mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-18 07:15:07 -05:00
63611932eb
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef AUTH_HEADER
|
|
#define AUTH_HEADER
|
|
|
|
#include <string>
|
|
#include <jthread.h>
|
|
#include <jmutex.h>
|
|
#include "common_irrlicht.h"
|
|
#include "exceptions.h"
|
|
|
|
// Player privileges. These form a bitmask stored in the privs field
|
|
// of the player, and define things they're allowed to do. See also
|
|
// the static methods Player::privsToString and stringToPrivs that
|
|
// convert these to human-readable form.
|
|
const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
|
|
const u64 PRIV_TELEPORT = 2; // Can teleport
|
|
const u64 PRIV_SETTIME = 4; // Can set the time
|
|
const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
|
|
const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
|
|
// ,settings)
|
|
const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
|
|
// players
|
|
|
|
// Default privileges - these can be overriden for new players using the
|
|
// config option "default_privs" - however, this value still applies for
|
|
// players that existed before the privileges system was added.
|
|
const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
|
|
const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
|
|
const u64 PRIV_INVALID = 0x8000000000000000ULL;
|
|
|
|
// Convert a privileges value into a human-readable string,
|
|
// with each component separated by a comma.
|
|
std::string privsToString(u64 privs);
|
|
|
|
// Converts a comma-seperated list of privilege values into a
|
|
// privileges value. The reverse of privsToString(). Returns
|
|
// PRIV_INVALID if there is anything wrong with the input.
|
|
u64 stringToPrivs(std::string str);
|
|
|
|
struct AuthData
|
|
{
|
|
std::string pwd;
|
|
u64 privs;
|
|
|
|
AuthData():
|
|
privs(PRIV_DEFAULT)
|
|
{
|
|
}
|
|
};
|
|
|
|
class AuthNotFoundException : public BaseException
|
|
{
|
|
public:
|
|
AuthNotFoundException(const char *s):
|
|
BaseException(s)
|
|
{}
|
|
};
|
|
|
|
class AuthManager
|
|
{
|
|
public:
|
|
AuthManager(const std::string &authfilepath);
|
|
~AuthManager();
|
|
void load();
|
|
void save();
|
|
bool exists(const std::string &username);
|
|
void set(const std::string &username, AuthData ad);
|
|
void add(const std::string &username);
|
|
std::string getPassword(const std::string &username);
|
|
void setPassword(const std::string &username,
|
|
const std::string &password);
|
|
u64 getPrivs(const std::string &username);
|
|
void setPrivs(const std::string &username, u64 privs);
|
|
private:
|
|
JMutex m_mutex;
|
|
std::string m_authfilepath;
|
|
core::map<std::string, AuthData> m_authdata;
|
|
};
|
|
|
|
#endif
|
|
|