cmake_minimum_required(VERSION 2.6) project(minetest) INCLUDE(CheckIncludeFiles) # Add custom SemiDebug build mode set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall -Wabi" CACHE STRING "Flags used by the C++ compiler during semidebug builds." FORCE ) set(CMAKE_C_FLAGS_SEMIDEBUG "-O1 -g -Wall -pedantic" CACHE STRING "Flags used by the C compiler during semidebug builds." FORCE ) mark_as_advanced( CMAKE_CXX_FLAGS_SEMIDEBUG CMAKE_C_FLAGS_SEMIDEBUG ) set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the type of build. Options are: None Debug SemiDebug RelWithDebInfo MinSizeRel." FORCE ) # Set some random things default to not being visible in the GUI mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH) if(NOT (BUILD_CLIENT OR BUILD_SERVER)) message(WARNING "Neither BUILD_CLIENT nor BUILD_SERVER is set! Setting BUILD_SERVER=true") set(BUILD_SERVER TRUE) endif() option(ENABLE_CURL "Enable cURL support for fetching media" TRUE) set(USE_CURL FALSE) if(ENABLE_CURL) find_package(CURL) if (CURL_FOUND) message(STATUS "cURL support enabled.") set(USE_CURL TRUE) endif() else() mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR) endif() option(ENABLE_GETTEXT "Use GetText for internationalization" FALSE) set(USE_GETTEXT FALSE) if(ENABLE_GETTEXT) find_package(GettextLib) if(GETTEXT_FOUND) if(WIN32) message(STATUS "GetText library: ${GETTEXT_LIBRARY}") message(STATUS "GetText DLL: ${GETTEXT_DLL}") message(STATUS "GetText iconv DLL: ${GETTEXT_ICONV_DLL}") endif() set(USE_GETTEXT TRUE) message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}") endif(GETTEXT_FOUND) else() mark_as_advanced(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT) message(STATUS "GetText disabled.") endif() option(ENABLE_SOUND "Enable sound" TRUE) set(USE_SOUND FALSE) if(BUILD_CLIENT AND ENABLE_SOUND) # Sound libraries find_package(OpenAL) find_package(Vorbis) if(NOT OPENAL_FOUND) message(STATUS "Sound enabled, but OpenAL not found!") mark_as_advanced(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR) endif() if(NOT VORBIS_FOUND) message(STATUS "Sound enabled, but Vorbis libraries not found!") mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) endif() if(OPENAL_FOUND AND VORBIS_FOUND) set(USE_SOUND TRUE) message(STATUS "Sound enabled.") else() message(FATAL_ERROR "Sound enabled, but cannot be used.\n" "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)") endif() endif() if(USE_SOUND) set(sound_SRCS sound_openal.cpp) set(SOUND_INCLUDE_DIRS ${OPENAL_INCLUDE_DIR} ${VORBIS_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ) set(SOUND_LIBRARIES ${OPENAL_LIBRARY} ${VORBIS_LIBRARIES} ) endif() option(ENABLE_GLES "Enable OpenGL ES support" FALSE) mark_as_advanced(ENABLE_GLES) if(ENABLE_GLES) find_package(OpenGLES2) endif() option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE) set(USE_FREETYPE FALSE) if(ENABLE_FREETYPE) ## ## Note: FindFreetype.cmake seems to have been fixed in recent versions of ## CMake. If issues persist, re-enable this workaround specificially for the ## failing platforms. ## # if(UNIX) # include(FindPkgConfig) # if(PKG_CONFIG_FOUND) # pkg_check_modules(FREETYPE QUIET freetype2) # if(FREETYPE_FOUND) # SET(FREETYPE_PKGCONFIG_FOUND TRUE) # SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES}) # # Because CMake is idiotic # string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS}) # string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS}) # endif(FREETYPE_FOUND) # endif(PKG_CONFIG_FOUND) # endif(UNIX) # if(NOT FREETYPE_FOUND) # find_package(Freetype) # endif() find_package(Freetype) if(FREETYPE_FOUND) message(STATUS "Freetype enabled.") set(USE_FREETYPE TRUE) set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont") set(CGUITTFONT_LIBRARY cguittfont) endif() endif(ENABLE_FREETYPE) find_package(Lua REQUIRED) find_package(GMP REQUIRED) option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE) set(USE_LEVELDB FALSE) if(ENABLE_LEVELDB) find_library(LEVELDB_LIBRARY leveldb) find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb) if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR) set(USE_LEVELDB TRUE) message(STATUS "LevelDB backend enabled.") include_directories(${LEVELDB_INCLUDE_DIR}) else() message(STATUS "LevelDB not