mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
1008 lines
29 KiB
C++
1008 lines
29 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifdef NDEBUG
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/*#ifdef _WIN32
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#pragma message ("Disabling unit tests")
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#else
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#warning "Disabling unit tests"
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#endif*/
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// Disable unit tests
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#define ENABLE_TESTS 0
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#else
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// Enable unit tests
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#define ENABLE_TESTS 1
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#endif
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#ifdef _MSC_VER
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#ifndef SERVER // Dedicated server isn't linked with Irrlicht
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#pragma comment(lib, "Irrlicht.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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#pragma comment(lib, "zlibwapi.lib")
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#pragma comment(lib, "Shell32.lib")
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#endif
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#include "irrlicht.h" // createDevice
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#include "main.h"
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#include "mainmenumanager.h"
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#include "irrlichttypes_extrabloated.h"
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#include "debug.h"
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#include "test.h"
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#include "server.h"
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#include "filesys.h"
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#include "version.h"
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#include "guiMainMenu.h"
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#include "game.h"
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#include "defaultsettings.h"
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#include "gettext.h"
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#include "profiler.h"
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#include "log.h"
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#include "quicktune.h"
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#include "httpfetch.h"
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#include "guiEngine.h"
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#include "mapsector.h"
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#include "fontengine.h"
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#include "gameparams.h"
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#ifndef SERVER
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#include "client/clientlauncher.h"
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#endif
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#include "database-sqlite3.h"
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#ifdef USE_LEVELDB
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#include "database-leveldb.h"
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#endif
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#if USE_REDIS
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#include "database-redis.h"
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#endif
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/*
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Settings.
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These are loaded from the config file.
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*/
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static Settings main_settings;
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Settings *g_settings = &main_settings;
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std::string g_settings_path;
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// Global profiler
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Profiler main_profiler;
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Profiler *g_profiler = &main_profiler;
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// Menu clouds are created later
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Clouds *g_menuclouds = 0;
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irr::scene::ISceneManager *g_menucloudsmgr = 0;
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/*
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Debug streams
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*/
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// Connection
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std::ostream *dout_con_ptr = &dummyout;
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std::ostream *derr_con_ptr = &verbosestream;
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// Server
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std::ostream *dout_server_ptr = &infostream;
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std::ostream *derr_server_ptr = &errorstream;
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// Client
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std::ostream *dout_client_ptr = &infostream;
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std::ostream *derr_client_ptr = &errorstream;
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#define DEBUGFILE "debug.txt"
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#define DEFAULT_SERVER_PORT 30000
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typedef std::map<std::string, ValueSpec> OptionList;
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/**********************************************************************
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* Private functions
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**********************************************************************/
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static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
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static void set_allowed_options(OptionList *allowed_options);
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static void print_help(const OptionList &allowed_options);
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static void print_allowed_options(const OptionList &allowed_options);
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static void print_version();
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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std::ostream &os);
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static void print_modified_quicktune_values();
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static void list_game_ids();
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static void list_worlds();
