipe = "default:cobble",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:steel_ingot",
|
|
recipe = "default:iron_lump",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "default:clay_brick",
|
|
recipe = "default:clay_lump",
|
|
})
|
|
|
|
--
|
|
-- Fuels
|
|
--
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:tree",
|
|
burntime = 30,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:jungletree",
|
|
burntime = 30,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:junglegrass",
|
|
burntime = 2,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:leaves",
|
|
burntime = 1,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:cactus",
|
|
burntime = 15,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:papyrus",
|
|
burntime = 1,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:bookshelf",
|
|
burntime = 30,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:fence_wood",
|
|
burntime = 15,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:ladder",
|
|
burntime = 5,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:wood",
|
|
burntime = 7,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:mese",
|
|
burntime = 30,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:lava_source",
|
|
burntime = 60,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:torch",
|
|
burntime = 4,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:sign_wall",
|
|
burntime = 10,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:chest",
|
|
burntime = 30,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:chest_locked",
|
|
burntime = 30,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:nyancat",
|
|
burntime = 1,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:nyancat_rainbow",
|
|
burntime = 1,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:sapling",
|
|
burntime = 10,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:apple",
|
|
burntime = 3,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:coal_lump",
|
|
burntime = 40,
|
|
})
|
|
|
|
--
|
|
-- Node definitions
|
|
--
|
|
|
|
minetest.register_node("default:stone", {
|
|
description = "Stone",
|
|
tile_images = {"default_stone.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=3},
|
|
drop = 'default:cobble',
|
|
legacy_mineral = true,
|
|
})
|
|
|
|
minetest.register_node("default:stone_with_coal", {
|
|
description = "Stone with coal",
|
|
tile_images = {"default_stone.png^default_mineral_coal.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=3},
|
|
drop = 'default:coal_lump',
|
|
})
|
|
|
|
minetest.register_node("default:stone_with_iron", {
|
|
description = "Stone with iron",
|
|
tile_images = {"default_stone.png^default_mineral_iron.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=3},
|
|
drop = 'default:iron_lump',
|
|
})
|
|
|
|
minetest.register_node("default:dirt_with_grass", {
|
|
description = "Dirt with grass",
|
|
tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=3},
|
|
drop = 'default:dirt',
|
|
})
|
|
|
|
minetest.register_node("default:dirt_with_grass_footsteps", {
|
|
description = "Dirt with grass and footsteps",
|
|
tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=3},
|
|
drop = 'default:dirt',
|
|
})
|
|
|
|
minetest.register_node("default:dirt", {
|
|
description = "Dirt",
|
|
tile_images = {"default_dirt.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=3},
|
|
})
|
|
|
|
minetest.register_node("default:sand", {
|
|
description = "Sand",
|
|
tile_images = {"default_sand.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=3},
|
|
})
|
|
|
|
minetest.register_node("default:gravel", {
|
|
description = "Gravel",
|
|
tile_images = {"default_gravel.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=2},
|
|
})
|
|
|
|
minetest.register_node("default:sandstone", {
|
|
description = "Sandstone",
|
|
tile_images = {"default_sandstone.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=2,cracky=2},
|
|
drop = 'default:sand',
|
|
})
|
|
|
|
minetest.register_node("default:clay", {
|
|
description = "Clay",
|
|
tile_images = {"default_clay.png"},
|
|
is_ground_content = true,
|
|
groups = {crumbly=3},
|
|
drop = 'default:clay_lump 4',
|
|
})
|
|
|
|
