mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
2216 lines
52 KiB
C++
2216 lines
52 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "common_irrlicht.h"
|
|
#include "game.h"
|
|
#include "client.h"
|
|
#include "server.h"
|
|
#include "guiPauseMenu.h"
|
|
#include "guiPasswordChange.h"
|
|
#include "guiInventoryMenu.h"
|
|
#include "guiTextInputMenu.h"
|
|
#include "materials.h"
|
|
#include "config.h"
|
|
#include "clouds.h"
|
|
#include "keycode.h"
|
|
#include "farmesh.h"
|
|
|
|
// TODO: Move content-aware stuff to separate file
|
|
#include "content_mapnode.h"
|
|
#include "content_nodemeta.h"
|
|
|
|
/*
|
|
Setting this to 1 enables a special camera mode that forces
|
|
the renderers to think that the camera statically points from
|
|
the starting place to a static direction.
|
|
|
|
This allows one to move around with the player and see what
|
|
is actually drawn behind solid things and behind the player.
|
|
*/
|
|
#define FIELD_OF_VIEW_TEST 0
|
|
|
|
|
|
MapDrawControl draw_control;
|
|
|
|
// Chat data
|
|
struct ChatLine
|
|
{
|
|
ChatLine():
|
|
age(0.0)
|
|
{
|
|
}
|
|
ChatLine(const std::wstring &a_text):
|
|
age(0.0),
|
|
text(a_text)
|
|
{
|
|
}
|
|
float age;
|
|
std::wstring text;
|
|
};
|
|
|
|
/*
|
|
Inventory stuff
|
|
*/
|
|
|
|
// Inventory actions from the menu are buffered here before sending
|
|
Queue<InventoryAction*> inventory_action_queue;
|
|
// This is a copy of the inventory that the client's environment has
|
|
Inventory local_inventory;
|
|
|
|
u16 g_selected_item = 0;
|
|
|
|
/*
|
|
Text input system
|
|
*/
|
|
|
|
struct TextDestSign : public TextDest
|
|
{
|
|
TextDestSign(v3s16 blockpos, s16 id, Client *client)
|
|
{
|
|
m_blockpos = blockpos;
|
|
m_id = id;
|
|
m_client = client;
|
|
}
|
|
void gotText(std::wstring text)
|
|
{
|
|
std::string ntext = wide_to_narrow(text);
|
|
dstream<<"Changing text of a sign object: "
|
|
<<ntext<<std::endl;
|
|
m_client->sendSignText(m_blockpos, m_id, ntext);
|
|
}
|
|
|
|
v3s16 m_blockpos;
|
|
s16 m_id;
|
|
Client *m_client;
|
|
};
|
|
|
|
struct TextDestChat : public TextDest
|
|
{
|
|
TextDestChat(Client *client)
|
|
{
|
|
m_client = client;
|
|
}
|
|
void gotText(std::wstring text)
|
|
{
|
|
// Discard empty line
|
|
if(text == L"")
|
|
return;
|
|
|
|
// Parse command (server command starts with "/#")
|
|
if(text[0] == L'/' && text[1] != L'#')
|
|
{
|
|
std::wstring reply = L"Local: ";
|
|
|
|
reply += L"Local commands not yet supported. "
|
|
L"Server prefix is \"/#\".";
|
|
|
|
m_client->addChatMessage(reply);
|
|
return;
|
|
}
|
|
|
|
// Send to others
|
|
m_client->sendChatMessage(text);
|
|
// Show locally
|
|
m_client->addChatMessage(text);
|
|
}
|
|
|
|
Client *m_client;
|
|
};
|
|
|
|
struct TextDestSignNode : public TextDest
|
|
{
|
|
TextDestSignNode(v3s16 p, Client *client)
|
|
{
|
|
m_p = p;
|
|
m_client = client;
|
|
}
|
|
void gotText(std::wstring text)
|
|
{
|
|
std::string ntext = wide_to_narrow(text);
|
|
dstream<<"Changing text of a sign node: "
|
|
<<ntext<<std::endl;
|
|
m_client->sendSignNodeText(m_p, ntext);
|
|
}
|
|
|
|
v3s16 m_p;
|
|
Client *m_client;
|
|
};
|
|
|
|
/*
|
|
Render distance feedback loop
|
|
*/
|
|
void updateViewingRange(f32 frametime_in, Client *client)
|
|
{
|
|
if(draw_control.range_all == true)
|
|
return;
|
|
|
|
static f32 added_frametime = 0;
|
|
static s16 added_frames = 0;
|
|
|
|
added_frametime += frametime_in;
|
|
added_frames += 1;
|
|
|
|
// Actually this counter kind of sucks because frametime is busytime
|
|
static f32 counter = 0;
|
|
counter -= frametime_in;
|
|
if(counter > 0)
|
|
return;
|
|
//counter = 0.1;
|
|
counter = 0.2;
|
|
|
|
/*dstream<<__FUNCTION_NAME
|
|
<<": Collected "<<added_frames<<" frames, total of "
|
|
<<added_frametime<<"s."<<std::endl;*/
|
|
|
|
/*dstream<<"draw_control.blocks_drawn="
|
|
<<draw_control.blocks_drawn
|
|
<<", draw_control.blocks_would_have_drawn="
|
|
<<draw_control.blocks_would_have_drawn
|
|
<<std::endl;*/
|
|
|
|
float range_min = g_settings.getS16("viewing_range_nodes_min");
|
|
float range_max = g_settings.getS16("viewing_range_nodes_max");
|
|
|
|
// Limit minimum to keep the feedback loop stable
|
|
if(range_min < 5)
|
|
range_min = 5;
|
|
|
|
draw_control.wanted_min_range = range_min;
|
|
//draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
|
|
draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
|
|
if(draw_control.wanted_max_blocks < 10)
|
|
draw_control.wanted_max_blocks = 10;
|
|
|
|
float block_draw_ratio = 1.0;
|
|
if(draw_control.blocks_would_have_drawn != 0)
|
|
{
|
|
block_draw_ratio = (float)draw_control.blocks_drawn
|
|
/ (float)draw_control.blocks_would_have_drawn;
|
|
}
|
|
|
|
// Calculate the average frametime in the case that all wanted
|
|
// blocks had been drawn
|
|
f32 frametime = added_frametime / added_frames / block_draw_ratio;
|
|
|
|
added_frametime = 0.0;
|
|
added_frames = 0;
|
|
|
|
float wanted_fps = g_settings.getFloat("wanted_fps");
|
|
float wanted_frametime = 1.0 / wanted_fps;
|
|
|
|
f32 wanted_frametime_change = wanted_frametime - frametime;
|
|
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
|
|
|
// If needed frametime change is small, just return
|
|
if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
|
|
{
|
|
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
float range = draw_control.wanted_range;
|
|
float new_range = range;
|
|
|
|
static s16 range_old = 0;
|
|
static f32 frametime_old = 0;
|
|
|
|
float d_range = range - range_old;
|
|
f32 d_frametime = frametime - frametime_old;
|
|
// A sane default of 30ms per 50 nodes of range
|
|
static f32 time_per_range = 30. / 50;
|
|
if(d_range != 0)
|
|
{
|
|
time_per_range = d_frametime / d_range;
|
|
}
|
|
|
|
// The minimum allowed calculated frametime-range derivative:
|
|
// Practically this sets the maximum speed of changing the range.
|
|
// The lower this value, the higher the maximum changing speed.
