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mirror of https://github.com/moparisthebest/minetest synced 2024-11-14 05:15:09 -05:00
Commit Graph

51 Commits

Author SHA1 Message Date
rubenwardy
ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
Craig Robbins
862d4ea328 Change format of screenshot names
Filename screenshot_ + ISO 8601 format + [-serial]

i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png

Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
BlockMen
8941ea0cc9 Increase default font_size 2015-02-18 12:51:17 +01:00
BlockMen
9a9fcfc9a3 Fix font_size under windows 2015-02-18 12:39:23 +01:00
SmallJoker
929e0b0ad8 Give full breath after death 2015-02-05 17:33:08 +10:00
sfan5
3b16103ca6 Change default font sizes to 14(freetype) and 10(non-freetype) 2015-01-10 18:59:43 +01:00
Craig Robbins
f7f7fec497 (INTERIM) Make sizes of the font in formspecs consistent and not so large
Until a permanent fix can be developed
2014-12-05 02:35:21 +10:00
Zefram
d1d6a97b1c Scale form elements consistently
The ratios between the sizes of form elements, including text, is now
fixed, aside from variations caused by rounding.  This makes form layout
almost fully predictable, and particularly independent of player's
screen size.  The proportions of non-text elements are the traditional
proportions.

For compatibility, the way in which element positions and sizes are
specified remains unchanged, in all its baroqueness, with one exception.
The exception is that the position of a label[] element is now defined
in terms of the vertically center of the first line of the label,
rather than the bottom of the first line of the label.  This change
allows a label to be precisely aligned with button text or an edit box,
which are positioned in a centering manner.  Label positioning remains
consistent with the previous system, just more precisely defined.

Make multi-line label[] elements work properly.  Previously the code set
a bounding rectangle assuming that there would be only a single line,
and as a result a multi-line label would be cut somewhere in the middle
of the second line.  Now multi-line labels not only work, but have
guaranteed line spacing relative to inventory slots, to aid alignment.

Incidentally fix tabheader[] elements which were being constrained to
the wrong width.

Given an unusually large form, in variable-size mode, the form rendering
system now chooses a scale that will fit the entire form on the screen,
if that doesn't make elements too small.  Fixed-size forms, including the
main menu, are have their sizes fixed in inch terms.  The fixed size for
fixed-size forms and the preferred and minimum sizes for variable-size
forms all scale according to the gui_scaling parameter.
2014-11-30 17:50:09 +01:00
sapier
dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
sapier
247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
ShadowNinja
089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
sapier
d4245e6cac Support for scalable font and gui elements
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
kwolekr
9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
proller
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola
d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola
268e50dfbd Clean up constants.h a bit 2012-06-16 18:15:06 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Kahrl
f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola
2ef414d05f Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
Kahrl
baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Perttu Ahola
8f42a8be0c lava! 2011-08-15 02:04:56 +03:00
Constantin Wenger
94b42a79d7 fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
Perttu Ahola
cdfb5345e9 small comment update 2011-05-18 21:59:31 +03:00
Perttu Ahola
2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola
ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola
be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola
24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola
d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola
7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
Perttu Ahola
6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
Perttu Ahola
10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola
a55850e4dc fixed crack animation timing in client 2010-12-23 12:10:46 +02:00
Perttu Ahola
b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola
3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola
123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola
0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola
f501cfd799 tinkering around 2010-12-14 13:14:43 +02:00
Perttu Ahola
3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
Perttu Ahola
38353751c9 better water 2010-11-30 15:35:03 +02:00
Perttu Ahola
fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
d10627a77f Windows bug fixes 2010-11-29 17:55:07 +02:00
Perttu Ahola
c707e00195 sitä sun tätä tekeillä, toimii kivasti 2010-11-29 10:52:07 +02:00
Perttu Ahola
e8fd5eb8ee block send priority queue 2010-11-27 18:10:11 +02:00
Perttu Ahola
24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00