minetest.register_node("default:brick", {
|
|
description = "Brick",
|
|
tile_images = {"default_brick.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=3},
|
|
drop = 'default:clay_brick 4',
|
|
})
|
|
|
|
minetest.register_node("default:tree", {
|
|
description = "Tree",
|
|
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
|
|
is_ground_content = true,
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
|
|
})
|
|
|
|
minetest.register_node("default:jungletree", {
|
|
description = "Jungle Tree",
|
|
tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
|
|
is_ground_content = true,
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
|
|
})
|
|
|
|
minetest.register_node("default:junglegrass", {
|
|
description = "Jungle Grass",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.3,
|
|
tile_images = {"default_junglegrass.png"},
|
|
inventory_image = "default_junglegrass.png",
|
|
wield_image = "default_junglegrass.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
groups = {snappy=3},
|
|
})
|
|
|
|
minetest.register_node("default:leaves", {
|
|
description = "Leaves",
|
|
drawtype = "allfaces_optional",
|
|
visual_scale = 1.3,
|
|
tile_images = {"default_leaves.png"},
|
|
paramtype = "light",
|
|
groups = {snappy=3},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get sapling with 1/20 chance
|
|
items = {'default:sapling'},
|
|
rarity = 20,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'default:leaves'},
|
|
}
|
|
}
|
|
},
|
|
})
|
|
|
|
minetest.register_node("default:cactus", {
|
|
description = "Cactus",
|
|
tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
|
|
is_ground_content = true,
|
|
groups = {snappy=2,choppy=3},
|
|
})
|
|
|
|
minetest.register_node("default:papyrus", {
|
|
description = "Papyrus",
|
|
drawtype = "plantlike",
|
|
tile_images = {"default_papyrus.png"},
|
|
inventory_image = "default_papyrus.png",
|
|
wield_image = "default_papyrus.png",
|
|
paramtype = "light",
|
|
is_ground_content = true,
|
|
walkable = false,
|
|
groups = {snappy=3},
|
|
})
|
|
|
|
minetest.register_node("default:bookshelf", {
|
|
description = "Bookshelf",
|
|
tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
|
|
is_ground_content = true,
|
|
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
|
|
})
|
|
|
|
minetest.register_node("default:glass", {
|
|
description = "Glass",
|
|
drawtype = "glasslike",
|
|
tile_images = {"default_glass.png"},
|
|
inventory_image = minetest.inventorycube("default_glass.png"),
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = true,
|
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
|
})
|
|
|
|
minetest.register_node("default:fence_wood", {
|
|
description = "Wooden Fence",
|
|
drawtype = "fencelike",
|
|
tile_images = {"default_wood.png"},
|
|
inventory_image = "default_fence.png",
|
|
wield_image = "default_fence.png",
|
|
paramtype = "light",
|
|
is_ground_content = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
|
},
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
})
|
|
|
|
minetest.register_node("default:rail", {
|
|
description = "Rail",
|
|
drawtype = "raillike",
|
|
tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
|
inventory_image = "default_rail.png",
|
|
wield_image = "default_rail.png",
|
|
paramtype = "light",
|
|
is_ground_content = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
--fixed = <default>
|
|
},
|
|
groups = {bendy=2,snappy=1,dig_immediate=2},
|
|
})
|
|
|
|
minetest.register_node("default:ladder", {
|
|
description = "Ladder",
|
|
drawtype = "signlike",
|
|
tile_images = {"default_ladder.png"},
|
|
inventory_image = "default_ladder.png",
|
|
wield_image = "default_ladder.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = true,
|
|
walkable = false,
|
|
climbable = true,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
--wall_top = = <default>
|
|
--wall_bottom = = <default>
|
|
--wall_side = = <default>
|
|
},
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
|
|
legacy_wallmounted = true,
|
|
})
|
|
|
|
minetest.register_node("default:wood", {
|
|
description = "Wood",
|
|
tile_images = {"default_wood.png"},
|
|
is_ground_content = true,
