/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "environment.h" #include "filesys.h" #include "porting.h" #include "collision.h" #include "content_mapnode.h" #include "mapblock.h" #include "serverobject.h" #include "content_sao.h" Environment::Environment(): m_time_of_day(9000) { } Environment::~Environment() { // Deallocate players for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { delete (*i); } } void Environment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* Check that peer_ids are unique. Also check that names are unique. Exception: there can be multiple players with peer_id=0 */ // If peer id is non-zero, it has to be unique. if(player->peer_id != 0) assert(getPlayer(player->peer_id) == NULL); // Name has to be unique. assert(getPlayer(player->getName()) == NULL); // Add. m_players.push_back(player); } void Environment::removePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); re_search: for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id != peer_id) continue; delete player; m_players.erase(i); // See if there is an another one // (shouldn't be, but just to be sure) goto re_search; } } Player * Environment::getPlayer(u16 peer_id) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id == peer_id) return player; } return NULL; } Player * Environment::getPlayer(const char *name) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(strcmp(player->getName(), name) == 0) return player; } return NULL; } Player * Environment::getRandomConnectedPlayer() { core::list connected_players = getPlayers(true); u32 chosen_one = myrand() % connected_players.size(); u32 j = 0; for(core::list::Iterator i = connected_players.begin(); i != connected_players.end(); i++) { if(j == chosen_one) { Player *player = *i; return player; } j++; } return NULL; } Player * Environment::getNearestConnectedPlayer(v3f pos) { core::list connected_players = getPlayers(true); f32 nearest_d = 0; Player *nearest_player = NULL; for(core::list::Iterator i = connected_players.begin(); i != connected_players.end(); i++) { Player *player = *i; f32 d = player->getPosition().getDistanceFrom(pos); if(d < nearest_d || nearest_player == NULL) { nearest_d = d; nearest_player = player; } } return nearest_player; } core::list Environment::getPlayers() { return m_players; } core::list Environment::getPlayers(bool ignore_disconnected) { core::list newlist; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(ignore_disconnected) { // Ignore disconnected players if(player->peer_id == 0) continue; } newlist.push_back(player); } return newlist; } void Environment::printPlayers(std::ostream &o) { o<<"Players in environment:"<::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; o<<"Player peer_id="<peer_id< &list) { v3s16 p; for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) { // Set in list list[p] = true; } } void ActiveBlockList::update(core::list &active_positions, s16 radius, core::map &blocks_removed, core::map &blocks_added) { /* Create the new list */ core::map newlist; for(core::list::Iterator i = active_positions.begin(); i != active_positions.end(); i++) { fillRadiusBlock(*i, radius, newlist); } /* Find out which blocks on the old list are not on the new list */ // Go through old list for(core::map::Iterator i = m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); // If not on new list, it's been removed if(newlist.find(p) == NULL) blocks_removed.insert(p, true); } /* Find out which blocks on the new list are not on the old list */ // Go through new list for(core::map::Iterator i = newlist.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); // If not on old list, it's been added if(m_list.find(p) == NULL) blocks_added.insert(p, true); } /* Update m_list */ m_list.clear(); for(core::map::Iterator i = newlist.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); m_list.insert(p, true); } } /* ServerEnvironment */ ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server): m_map(map), m_server(server), m_random_spawn_timer(3), m_send_recommended_timer(0), m_game_time(0), m_game_time_fraction_counter(0) { } ServerEnvironment::~ServerEnvironment() { // Clear active block list. // This makes the next one delete all active objects. m_active_blocks.clear(); // Convert all objects to static and delete the active objects deactivateFarObjects(true); // Drop/delete map m_map->drop(); } void ServerEnvironment::serializePlayers(const std::string &savedir) { std::string players_path = savedir + "/players"; fs::CreateDir(players_path); core::map saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; iserialize(os); saved_players.insert(player, true); } } for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(saved_players.find(player) != NULL) { /*dstream<<"Player "<getName() <<" was already saved."<getName(); // Don't save unnamed player if(playername == "") { //dstream<<"Not saving unnamed player."