#!/bin/bash -e if [[ $PLATFORM == "Unix" ]]; then mkdir -p travisbuild cd travisbuild || exit 1 CMAKE_FLAGS='' if [[ $COMPILER == "g++-6" ]]; then export CC=gcc-6 export CXX=g++-6 fi # Clang builds with FreeType fail on Travis if [[ $CC == "clang" ]]; then CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE' fi if [[ $TRAVIS_OS_NAME == "osx" ]]; then CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext' fi cmake -DCMAKE_BUILD_TYPE=Debug \ -DRUN_IN_PLACE=TRUE \ -DENABLE_GETTEXT=TRUE \ $CMAKE_FLAGS .. make -j2 echo "Running unit tests." ../bin/minetest --run-unittests && exit 0 elif [[ $PLATFORM == Win* ]]; then [[ $CC == "clang" ]] && exit 1 # Not supposed to happen # We need to have our build directory outside of the minetest directory because # CMake will otherwise get very very confused with symlinks and complain that # something is not a subdirectory of something even if it actually is. # e.g.: # /home/travis/minetest/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest # You get the idea. OLDDIR=$(pwd) cd .. export EXISTING_MINETEST_DIR=$OLDDIR export NO_MINETEST_GAME=1 if [[ $PLATFORM == "Win32" ]]; then "$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0 elif [[ $PLATFORM == "Win64" ]]; then "$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0 fi else echo "Unknown platform \"${PLATFORM}\"." exit 1 fi