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
})
|
|
|
|
minetest.register_node("default:mese", {
|
|
description = "Mese",
|
|
tile_images = {"default_mese.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=1},
|
|
})
|
|
|
|
minetest.register_node("default:cloud", {
|
|
description = "Cloud",
|
|
tile_images = {"default_cloud.png"},
|
|
is_ground_content = true,
|
|
})
|
|
|
|
minetest.register_node("default:water_flowing", {
|
|
description = "Water (flowing)",
|
|
inventory_image = minetest.inventorycube("default_water.png"),
|
|
drawtype = "flowingliquid",
|
|
tile_images = {"default_water.png"},
|
|
alpha = WATER_ALPHA,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:water_flowing",
|
|
liquid_alternative_source = "default:water_source",
|
|
liquid_viscosity = WATER_VISC,
|
|
post_effect_color = {a=64, r=100, g=100, b=200},
|
|
special_materials = {
|
|
{image="default_water.png", backface_culling=false},
|
|
{image="default_water.png", backface_culling=true},
|
|
},
|
|
groups = {water=3, liquid=3},
|
|
})
|
|
|
|
minetest.register_node("default:water_source", {
|
|
description = "Water",
|
|
inventory_image = minetest.inventorycube("default_water.png"),
|
|
drawtype = "liquid",
|
|
tile_images = {"default_water.png"},
|
|
alpha = WATER_ALPHA,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:water_flowing",
|
|
liquid_alternative_source = "default:water_source",
|
|
liquid_viscosity = WATER_VISC,
|
|
post_effect_color = {a=64, r=100, g=100, b=200},
|
|
special_materials = {
|
|
-- New-style water source material (mostly unused)
|
|
{image="default_water.png", backface_culling=false},
|
|
},
|
|
groups = {water=3, liquid=3},
|
|
})
|
|
|
|
minetest.register_node("default:lava_flowing", {
|
|
description = "Lava (flowing)",
|
|
inventory_image = minetest.inventorycube("default_lava.png"),
|
|
drawtype = "flowingliquid",
|
|
tile_images = {"default_lava.png"},
|
|
paramtype = "light",
|
|
light_source = LIGHT_MAX - 1,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:lava_flowing",
|
|
liquid_alternative_source = "default:lava_source",
|
|
liquid_viscosity = LAVA_VISC,
|
|
damage_per_second = 4*2,
|
|
post_effect_color = {a=192, r=255, g=64, b=0},
|
|
special_materials = {
|
|
{image="default_lava.png", backface_culling=false},
|
|
{image="default_lava.png", backface_culling=true},
|
|
},
|
|
groups = {lava=3, liquid=2, hot=3},
|
|
})
|
|
|
|
minetest.register_node("default:lava_source", {
|
|
description = "Lava",
|
|
inventory_image = minetest.inventorycube("default_lava.png"),
|
|
drawtype = "liquid",
|
|
tile_images = {"default_lava.png"},
|
|
paramtype = "light",
|
|
light_source = LIGHT_MAX - 1,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:lava_flowing",
|
|
liquid_alternative_source = "default:lava_source",
|
|
liquid_viscosity = LAVA_VISC,
|
|
damage_per_second = 4*2,
|
|
post_effect_color = {a=192, r=255, g=64, b=0},
|
|
special_materials = {
|
|
-- New-style lava source material (mostly unused)
|
|
{image="default_lava.png", backface_culling=false},
|
|
},
|
|
groups = {lava=3, liquid=2, hot=3},
|
|
})
|
|
|
|
minetest.register_node("default:torch", {
|
|
description = "Torch",
|
|
drawtype = "torchlike",
|
|
tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
|
|
inventory_image = "default_torch_on_floor.png",
|
|
wield_image = "default_torch_on_floor.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
light_source = LIGHT_MAX-1,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
|
|
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
|
|
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
|
|
},
|
|
groups = {choppy=2,dig_immediate=3},
|
|
legacy_wallmounted = true,
|
|
})
|
|
|
|
minetest.register_node("default:sign_wall", {
|
|
description = "Sign",
|
|
drawtype = "signlike",
|
|
tile_images = {"default_sign_wall.png"},
|
|
inventory_image = "default_sign_wall.png",
|
|
wield_image = "default_sign_wall.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
metadata_name = "sign",
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
--wall_top = <default>
|
|
--wall_bottom = <default>
|
|
--wall_side = <default>
|
|
},
|
|
groups = {choppy=2,dig_immediate=2},