|
|
// A low value here results in wobbly range (0.001)
|
|
// A high value here results in slow changing range (0.0025)
|
|
// SUGG: This could be dynamically adjusted so that when
|
|
// the camera is turning, this is lower
|
|
//float min_time_per_range = 0.0015;
|
|
float min_time_per_range = 0.0010;
|
|
//float min_time_per_range = 0.05 / range;
|
|
if(time_per_range < min_time_per_range)
|
|
{
|
|
time_per_range = min_time_per_range;
|
|
//dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
//dstream<<"time_per_range="<<time_per_range<<std::endl;
|
|
}
|
|
|
|
f32 wanted_range_change = wanted_frametime_change / time_per_range;
|
|
// Dampen the change a bit to kill oscillations
|
|
//wanted_range_change *= 0.9;
|
|
//wanted_range_change *= 0.75;
|
|
wanted_range_change *= 0.5;
|
|
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
|
|
|
// If needed range change is very small, just return
|
|
if(fabs(wanted_range_change) < 0.001)
|
|
{
|
|
//dstream<<"ignoring small wanted_range_change"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
new_range += wanted_range_change;
|
|
|
|
//float new_range_unclamped = new_range;
|
|
if(new_range < range_min)
|
|
new_range = range_min;
|
|
if(new_range > range_max)
|
|
new_range = range_max;
|
|
|
|
/*dstream<<"new_range="<<new_range_unclamped
|
|
<<", clamped to "<<new_range<<std::endl;*/
|
|
|
|
draw_control.wanted_range = new_range;
|
|
|
|
range_old = new_range;
|
|
frametime_old = frametime;
|
|
}
|
|
|
|
/*
|
|
Hotbar draw routine
|
|
*/
|
|
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
|
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
|
|
Inventory *inventory, s32 halfheartcount)
|
|
{
|
|
InventoryList *mainlist = inventory->getList("main");
|
|
if(mainlist == NULL)
|
|
{
|
|
dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
s32 padding = imgsize/12;
|
|
//s32 height = imgsize + padding*2;
|
|
s32 width = itemcount*(imgsize+padding*2);
|
|
|
|
// Position of upper left corner of bar
|
|
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
|
|
|
|
// Draw background color
|
|
/*core::rect<s32> barrect(0,0,width,height);
|
|
barrect += pos;
|
|
video::SColor bgcolor(255,128,128,128);
|
|
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
|
|
|
|
core::rect<s32> imgrect(0,0,imgsize,imgsize);
|
|
|
|
for(s32 i=0; i<itemcount; i++)
|
|
{
|
|
InventoryItem *item = mainlist->getItem(i);
|
|
|
|
core::rect<s32> rect = imgrect + pos
|
|
+ v2s32(padding+i*(imgsize+padding*2), padding);
|
|
|
|
if(g_selected_item == i)
|
|
{
|
|
driver->draw2DRectangle(video::SColor(255,255,0,0),
|
|
core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
|
|
rect.LowerRightCorner + v2s32(1,1)*padding),
|
|
NULL);
|
|
}
|
|
else
|
|
{
|
|
video::SColor bgcolor2(128,0,0,0);
|
|
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
|
}
|
|
|
|
if(item != NULL)
|
|
{
|
|
drawInventoryItem(driver, font, item, rect, NULL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Draw hearts
|
|
*/
|
|
{
|
|
video::ITexture *heart_texture =
|
|
driver->getTexture(getTexturePath("heart.png").c_str());
|
|
v2s32 p = pos + v2s32(0, -20);
|
|
for(s32 i=0; i<halfheartcount/2; i++)
|
|
{
|
|
const video::SColor color(255,255,255,255);
|
|
const video::SColor colors[] = {color,color,color,color};
|
|
core::rect<s32> rect(0,0,16,16);
|
|
rect += p;
|
|
driver->draw2DImage(heart_texture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
core::dimension2di(heart_texture->getOriginalSize())),
|
|
NULL, colors, true);
|
|
p += v2s32(16,0);
|
|
}
|
|
if(halfheartcount % 2 == 1)
|
|
{
|
|
const video::SColor color(255,255,255,255);
|
|
const video::SColor colors[] = {color,color,color,color};
|
|
core::rect<s32> rect(0,0,16/2,16);
|
|
rect += p;
|
|
core::dimension2di srcd(heart_texture->getOriginalSize());
|
|
srcd.Width /= 2;
|
|
driver->draw2DImage(heart_texture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0), srcd),
|
|
NULL, colors, true);
|
|
p += v2s32(16,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Find what the player is pointing at
|
|
*/
|
|
void getPointedNode(Client *client, v3f player_position,
|
|
v3f camera_direction, v3f camera_position,
|
|
bool &nodefound, core::line3d<f32> shootline,
|
|
v3s16 &nodepos, v3s16 &neighbourpos,
|
|
core::aabbox3d<f32> &nodehilightbox,
|
|
f32 d)
|
|
{
|
|
f32 mindistance = BS * 1001;
|
|
|
|
v3s16 pos_i = floatToInt(player_position, BS);
|
|
|
|
/*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
s16 a = d;
|
|
s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
|
|
s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
|
|
s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
|
|
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
|
|
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
|
|
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
|
|
|
|
for(s16 y = ystart; y <= yend; y++)
|
|
for(s16 z = zstart; z <= zend; z++)
|
|
for(s16 x = xstart; x <= xend; x++)
|
|
{
|
|
MapNode n;
|
|
try
|
|
{
|
|
n = client->getNode(v3s16(x,y,z));
|
|
if(content_pointable(n.d) == false)
|
|
continue;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
v3s16 np(x,y,z);
|
|
v3f npf = intToFloat(np, BS);
|
|
|
|
f32 d = 0.01;
|
|
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
/*
|
|
Meta-objects
|
|
*/
|
|
if(n.d == CONTENT_TORCH)
|
|
{
|
|
v3s16 dir = unpackDir(n.dir);
|
|
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
|
dir_f *= BS/2 - BS/6 - BS/20;
|
|
v3f cpf = npf + dir_f;
|
|
f32 distance = (cpf - camera_position).getLength();
|
|
|
|
core::aabbox3d<f32> box;
|
|
|
|
// bottom
|
|
if(dir == v3s16(0,-1,0))
|
|
{
|
|
box = core::aabbox3d<f32>(
|
|
npf - v3f(BS/6, BS/2, BS/6),
|
|
npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
|
|
);
|
|
}
|
|
// top
|
|
else if(dir == v3s16(0,1,0))
|
|
{
|
|
box = core::aabbox3d<f32>(
|
|
npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
|
|
npf + v3f(BS/6, BS/2, BS/6)
|
|
);
|
|
}
|
|
// side
|
|
else
|
|
{
|
|
box = core::aabbox3d<f32>(
|
|
cpf - v3f(BS/6, BS/3, BS/6),
|
|
cpf + v3f(BS/6, BS/3, BS/6)
|
|
);
|
|
}
|
|
|
|
if(distance < mindistance)
|
|
{
|
|
if(box.intersectsWithLine(shootline))
|
|
{
|
|
nodefound = true;
|
|
nodepos = np;
|
|
neighbourpos = np;
|
|
mindistance = distance;
|
|
nodehilightbox = box;
|
|
}
|
|
}
|
|
}
|
|
else if(n.d == CONTENT_SIGN_WALL)
|
|
{
|
|
v3s16 dir = unpackDir(n.dir);
|
|
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
|
dir_f *= BS/2 - BS/6 - BS/20;
|
|
v3f cpf = npf + dir_f;
|
|
f32 distance = (cpf - camera_position).getLength();
|
|
|
|
v3f vertices[4] =
|
|
{
|
|
v3f(BS*0.42,-BS*0.35,-BS*0.4),
|
|
v3f(BS*0.49, BS*0.35, BS*0.4),
|
|
};
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
if(dir == v3s16(1,0,0))
