mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-11 03:45:01 -05:00
625 lines
19 KiB
C++
625 lines
19 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
|
|
2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "irr_v3d.h"
|
|
#include <stack>
|
|
#include "util/pointer.h"
|
|
#include "util/numeric.h"
|
|
#include "util/mathconstants.h"
|
|
#include "map.h"
|
|
#include "environment.h"
|
|
#include "nodedef.h"
|
|
#include "treegen.h"
|
|
|
|
namespace treegen
|
|
{
|
|
|
|
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
|
|
bool is_apple_tree, INodeDefManager *ndef, int seed)
|
|
{
|
|
/*
|
|
NOTE: Tree-placing code is currently duplicated in the engine
|
|
and in games that have saplings; both are deprecated but not
|
|
replaced yet
|
|
*/
|
|
MapNode treenode(ndef->getId("mapgen_tree"));
|
|
MapNode leavesnode(ndef->getId("mapgen_leaves"));
|
|
MapNode applenode(ndef->getId("mapgen_apple"));
|
|
|
|
PseudoRandom pr(seed);
|
|
s16 trunk_h = pr.range(4, 5);
|
|
v3s16 p1 = p0;
|
|
for(s16 ii=0; ii<trunk_h; ii++)
|
|
{
|
|
if(vmanip.m_area.contains(p1))
|
|
if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
|
p1.Y++;
|
|
}
|
|
|
|
// p1 is now the last piece of the trunk
|
|
p1.Y -= 1;
|
|
|
|
VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
|
|
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
|
|
Buffer<u8> leaves_d(leaves_a.getVolume());
|
|
for(s32 i=0; i<leaves_a.getVolume(); i++)
|
|
leaves_d[i] = 0;
|
|
|
|
// Force leaves at near the end of the trunk
|
|
{
|
|
s16 d = 1;
|
|
for(s16 z=-d; z<=d; z++)
|
|
for(s16 y=-d; y<=d; y++)
|
|
for(s16 x=-d; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Add leaves randomly
|
|
for(u32 iii=0; iii<7; iii++)
|
|
{
|
|
s16 d = 1;
|
|
|
|
v3s16 p(
|
|
pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
|
|
pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
|
|
pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
|
|
);
|
|
|
|
for(s16 z=0; z<=d; z++)
|
|
for(s16 y=0; y<=d; y++)
|
|
for(s16 x=0; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Blit leaves to vmanip
|
|
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
|
|
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
|
|
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
p += p1;
|
|
if(vmanip.m_area.contains(p) == false)
|
|
continue;
|
|
u32 vi = vmanip.m_area.index(p);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
continue;
|
|
u32 i = leaves_a.index(x,y,z);
|
|
if(leaves_d[i] == 1) {
|
|
bool is_apple = pr.range(0,99) < 10;
|
|
if(is_apple_tree && is_apple) {
|
|
vmanip.m_data[vi] = applenode;
|
|
} else {
|
|
vmanip.m_data[vi] = leavesnode;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// L-System tree LUA spawner
|
|
void spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
|
|
{
|
|
ServerMap *map = &env->getServerMap();
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
ManualMapVoxelManipulator vmanip(map);
|
|
v3s16 tree_blockp = getNodeBlockPos(p0);
|
|
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
|
|
make_ltree (vmanip, p0, ndef, tree_definition);
|
|
vmanip.blitBackAll(&modified_blocks);
|
|
|
|
// update lighting
|
|
std::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
|
|
map->updateLighting(lighting_modified_blocks, modified_blocks);
|
|
// Send a MEET_OTHER event
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
event.modified_blocks.insert(i->first);
|
|
}
|
|
map->dispatchEvent(&event);
|
|
}
|
|
|
|
//L-System tree generator
|
|
void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
|
|
TreeDef tree_definition)
|
|
{
|
|
MapNode dirtnode(ndef->getId("mapgen_dirt"));
|
|
|
|
PseudoRandom ps(tree_definition.seed+14002);
|
|
// chance of inserting abcd rules
|
|
double prop_a = 9;
|
|
double prop_b = 8;
|
|
double prop_c = 7;
|
|
double prop_d = 6;
|
|
|
|
//randomize tree growth level, minimum=2
|
|
s16 iterations = tree_definition.iterations;
|
|
if (tree_definition.iterations_random_level>0)
|
|
iterations -= ps.range(0,tree_definition.iterations_random_level);
|
|
if (iterations<2)
|
|
iterations=2;
|
|
|
|
s16 MAX_ANGLE_OFFSET = 5;
|
|