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static void setup_log_params(const Settings &cmd_args);
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static bool create_userdata_path();
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static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]);
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static void startup_message();
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static bool read_config_file(const Settings &cmd_args);
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static void init_debug_streams(int *log_level, const Settings &cmd_args);
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static bool game_configure(GameParams *game_params, const Settings &cmd_args);
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static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
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static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
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static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
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static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
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static bool auto_select_world(GameParams *game_params);
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static std::string get_clean_world_path(const std::string &path);
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static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
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static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
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static bool determine_subgame(GameParams *game_params);
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static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
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static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
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Server *server);
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/**********************************************************************/
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#ifndef SERVER
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/*
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Random stuff
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*/
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/* mainmenumanager.h */
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gui::IGUIEnvironment* guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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MainMenuManager g_menumgr;
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bool noMenuActive()
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{
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return (g_menumgr.menuCount() == 0);
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}
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// Passed to menus to allow disconnecting and exiting
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MainGameCallback *g_gamecallback = NULL;
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#endif
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/*
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gettime.h implementation
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*/
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#ifdef SERVER
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u32 getTimeMs()
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{
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/* Use imprecise system calls directly (from porting.h) */
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return porting::getTime(PRECISION_MILLI);
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}
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u32 getTime(TimePrecision prec)
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{
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return porting::getTime(prec);
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}
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#endif
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class StderrLogOutput: public ILogOutput
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{
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public:
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/* line: Full line with timestamp, level and thread */
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void printLog(const std::string &line)
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{
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std::cerr << line << std::endl;
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}
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} main_stderr_log_out;
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class DstreamNoStderrLogOutput: public ILogOutput
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{
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public:
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/* line: Full line with timestamp, level and thread */
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void printLog(const std::string &line)
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{
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dstream_no_stderr << line << std::endl;
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}
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} main_dstream_no_stderr_log_out;
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static OptionList allowed_options;
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int main(int argc, char *argv[])
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{
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int retval;
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debug_set_exception_handler();
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log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
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log_add_output_all_levs(&main_dstream_no_stderr_log_out);
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log_register_thread("main");
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Settings cmd_args;
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bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
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if (!cmd_args_ok
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|| cmd_args.getFlag("help")
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|| cmd_args.exists("nonopt1")) {
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print_help(allowed_options);
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return cmd_args_ok ? 0 : 1;
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}
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if (cmd_args.getFlag("version")) {
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print_version();
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return 0;
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}
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setup_log_params(cmd_args);
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porting::signal_handler_init();