|
|
vertices[i].rotateXZBy(0);
|
|
if(dir == v3s16(-1,0,0))
|
|
vertices[i].rotateXZBy(180);
|
|
if(dir == v3s16(0,0,1))
|
|
vertices[i].rotateXZBy(90);
|
|
if(dir == v3s16(0,0,-1))
|
|
vertices[i].rotateXZBy(-90);
|
|
if(dir == v3s16(0,-1,0))
|
|
vertices[i].rotateXYBy(-90);
|
|
if(dir == v3s16(0,1,0))
|
|
vertices[i].rotateXYBy(90);
|
|
|
|
vertices[i] += npf;
|
|
}
|
|
|
|
core::aabbox3d<f32> box;
|
|
|
|
box = core::aabbox3d<f32>(vertices[0]);
|
|
box.addInternalPoint(vertices[1]);
|
|
|
|
if(distance < mindistance)
|
|
{
|
|
if(box.intersectsWithLine(shootline))
|
|
{
|
|
nodefound = true;
|
|
nodepos = np;
|
|
neighbourpos = np;
|
|
mindistance = distance;
|
|
nodehilightbox = box;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
Regular blocks
|
|
*/
|
|
else
|
|
{
|
|
for(u16 i=0; i<6; i++)
|
|
{
|
|
v3f dir_f = v3f(dirs[i].X,
|
|
dirs[i].Y, dirs[i].Z);
|
|
v3f centerpoint = npf + dir_f * BS/2;
|
|
f32 distance =
|
|
(centerpoint - camera_position).getLength();
|
|
|
|
if(distance < mindistance)
|
|
{
|
|
core::CMatrix4<f32> m;
|
|
m.buildRotateFromTo(v3f(0,0,1), dir_f);
|
|
|
|
// This is the back face
|
|
v3f corners[2] = {
|
|
v3f(BS/2, BS/2, BS/2),
|
|
v3f(-BS/2, -BS/2, BS/2+d)
|
|
};
|
|
|
|
for(u16 j=0; j<2; j++)
|
|
{
|
|
m.rotateVect(corners[j]);
|
|
corners[j] += npf;
|
|
}
|
|
|
|
core::aabbox3d<f32> facebox(corners[0]);
|
|
facebox.addInternalPoint(corners[1]);
|
|
|
|
if(facebox.intersectsWithLine(shootline))
|
|
{
|
|
nodefound = true;
|
|
nodepos = np;
|
|
neighbourpos = np + dirs[i];
|
|
mindistance = distance;
|
|
|
|
//nodehilightbox = facebox;
|
|
|
|
const float d = 0.502;
|
|
core::aabbox3d<f32> nodebox
|
|
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
|
|
v3f nodepos_f = intToFloat(nodepos, BS);
|
|
nodebox.MinEdge += nodepos_f;
|
|
nodebox.MaxEdge += nodepos_f;
|
|
nodehilightbox = nodebox;
|
|
}
|
|
} // if distance < mindistance
|
|
} // for dirs
|
|
} // regular block
|
|
} // for coords
|
|
}
|
|
|
|
void update_skybox(video::IVideoDriver* driver,
|
|
scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
|
|
float brightness)
|
|
{
|
|
if(skybox)
|
|
{
|
|
skybox->remove();
|
|
}
|
|
|
|
/*// Disable skybox if FarMesh is enabled
|
|
if(g_settings.getBool("enable_farmesh"))
|
|
return;*/
|
|
|
|
if(brightness >= 0.5)
|
|
{
|
|
skybox = smgr->addSkyBoxSceneNode(
|
|
driver->getTexture(getTexturePath("skybox2.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox3.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1.png").c_str()));
|
|
}
|
|
else if(brightness >= 0.2)
|
|
{
|
|
skybox = smgr->addSkyBoxSceneNode(
|
|
driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
|
|
}
|
|
else
|
|
{
|
|
skybox = smgr->addSkyBoxSceneNode(
|
|
driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
|
|
driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
|
|
}
|
|
}
|
|
|
|
void the_game(
|
|
bool &kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
IrrlichtDevice *device,
|
|
gui::IGUIFont* font,
|
|
std::string map_dir,
|
|
std::string playername,
|
|
std::string password,
|
|
std::string address,
|
|
u16 port,
|
|
std::wstring &error_message
|
|
)
|
|
{
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
v2u32 screensize(0,0);
|
|
v2u32 last_screensize(0,0);
|
|
screensize = driver->getScreenSize();
|
|
|
|
const s32 hotbar_itemcount = 8;
|
|
const s32 hotbar_imagesize = 36;
|
|
|
|
// The color of the sky
|
|
|
|
//video::SColor skycolor = video::SColor(255,140,186,250);
|
|
|
|
video::SColor bgcolor_bright = video::SColor(255,170,200,230);
|
|
|
|
/*
|
|
Draw "Loading" screen
|
|
*/
|
|
const wchar_t *loadingtext = L"Loading and connecting...";
|
|
u32 text_height = font->getDimension(loadingtext).Height;
|
|
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
|
|
core::vector2d<s32> textsize(300, text_height);
|
|
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
|
|
|
|
gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
|
|
loadingtext, textrect, false, false);
|
|
gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
|
|
|
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
|
|
|
|
/*
|
|
Create server.
|
|
SharedPtr will delete it when it goes out of scope.
|
|
*/
|
|
SharedPtr<Server> server;
|
|
if(address == ""){
|
|
std::cout<<DTIME<<"Creating server"<<std::endl;
|
|
server = new Server(map_dir);
|
|
server->start(port);
|
|
}
|
|
|
|
/*
|
|
Create client
|
|
*/
|
|
|
|
std::cout<<DTIME<<"Creating client"<<std::endl;
|
|
Client client(device, playername.c_str(), password, draw_control);
|
|
|
|
Address connect_address(0,0,0,0, port);
|
|
try{
|
|
if(address == "")
|
|
//connect_address.Resolve("localhost");
|
|
connect_address.setAddress(127,0,0,1);
|
|
else
|
|
connect_address.Resolve(address.c_str());
|
|
}
|
|
catch(ResolveError &e)
|
|
{
|
|
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
|
|
//return 0;
|
|
error_message = L"Couldn't resolve address";
|
|
gui_loadingtext->remove();
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Attempt to connect to the server
|
|
*/
|
|
|
|
dstream<<DTIME<<"Connecting to server at ";
|
|
connect_address.print(&dstream);
|
|
dstream<<std::endl;
|
|
client.connect(connect_address);
|
|
|
|
bool could_connect = false;
|
|
|
|
try{
|
|
float time_counter = 0.0;
|
|
for(;;)
|
|
{
|
|
if(client.connectedAndInitialized())
|
|
{
|
|
could_connect = true;
|
|
break;
|
|
}
|
|
if(client.accessDenied())
|
|
{
|
|
break;
|
|
}
|
|
// Wait for 10 seconds
|
|
if(time_counter >= 10.0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Update screen
|
|
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
|
|
// Update client and server
|
|
|
|
client.step(0.1);
|
|
|
|
if(server != NULL)
|
|
server->step(0.1);
|
|
|
|
// Delay a bit
|
|
sleep_ms(100);
|
|
time_counter += 0.1;
|
|
}
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{}
|
|
|
|
if(could_connect == false)
|
|
{
|
|
if(client.accessDenied())
|
|
{
|
|
error_message = L"Access denied. Reason: "
|
|
+client.accessDeniedReason();
|
|
std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
error_message = L"Connection timed out.";
|
|
std::cout<<DTIME<<"Timed out."<<std::endl;
|
|
}
|
|
gui_loadingtext->remove();
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Create skybox
|
|
*/
|
|
float old_brightness = 1.0;
|
|
scene::ISceneNode* skybox = NULL;
|
|
update_skybox(driver, smgr, skybox, 1.0);
|
|
|
|
/*
|
|
Create the camera node
|
|
*/
|
|
|
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
|
|
0, // Camera parent
|
|
v3f(BS*100, BS*2, BS*100), // Look from
|
|
v3f(BS*100+1, BS*2, BS*100), // Look to
|
|
-1 // Camera ID
|
|
);
|
|
|
|
if(camera == NULL)
|
|
{
|
|
error_message = L"Failed to create the camera node";
|
|
return;