double angle_in_radians = (double)tree_definition.angle*M_PI/180;
|
|
double angleOffset_in_radians = (s16)(ps.range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;
|
|
|
|
//initialize rotation matrix, position and stacks for branches
|
|
core::matrix4 rotation;
|
|
rotation = setRotationAxisRadians(rotation, M_PI/2,v3f(0,0,1));
|
|
v3f position;
|
|
position.X = p0.X;
|
|
position.Y = p0.Y;
|
|
position.Z = p0.Z;
|
|
std::stack <core::matrix4> stack_orientation;
|
|
std::stack <v3f> stack_position;
|
|
|
|
//generate axiom
|
|
std::string axiom = tree_definition.initial_axiom;
|
|
for(s16 i=0; i<iterations; i++)
|
|
{
|
|
std::string temp = "";
|
|
for(s16 j=0; j<(s16)axiom.size(); j++)
|
|
{
|
|
char axiom_char = axiom.at(j);
|
|
switch (axiom_char)
|
|
{
|
|
case 'A':
|
|
temp+=tree_definition.rules_a;
|
|
break;
|
|
case 'B':
|
|
temp+=tree_definition.rules_b;
|
|
break;
|
|
case 'C':
|
|
temp+=tree_definition.rules_c;
|
|
break;
|
|
case 'D':
|
|
temp+=tree_definition.rules_d;
|
|
break;
|
|
case 'a':
|
|
if (prop_a >= ps.range(1,10))
|
|
temp+=tree_definition.rules_a;
|
|
break;
|
|
case 'b':
|
|
if (prop_b >= ps.range(1,10))
|
|
temp+=tree_definition.rules_b;
|
|
break;
|
|
case 'c':
|
|
if (prop_c >= ps.range(1,10))
|
|
temp+=tree_definition.rules_c;
|
|
break;
|
|
case 'd':
|
|
if (prop_d >= ps.range(1,10))
|
|
temp+=tree_definition.rules_d;
|
|
break;
|
|
default:
|
|
temp+=axiom_char;
|
|
break;
|
|
}
|
|
}
|
|
axiom=temp;
|
|
}
|
|
|
|
//make sure tree is not floating in the air
|
|
if (tree_definition.trunk_type == "double")
|
|
{
|
|
tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
|
|
tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
|
|
tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z+1),dirtnode);
|
|
}
|
|
else if (tree_definition.trunk_type == "crossed")
|
|
{
|
|
tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
|
|
tree_node_placement(vmanip,v3f(position.X-1,position.Y-1,position.Z),dirtnode);
|
|
tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
|
|
tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z-1),dirtnode);
|
|
}
|
|
|
|
/* build tree out of generated axiom
|
|
|
|
Key for Special L-System Symbols used in Axioms
|
|
|
|
G - move forward one unit with the pen up
|
|
F - move forward one unit with the pen down drawing trunks and branches
|
|
f - move forward one unit with the pen down drawing leaves (100% chance)
|
|
T - move forward one unit with the pen down drawing trunks only
|
|
R - move forward one unit with the pen down placing fruit
|
|
A - replace with rules set A
|
|
B - replace with rules set B
|
|
C - replace with rules set C
|
|
D - replace with rules set D
|
|
a - replace with rules set A, chance 90%
|
|
b - replace with rules set B, chance 80%
|
|
c - replace with rules set C, chance 70%
|
|
d - replace with rules set D, chance 60%
|
|
+ - yaw the turtle right by angle degrees
|
|
- - yaw the turtle left by angle degrees
|
|
& - pitch the turtle down by angle degrees
|
|
^ - pitch the turtle up by angle degrees
|
|
/ - roll the turtle to the right by angle degrees
|
|
* - roll the turtle to the left by angle degrees
|
|
[ - save in stack current state info
|
|
] - recover from stack state info
|
|
|
|
*/
|
|
|
|
s16 x,y,z;
|
|
for(s16 i=0; i<(s16)axiom.size(); i++)
|
|
{
|
|
char axiom_char = axiom.at(i);
|
|
core::matrix4 temp_rotation;
|
|
temp_rotation.makeIdentity();
|
|
v3f dir;
|
|
switch (axiom_char)
|
|
{
|
|
case 'G':
|
|
dir = v3f(1,0,0);
|
|
dir = transposeMatrix(rotation,dir);
|
|
position+=dir;
|
|
break;
|
|
case 'T':
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
|
|
if (tree_definition.trunk_type == "double" && !tree_definition.thin_branches)
|
|
{
|
|
tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition);
|
|
}
|
|
else if (tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches)
|
|
{
|
|
tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z-1),tree_definition);
|
|
}
|
|
dir = v3f(1,0,0);
|
|
dir = transposeMatrix(rotation,dir);
|
|
position+=dir;
|
|
break;
|
|
case 'F':
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
|
|