<getName()<<" to " <serialize(os); saved_players.insert(player, true); } } //dstream<<"Saved "< saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; ideSerialize(is); } if(newplayer) addPlayer(player); } } void ServerEnvironment::saveMeta(const std::string &savedir) { std::string path = savedir + "/env_meta.txt"; // Open file and serialize std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open " <getNodeNoEx(p); if(n.getContent() == CONTENT_IGNORE) continue; if(content_features(n).liquid_type != LIQUID_NONE) continue; if(content_features(n).walkable) { last_node_walkable = true; continue; } if(last_node_walkable) { // If block contains light information if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 5) { if(myrand() % 1000 == 0) { v3f pos_f = intToFloat(p+block->getPosRelative(), BS); pos_f.Y -= BS*0.4; ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); std::string data = obj->getStaticData(); StaticObject s_obj(obj->getType(), obj->getBasePosition(), data); // Add one block->m_static_objects.insert(0, s_obj); delete obj; block->setChangedFlag(); } } } } last_node_walkable = false; } } } #endif void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) dtime_s = m_game_time - block->getTimestamp(); dtime_s += additional_dtime; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); //dstream<<"Block is "<m_node_metadata.step((float)dtime_s); if(changed) { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = block->getPos(); m_map->dispatchEvent(&event); block->setChangedFlag(); } // TODO: Do something // TODO: Implement usage of ActiveBlockModifier // Here's a quick demonstration v3s16 p0; for(p0.X=0; p0.XgetPosRelative(); MapNode n = block->getNodeNoEx(p0); #if 1 // Test something: // Convert all mud under proper day lighting to grass if(n.getContent() == CONTENT_MUD) { if(dtime_s > 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top).air_equivalent && n_top.getLight(LIGHTBANK_DAY) >= 13) { n.setContent(CONTENT_GRASS); m_map->addNodeWithEvent(p, n); } } } #endif } } void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); //TimeTaker timer("ServerEnv step"); // Get some settings bool footprints = g_settings.getBool("footprints"); /* Increment game time */ { m_game_time_fraction_counter += dtime; u32 inc_i = (u32)m_game_time_fraction_counter; m_game_time += inc_i; m_game_time_fraction_counter -= (float)inc_i; } /* Handle players */ for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.getContent() == CONTENT_GRASS) { n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); } } catch(InvalidPositionException &e) { } } } /* Manage active block list */ if(m_active_blocks_management_interval.step(dtime, 2.0)) { /* Get player block positions */ core::list players_blockpos; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3s16 blockpos = getNodeBlockPos( floatToInt(player->getPosition(), BS)); players_blockpos.push_back(blockpos); } /* Update list of active blocks, collecting changes */ const s16 active_block_range = 5; core::map blocks_removed; core::map blocks_added; m_active_blocks.update(players_blockpos, active_block_range, blocks_removed, blocks_added); /* Handle removed blocks */ // Convert active objects that are no more in active blocks to static deactivateFarObjects(false); for(core::map::Iterator i = blocks_removed.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); } /* Handle added blocks */ for(core::map::Iterator i = blocks_added.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; activateBlock(block); } } /* Mess around in active blocks */ if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) { float dtime = 1.0; for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Reset block usage timer block->resetUsageTimer(); // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); // Run node metadata bool changed = block->m_node_metadata.step(dtime); if(changed) { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = p; m_map->dispatchEvent(&event); block->setChangedFlag(); } } } if(m_active_blocks_test_interval.step(dtime, 10.0)) { //float dtime = 10.0; for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /* Do stuff! Note that map modifications should be done using the event- making map methods so that the server gets information about them. Reading can be done quickly directly from the block. Everything should bind to inside this single content searching loop to keep things fast. */ // TODO: Implement usage of ActiveBlockModifier v3s16 p0; for(p0.X=0; p0.XgetPosRelative(); MapNode n = block->getNodeNoEx(p0); /* Test something: Convert mud under proper lighting to grass */ if(n.getContent() == CONTENT_MUD) { if(myrand()%20 == 0) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top).air_equivalent && n_top.getLightBlend(getDayNightRatio()) >= 13) { n.setContent(CONTENT_GRASS); m_map->addNodeWithEvent(p, n); } } } /* Convert grass into mud if under something else than air */ else if(n.getContent() == CONTENT_GRASS) { //if(myrand()%20 == 0) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(n_top.getContent() != CONTENT_AIR && n_top.getContent() != CONTENT_IGNORE) { n.setContent(CONTENT_MUD); m_map->addNodeWithEvent(p, n); } } } } } } /* Step active objects */ { //TimeTaker timer("Step active objects"); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > 0.15) { m_send_recommended_timer = 0; send_recommended = true; } for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; // Step object obj->step(dtime, send_recommended); // Read messages from object while(obj->m_messages_out.size() > 0) { m_active_object_messages.push_back( obj->m_messages_out.pop_front()); } } } /* Manage active objects */ if(m_object_management_interval.step(dtime, 0.5)) { /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } if(g_settings.getBool("enable_experimental")) { /* TEST CODE */ #if 1 m_random_spawn_timer -= dtime; if(m_random_spawn_timer < 0) { //m_random_spawn_timer += myrand_range(2.0, 20.0); //m_random_spawn_timer += 2.0; m_random_spawn_timer += 200.0; /* Find some position */ /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5)); s16 y = 1 + getServerMap().findGroundLevel(p2d); v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/ Player *player = getRandomConnectedPlayer(); v3f pos(0,0,0); if(player) pos = player->getPosition(); pos += v3f( myrand_range(-3,3)*BS, 0, myrand_range(-3,3)*BS ); /* Create a ServerActiveObject */ //TestSAO *obj = new TestSAO(this, 