|
|
}
|
|
|
|
camera->setFOV(FOV_ANGLE);
|
|
|
|
// Just so big a value that everything rendered is visible
|
|
camera->setFarValue(100000*BS);
|
|
|
|
f32 camera_yaw = 0; // "right/left"
|
|
f32 camera_pitch = 0; // "up/down"
|
|
|
|
/*
|
|
Clouds
|
|
*/
|
|
|
|
float cloud_height = BS*100;
|
|
Clouds *clouds = NULL;
|
|
if(g_settings.getBool("enable_clouds"))
|
|
{
|
|
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
|
|
cloud_height, time(0));
|
|
}
|
|
|
|
/*
|
|
FarMesh
|
|
*/
|
|
|
|
FarMesh *farmesh = NULL;
|
|
if(g_settings.getBool("enable_farmesh"))
|
|
{
|
|
farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
|
|
}
|
|
|
|
/*
|
|
Move into game
|
|
*/
|
|
|
|
gui_loadingtext->remove();
|
|
|
|
/*
|
|
Add some gui stuff
|
|
*/
|
|
|
|
// First line of debug text
|
|
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
|
L"Minetest-c55",
|
|
core::rect<s32>(5, 5, 795, 5+text_height),
|
|
false, false);
|
|
// Second line of debug text
|
|
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
|
|
false, false);
|
|
|
|
// At the middle of the screen
|
|
// Object infos are shown in this
|
|
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
|
|
false, false);
|
|
|
|
// Chat text
|
|
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0,0,0,0),
|
|
//false, false); // Disable word wrap as of now
|
|
false, true);
|
|
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
|
|
core::list<ChatLine> chat_lines;
|
|
|
|
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
|
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
|
|
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
|
(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
|
|
|
|
// Test the text input system
|
|
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
|
|
NULL))->drop();*/
|
|
/*GUIMessageMenu *menu =
|
|
new GUIMessageMenu(guienv, guiroot, -1,
|
|
&g_menumgr,
|
|
L"Asd");
|
|
menu->drop();*/
|
|
|
|
// Launch pause menu
|
|
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
|
|
&g_menumgr))->drop();
|
|
|
|
// Enable texts
|
|
/*guitext2->setVisible(true);
|
|
guitext_info->setVisible(true);
|
|
guitext_chat->setVisible(true);*/
|
|
|
|
//s32 guitext_chat_pad_bottom = 70;
|
|
|
|
/*
|
|
Some statistics are collected in these
|
|
*/
|
|
u32 drawtime = 0;
|
|
u32 beginscenetime = 0;
|
|
u32 scenetime = 0;
|
|
u32 endscenetime = 0;
|
|
|
|
// A test
|
|
//throw con::PeerNotFoundException("lol");
|
|
|
|
core::list<float> frametime_log;
|
|
|
|
float damage_flash_timer = 0;
|
|
s16 farmesh_range = 20*MAP_BLOCKSIZE;
|
|
|
|
bool invert_mouse = g_settings.getBool("invert_mouse");
|
|
|
|
/*
|
|
Main loop
|
|
*/
|
|
|
|
bool first_loop_after_window_activation = true;
|
|
|
|
// TODO: Convert the static interval timers to these
|
|
// Interval limiter for profiler
|
|
IntervalLimiter m_profiler_interval;
|
|
|
|
// Time is in milliseconds
|
|
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
|
|
// NOTE: So we have to use getTime() and call run()s between them
|
|
u32 lasttime = device->getTimer()->getTime();
|
|
|
|
while(device->run() && kill == false)
|
|
{
|
|
if(g_gamecallback->disconnect_requested)
|
|
{
|
|
g_gamecallback->disconnect_requested = false;
|
|
break;
|
|
}
|
|
|
|
if(g_gamecallback->changepassword_requested)
|
|
{
|
|
(new GUIPasswordChange(guienv, guiroot, -1,
|
|
&g_menumgr, &client))->drop();
|
|
g_gamecallback->changepassword_requested = false;
|
|
}
|
|
|
|
/*
|
|
Process TextureSource's queue
|
|
*/
|
|
((TextureSource*)g_texturesource)->processQueue();
|
|
|
|
/*
|
|
Random calculations
|
|
*/
|
|
last_screensize = screensize;
|
|
screensize = driver->getScreenSize();
|
|
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
|
|
//bool screensize_changed = screensize != last_screensize;
|
|
|
|
// Hilight boxes collected during the loop and displayed
|
|
core::list< core::aabbox3d<f32> > hilightboxes;
|
|
|
|
// Info text
|
|
std::wstring infotext;
|
|
|
|
// When screen size changes, update positions and sizes of stuff
|
|
/*if(screensize_changed)
|
|
{
|
|
v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
|
|
quick_inventory->updatePosition(pos);
|
|
}*/
|
|
|
|
//TimeTaker //timer1("//timer1");
|
|
|
|
// Time of frame without fps limit
|
|
float busytime;
|
|
u32 busytime_u32;
|
|
{
|
|
// not using getRealTime is necessary for wine
|
|
u32 time = device->getTimer()->getTime();
|
|
if(time > lasttime)
|
|
busytime_u32 = time - lasttime;
|
|
else
|
|
busytime_u32 = 0;
|
|
busytime = busytime_u32 / 1000.0;
|
|
}
|
|
|
|
//std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
|
|
|
|
// Necessary for device->getTimer()->getTime()
|
|
device->run();
|
|
|
|
/*
|
|
Viewing range
|
|
*/
|
|
|
|
updateViewingRange(busytime, &client);
|
|
|
|
/*
|
|
FPS limiter
|
|
*/
|
|
|
|
{
|
|
float fps_max = g_settings.getFloat("fps_max");
|
|
u32 frametime_min = 1000./fps_max;
|
|
|
|
if(busytime_u32 < frametime_min)
|
|
{
|
|
u32 sleeptime = frametime_min - busytime_u32;
|
|
device->sleep(sleeptime);
|
|
}
|
|
}
|
|
|
|
// Necessary for device->getTimer()->getTime()
|
|
device->run();
|
|
|
|
/*
|
|
Time difference calculation
|
|
*/
|
|
f32 dtime; // in seconds
|
|
|
|
u32 time = device->getTimer()->getTime();
|
|
if(time > lasttime)
|
|
dtime = (time - lasttime) / 1000.0;
|
|
else
|
|
dtime = 0;
|
|
lasttime = time;
|
|
|
|
/*
|
|
Log frametime for visualization
|
|
*/
|
|
frametime_log.push_back(dtime);
|
|
if(frametime_log.size() > 100)
|
|
{
|
|
core::list<float>::Iterator i = frametime_log.begin();
|
|
frametime_log.erase(i);
|
|
}
|
|
|
|
/*
|
|
Visualize frametime in terminal
|
|
*/
|
|
/*for(u32 i=0; i<dtime*400; i++)
|
|
std::cout<<"X";
|
|
std::cout<<std::endl;*/
|
|
|
|
/*
|
|
Time average and jitter calculation
|
|
*/
|
|
|
|
static f32 dtime_avg1 = 0.0;
|
|
dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
|
|
f32 dtime_jitter1 = dtime - dtime_avg1;
|
|
|
|
static f32 dtime_jitter1_max_sample = 0.0;
|
|
static f32 dtime_jitter1_max_fraction = 0.0;
|
|
{
|
|
static f32 jitter1_max = 0.0;
|
|
static f32 counter = 0.0;
|
|
if(dtime_jitter1 > jitter1_max)
|
|
jitter1_max = dtime_jitter1;
|
|
counter += dtime;
|
|
if(counter > 0.0)
|
|
{
|
|
counter -= 3.0;
|
|
dtime_jitter1_max_sample = jitter1_max;
|
|
dtime_jitter1_max_fraction
|
|
= dtime_jitter1_max_sample / (dtime_avg1+0.001);
|
|
jitter1_max = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Busytime average and jitter calculation
|
|
*/
|
|
|
|
static f32 busytime_avg1 = 0.0;
|
|
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
|
|
f32 busytime_jitter1 = busytime - busytime_avg1;
|
|
|
|
static f32 busytime_jitter1_max_sample = 0.0;
|
|
static f32 busytime_jitter1_min_sample = 0.0;
|
|
{
|
|
static f32 jitter1_max = 0.0;