found!") endif() endif(ENABLE_LEVELDB) OPTION(ENABLE_REDIS "Enable Redis backend" TRUE) set(USE_REDIS FALSE) if(ENABLE_REDIS) find_library(REDIS_LIBRARY hiredis) find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis) if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) set(USE_REDIS TRUE) message(STATUS "Redis backend enabled.") include_directories(${REDIS_INCLUDE_DIR}) else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) message(STATUS "Redis not found!") endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) endif(ENABLE_REDIS) find_package(SQLite3 REQUIRED) find_package(Json REQUIRED) OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE) set(USE_SPATIAL FALSE) if(ENABLE_SPATIAL) find_library(SPATIAL_LIBRARY spatialindex) find_path(SPATIAL_INCLUDE_DIR spatialindex/SpatialIndex.h) if(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) set(USE_SPATIAL TRUE) message(STATUS "SpatialIndex AreaStore backend enabled.") include_directories(${SPATIAL_INCLUDE_DIR}) else(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) message(STATUS "SpatialIndex not found!") endif(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) endif(ENABLE_SPATIAL) if(NOT MSVC) set(USE_GPROF FALSE CACHE BOOL "Use -pg flag for g++") endif() # Use cmake_config.h add_definitions(-DUSE_CMAKE_CONFIG_H) if(WIN32) # Windows if(MSVC) # MSVC Specifics set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS}) # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) else() # Probably MinGW = GCC set(PLATFORM_LIBS "") endif() set(PLATFORM_LIBS ws2_32.lib shlwapi.lib ${PLATFORM_LIBS}) # Zlib stuff set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5" CACHE PATH "Zlib include directory") set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib" CACHE FILEPATH "Path to zlibwapi.lib") set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll" CACHE FILEPATH "Path to zlibwapi.dll (for installation)") set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2" CACHE PATH "irrlicht dir") if(USE_FREETYPE) set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/" CACHE PATH "freetype include dir") set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype" CACHE PATH "freetype include dir") set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib" CACHE FILEPATH "Path to freetype247.lib") endif() if(ENABLE_SOUND) set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)") set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)") set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)") set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)") endif() else() # Unix probably if(BUILD_CLIENT) find_package(X11 REQUIRED) find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) if(APPLE) find_library(CARBON_LIB Carbon) find_library(COCOA_LIB Cocoa) find_library(IOKIT_LIB IOKit) mark_as_advanced( CARBON_LIB COCOA_LIB IOKIT_LIB ) SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB}) endif(APPLE) endif(BUILD_CLIENT) find_package(ZLIB REQUIRED) set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS}) if(APPLE) set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS}) else() set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS}) endif(APPLE) # This way Xxf86vm is found on OpenBSD too find_library(XXF86VM_LIBRARY Xxf86vm) mark_as_advanced(XXF86VM_LIBRARY) set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY}) # Prefer local iconv if installed find_library(ICONV_LIBRARY iconv) mark_as_advanced(ICONV_LIBRARY) if (ICONV_LIBRARY) set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY}) endif() endif() check_include_files(endian.h HAVE_ENDIAN_H) configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) # Add a target that always rebuilds cmake_config_githash.h add_custom_target(GenerateVersion COMMAND ${CMAKE_COMMAND} -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}" -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}" -D "VERSION_STRING=${VERSION_STRING}" -D "DEVELOPMENT_BUILD=${DEVELOPMENT_BUILD}" -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") add_subdirectory(threading) add_subdirectory(network) add_subdirectory(script) add_subdirectory(unittest) add_subdirectory(util) set(common_SRCS areastore.cpp ban.cpp cavegen.cpp clientiface.cpp collision.cpp content_abm.cpp