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porting::initializePaths();
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if (!create_userdata_path()) {
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errorstream << "Cannot create user data directory" << std::endl;
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return 1;
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}
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// Initialize debug stacks
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debug_stacks_init();
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DSTACK(__FUNCTION_NAME);
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// Debug handler
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BEGIN_DEBUG_EXCEPTION_HANDLER
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// List gameids if requested
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if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
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list_game_ids();
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return 0;
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}
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// List worlds if requested
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if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
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list_worlds();
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return 0;
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}
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GameParams game_params;
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if (!init_common(&game_params.log_level, cmd_args, argc, argv))
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return 1;
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#ifndef __ANDROID__
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// Run unit tests
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if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
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|| cmd_args.getFlag("enable-unittests") == true) {
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run_tests();
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}
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#endif
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#ifdef SERVER
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game_params.is_dedicated_server = true;
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#else
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game_params.is_dedicated_server = cmd_args.getFlag("server");
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#endif
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if (!game_configure(&game_params, cmd_args))
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return 1;
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assert(game_params.world_path != "");
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infostream << "Using commanded world path ["
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<< game_params.world_path << "]" << std::endl;
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//Run dedicated server if asked to or no other option
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g_settings->set("server_dedicated",
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game_params.is_dedicated_server ? "true" : "false");
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if (game_params.is_dedicated_server)
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return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
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#ifndef SERVER
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ClientLauncher launcher;
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retval = launcher.run(game_params, cmd_args) ? 0 : 1;
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#else
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retval = 0;
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#endif
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// Update configuration file
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if (g_settings_path != "")
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g_settings->updateConfigFile(g_settings_path.c_str());
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print_modified_quicktune_values();
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// Stop httpfetch thread (if started)
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httpfetch_cleanup();
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return retval;
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}
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/*****************************************************************************
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* Startup / Init
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*****************************************************************************/
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static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
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{
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set_allowed_options(&allowed_options);
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return cmd_args->parseCommandLine(argc, argv, allowed_options);
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}
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static void set_allowed_options(OptionList *allowed_options)
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{
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allowed_options->clear();
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allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
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_("Show allowed options"))));
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allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
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_("Show version information"))));
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allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
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_("Load configuration from specified file"))));
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allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
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_("Set network port (UDP)"))));
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allowed_options->insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
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_("Disable unit tests"))));
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allowed_options->insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
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_("Enable unit tests"))));
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allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
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_("Same as --world (deprecated)"))));
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allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