|
|
static f32 jitter1_min = 0.0;
|
|
static f32 counter = 0.0;
|
|
if(busytime_jitter1 > jitter1_max)
|
|
jitter1_max = busytime_jitter1;
|
|
if(busytime_jitter1 < jitter1_min)
|
|
jitter1_min = busytime_jitter1;
|
|
counter += dtime;
|
|
if(counter > 0.0){
|
|
counter -= 3.0;
|
|
busytime_jitter1_max_sample = jitter1_max;
|
|
busytime_jitter1_min_sample = jitter1_min;
|
|
jitter1_max = 0.0;
|
|
jitter1_min = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Debug info for client
|
|
*/
|
|
{
|
|
static float counter = 0.0;
|
|
counter -= dtime;
|
|
if(counter < 0)
|
|
{
|
|
counter = 30.0;
|
|
client.printDebugInfo(std::cout);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Profiler
|
|
*/
|
|
float profiler_print_interval =
|
|
g_settings.getFloat("profiler_print_interval");
|
|
if(profiler_print_interval != 0)
|
|
{
|
|
if(m_profiler_interval.step(0.030, profiler_print_interval))
|
|
{
|
|
dstream<<"Profiler:"<<std::endl;
|
|
g_profiler.print(dstream);
|
|
g_profiler.clear();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Direct handling of user input
|
|
*/
|
|
|
|
// Reset input if window not active or some menu is active
|
|
if(device->isWindowActive() == false || noMenuActive() == false)
|
|
{
|
|
input->clear();
|
|
}
|
|
|
|
// Input handler step() (used by the random input generator)
|
|
input->step(dtime);
|
|
|
|
/*
|
|
Launch menus according to keys
|
|
*/
|
|
if(input->wasKeyDown(getKeySetting("keymap_inventory")))
|
|
{
|
|
dstream<<DTIME<<"the_game: "
|
|
<<"Launching inventory"<<std::endl;
|
|
|
|
GUIInventoryMenu *menu =
|
|
new GUIInventoryMenu(guienv, guiroot, -1,
|
|
&g_menumgr, v2s16(8,7),
|
|
client.getInventoryContext(),
|
|
&client);
|
|
|
|
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
|
|
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
|
"list", "current_player", "main",
|
|
v2s32(0, 3), v2s32(8, 4)));
|
|
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
|
"list", "current_player", "craft",
|
|
v2s32(3, 0), v2s32(3, 3)));
|
|
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
|
"list", "current_player", "craftresult",
|
|
v2s32(7, 1), v2s32(1, 1)));
|
|
|
|
menu->setDrawSpec(draw_spec);
|
|
|
|
menu->drop();
|
|
}
|
|
else if(input->wasKeyDown(KEY_ESCAPE))
|
|
{
|
|
dstream<<DTIME<<"the_game: "
|
|
<<"Launching pause menu"<<std::endl;
|
|
// It will delete itself by itself
|
|
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
|
|
&g_menumgr))->drop();
|
|
|
|
// Move mouse cursor on top of the disconnect button
|
|
input->setMousePos(displaycenter.X, displaycenter.Y+25);
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_chat")))
|
|
{
|
|
TextDest *dest = new TextDestChat(&client);
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
L""))->drop();
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
|
|
{
|
|
if(g_settings.getBool("free_move"))
|
|
{
|
|
g_settings.set("free_move","false");
|
|
chat_lines.push_back(ChatLine(L"free_move disabled"));
|
|
}
|
|
else
|
|
{
|
|
g_settings.set("free_move","true");
|
|
chat_lines.push_back(ChatLine(L"free_move enabled"));
|
|
}
|
|
}
|
|
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
|
|
{
|
|
if(g_settings.getBool("fast_move"))
|
|
{
|
|
g_settings.set("fast_move","false");
|
|
chat_lines.push_back(ChatLine(L"fast_move disabled"));
|
|
}
|
|
else
|
|
{
|
|
g_settings.set("fast_move","true");
|
|
chat_lines.push_back(ChatLine(L"fast_move enabled"));
|
|
}
|
|
}
|
|
|
|
// Item selection with mouse wheel
|
|
{
|
|
s32 wheel = input->getMouseWheel();
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
|
|
hotbar_itemcount-1);
|
|
|
|
if(wheel < 0)
|
|
{
|
|
if(g_selected_item < max_item)
|
|
g_selected_item++;
|
|
else
|
|
g_selected_item = 0;
|
|
}
|
|
else if(wheel > 0)
|
|
{
|
|
if(g_selected_item > 0)
|
|
g_selected_item--;
|
|
else
|
|
g_selected_item = max_item;
|
|
}
|
|
}
|
|
|
|
// Item selection
|
|
for(u16 i=0; i<10; i++)
|
|
{
|
|
s32 keycode = irr::KEY_KEY_1 + i;
|
|
if(i == 9)
|
|
keycode = irr::KEY_KEY_0;
|
|
if(input->wasKeyDown((irr::EKEY_CODE)keycode))
|
|
{
|
|
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
|
|
{
|
|
g_selected_item = i;
|
|
|
|
dstream<<DTIME<<"Selected item: "
|
|
<<g_selected_item<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Viewing range selection
|
|
if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
|
|
{
|
|
if(draw_control.range_all)
|
|
{
|
|
draw_control.range_all = false;
|
|
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
draw_control.range_all = true;
|
|
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Print debug stacks
|
|
if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
|
|
{
|
|
dstream<<"-----------------------------------------"
|
|
<<std::endl;
|
|
dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
|
|
dstream<<"-----------------------------------------"
|
|
<<std::endl;
|
|
debug_stacks_print();
|
|
}
|
|
|
|
/*
|
|
Player speed control
|
|
TODO: Cache the keycodes from getKeySetting
|
|
*/
|
|
|
|
{
|
|
/*bool a_up,
|
|
bool a_down,
|
|
bool a_left,
|
|
bool a_right,
|
|
bool a_jump,
|
|
bool a_superspeed,
|
|
bool a_sneak,
|
|
float a_pitch,
|
|
float a_yaw*/
|
|
PlayerControl control(
|
|
input->isKeyDown(getKeySetting("keymap_forward")),
|
|
input->isKeyDown(getKeySetting("keymap_backward")),
|
|
input->isKeyDown(getKeySetting("keymap_left")),
|
|
input->isKeyDown(getKeySetting("keymap_right")),
|
|
input->isKeyDown(getKeySetting("keymap_jump")),
|
|
input->isKeyDown(getKeySetting("keymap_special1")),
|
|
input->isKeyDown(getKeySetting("keymap_sneak")),
|
|
camera_pitch,
|
|
camera_yaw
|
|
);
|
|
client.setPlayerControl(control);
|
|
}
|
|
|
|
/*
|
|
Run server
|
|
*/
|
|
|
|
if(server != NULL)
|
|
{
|
|
//TimeTaker timer("server->step(dtime)");
|
|
server->step(dtime);
|
|
}
|
|
|
|
/*
|
|
Process environment
|
|
*/
|
|
|
|
{
|
|
//TimeTaker timer("client.step(dtime)");
|
|
client.step(dtime);
|
|
//client.step(dtime_avg1);
|
|
}
|
|
|
|
// Read client events
|
|
for(;;)
|
|
{
|
|
ClientEvent event = client.getClientEvent();
|
|
if(event.type == CE_NONE)
|
|
{
|
|
break;
|
|
}
|
|
else if(event.type == CE_PLAYER_DAMAGE)
|
|
{
|
|
//u16 damage = event.player_damage.amount;
|
|
//dstream<<"Player damage: "<<damage<<std::endl;
|
|
damage_flash_timer = 0.05;
|
|
}
|
|
else if(event.type == CE_PLAYER_FORCE_MOVE)
|
|
{
|
|
camera_yaw = event.player_force_move.yaw;
|
|
camera_pitch = event.player_force_move.pitch;
|
|
}
|
|
}
|
|
|
|
// Get player position
|
|
v3f player_position = client.getPlayerPosition();
|
|
|
|
//TimeTaker //timer2("//timer2");
|
|
|
|
/*
|
|
Mouse and camera control
|
|
*/
|
|
|
|
if((device->isWindowActive() && noMenuActive()) || random_input)
|
|
{
|
|
if(!random_input)
|
|