0, pos); //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1"); //ServerActiveObject *obj = new RatSAO(this, 0, pos); ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos); addActiveObject(obj); } #endif } // enable_experimental } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeServerActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeServerActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeServerActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); u16 id = addActiveObjectRaw(object, true); return id; } /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; // Discard if already on current_objects core::map::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL) { dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<m_removed == false) { f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); /*dstream<<"removed == false" <<"distance_f = "<setId(new_id); } if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<getId()<<")"<getId(), object); // Add static object to active static list of the block v3f objectpos = object->getBasePosition(); std::string staticdata = object->getStaticData(); StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block) { block->m_static_objects.m_active.insert(object->getId(), s_obj); object->m_static_exists = true; object->m_static_block = blockpos; if(set_changed) block->setChangedFlag(); } else{ dstream<<"WARNING: ServerEnv: Could not find a block for " <<"storing newly added static active object"<getId(); } /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ void ServerEnvironment::removeRemovedObjects() { core::list objects_to_remove; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject* obj = i.getNode()->getValue(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <<" while finding removed objects. id="<m_removed == false && obj->m_pending_deactivation == false) continue; /* Delete static data from block if is marked as removed */ if(obj->m_static_exists && obj->m_removed) { MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); if(block) { block->m_static_objects.remove(id); block->setChangedFlag(); } } // If m_known_by_count > 0, don't actually remove. if(obj->m_known_by_count > 0) continue; // Delete delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } /* Convert stored objects from blocks near the players to active. */ void ServerEnvironment::activateObjects(MapBlock *block) { if(block==NULL) return; // Ignore if no stored objects (to not set changed flag) if(block->m_static_objects.m_stored.size() == 0) return; // A list for objects that couldn't be converted to static for some // reason. They will be stored back. core::list new_stored; // Loop through stored static objects for(core::list::Iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); i++) { /*dstream<<"INFO: Server: Creating an active object from " <<"static data"<m_static_objects.m_stored.clear(); // Add leftover failed stuff to stored list for(core::list::Iterator i = new_stored.begin(); i != new_stored.end(); i++) { StaticObject &s_obj = *i; block->m_static_objects.m_stored.push_back(s_obj); } // Block has been modified // NOTE: No it has not really. Save I/O here. //block->setChangedFlag(); } /* Convert objects that are not in active blocks to static. If m_known_by_count != 0, active object is not deleted, but static data is still updated. If force_delete is set, active object is deleted nevertheless. It shall only be set so in the destructor of the environment. */ void ServerEnvironment::deactivateFarObjects(bool force_delete) { core::list objects_to_remove; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <m_static_exists) { MapBlock *block = m_map->getBlockNoCreateNoEx (obj->m_static_block); if(block) { block->m_static_objects.remove(id); oldblock = block; } } // Create new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = m_map->emergeBlock(blockpos); /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block == NULL) { // Block not found. Is the old block still ok? if(oldblock) block = oldblock; // Load from disk or generate else block = m_map->emergeBlock(blockpos); }*/ if(block) { block->m_static_objects.insert(0, s_obj); block->setChangedFlag(); obj->m_static_exists = true; obj->m_static_block = block->getPos(); } else{ dstream<<"WARNING: ServerEnv: Could not find or generate " <<"a block for storing static object"<m_static_exists = false; continue; } /* Delete active object if not known by some client, else set pending deactivation */ // If known by some client, don't delete. if(obj->m_known_by_count > 0 && force_delete == false) { obj->m_pending_deactivation = true; continue; } /*dstream<<"INFO: Server: Stored static data. Deleting object." <::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } #ifndef SERVER /* ClientEnvironment */ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr): m_map(map), m_smgr(smgr) { assert(m_map); assert(m_smgr); } ClientEnvironment::~ClientEnvironment() { // delete active objects for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { delete i.getNode()->getValue(); } // Drop/delete map m_map->drop(); } void ClientEnvironment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* It is a failure if player is local and there already is a local player */ assert(!