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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
minetest/src/util
Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
..
CMakeLists.txt Move scriptapi to separate folder (by sapier) 2013-05-25 00:51:02 +02:00
container.h Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
directiontables.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
directiontables.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mathconstants.h Define M_PI on MSVC 2012-07-21 03:36:34 +03:00
numeric.cpp Fix compiling with 32bit MinGW 2013-11-12 15:18:20 +01:00
numeric.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
pointedthing.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
pointedthing.h Update Copyright Years 2013-02-24 20:15:24 +01:00
pointer.h Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
serialize.cpp Fix serializing of signed numbers in serializeStructToString 2014-03-21 05:22:21 -04:00
serialize.h Fix write and read S32 vectors 2014-04-12 17:39:51 +02:00
string.cpp Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
string.h Cleanup and (mostly) document util/string.h and (very) minor refactoring 2014-11-02 18:07:20 +01:00
thread.h Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
timetaker.cpp Fix unit reported by TimeTaker (was always ms) 2014-10-09 11:15:03 +02:00
timetaker.h Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00