device->getCursorControl()->setVisible(false);
|
|
|
|
if(first_loop_after_window_activation){
|
|
//std::cout<<"window active, first loop"<<std::endl;
|
|
first_loop_after_window_activation = false;
|
|
}
|
|
else{
|
|
s32 dx = input->getMousePos().X - displaycenter.X;
|
|
s32 dy = input->getMousePos().Y - displaycenter.Y;
|
|
if(invert_mouse)
|
|
dy = -dy;
|
|
//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
|
|
|
|
/*const float keyspeed = 500;
|
|
if(input->isKeyDown(irr::KEY_UP))
|
|
dy -= dtime * keyspeed;
|
|
if(input->isKeyDown(irr::KEY_DOWN))
|
|
dy += dtime * keyspeed;
|
|
if(input->isKeyDown(irr::KEY_LEFT))
|
|
dx -= dtime * keyspeed;
|
|
if(input->isKeyDown(irr::KEY_RIGHT))
|
|
dx += dtime * keyspeed;*/
|
|
|
|
camera_yaw -= dx*0.2;
|
|
camera_pitch += dy*0.2;
|
|
if(camera_pitch < -89.5) camera_pitch = -89.5;
|
|
if(camera_pitch > 89.5) camera_pitch = 89.5;
|
|
}
|
|
input->setMousePos(displaycenter.X, displaycenter.Y);
|
|
}
|
|
else{
|
|
device->getCursorControl()->setVisible(true);
|
|
|
|
//std::cout<<"window inactive"<<std::endl;
|
|
first_loop_after_window_activation = true;
|
|
}
|
|
|
|
camera_yaw = wrapDegrees(camera_yaw);
|
|
camera_pitch = wrapDegrees(camera_pitch);
|
|
|
|
v3f camera_direction = v3f(0,0,1);
|
|
camera_direction.rotateYZBy(camera_pitch);
|
|
camera_direction.rotateXZBy(camera_yaw);
|
|
|
|
// This is at the height of the eyes of the current figure
|
|
//v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
|
|
// This is more like in minecraft
|
|
v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
|
|
|
|
camera->setPosition(camera_position);
|
|
// *100.0 helps in large map coordinates
|
|
camera->setTarget(camera_position + camera_direction * 100.0);
|
|
|
|
if(FIELD_OF_VIEW_TEST){
|
|
client.updateCamera(v3f(0,0,0), v3f(0,0,1));
|
|
}
|
|
else{
|
|
//TimeTaker timer("client.updateCamera");
|
|
client.updateCamera(camera_position, camera_direction);
|
|
}
|
|
|
|
//timer2.stop();
|
|
//TimeTaker //timer3("//timer3");
|
|
|
|
/*
|
|
Calculate what block is the crosshair pointing to
|
|
*/
|
|
|
|
//u32 t1 = device->getTimer()->getRealTime();
|
|
|
|
//f32 d = 4; // max. distance
|
|
f32 d = 4; // max. distance
|
|
core::line3d<f32> shootline(camera_position,
|
|
camera_position + camera_direction * BS * (d+1));
|
|
|
|
MapBlockObject *selected_object = client.getSelectedObject
|
|
(d*BS, camera_position, shootline);
|
|
|
|
ClientActiveObject *selected_active_object
|
|
= client.getSelectedActiveObject
|
|
(d*BS, camera_position, shootline);
|
|
|
|
if(selected_object != NULL)
|
|
{
|
|
//dstream<<"Client returned selected_object != NULL"<<std::endl;
|
|
|
|
core::aabbox3d<f32> box_on_map
|
|
= selected_object->getSelectionBoxOnMap();
|
|
|
|
hilightboxes.push_back(box_on_map);
|
|
|
|
infotext = narrow_to_wide(selected_object->infoText());
|
|
|
|
if(input->getLeftClicked())
|
|
{
|
|
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
|
client.clickObject(0, selected_object->getBlock()->getPos(),
|
|
selected_object->getId(), g_selected_item);
|
|
}
|
|
else if(input->getRightClicked())
|
|
{
|
|
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
|
|
/*
|
|
Check if we want to modify the object ourselves
|
|
*/
|
|
if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
|
|
{
|
|
dstream<<"Sign object right-clicked"<<std::endl;
|
|
|
|
if(random_input == false)
|
|
{
|
|
// Get a new text for it
|
|
|
|
TextDest *dest = new TextDestSign(
|
|
selected_object->getBlock()->getPos(),
|
|
selected_object->getId(),
|
|
&client);
|
|
|
|
SignObject *sign_object = (SignObject*)selected_object;
|
|
|
|
std::wstring wtext =
|
|
narrow_to_wide(sign_object->getText());
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
wtext))->drop();
|
|
}
|
|
}
|
|
/*
|
|
Otherwise pass the event to the server as-is
|
|
*/
|
|
else
|
|
{
|
|
client.clickObject(1, selected_object->getBlock()->getPos(),
|
|
selected_object->getId(), g_selected_item);
|
|
}
|
|
}
|
|
}
|
|
else if(selected_active_object != NULL)
|
|
{
|
|
//dstream<<"Client returned selected_active_object != NULL"<<std::endl;
|
|
|
|
core::aabbox3d<f32> *selection_box
|
|
= selected_active_object->getSelectionBox();
|
|
// Box should exist because object was returned in the
|
|
// first place
|
|
assert(selection_box);
|
|
|
|
v3f pos = selected_active_object->getPosition();
|
|
|
|
core::aabbox3d<f32> box_on_map(
|
|
selection_box->MinEdge + pos,
|
|
selection_box->MaxEdge + pos
|
|
);
|
|
|
|
hilightboxes.push_back(box_on_map);
|
|
|
|
//infotext = narrow_to_wide("A ClientActiveObject");
|
|
infotext = narrow_to_wide(selected_active_object->infoText());
|
|
|
|
if(input->getLeftClicked())
|
|
{
|
|
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
|
client.clickActiveObject(0,
|
|
selected_active_object->getId(), g_selected_item);
|
|
}
|
|
else if(input->getRightClicked())
|
|
{
|
|
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
|
|
}
|
|
}
|
|
else // selected_object == NULL
|
|
{
|
|
|
|
/*
|
|
Find out which node we are pointing at
|
|
*/
|
|
|
|
bool nodefound = false;
|
|
v3s16 nodepos;
|
|
v3s16 neighbourpos;
|
|
core::aabbox3d<f32> nodehilightbox;
|
|
|
|
getPointedNode(&client, player_position,
|
|
camera_direction, camera_position,
|
|
nodefound, shootline,
|
|
nodepos, neighbourpos,
|
|
nodehilightbox, d);
|
|
|
|
static float nodig_delay_counter = 0.0;
|
|
|
|
if(nodefound)
|
|
{
|
|
static v3s16 nodepos_old(-32768,-32768,-32768);
|
|
|
|
static float dig_time = 0.0;
|
|
static u16 dig_index = 0;
|
|
|
|
/*
|
|
Visualize selection
|
|
*/
|
|
|
|
hilightboxes.push_back(nodehilightbox);
|
|
|
|
/*
|
|
Check information text of node
|
|
*/
|
|
|
|
NodeMetadata *meta = client.getNodeMetadata(nodepos);
|
|
if(meta)
|
|
{
|
|
infotext = narrow_to_wide(meta->infoText());
|
|
}
|
|
|
|
//MapNode node = client.getNode(nodepos);
|
|
|
|
/*
|
|
Handle digging
|
|
*/
|
|
|
|
if(input->getLeftReleased())
|
|
{
|
|
client.clearTempMod(nodepos);
|
|
dig_time = 0.0;
|
|
}
|
|
|
|
if(nodig_delay_counter > 0.0)
|
|
{
|
|
nodig_delay_counter -= dtime;
|
|
}
|
|
else
|
|
{
|
|
if(nodepos != nodepos_old)
|
|
{
|
|
std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
|
|
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
|
|
|
|
if(nodepos_old != v3s16(-32768,-32768,-32768))
|
|
{
|
|
client.clearTempMod(nodepos_old);
|
|
dig_time = 0.0;
|
|
}
|
|
}
|
|
|
|
if(input->getLeftClicked() ||
|
|
(input->getLeftState() && nodepos != nodepos_old))
|
|
{
|
|
dstream<<DTIME<<"Started digging"<<std::endl;
|
|
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
|
|
}
|
|
if(input->getLeftClicked())
|
|
{
|
|
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
|
|
}
|
|
if(input->getLeftState())
|
|
{
|
|
