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mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 08:08:47 -05:00
Commit Graph

1195 Commits

Author SHA1 Message Date
Kahrl
36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). 2011-09-21 01:42:52 +02:00
Kahrl
6599002149 fix a numerical problem, but tool is still jittery 2011-09-20 18:25:29 +02:00
Kahrl
cbd2bcf102 Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there 2011-09-20 18:19:26 +02:00
Kahrl
01f3ae1c50 Digging animation 2011-09-20 11:06:16 +02:00
Kahrl
eaff4616ad fix some normals 2011-09-19 17:11:53 +02:00
Kahrl
ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
Kahrl
02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
Kahrl
36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl
4ed837bcfa trying some view bobbing changes 2011-09-18 17:02:30 +02:00
Kahrl
54f3796f91 Oops, up vector is needed. 2011-09-18 02:24:43 +02:00
Kahrl
ae66d611f2 This looks more like MC view bobbing, but still not even close 2011-09-18 02:17:39 +02:00
Perttu Ahola
b22cb69a15 Merge remote-tracking branch 'sfan5/apple-trees' 2011-09-16 19:09:13 +03:00
Kahrl
40707e3c5b SQLite needs to be linked with -ldl on some Linux distros. 2011-09-16 19:06:45 +03:00
Kahrl
acfb2bb8bc Revert some changes that could lead to slower map transfer and increaed network load. 2011-09-16 18:03:58 +02:00
JacobF
7f51bccf47 update minetestmapper so it can read the database also 2011-09-16 18:59:33 +03:00
Perttu Ahola
bfa5ad483f Update changelog 2011-09-16 18:59:17 +03:00
Kahrl
ae89aa55b9 Updated colors.txt (which is used by minetestmapper) 2011-09-15 23:09:00 +02:00
Kahrl
63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. 2011-09-15 01:53:42 +02:00
Kahrl
fc92da4324 View bobbing is slower in the water. 2011-09-15 01:53:42 +02:00
sfan5
88dc8c694e Added Iron Apple which heals 4 Hearts 2011-09-12 20:10:17 +02:00
sfan5
785a2fd23a Changed the Heal Amount of Apples from 6 to 2 2011-09-12 19:44:26 +02:00
sfan5
4328a6442b Fixed duplication bug 2011-09-11 19:17:14 +02:00
sfan5
6496b1cf1f Removed Spaces 2011-09-11 18:16:07 +02:00
sfan5
c0caedc373 Added Apple Trees 2011-09-11 17:50:44 +02:00
Kahrl
524cf237b8 inventory displays tool breakage bar again 2011-09-08 17:45:39 +02:00
Kahrl
e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl
71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
Kahrl
f2ec226521 minor view bobbing improvements 2011-09-08 13:34:28 +02:00
Kahrl
0931d4b7ff make it slightly less annoying :o) 2011-09-08 13:14:59 +02:00
Kahrl
ccadebabba Implemented view bobbing (testing simple lemniscate shape) 2011-09-08 13:03:55 +02:00
Kahrl
18771a39cf Commented out debug statements again 2011-09-08 01:24:47 +02:00
Kahrl
baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
JacobF
f31b0a3361 Display which tool the player is holding
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Perttu Ahola
d28ea57083 Note about texture atlas 2011-09-07 01:27:04 +03:00
Perttu Ahola
8e26c5c066 Add note about trans_table_19. 2011-09-07 01:19:48 +03:00
Perttu Ahola
5c1074aa7d Remove block file from disk when saved to database 2011-09-06 20:28:45 +03:00
JacobF
bd72091150 Pause in unloaded territory instead of collide 2011-09-06 20:07:43 +03:00
Perttu Ahola
faf3d7902a Make Connection::Send cancel silently if peer doesn't exist. 2011-09-06 19:39:23 +03:00
Perttu Ahola
63f1ded167 Update version number to something more proper for this stage of development (0.2.201109xx_dev) 2011-09-06 19:22:00 +03:00
Perttu Ahola
3c30ab2807 Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate() 2011-09-06 19:16:36 +03:00
Perttu Ahola
310fa10035 Merge remote-tracking branch 'queatz/sqlite-map' 2011-09-06 18:04:02 +03:00
Perttu Ahola
bc847e8cc2 Fix bug in posix file/directory removal wrapper, as pointed out by kahrl 2011-09-06 17:52:03 +03:00
Perttu Ahola
b82952bdba Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) 2011-09-06 17:13:24 +03:00
Kahrl
570a8dbf22 allow specifying a fixed seed in the config file for generating the map (fixed_map_seed) 2011-09-06 17:05:17 +03:00
JacobF
c68ea19e8d Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
2011-09-06 16:36:11 +03:00
JacobF
0c91d01866 Cull empty lines... 2011-09-04 17:06:23 -04:00
JacobF
e34cef312f Files to database converter 2011-09-04 17:02:50 -04:00
JacobF
d670c831c2 These numbers were well exceeding 2^32... 2011-09-04 17:01:28 -04:00
JacobF
d1a16f24cf Initial sqlite3 maps.
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00