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_("Set world path (implies local game) ('list' lists all)"))));
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allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
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_("Set world by name (implies local game)"))));
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allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
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_("Print to console errors only"))));
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allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
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_("Print more information to console"))));
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allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
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_("Print even more information to console"))));
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allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
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_("Print enormous amounts of information to log and console"))));
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allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
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_("Set logfile path ('' = no logging)"))));
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allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
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_("Set gameid (\"--gameid list\" prints available ones)"))));
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allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
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#ifndef SERVER
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allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
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_("Show available video modes"))));
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allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
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_("Run speed tests"))));
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allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
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_("Address to connect to. ('' = local game)"))));
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allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
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_("Enable random user input, for testing"))));
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allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
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_("Run dedicated server"))));
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allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
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_("Set player name"))));
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allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
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_("Set password"))));
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allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
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_("Disable main menu"))));
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#endif
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}
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static void print_help(const OptionList &allowed_options)
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{
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dstream << _("Allowed options:") << std::endl;
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print_allowed_options(allowed_options);
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}
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static void print_allowed_options(const OptionList &allowed_options)
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{
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for (OptionList::const_iterator i = allowed_options.begin();
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i != allowed_options.end(); ++i) {
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std::ostringstream os1(std::ios::binary);
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os1 << " --" << i->first;
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if (i->second.type != VALUETYPE_FLAG)
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os1 << _(" <value>");
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dstream << padStringRight(os1.str(), 24);
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if (i->second.help != NULL)
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dstream << i->second.help;
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dstream << std::endl;
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}
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}
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static void print_version()
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{
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#ifdef SERVER
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dstream << "minetestserver " << minetest_version_hash << std::endl;
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#else
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dstream << "Minetest " << minetest_version_hash << std::endl;
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dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
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#endif
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dstream << "Build info: " << minetest_build_info << std::endl;
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}
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static void list_game_ids()
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{
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std::set<std::string> gameids = getAvailableGameIds();
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for (std::set<std::string>::const_iterator i = gameids.begin();
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i != gameids.end(); i++)
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dstream << (*i) <<std::endl;
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}
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static void list_worlds()
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{
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dstream << _("Available worlds:") << std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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print_worldspecs(worldspecs, dstream);
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}
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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std::ostream &os)
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{
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for (size_t i = 0; i < worldspecs.size(); i++) {
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std::string name = worldspecs[i].name;
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std::string path = worldspecs[i].path;
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if (name.find(" ") != std::string::npos)