MapNode n = client.getNode(nodepos);
|
|
|
|
// Get tool name. Default is "" = bare hands
|
|
std::string toolname = "";
|
|
InventoryList *mlist = local_inventory.getList("main");
|
|
if(mlist != NULL)
|
|
{
|
|
InventoryItem *item = mlist->getItem(g_selected_item);
|
|
if(item && (std::string)item->getName() == "ToolItem")
|
|
{
|
|
ToolItem *titem = (ToolItem*)item;
|
|
toolname = titem->getToolName();
|
|
}
|
|
}
|
|
|
|
// Get digging properties for material and tool
|
|
u8 material = n.d;
|
|
DiggingProperties prop =
|
|
getDiggingProperties(material, toolname);
|
|
|
|
float dig_time_complete = 0.0;
|
|
|
|
if(prop.diggable == false)
|
|
{
|
|
/*dstream<<"Material "<<(int)material
|
|
<<" not diggable with \""
|
|
<<toolname<<"\""<<std::endl;*/
|
|
// I guess nobody will wait for this long
|
|
dig_time_complete = 10000000.0;
|
|
}
|
|
else
|
|
{
|
|
dig_time_complete = prop.time;
|
|
}
|
|
|
|
if(dig_time_complete >= 0.001)
|
|
{
|
|
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
|
|
* dig_time/dig_time_complete);
|
|
}
|
|
// This is for torches
|
|
else
|
|
{
|
|
dig_index = CRACK_ANIMATION_LENGTH;
|
|
}
|
|
|
|
if(dig_index < CRACK_ANIMATION_LENGTH)
|
|
{
|
|
//TimeTaker timer("client.setTempMod");
|
|
//dstream<<"dig_index="<<dig_index<<std::endl;
|
|
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
|
|
}
|
|
else
|
|
{
|
|
dstream<<DTIME<<"Digging completed"<<std::endl;
|
|
client.groundAction(3, nodepos, neighbourpos, g_selected_item);
|
|
client.clearTempMod(nodepos);
|
|
client.removeNode(nodepos);
|
|
|
|
dig_time = 0;
|
|
|
|
nodig_delay_counter = dig_time_complete
|
|
/ (float)CRACK_ANIMATION_LENGTH;
|
|
|
|
// We don't want a corresponding delay to
|
|
// very time consuming nodes
|
|
if(nodig_delay_counter > 0.5)
|
|
{
|
|
nodig_delay_counter = 0.5;
|
|
}
|
|
// We want a slight delay to very little
|
|
// time consuming nodes
|
|
float mindelay = 0.15;
|
|
if(nodig_delay_counter < mindelay)
|
|
{
|
|
nodig_delay_counter = mindelay;
|
|
}
|
|
}
|
|
|
|
dig_time += dtime;
|
|
}
|
|
}
|
|
|
|
if(input->getRightClicked())
|
|
{
|
|
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
|
|
|
|
// If metadata provides an inventory view, activate it
|
|
if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
|
|
{
|
|
dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
|
|
/*
|
|
Construct the unique identification string of the node
|
|
*/
|
|
std::string current_name;
|
|
current_name += "nodemeta:";
|
|
current_name += itos(nodepos.X);
|
|
current_name += ",";
|
|
current_name += itos(nodepos.Y);
|
|
current_name += ",";
|
|
current_name += itos(nodepos.Z);
|
|
|
|
/*
|
|
Create menu
|
|
*/
|
|
|
|
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
|
|
v2s16 invsize =
|
|
GUIInventoryMenu::makeDrawSpecArrayFromString(
|
|
draw_spec,
|
|
meta->getInventoryDrawSpecString(),
|
|
current_name);
|
|
|
|
GUIInventoryMenu *menu =
|
|
new GUIInventoryMenu(guienv, guiroot, -1,
|
|
&g_menumgr, invsize,
|
|
client.getInventoryContext(),
|
|
&client);
|
|
menu->setDrawSpec(draw_spec);
|
|
menu->drop();
|
|
}
|
|
else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
|
|
{
|
|
dstream<<"Sign node right-clicked"<<std::endl;
|
|
|
|
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
|
|
|
|
// Get a new text for it
|
|
|
|
TextDest *dest = new TextDestSignNode(nodepos, &client);
|
|
|
|
std::wstring wtext =
|
|
narrow_to_wide(signmeta->getText());
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
wtext))->drop();
|
|
}
|
|
else
|
|
{
|
|
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
|
}
|
|
}
|
|
|
|
nodepos_old = nodepos;
|
|
}
|
|
else{
|
|
}
|
|
|
|
} // selected_object == NULL
|
|
|
|
input->resetLeftClicked();
|
|
input->resetRightClicked();
|
|
|
|
if(input->getLeftReleased())
|
|
{
|
|
std::cout<<DTIME<<"Left button released (stopped digging)"
|
|
<<std::endl;
|
|
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
|
|
}
|
|
if(input->getRightReleased())
|
|
{
|
|
//std::cout<<DTIME<<"Right released"<<std::endl;
|
|
// Nothing here
|
|
}
|
|
|
|
input->resetLeftReleased();
|
|
input->resetRightReleased();
|
|
|
|
/*
|
|
Calculate stuff for drawing
|
|
*/
|
|
|
|
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
|
|
|
|
u32 daynight_ratio = client.getDayNightRatio();
|
|
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
|
|
video::SColor bgcolor = video::SColor(
|
|
255,
|
|
bgcolor_bright.getRed() * l / 255,
|
|
bgcolor_bright.getGreen() * l / 255,
|
|
bgcolor_bright.getBlue() * l / 255);
|
|
/*skycolor.getRed() * l / 255,
|
|
skycolor.getGreen() * l / 255,
|
|
skycolor.getBlue() * l / 255);*/
|
|
|
|
float brightness = (float)l/255.0;
|
|
|
|
/*
|
|
Update skybox
|
|
*/
|
|
if(fabs(brightness - old_brightness) > 0.01)
|
|
update_skybox(driver, smgr, skybox, brightness);
|
|
|
|
/*
|
|
Update coulds
|
|
*/
|
|
if(clouds)
|
|
{
|
|
clouds->step(dtime);
|
|
clouds->update(v2f(player_position.X, player_position.Z),
|
|
0.05+brightness*0.95);
|
|
}
|
|
|
|
/*
|
|
Update farmesh
|
|
*/
|
|
if(farmesh)
|
|
{
|
|
farmesh_range = draw_control.wanted_range * 10;
|
|
if(draw_control.range_all && farmesh_range < 500)
|
|
farmesh_range = 500;
|
|
if(farmesh_range > 1000)
|
|
farmesh_range = 1000;
|
|
|
|
farmesh->step(dtime);
|
|
farmesh->update(v2f(player_position.X, player_position.Z),
|
|
0.05+brightness*0.95, farmesh_range);
|
|
}
|
|
|
|
// Store brightness value
|
|
old_brightness = brightness;
|
|
|
|
/*
|
|
Fog
|
|
*/
|
|
|
|
if(g_settings.getBool("enable_fog") == true)
|
|
{
|
|
f32 range;
|
|
if(farmesh)
|
|
{
|
|
range = BS*farmesh_range;
|
|
}
|
|
else
|
|
{
|
|
range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
|
|
if(draw_control.range_all)
|
|
range = 100000*BS;
|
|
if(range < 50*BS)
|
|
range = range * 0.5 + 25*BS;
|
|
}
|
|
|
|
driver->setFog(
|
|
bgcolor,
|
|
video::EFT_FOG_LINEAR,
|
|
range*0.4,
|
|
range*1.0,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
else
|
|
{
|
|
driver->setFog(
|
|
bgcolor,
|
|
video::EFT_FOG_LINEAR,
|
|
100000*BS,
|
|
110000*BS,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
|
|
|
|
/*
|
|
Update gui stuff (0ms)
|
|
*/
|
|
|
|
//TimeTaker guiupdatetimer("Gui updating");
|
|
|
|
{
|
|
static float drawtime_avg = 0;
|
|
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
|
|
static float beginscenetime_avg = 0;
|
|
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
|
|
static float scenetime_avg = 0;
|
|
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
|
|
static float endscenetime_avg = 0;
|
|
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
|
|
|
|
char temptext[300];
|
|
snprintf(temptext, 300, "Minetest-c55 %s ("
|
|
"R: range_all=%i"
|
|
")"
|
|
" drawtime=%.0f, beginscenetime=%.0f"
|
|
", scenetime=%.0f, endscenetime=%.0f",