if ((stack_orientation.empty() && tree_definition.trunk_type == "double") ||
|
|
(!stack_orientation.empty() && tree_definition.trunk_type == "double" && !tree_definition.thin_branches))
|
|
{
|
|
tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition);
|
|
}
|
|
else if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") ||
|
|
(!stack_orientation.empty() && tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches))
|
|
{
|
|
tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
|
|
tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z-1),tree_definition);
|
|
}
|
|
if (stack_orientation.empty() == false)
|
|
{
|
|
s16 size = 1;
|
|
for(x=-size; x<=size; x++)
|
|
for(y=-size; y<=size; y++)
|
|
for(z=-size; z<=size; z++)
|
|
if (abs(x) == size && abs(y) == size && abs(z) == size)
|
|
{
|
|
tree_leaves_placement(vmanip,v3f(position.X+x+1,position.Y+y,position.Z+z),ps.next(), tree_definition);
|
|
tree_leaves_placement(vmanip,v3f(position.X+x-1,position.Y+y,position.Z+z),ps.next(), tree_definition);
|
|
tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z+1),ps.next(), tree_definition);
|
|
tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z-1),ps.next(), tree_definition);
|
|
}
|
|
}
|
|
dir = v3f(1,0,0);
|
|
dir = transposeMatrix(rotation,dir);
|
|
position+=dir;
|
|
break;
|
|
case 'f':
|
|
tree_single_leaves_placement(vmanip,v3f(position.X,position.Y,position.Z),ps.next() ,tree_definition);
|
|
dir = v3f(1,0,0);
|
|
dir = transposeMatrix(rotation,dir);
|
|
position+=dir;
|
|
break;
|
|
case 'R':
|
|
tree_fruit_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
|
|
dir = v3f(1,0,0);
|
|
dir = transposeMatrix(rotation,dir);
|
|
position+=dir;
|
|
break;
|
|
|
|
// turtle orientation commands
|
|
case '[':
|
|
stack_orientation.push(rotation);
|
|
stack_position.push(position);
|
|
break;
|
|
case ']':
|
|
rotation=stack_orientation.top();
|
|
stack_orientation.pop();
|
|
position=stack_position.top();
|
|
stack_position.pop();
|
|
break;
|
|
case '+':
|
|
temp_rotation.makeIdentity();
|
|
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,1));
|
|
rotation*=temp_rotation;
|
|
break;
|
|
case '-':
|
|
temp_rotation.makeIdentity();
|
|
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,-1));
|
|
rotation*=temp_rotation;
|
|
break;
|
|
case '&':
|
|
temp_rotation.makeIdentity();
|
|
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,1,0));
|
|
rotation*=temp_rotation;
|
|
break;
|
|
case '^':
|
|
temp_rotation.makeIdentity();
|
|
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,-1,0));
|
|
rotation*=temp_rotation;
|
|
break;
|
|
case '*':
|
|
temp_rotation.makeIdentity();
|
|
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(1,0,0));
|
|
rotation*=temp_rotation;
|
|
break;
|
|
case '/':
|
|
temp_rotation.makeIdentity();
|
|
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(-1,0,0));
|
|
rotation*=temp_rotation;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
MapNode node)
|
|
{
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = node;
|
|
}
|
|
|
|
void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
TreeDef &tree_definition)
|
|
{
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.trunknode;
|
|
}
|
|
|
|
void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
PseudoRandom ps ,TreeDef &tree_definition)
|
|
{
|
|
MapNode leavesnode=tree_definition.leavesnode;
|
|
if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
|
|
leavesnode=tree_definition.leaves2node;
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
if (tree_definition.fruit_chance>0)
|
|
{
|
|
if (ps.range(1,100) > 100-tree_definition.fruit_chance)
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
|
|
else
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
|
}
|
|
else if (ps.range(1,100) > 20)
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
|
}
|
|
|
|
void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
PseudoRandom ps, TreeDef &tree_definition)
|
|
{
|
|
MapNode leavesnode=tree_definition.leavesnode;
|
|
if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
|
|
leavesnode=tree_definition.leaves2node;
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