|
|
legacy_wallmounted = true,
|
|
})
|
|
|
|
minetest.register_node("default:chest", {
|
|
description = "Chest",
|
|
tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
|
paramtype2 = "facedir",
|
|
metadata_name = "chest",
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
legacy_facedir_simple = true,
|
|
})
|
|
|
|
minetest.register_node("default:chest_locked", {
|
|
description = "Locked Chest",
|
|
tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
|
paramtype2 = "facedir",
|
|
metadata_name = "locked_chest",
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
legacy_facedir_simple = true,
|
|
})
|
|
|
|
minetest.register_node("default:furnace", {
|
|
description = "Furnace",
|
|
tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
|
|
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
|
|
paramtype2 = "facedir",
|
|
metadata_name = "furnace",
|
|
groups = {cracky=2},
|
|
legacy_facedir_simple = true,
|
|
})
|
|
|
|
minetest.register_node("default:cobble", {
|
|
description = "Cobble",
|
|
tile_images = {"default_cobble.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=3},
|
|
})
|
|
|
|
minetest.register_node("default:mossycobble", {
|
|
description = "Mossy Cobble",
|
|
tile_images = {"default_mossycobble.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky=3},
|
|
})
|
|
|
|
minetest.register_node("default:steelblock", {
|
|
description = "Steel Block",
|
|
tile_images = {"default_steel_block.png"},
|
|
is_ground_content = true,
|
|
groups = {snappy=1,bendy=2},
|
|
})
|
|
|
|
minetest.register_node("default:nyancat", {
|
|
description = "Nyancat",
|
|
tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
|
|
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
|
|
inventory_image = "default_nc_front.png",
|
|
paramtype2 = "facedir",
|
|
groups = {cracky=2},
|
|
legacy_facedir_simple = true,
|
|
})
|
|
|
|
minetest.register_node("default:nyancat_rainbow", {
|
|
description = "Nyancat Rainbow",
|
|
tile_images = {"default_nc_rb.png"},
|
|
inventory_image = "default_nc_rb.png",
|
|
groups = {cracky=2},
|
|
})
|
|
|
|
minetest.register_node("default:sapling", {
|
|
description = "Sapling",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tile_images = {"default_sapling.png"},
|
|
inventory_image = "default_sapling.png",
|
|
wield_image = "default_sapling.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
groups = {snappy=2,dig_immediate=3},
|
|
})
|
|
|
|
minetest.register_node("default:apple", {
|
|
description = "Apple",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tile_images = {"default_apple.png"},
|
|
inventory_image = "default_apple.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
groups = {fleshy=3,dig_immediate=3},
|
|
on_use = minetest.item_eat(4),
|
|
})
|
|
|
|
--
|
|
-- Crafting items
|
|
--
|
|
|
|
minetest.register_craftitem("default:stick", {
|
|
description = "Stick",
|
|
inventory_image = "default_stick.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:paper", {
|
|
description = "Paper",
|
|
inventory_image = "default_paper.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:book", {
|
|
description = "Book",
|
|
inventory_image = "default_book.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:coal_lump", {
|
|
description = "Lump of coal",
|
|
inventory_image = "default_coal_lump.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:iron_lump", {
|
|
description = "Lump of iron",
|
|
inventory_image = "default_iron_lump.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:clay_lump", {
|
|
description = "Lump of clay",
|
|
inventory_image = "default_clay_lump.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:steel_ingot", {
|
|
description = "Steel ingot",
|
|
inventory_image = "default_steel_ingot.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:clay_brick", {
|
|
description = "Clay brick",
|
|
inventory_image = "default_steel_ingot.png",
|
|
inventory_image = "default_clay_brick.png",
|
|
})
|
|
|
|
minetest.register_craftitem("default:scorched_stuff", {
|
|
description = "Scorched stuff",
|
|
inventory_image = "default_scorched_stuff.png",
|
|
})
|
|
|
|
--
|
|
-- Creative inventory