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name = std::string("'") + name + "'";
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path = std::string("'") + path + "'";
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name = padStringRight(name, 14);
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os << " " << name << " " << path << std::endl;
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}
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}
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static void print_modified_quicktune_values()
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{
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bool header_printed = false;
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std::vector<std::string> names = getQuicktuneNames();
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for (u32 i = 0; i < names.size(); i++) {
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QuicktuneValue val = getQuicktuneValue(names[i]);
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if (!val.modified)
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continue;
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if (!header_printed) {
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dstream << "Modified quicktune values:" << std::endl;
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header_printed = true;
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}
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dstream << names[i] << " = " << val.getString() << std::endl;
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}
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}
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static void setup_log_params(const Settings &cmd_args)
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{
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// Quiet mode, print errors only
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if (cmd_args.getFlag("quiet")) {
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log_remove_output(&main_stderr_log_out);
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log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
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}
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// If trace is enabled, enable logging of certain things
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if (cmd_args.getFlag("trace")) {
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dstream << _("Enabling trace level debug output") << std::endl;
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log_trace_level_enabled = true;
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dout_con_ptr = &verbosestream; // this is somewhat old crap
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socket_enable_debug_output = true; // socket doesn't use log.h
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}
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// In certain cases, output info level on stderr
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if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
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cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
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log_add_output(&main_stderr_log_out, LMT_INFO);
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// In certain cases, output verbose level on stderr
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if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
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log_add_output(&main_stderr_log_out, LMT_VERBOSE);
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}
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static bool create_userdata_path()
|
|
{
|
|
bool success;
|
|
|
|
#ifdef __ANDROID__
|
|
porting::initAndroid();
|
|
|
|
porting::setExternalStorageDir(porting::jnienv);
|
|
if (!fs::PathExists(porting::path_user)) {
|
|
success = fs::CreateDir(porting::path_user);
|
|
} else {
|
|
success = true;
|
|
}
|
|
porting::copyAssets();
|
|
#else
|
|
// Create user data directory
|
|
success = fs::CreateDir(porting::path_user);
|
|
#endif
|
|
|
|
infostream << "path_share = " << porting::path_share << std::endl;
|
|
infostream << "path_user = " << porting::path_user << std::endl;
|
|
|
|
return success;
|
|
}
|
|
|
|
static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
|
|
{
|
|
startup_message();
|
|
set_default_settings(g_settings);
|
|
|
|
// Initialize sockets
|
|
sockets_init();
|
|
atexit(sockets_cleanup);
|
|
|
|
if (!read_config_file(cmd_args))
|
|
return false;
|
|
|
|
init_debug_streams(log_level, cmd_args);
|
|
|
|
// Initialize random seed
|
|
srand(time(0));
|
|
mysrand(time(0));
|
|
|
|
// Initialize HTTP fetcher
|
|
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
|
|
|
|
#ifdef _MSC_VER
|
|
init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
|
|
g_settings->get("language"), argc, argv);
|
|
#else
|
|
init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
|
|
g_settings->get("language"));
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static void startup_message()
|
|
{
|
|
infostream << PROJECT_NAME << " " << _("with")
|
|
<< " SER_FMT_VER_HIGHEST_READ="
|
|
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
|
|
<< minetest_build_info << std::endl;
|
|
}
|
|
|
|
static bool read_config_file(const Settings &cmd_args)
|
|
{
|
|
// Path of configuration file in use
|
|
assert(g_settings_path == ""); // Sanity check
|
|
|
|
if (cmd_args.exists("config")) {
|
|
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
|
|
if (!r) {
|
|
errorstream << "Could not read configuration from \""
|
|
<< cmd_args.get("config") << "\"" << std::endl;
|
|
return false;
|
|
}
|
|
g_settings_path = cmd_args.get("config");
|
|
} else {
|
|
std::vector<std::string> filenames;
|
|
filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
|
|
// Legacy configuration file location
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
|
|
|
#if RUN_IN_PLACE
|
|
// Try also from a lower level (to aid having the same configuration
|
|
// for many RUN_IN_PLACE installs)
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
|
#endif
|
|
|
|
for (size_t i = 0; i < filenames.size(); i++) {
|
|
bool r = g_settings->readConfigFile(filenames[i].c_str());
|
|
if (r) {
|
|
g_settings_path = filenames[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no path found, use the first one (menu creates the file)
|
|
if (g_settings_path == "")
|
|
g_settings_path = filenames[0];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void init_debug_streams(int *log_level, const Settings &cmd_args)
|
|
{
|
|
#if RUN_IN_PLACE
|
|
std::string logfile = DEBUGFILE;
|
|
#else
|
|
std::string logfile = porting::path_user + DIR_DELIM + DEBUGFILE;
|
|
#endif
|
|
if (cmd_args.exists("logfile"))
|
|
logfile = cmd_args.get("logfile");
|
|
|
|
log_remove_output(&main_dstream_no_stderr_log_out);
|
|
*log_level = g_settings->getS32("debug_log_level");
|
|
|
|
if (*log_level == 0) //no logging
|
|
logfile = "";
|
|
if (*log_level < 0) {
|
|
dstream << "WARNING: Supplied debug_log_level < 0; Using 0" << std::endl;
|
|
*log_level = 0;
|
|
} else if (*log_level > LMT_NUM_VALUES) {
|
|