(player->isLocal() == true && getLocalPlayer() != NULL)); Environment::addPlayer(player); } LocalPlayer * ClientEnvironment::getLocalPlayer() { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->isLocal()) return (LocalPlayer*)player; } return NULL; } void ClientEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); // Get some settings bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); // collision info queue core::list player_collisions; /* Get the speed the player is going */ f32 player_speed = 0.001; // just some small value player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment */ //f32 position_max_increment = 0.05*BS; f32 position_max_increment = 0.1*BS; // Maximum time increment (for collision detection etc) // time = distance / speed f32 dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) dtime_max_increment = 0.01; // Don't allow overly huge dtime if(dtime > 0.5) dtime = 0.5; f32 dtime_downcount = dtime; /* Stuff that has a maximum time increment */ u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime_downcount > dtime_max_increment) { dtime_part = dtime_max_increment; dtime_downcount -= dtime_part; } else { dtime_part = dtime_downcount; /* Setting this to 0 (no -=dtime_part) disables an infinite loop when dtime_part is so small that dtime_downcount -= dtime_part does nothing */ dtime_downcount = 0; } /* Handle local player */ { v3f lplayerpos = lplayer->getPosition(); // Apply physics if(free_move == false) { // Gravity v3f speed = lplayer->getSpeed(); if(lplayer->swimming_up == false) speed.Y -= 9.81 * BS * dtime_part * 2; // Water resistance if(lplayer->in_water_stable || lplayer->in_water) { f32 max_down = 2.0*BS; if(speed.Y < -max_down) speed.Y = -max_down; f32 max = 2.5*BS; if(speed.getLength() > max) { speed = speed / speed.getLength() * max; } } lplayer->setSpeed(speed); } /* Move the lplayer. This also does collision detection. */ lplayer->move(dtime_part, *m_map, position_max_increment, &player_collisions); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) { CollisionInfo &info = *i; if(info.t == COLLISION_FALL) { //f32 tolerance = BS*10; // 2 without damage f32 tolerance = BS*12; // 3 without damage f32 factor = 1; if(info.speed > tolerance) { f32 damage_f = (info.speed - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); if(lplayer->hp > damage) lplayer->hp -= damage; else lplayer->hp = 0; ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } } /* Stuff that can be done in an arbitarily large dtime */ for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); /* Handle non-local players */ if(player->isLocal() == false) { // Move player->move(dtime, *m_map, 100*BS); // Update lighting on remote players on client u8 light = LIGHT_MAX; try{ // Get node at head v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio()); } catch(InvalidPositionException &e) {} player->updateLight(light); } /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.getContent() == CONTENT_GRASS) { n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); // Update mesh on client if(m_map->mapType() == MAPTYPE_CLIENT) { v3s16 p_blocks = getNodeBlockPos(bottompos); MapBlock *b = m_map->getBlockNoCreate(p_blocks); //b->updateMesh(getDayNightRatio()); b->setMeshExpired(true); } } } catch(InvalidPositionException &e) { } } } /* Step active objects and update lighting of them */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime, this); if(m_active_object_light_update_interval.step(dtime, 0.21)) { // Update lighting //u8 light = LIGHT_MAX; u8 light = 0; try{ // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio()); } catch(InvalidPositionException &e) {} obj->updateLight(light); } } } void ClientEnvironment::updateMeshes(v3s16 blockpos) { m_map->updateMeshes(blockpos, getDayNightRatio()); } void ClientEnvironment::expireMeshes(bool only_daynight_diffed) { m_map->expireMeshes(only_daynight_diffed); } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeClientActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeClientActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeClientActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); object->addToScene(m_smgr); return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { ClientActiveObject* obj = ClientActiveObject::create(type); if(obj == NULL) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"id="<setId(id); addActiveObject(obj); obj->initialize(init_data); } void ClientEnvironment::removeActiveObject(u16 id) { dstream<<"ClientEnvironment::removeActiveObject(): " <<"id="<removeFromScene(); delete obj; m_active_objects.remove(id); } void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data) { ClientActiveObject* obj = getActiveObject(id); if(obj == NULL) { dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():" <<" got message for id="<processMessage(data); } /* Callbacks for activeobjects */ void ClientEnvironment::damageLocalPlayer(u8 damage) { LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); if(lplayer->hp > damage) lplayer->hp -= damage; else lplayer->hp = 0; ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } /* Client likes to call these */ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, core::array &dest) { for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); f32 d = (obj->getPosition() - origin).getLength(); if(d > max_d) continue; DistanceSortedActiveObject dso(obj, d); dest.push_back(dso); } } ClientEnvEvent ClientEnvironment::getClientEvent() { if(m_client_event_queue.size() == 0) { ClientEnvEvent event; event.type = CEE_NONE; return event; } return m_client_event_queue.pop_front(); } void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos) { /*LocalPlayer *player = getLocalPlayer(); assert(player); v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/ v3f pos_f = camera_pos; v3s16 p_nodes = floatToInt(pos_f, BS); MapNode n = m_map->getNodeNoEx(p_nodes); if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE) { v2u32 ss = driver->getScreenSize(); core::rect rect(0,0, ss.X, ss.Y); driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect); } } #endif // #ifndef SERVER