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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 13:55:11 -05:00
Commit Graph

9 Commits

Author SHA1 Message Date
Craig Robbins
beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr
565959db86 Silence misc. warnings 2014-12-23 01:09:50 -05:00
kwolekr
249749dd8c Temporarily fix always bright wieldhand with shaders enabled 2014-12-22 22:37:11 -05:00
unknown
1e8e700ee6 Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Kahrl
264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures 2014-11-26 19:54:04 +01:00
Kahrl
571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Kahrl
ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
2014-11-26 15:17:17 +01:00
RealBadAngel
f25cc0dbae Wielded fixes. Add shaders support. 2014-11-13 03:51:04 +01:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00