content_mapnode.cpp content_nodemeta.cpp content_sao.cpp convert_json.cpp craftdef.cpp database-dummy.cpp database-leveldb.cpp database-redis.cpp database-sqlite3.cpp database.cpp debug.cpp defaultsettings.cpp dungeongen.cpp emerge.cpp environment.cpp filesys.cpp genericobject.cpp gettext.cpp httpfetch.cpp inventory.cpp inventorymanager.cpp itemdef.cpp light.cpp log.cpp map.cpp mapblock.cpp mapgen.cpp mapgen_singlenode.cpp mapgen_v5.cpp mapgen_v6.cpp mapgen_v7.cpp mapnode.cpp mapsector.cpp mg_biome.cpp mg_decoration.cpp mg_ore.cpp mg_schematic.cpp mods.cpp nameidmapping.cpp nodedef.cpp nodemetadata.cpp nodetimer.cpp noise.cpp objdef.cpp object_properties.cpp pathfinder.cpp player.cpp porting.cpp profiler.cpp quicktune.cpp rollback.cpp rollback_interface.cpp serialization.cpp server.cpp serverlist.cpp serverobject.cpp settings.cpp socket.cpp sound.cpp staticobject.cpp subgame.cpp tool.cpp treegen.cpp version.cpp voxel.cpp voxelalgorithms.cpp ${common_network_SRCS} ${JTHREAD_SRCS} ${common_SCRIPT_SRCS} ${UTIL_SRCS} ${UNITTEST_SRCS} ) # This gives us the icon and file version information if(WIN32) set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc") if(MINGW) if(NOT CMAKE_RC_COMPILER) set(CMAKE_RC_COMPILER "windres.exe") endif() ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR} -i${WINRESOURCE_FILE} -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DEPENDS ${WINRESOURCE_FILE}) SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) else(MINGW) # Probably MSVC set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE}) endif(MINGW) endif() # Client sources if (BUILD_CLIENT) add_subdirectory(client) endif(BUILD_CLIENT) set(client_SRCS ${client_SRCS} ${common_SRCS} ${sound_SRCS} ${client_network_SRCS} camera.cpp chat.cpp client.cpp clientmap.cpp clientmedia.cpp clientobject.cpp clouds.cpp content_cao.cpp content_cso.cpp content_mapblock.cpp convert_json.cpp drawscene.cpp filecache.cpp fontengine.cpp game.cpp guiChatConsole.cpp guiEngine.cpp guiFileSelectMenu.cpp guiFormSpecMenu.cpp guiKeyChangeMenu.cpp guiPasswordChange.cpp guiscalingfilter.cpp guiTable.cpp guiVolumeChange.cpp hud.cpp imagefilters.cpp intlGUIEditBox.cpp keycode.cpp localplayer.cpp main.cpp mapblock_mesh.cpp mesh.cpp minimap.cpp particles.cpp shader.cpp sky.cpp wieldmesh.cpp ${client_SCRIPT_SRCS} ) list(SORT client_SRCS) # Server sources set(server_SRCS ${common_SRCS} main.cpp ) list(SORT server_SRCS) include_directories( ${PROJECT_BINARY_DIR} ${PROJECT_SOURCE_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} ${GETTEXT_INCLUDE_DIR} ${SOUND_INCLUDE_DIRS} ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${GMP_INCLUDE_DIR} ${JSON_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/script ) if(USE_FREETYPE) include_directories(${FREETYPE_INCLUDE_DIRS} ${CGUITTFONT_INCLUDE_DIR}) endif() if(USE_CURL) include_directories(${CURL_INCLUDE_DIR}) endif() set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") if(BUILD_CLIENT) add_executable(${PROJECT_NAME} ${client_SRCS}) add_dependencies(${PROJECT_NAME} GenerateVersion) set(client_LIBS ${PROJECT_NAME} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${OPENGL_LIBRARIES} ${JPEG_LIBRARIES} ${BZIP2_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${GETTEXT_LIBRARY} ${SOUND_LIBRARIES} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${GMP_LIBRARY} ${JSON_LIBRARY} ${OPENGLES2_LIBRARIES} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} ) if(APPLE) target_link_libraries( ${client_LIBS} ${ICONV_LIBRARY} ) else() target_link_libraries( ${client_LIBS} ) endif() if(USE_CURL) target_link_libraries( ${PROJECT_NAME} ${CURL_LIBRARY} ) endif() if(USE_FREETYPE) if(FREETYPE_PKGCONFIG_FOUND) set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}" ) endif() target_link_libraries( ${PROJECT_NAME} ${FREETYPE_LIBRARY} ${CGUITTFONT_LIBRARY} ) endif() if (USE_LEVELDB) target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY}) endif() if (USE_REDIS) target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY}) endif() if (USE_SPATIAL) target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY}) endif() endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(${PROJECT_NAME}server ${server_SRCS}) add_dependencies(${PROJECT_NAME}server