dstream << "WARNING: Supplied debug_log_level > " << LMT_NUM_VALUES
|
|
<< "; Using " << LMT_NUM_VALUES << std::endl;
|
|
*log_level = LMT_NUM_VALUES;
|
|
}
|
|
|
|
log_add_output_maxlev(&main_dstream_no_stderr_log_out,
|
|
(LogMessageLevel)(*log_level - 1));
|
|
|
|
debugstreams_init(false, logfile == "" ? NULL : logfile.c_str());
|
|
|
|
infostream << "logfile = " << logfile << std::endl;
|
|
|
|
atexit(debugstreams_deinit);
|
|
}
|
|
|
|
static bool game_configure(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
game_configure_port(game_params, cmd_args);
|
|
|
|
if (!game_configure_world(game_params, cmd_args)) {
|
|
errorstream << "No world path specified or found." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
game_configure_subgame(game_params, cmd_args);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
if (cmd_args.exists("port"))
|
|
game_params->socket_port = cmd_args.getU16("port");
|
|
else
|
|
game_params->socket_port = g_settings->getU16("port");
|
|
|
|
if (game_params->socket_port == 0)
|
|
game_params->socket_port = DEFAULT_SERVER_PORT;
|
|
}
|
|
|
|
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
if (get_world_from_cmdline(game_params, cmd_args))
|
|
return true;
|
|
if (get_world_from_config(game_params, cmd_args))
|
|
return true;
|
|
|
|
return auto_select_world(game_params);
|
|
}
|
|
|
|
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
std::string commanded_world = "";
|
|
|
|
// World name
|
|
std::string commanded_worldname = "";
|
|
if (cmd_args.exists("worldname"))
|
|
commanded_worldname = cmd_args.get("worldname");
|
|
|
|
// If a world name was specified, convert it to a path
|
|
if (commanded_worldname != "") {
|
|
// Get information about available worlds
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
bool found = false;
|
|
for (u32 i = 0; i < worldspecs.size(); i++) {
|
|
std::string name = worldspecs[i].name;
|
|
if (name == commanded_worldname) {
|
|
dstream << _("Using world specified by --worldname on the "
|
|
"command line") << std::endl;
|
|
commanded_world = worldspecs[i].path;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
dstream << _("World") << " '" << commanded_worldname
|
|
<< _("' not available. Available worlds:") << std::endl;
|
|
print_worldspecs(worldspecs, dstream);
|
|
return false;
|
|
}
|
|
|
|
game_params->world_path = get_clean_world_path(commanded_world);
|
|
return commanded_world != "";
|
|
}
|
|
|
|
if (cmd_args.exists("world"))
|
|
commanded_world = cmd_args.get("world");
|
|
else if (cmd_args.exists("map-dir"))
|
|
commanded_world = cmd_args.get("map-dir");
|
|
else if (cmd_args.exists("nonopt0")) // First nameless argument
|
|
commanded_world = cmd_args.get("nonopt0");
|
|
|
|
game_params->world_path = get_clean_world_path(commanded_world);
|
|
return commanded_world != "";
|
|
}
|
|
|
|
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
// World directory
|
|
std::string commanded_world = "";
|
|
|
|
if (g_settings->exists("map-dir"))
|
|
commanded_world = g_settings->get("map-dir");
|
|
|
|
game_params->world_path = get_clean_world_path(commanded_world);
|
|
|
|
return commanded_world != "";
|
|
}
|
|
|
|
static bool auto_select_world(GameParams *game_params)
|
|
{
|
|
// No world was specified; try to select it automatically
|
|
// Get information about available worlds
|
|
|
|
verbosestream << _("Determining world path") << std::endl;
|
|
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
std::string world_path;
|
|
|
|
// If there is only a single world, use it
|
|
if (worldspecs.size() == 1) {
|
|
world_path = worldspecs[0].path;
|
|
dstream <<_("Automatically selecting world at") << " ["
|
|
<< world_path << "]" << std::endl;
|
|
// If there are multiple worlds, list them
|
|
} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
|
|
dstream << _("Multiple worlds are available.") << std::endl;
|
|
dstream << _("Please select one using --worldname <name>"
|
|
" or --world <path>") << std::endl;
|
|
print_worldspecs(worldspecs, dstream);
|
|
return false;
|
|
// If there are no worlds, automatically create a new one
|
|
} else {
|
|
// This is the ultimate default world path
|
|
world_path = porting::path_user + DIR_DELIM + "worlds" +
|
|
DIR_DELIM + "world";
|
|
infostream << "Creating default world at ["
|
|
<< world_path << "]" << std::endl;
|
|
}
|
|
|
|
assert(world_path != "");
|
|
game_params->world_path = world_path;
|
|
return true;
|
|
}
|
|
|
|
static std::string get_clean_world_path(const std::string &path)
|
|
{
|
|
const std::string worldmt = "world.mt";
|
|
std::string clean_path;
|
|
|
|
if (path.size() > worldmt.size()
|
|
&& path.substr(path.size() - worldmt.size()) == worldmt) {
|
|
dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
|
|
clean_path = path.substr(0, path.size() - worldmt.size());
|
|
} else {
|
|
clean_path = path;
|
|
}
|
|
return path;
|
|
}
|
|
|
|
|
|
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
bool success;
|
|
|
|
success = get_game_from_cmdline(game_params, cmd_args);
|
|
if (!success)
|
|
success = determine_subgame(game_params);
|
|
|
|
return success;
|
|
}
|
|
|
|
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
SubgameSpec commanded_gamespec;
|
|
|
|
if (cmd_args.exists("gameid")) {
|
|
std::string gameid = cmd_args.get("gameid");
|
|
commanded_gamespec = findSubgame(gameid);
|
|
if (!commanded_gamespec.isValid()) {
|
|
errorstream << "Game \"" << gameid << "\" not found" << std::endl;
|
|
return false;
|
|
}
|
|
dstream << _("Using game specified by --gameid on the command line")
|
|
<< std::endl;
|
|
game_params->game_spec = commanded_gamespec;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool determine_subgame(GameParams *game_params)
|
|
{
|
|
SubgameSpec gamespec;
|
|
|
|
assert(game_params->world_path != ""); // pre-condition
|
|
|
|
verbosestream << _("Determining gameid/gamespec") << std::endl;
|
|
// If world doesn't exist
|
|
if (game_params->world_path != ""
|
|
&& !getWorldExists(game_params->world_path)) {
|
|
// Try to take gamespec from command line
|
|
if (game_params->game_spec.isValid()) {
|
|
gamespec = game_params->game_spec;
|
|
infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
|
|
} else { // Otherwise we will be using "minetest"
|
|
gamespec = findSubgame(g_settings->get("default_game"));
|
|
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
|
|
if (!gamespec.isValid()) {
|
|
errorstream << "Subgame specified in default_game ["
|
|
<< g_settings->get("default_game")
|
|
<< "] is invalid." << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
} else { // World exists
|
|
std::string world_gameid = getWorldGameId(game_params->world_path, false);
|
|
// If commanded to use a gameid, do so
|
|
if (game_params->game_spec.isValid()) {
|
|
gamespec = game_params->game_spec;
|
|
if (game_params->game_spec.id != world_gameid) {
|
|
errorstream << "WARNING: Using commanded gameid ["
|
|
<< gamespec.id << "]" << " instead of world gameid ["
|
|
<< world_gameid << "]" << std::endl;
|
|
}
|
|
} else {
|
|
// If world contains an embedded game, use it;
|
|
// Otherwise find world from local system.
|
|
gamespec = findWorldSubgame(game_params->world_path);
|
|
infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
|
|
}
|
|
}
|
|
|
|
if (!gamespec.isValid()) {
|
|
errorstream << "Subgame [" << gamespec.id << "] could not be found."