|
}
|
|
|
|
void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
TreeDef &tree_definition)
|
|
{
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
|
|
}
|
|
|
|
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
|
|
{
|
|
double c = cos(angle);
|
|
double s = sin(angle);
|
|
double t = 1.0 - c;
|
|
|
|
double tx = t * axis.X;
|
|
double ty = t * axis.Y;
|
|
double tz = t * axis.Z;
|
|
double sx = s * axis.X;
|
|
double sy = s * axis.Y;
|
|
double sz = s * axis.Z;
|
|
|
|
M[0] = tx * axis.X + c;
|
|
M[1] = tx * axis.Y + sz;
|
|
M[2] = tx * axis.Z - sy;
|
|
|
|
M[4] = ty * axis.X - sz;
|
|
M[5] = ty * axis.Y + c;
|
|
M[6] = ty * axis.Z + sx;
|
|
|
|
M[8] = tz * axis.X + sy;
|
|
M[9] = tz * axis.Y - sx;
|
|
M[10] = tz * axis.Z + c;
|
|
return M;
|
|
}
|
|
|
|
v3f transposeMatrix(irr::core::matrix4 M, v3f v)
|
|
{
|
|
v3f translated;
|
|
double x = M[0] * v.X + M[4] * v.Y + M[8] * v.Z +M[12];
|
|
double y = M[1] * v.X + M[5] * v.Y + M[9] * v.Z +M[13];
|
|
double z = M[2] * v.X + M[6] * v.Y + M[10] * v.Z +M[14];
|
|
translated.X=x;
|
|
translated.Y=y;
|
|
translated.Z=z;
|
|
return translated;
|
|
}
|
|
|
|
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
|
|
INodeDefManager *ndef, int seed)
|
|
{
|
|
/*
|
|
NOTE: Tree-placing code is currently duplicated in the engine
|
|
and in games that have saplings; both are deprecated but not
|
|
replaced yet
|
|
*/
|
|
content_t c_tree = ndef->getId("mapgen_jungletree");
|
|
content_t c_leaves = ndef->getId("mapgen_jungleleaves");
|
|
if (c_tree == CONTENT_IGNORE)
|
|
c_tree = ndef->getId("mapgen_tree");
|
|
if (c_leaves == CONTENT_IGNORE)
|
|
c_leaves = ndef->getId("mapgen_leaves");
|
|
|
|
MapNode treenode(c_tree);
|
|
MapNode leavesnode(c_leaves);
|
|
|
|
PseudoRandom pr(seed);
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
if(pr.range(0, 2) == 0)
|
|
continue;
|
|
v3s16 p1 = p0 + v3s16(x,0,z);
|
|
v3s16 p2 = p0 + v3s16(x,-1,z);
|
|
u32 vi1 = vmanip.m_area.index(p1);
|
|
u32 vi2 = vmanip.m_area.index(p2);
|
|
|
|
if (vmanip.m_area.contains(p2) &&
|
|
vmanip.m_data[vi2].getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vi2] = treenode;
|
|
else if (vmanip.m_area.contains(p1) &&
|
|
vmanip.m_data[vi1].getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vi1] = treenode;
|
|
}
|
|
vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
|
|
|
|
s16 trunk_h = pr.range(8, 12);
|
|
v3s16 p1 = p0;
|
|
for (s16 ii=0; ii<trunk_h; ii++)
|
|
{
|
|
if (vmanip.m_area.contains(p1)) {
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if (vmanip.m_data[vi].getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vi] = treenode;
|
|
}
|
|
p1.Y++;
|
|
}
|
|
|
|
// p1 is now the last piece of the trunk
|
|
p1.Y -= 1;
|
|
|
|
VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
|
|
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
|
|
Buffer<u8> leaves_d(leaves_a.getVolume());
|
|
for(s32 i=0; i<leaves_a.getVolume(); i++)
|
|
leaves_d[i] = 0;
|
|
|
|
// Force leaves at near the end of the trunk
|
|
{
|
|
s16 d = 1;
|
|
for(s16 z=-d; z<=d; z++)
|
|
for(s16 y=-d; y<=d; y++)
|
|
for(s16 x=-d; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Add leaves randomly
|
|
for(u32 iii=0; iii<30; iii++)
|
|
{
|
|
s16 d = 1;
|
|
|
|
v3s16 p(
|
|
pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
|
|
pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
|
|
pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
|
|
);
|
|
|
|
for(s16 z=0; z<=d; z++)
|
|
for(s16 y=0; y<=d; y++)
|
|
for(s16 x=0; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Blit leaves to vmanip
|
|
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
|
|
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
|
|
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
p += p1;
|
|
if(vmanip.m_area.contains(p) == false)
|
|
continue;
|
|
u32 vi = vmanip.m_area.index(p);
|
|
if (vmanip.m_data[vi].getContent() != CONTENT_AIR &&
|
|
vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
continue;
|
|
u32 i = leaves_a.index(x,y,z);
|
|
if(leaves_d[i] == 1)
|
|
vmanip.m_data[vi] = leavesnode;
|
|
}
|
|
}
|
|
|
|
}; // namespace treegen
|