GenerateVersion) target_link_libraries( ${PROJECT_NAME}server ${ZLIB_LIBRARIES} ${SQLITE3_LIBRARY} ${JSON_LIBRARY} ${GETTEXT_LIBRARY} ${LUA_LIBRARY} ${GMP_LIBRARY} ${PLATFORM_LIBS} ) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") if (USE_LEVELDB) target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY}) endif() if (USE_REDIS) target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY}) endif() if (USE_SPATIAL) target_link_libraries(${PROJECT_NAME}server ${SPATIAL_LIBRARY}) endif() if(USE_CURL) target_link_libraries( ${PROJECT_NAME}server ${CURL_LIBRARY} ) endif() endif(BUILD_SERVER) # Set some optimizations and tweaks include(CheckCXXCompilerFlag) if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG") set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") # Flags for C files (sqlite) # /MT = Link statically with standard library stuff set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT") else() # Probably GCC if(APPLE) SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000" ) endif() if(WARN_ALL) set(RELEASE_WARNING_FLAGS "-Wall") else() set(RELEASE_WARNING_FLAGS "") endif() if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # clang does not understand __extern_always_inline but libc headers use it set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"") set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare") endif() if(MINGW) set(OTHER_FLAGS "-mthreads -fexceptions") endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops") if(APPLE) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os") else() set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -fomit-frame-pointer") endif(APPLE) set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}") set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() endif() # Installation if(WIN32) if(USE_SOUND) if(OPENAL_DLL) install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR}) endif() if(OGG_DLL) install(FILES ${OGG_DLL} DESTINATION ${BINDIR}) endif() if(VORBIS_DLL) install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR}) endif() if(VORBISFILE_DLL) install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR}) endif() endif() if(CURL_DLL) install(FILES ${CURL_DLL} DESTINATION ${BINDIR}) endif() if(ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() if(ZLIBWAPI_DLL) install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR}) endif() if(FREETYPE_DLL) install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR}) endif() if(SQLITE3_DLL) install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR}) endif() if(LEVELDB_DLL) install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR}) endif() endif() if(BUILD_CLIENT) install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION ${BINDIR} LIBRARY DESTINATION ${BINDIR} ARCHIVE DESTINATION ${BINDIR} BUNDLE DESTINATION . ) if(APPLE) install(CODE " set(BU_CHMOD_BUNDLE_ITEMS ON) include(BundleUtilities) fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BUNDLE_PATH}\" \"\" \"\${CMAKE_INSTALL_PREFIX}/${BINDIR}\") " COMPONENT Runtime) endif() if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH}) endforeach() endif() if(WIN32) if(DEFINED IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() if(USE_GETTEXT) if(DEFINED GETTEXT_DLL) install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED GETTEXT_ICONV_DLL) install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR}) endif() endif() endif() endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR}) endif() if (USE_GETTEXT) set(MO_FILES) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po") set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") add_custom_command(OUTPUT ${MO_BUILD_PATH} COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH} COMMENT "mo-update [${LOCALE}]: Creating locale directory.") add_custom_command( OUTPUT ${MO_FILE_PATH} COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH} DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH} WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}" COMMENT "mo-update [${LOCALE}]: Creating mo file." ) set(MO_FILES ${MO_FILES} ${MO_FILE_PATH}) endforeach() add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES}) endif() # Subdirectories if (BUILD_CLIENT AND USE_FREETYPE) add_subdirectory(cguittfont) endif()