|
|
--
|
|
|
|
minetest.add_to_creative_inventory('default:pick_mese')
|
|
minetest.add_to_creative_inventory('default:pick_steel')
|
|
minetest.add_to_creative_inventory('default:axe_steel')
|
|
minetest.add_to_creative_inventory('default:shovel_steel')
|
|
|
|
minetest.add_to_creative_inventory('default:torch')
|
|
minetest.add_to_creative_inventory('default:cobble')
|
|
minetest.add_to_creative_inventory('default:dirt')
|
|
minetest.add_to_creative_inventory('default:stone')
|
|
minetest.add_to_creative_inventory('default:sand')
|
|
minetest.add_to_creative_inventory('default:sandstone')
|
|
minetest.add_to_creative_inventory('default:clay')
|
|
minetest.add_to_creative_inventory('default:brick')
|
|
minetest.add_to_creative_inventory('default:tree')
|
|
minetest.add_to_creative_inventory('default:wood')
|
|
minetest.add_to_creative_inventory('default:leaves')
|
|
minetest.add_to_creative_inventory('default:cactus')
|
|
minetest.add_to_creative_inventory('default:papyrus')
|
|
minetest.add_to_creative_inventory('default:bookshelf')
|
|
minetest.add_to_creative_inventory('default:glass')
|
|
minetest.add_to_creative_inventory('default:fence_wood')
|
|
minetest.add_to_creative_inventory('default:rail')
|
|
minetest.add_to_creative_inventory('default:mese')
|
|
minetest.add_to_creative_inventory('default:chest')
|
|
minetest.add_to_creative_inventory('default:furnace')
|
|
minetest.add_to_creative_inventory('default:sign_wall')
|
|
minetest.add_to_creative_inventory('default:water_source')
|
|
minetest.add_to_creative_inventory('default:lava_source')
|
|
minetest.add_to_creative_inventory('default:ladder')
|
|
|
|
--
|
|
-- Some common functions
|
|
--
|
|
|
|
default.falling_node_names = {}
|
|
|
|
function nodeupdate_single(p)
|
|
n = minetest.env:get_node(p)
|
|
if default.falling_node_names[n.name] ~= nil then
|
|
p_bottom = {x=p.x, y=p.y-1, z=p.z}
|
|
n_bottom = minetest.env:get_node(p_bottom)
|
|
if n_bottom.name == "air" then
|
|
minetest.env:remove_node(p)
|
|
minetest.env:add_entity(p, "default:falling_"..n.name)
|
|
nodeupdate(p)
|
|
end
|
|
end
|
|
end
|
|
|
|
function nodeupdate(p)
|
|
for x = -1,1 do
|
|
for y = -1,1 do
|
|
for z = -1,1 do
|
|
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
|
|
nodeupdate_single(p2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Falling stuff
|
|
--
|
|
|
|
function default.register_falling_node(nodename, texture)
|
|
default.falling_node_names[nodename] = true
|
|
-- Override naming conventions for stuff like :default:falling_default:sand
|
|
minetest.register_entity(":default:falling_"..nodename, {
|
|
-- Static definition
|
|
physical = true,
|
|
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
|
visual = "cube",
|
|
textures = {texture,texture,texture,texture,texture,texture},
|
|
-- State
|
|
-- Methods
|
|
on_step = function(self, dtime)
|
|
-- Set gravity
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
-- Turn to actual sand when collides to ground or just move
|
|
local pos = self.object:getpos()
|
|
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
|
local bcn = minetest.env:get_node(bcp)
|
|
if bcn.name ~= "air" then
|
|
-- Turn to a sand node
|
|
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
|
minetest.env:add_node(np, {name=nodename})
|
|
self.object:remove()
|
|
else
|
|
-- Do nothing
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
default.register_falling_node("default:sand", "default_sand.png")
|
|
default.register_falling_node("default:gravel", "default_gravel.png")
|
|
|
|
--
|
|
-- Global callbacks
|
|
--
|
|
|
|
-- Global environment step function
|
|
function on_step(dtime)
|
|
-- print("on_step")
|
|
end
|
|
minetest.register_globalstep(on_step)
|
|
|
|
function on_placenode(p, node)
|
|
--print("on_placenode")
|
|
nodeupdate(p)
|
|
end
|
|
minetest.register_on_placenode(on_placenode)
|
|
|
|
function on_dignode(p, node)
|
|
--print("on_dignode")
|
|
nodeupdate(p)
|
|
end
|
|
minetest.register_on_dignode(on_dignode)
|
|
|
|
function on_punchnode(p, node)
|
|
end
|
|
minetest.register_on_punchnode(on_punchnode)
|
|
|
|
local function handle_give_command(cmd, giver, receiver, stackstring)