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
game_params->game_spec = gamespec;
|
|
return true;
|
|
}
|
|
|
|
|
|
/*****************************************************************************
|
|
* Dedicated server
|
|
*****************************************************************************/
|
|
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
DSTACK("Dedicated server branch");
|
|
|
|
verbosestream << _("Using world path") << " ["
|
|
<< game_params.world_path << "]" << std::endl;
|
|
verbosestream << _("Using gameid") << " ["
|
|
<< game_params.game_spec.id << "]" << std::endl;
|
|
|
|
// Bind address
|
|
std::string bind_str = g_settings->get("bind_address");
|
|
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
|
|
|
|
if (g_settings->getBool("ipv6_server")) {
|
|
bind_addr.setAddress((IPv6AddressBytes*) NULL);
|
|
}
|
|
try {
|
|
bind_addr.Resolve(bind_str.c_str());
|
|
} catch (ResolveError &e) {
|
|
infostream << "Resolving bind address \"" << bind_str
|
|
<< "\" failed: " << e.what()
|
|
<< " -- Listening on all addresses." << std::endl;
|
|
}
|
|
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
errorstream << "Unable to listen on "
|
|
<< bind_addr.serializeString()
|
|
<< L" because IPv6 is disabled" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Create server
|
|
Server server(game_params.world_path,
|
|
game_params.game_spec, false, bind_addr.isIPv6());
|
|
|
|
// Database migration
|
|
if (cmd_args.exists("migrate"))
|
|
return migrate_database(game_params, cmd_args, &server);
|
|
|
|
server.start(bind_addr);
|
|
|
|
// Run server
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
dedicated_server_loop(server, kill);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
|
|
Server *server)
|
|
{
|
|
Settings world_mt;
|
|
bool success = world_mt.readConfigFile((game_params.world_path
|
|
+ DIR_DELIM + "world.mt").c_str());
|
|
if (!success) {
|
|
errorstream << "Cannot read world.mt" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!world_mt.exists("backend")) {
|
|
errorstream << "Please specify your current backend in world.mt file:"
|
|
<< std::endl << " backend = {sqlite3|leveldb|redis|dummy}"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string backend = world_mt.get("backend");
|
|
Database *new_db;
|
|
std::string migrate_to = cmd_args.get("migrate");
|
|
|
|
if (backend == migrate_to) {
|
|
errorstream << "Cannot migrate: new backend is same as the old one"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (migrate_to == "sqlite3")
|
|
new_db = new Database_SQLite3(&(ServerMap&)server->getMap(),
|
|
game_params.world_path);
|
|
#if USE_LEVELDB
|
|
else if (migrate_to == "leveldb")
|
|
new_db = new Database_LevelDB(&(ServerMap&)server->getMap(),
|
|
game_params.world_path);
|
|
#endif
|
|
#if USE_REDIS
|
|
else if (migrate_to == "redis")
|
|
new_db = new Database_Redis(&(ServerMap&)server->getMap(),
|
|
game_params.world_path);
|
|
#endif
|
|
else {
|
|
errorstream << "Migration to " << migrate_to << " is not supported"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::list<v3s16> blocks;
|
|
ServerMap &old_map = ((ServerMap&)server->getMap());
|
|
old_map.listAllLoadableBlocks(blocks);
|
|
int count = 0;
|
|
new_db->beginSave();
|
|
for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
|
|
MapBlock *block = old_map.loadBlock(*i);
|
|
if (!block) {
|
|
errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
|
|
} else {
|
|
old_map.saveBlock(block, new_db);
|
|
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
|
|
sector->deleteBlock(block);
|
|
}
|
|
++count;
|
|
if (count % 500 == 0)
|
|
actionstream << "Migrated " << count << " blocks "
|
|
<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
|
|
}
|
|
new_db->endSave();
|
|
delete new_db;
|
|
|
|
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
|
|
world_mt.set("backend", migrate_to);
|
|
if (!world_mt.updateConfigFile(
|
|
(game_params.world_path+ DIR_DELIM + "world.mt").c_str()))
|
|
errorstream << "Failed to update world.mt!" << std::endl;
|
|
else
|
|
actionstream << "world.mt updated" << std::endl;
|
|
|
|
return true;
|
|
}
|