|
|
VERSION_STRING,
|
|
draw_control.range_all,
|
|
drawtime_avg,
|
|
beginscenetime_avg,
|
|
scenetime_avg,
|
|
endscenetime_avg
|
|
);
|
|
|
|
guitext->setText(narrow_to_wide(temptext).c_str());
|
|
}
|
|
|
|
{
|
|
char temptext[300];
|
|
snprintf(temptext, 300,
|
|
"(% .1f, % .1f, % .1f)"
|
|
" (% .3f < btime_jitter < % .3f"
|
|
", dtime_jitter = % .1f %%"
|
|
", v_range = %.1f)",
|
|
player_position.X/BS,
|
|
player_position.Y/BS,
|
|
player_position.Z/BS,
|
|
busytime_jitter1_min_sample,
|
|
busytime_jitter1_max_sample,
|
|
dtime_jitter1_max_fraction * 100.0,
|
|
draw_control.wanted_range
|
|
);
|
|
|
|
guitext2->setText(narrow_to_wide(temptext).c_str());
|
|
}
|
|
|
|
{
|
|
guitext_info->setText(infotext.c_str());
|
|
}
|
|
|
|
/*
|
|
Get chat messages from client
|
|
*/
|
|
{
|
|
// Get new messages
|
|
std::wstring message;
|
|
while(client.getChatMessage(message))
|
|
{
|
|
chat_lines.push_back(ChatLine(message));
|
|
/*if(chat_lines.size() > 6)
|
|
{
|
|
core::list<ChatLine>::Iterator
|
|
i = chat_lines.begin();
|
|
chat_lines.erase(i);
|
|
}*/
|
|
}
|
|
// Append them to form the whole static text and throw
|
|
// it to the gui element
|
|
std::wstring whole;
|
|
// This will correspond to the line number counted from
|
|
// top to bottom, from size-1 to 0
|
|
s16 line_number = chat_lines.size();
|
|
// Count of messages to be removed from the top
|
|
u16 to_be_removed_count = 0;
|
|
for(core::list<ChatLine>::Iterator
|
|
i = chat_lines.begin();
|
|
i != chat_lines.end(); i++)
|
|
{
|
|
// After this, line number is valid for this loop
|
|
line_number--;
|
|
// Increment age
|
|
(*i).age += dtime;
|
|
/*
|
|
This results in a maximum age of 60*6 to the
|
|
lowermost line and a maximum of 6 lines
|
|
*/
|
|
float allowed_age = (6-line_number) * 60.0;
|
|
|
|
if((*i).age > allowed_age)
|
|
{
|
|
to_be_removed_count++;
|
|
continue;
|
|
}
|
|
whole += (*i).text + L'\n';
|
|
}
|
|
for(u16 i=0; i<to_be_removed_count; i++)
|
|
{
|
|
core::list<ChatLine>::Iterator
|
|
it = chat_lines.begin();
|
|
chat_lines.erase(it);
|
|
}
|
|
guitext_chat->setText(whole.c_str());
|
|
|
|
// Update gui element size and position
|
|
|
|
/*core::rect<s32> rect(
|
|
10,
|
|
screensize.Y - guitext_chat_pad_bottom
|
|
- text_height*chat_lines.size(),
|
|
screensize.X - 10,
|
|
screensize.Y - guitext_chat_pad_bottom
|
|
);*/
|
|
core::rect<s32> rect(
|
|
10,
|
|
50,
|
|
screensize.X - 10,
|
|
50 + guitext_chat->getTextHeight()
|
|
);
|
|
|
|
guitext_chat->setRelativePosition(rect);
|
|
|
|
if(chat_lines.size() == 0)
|
|
guitext_chat->setVisible(false);
|
|
else
|
|
guitext_chat->setVisible(true);
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
static u16 old_selected_item = 65535;
|
|
if(client.getLocalInventoryUpdated()
|
|
|| g_selected_item != old_selected_item)
|
|
{
|
|
old_selected_item = g_selected_item;
|
|
//std::cout<<"Updating local inventory"<<std::endl;
|
|
client.getLocalInventory(local_inventory);
|
|
}
|
|
|
|
/*
|
|
Send actions returned by the inventory menu
|
|
*/
|
|
while(inventory_action_queue.size() != 0)
|
|
{
|
|
InventoryAction *a = inventory_action_queue.pop_front();
|
|
|
|
client.sendInventoryAction(a);
|
|
// Eat it
|
|
delete a;
|
|
}
|
|
|
|
/*
|
|
Drawing begins
|
|
*/
|
|
|
|
TimeTaker drawtimer("Drawing");
|
|
|
|
|
|
{
|
|
TimeTaker timer("beginScene");
|
|
driver->beginScene(true, true, bgcolor);
|
|
//driver->beginScene(false, true, bgcolor);
|
|
beginscenetime = timer.stop(true);
|
|
}
|
|
|
|
//timer3.stop();
|
|
|
|
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
|
|
|
|
{
|
|
TimeTaker timer("smgr");
|
|
smgr->drawAll();
|
|
scenetime = timer.stop(true);
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer9("auxiliary drawings");
|
|
// 0ms
|
|
|
|
//timer9.stop();
|
|
//TimeTaker //timer10("//timer10");
|
|
|
|
video::SMaterial m;
|
|
//m.Thickness = 10;
|
|
m.Thickness = 3;
|
|
m.Lighting = false;
|
|
driver->setMaterial(m);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
|
|
|
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
|
|
i != hilightboxes.end(); i++)
|
|
{
|
|
/*std::cout<<"hilightbox min="
|
|
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
|
<<" max="
|
|
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
|
<<std::endl;*/
|
|
driver->draw3DBox(*i, video::SColor(255,0,0,0));
|
|
}
|
|
|
|
/*
|
|
Frametime log
|
|
*/
|
|
if(g_settings.getBool("frametime_graph") == true)
|
|
{
|
|
s32 x = 10;
|
|
for(core::list<float>::Iterator
|
|
i = frametime_log.begin();
|
|
i != frametime_log.end();
|
|
i++)
|
|
{
|
|
driver->draw2DLine(v2s32(x,50),
|
|
v2s32(x,50+(*i)*1000),
|
|
video::SColor(255,255,255,255));
|
|
x++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Draw crosshair
|
|
*/
|
|
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
|
displaycenter + core::vector2d<s32>(10,0),
|
|
video::SColor(255,255,255,255));
|
|
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
|
displaycenter + core::vector2d<s32>(0,10),
|
|
video::SColor(255,255,255,255));
|
|
|
|
} // timer
|
|
|
|
//timer10.stop();
|
|
//TimeTaker //timer11("//timer11");
|
|
|
|
/*
|
|
Draw gui
|
|
*/
|
|
// 0-1ms
|
|
guienv->drawAll();
|
|
|
|
/*
|
|
Draw hotbar
|
|
*/
|
|
{
|
|
draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
|
|
hotbar_imagesize, hotbar_itemcount, &local_inventory,
|
|
client.getHP());
|
|
}
|
|
|
|
/*
|
|
Damage flash
|
|
*/
|
|
if(damage_flash_timer > 0.0)
|
|
{
|
|
damage_flash_timer -= dtime;
|
|
|
|
video::SColor color(128,255,0,0);
|
|
driver->draw2DRectangle(color,
|
|
core::rect<s32>(0,0,screensize.X,screensize.Y),
|
|
NULL);
|
|
}
|
|
|
|
/*
|
|
End scene
|
|
*/
|
|
{
|
|
TimeTaker timer("endScene");
|
|
endSceneX(driver);
|
|
endscenetime = timer.stop(true);
|
|
}
|
|
|
|
drawtime = drawtimer.stop(true);
|
|
|
|
/*
|
|
End of drawing
|
|
*/
|
|
|
|
static s16 lastFPS = 0;
|
|
//u16 fps = driver->getFPS();
|
|
u16 fps = (1.0/dtime_avg1);
|
|
|
|
if (lastFPS != fps)
|
|
{
|
|
core::stringw str = L"Minetest [";
|
|
str += driver->getName();
|
|
str += "] FPS=";
|
|
str += fps;
|
|
|
|
device->setWindowCaption(str.c_str());
|
|
lastFPS = fps;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Drop stuff
|
|
*/
|
|
if(clouds)
|
|
clouds->drop();
|
|
|
|
/*
|
|
Draw a "shutting down" screen, which will be shown while the map
|
|
generator and other stuff quits
|
|
*/
|
|
{
|
|
const wchar_t *shuttingdowntext = L"Shutting down stuff...";
|
|
gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
|
|
shuttingdowntext, textrect, false, false);
|
|
gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
|
|
gui::EGUIA_UPPERLEFT);
|
|
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
gui_shuttingdowntext->remove();
|
|
}
|
|
}
|
|
|
|
|