|
|
if not minetest.get_player_privs(giver)["give"] then
|
|
minetest.chat_send_player(giver, "error: you don't have permission to give")
|
|
return
|
|
end
|
|
minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
|
|
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
|
|
local itemstack = ItemStack(stackstring)
|
|
if itemstack:is_empty() then
|
|
minetest.chat_send_player(giver, 'error: cannot give an empty item')
|
|
return
|
|
elseif not itemstack:is_known() then
|
|
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
|
|
return
|
|
end
|
|
local receiverref = minetest.env:get_player_by_name(receiver)
|
|
if receiverref == nil then
|
|
minetest.chat_send_player(giver, receiver..' is not a known player')
|
|
return
|
|
end
|
|
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
|
if leftover:is_empty() then
|
|
partiality = ""
|
|
elseif leftover:get_count() == itemstack:get_count() then
|
|
partiality = "could not be "
|
|
else
|
|
partiality = "partially "
|
|
end
|
|
-- The actual item stack string may be different from what the "giver"
|
|
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
|
stackstring = itemstack:to_string()
|
|
if giver == receiver then
|
|
minetest.chat_send_player(giver, '"'..stackstring
|
|
..'" '..partiality..'added to inventory.');
|
|
else
|
|
minetest.chat_send_player(giver, '"'..stackstring
|
|
..'" '..partiality..'added to '..receiver..'\'s inventory.');
|
|
minetest.chat_send_player(receiver, '"'..stackstring
|
|
..'" '..partiality..'added to inventory.');
|
|
end
|
|
end
|
|
|
|
minetest.register_on_chat_message(function(name, message)
|
|
--print("default on_chat_message: name="..dump(name).." message="..dump(message))
|
|
local cmd = "/giveme"
|
|
if message:sub(0, #cmd) == cmd then
|
|
local stackstring = string.match(message, cmd.." (.*)")
|
|
if stackstring == nil then
|
|
minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
|
|
return true -- Handled chat message
|
|
end
|
|
handle_give_command(cmd, name, name, stackstring)
|
|
return true
|
|
end
|
|
local cmd = "/give"
|
|
if message:sub(0, #cmd) == cmd then
|
|
local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
|
|
if receiver == nil or stackstring == nil then
|
|
minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
|
|
return true -- Handled chat message
|
|
end
|
|
handle_give_command(cmd, name, receiver, stackstring)
|
|
return true
|
|
end
|
|
local cmd = "/spawnentity"
|
|
if message:sub(0, #cmd) == cmd then
|
|
if not minetest.get_player_privs(name)["give"] then
|
|
minetest.chat_send_player(name, "you don't have permission to spawn (give)")
|
|
return true -- Handled chat message
|
|
end
|
|
if not minetest.get_player_privs(name)["interact"] then
|
|
minetest.chat_send_player(name, "you don't have permission to interact")
|
|
return true -- Handled chat message
|
|
end
|
|
local entityname = string.match(message, cmd.." (.*)")
|
|
if entityname == nil then
|
|
minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
|
|
return true -- Handled chat message
|
|
end
|
|
print(cmd..' invoked, entityname="'..entityname..'"')
|
|
local player = minetest.env:get_player_by_name(name)
|
|
if player == nil then
|
|
print("Unable to spawn entity, player is nil")
|
|
return true -- Handled chat message
|
|
end
|
|
local p = player:getpos()
|
|
p.y = p.y + 1
|
|
minetest.env:add_entity(p, entityname)
|
|
minetest.chat_send_player(name, '"'..entityname
|
|
..'" spawned.');
|
|
return true -- Handled chat message
|
|
end
|
|
local cmd = "/pulverize"
|
|
if message:sub(0, #cmd) == cmd then
|
|
local player = minetest.env:get_player_by_name(name)
|
|
if player == nil then
|
|
print("Unable to pulverize, player is nil")
|
|
return true -- Handled chat message
|
|
end
|
|
if player:get_wielded_item():is_empty() then
|
|
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
|
|
else
|
|
player:set_wielded_item(nil)
|
|
minetest.chat_send_player(name, 'An item was pulverized.')
|
|
end
|
|
return true
|
|
end
|
|
end)
|
|
|
|
--
|
|
-- Done, print some random stuff
|
|
--
|
|
|
|
--print("minetest.registered_entities:")
|
|
--dump2(minetest.registered_entities)
|
|
|
|
-- END
|